Sticky Bomb/Tom Clancy's The Division 2

The Stick Bomb makes a return to the Warlords of New York Expansion as a reward for killing some of Aaron Keener's rogue lieutenants.

Explosive Mod
The "Explosive Mod" for the Sticky Bomb deals explosive damage. Once it has been fired, it takes a second to prime and can then be detonated. In order for an agent to use it, they must defeat James Dragov.

Burn Mod
The "Burn Mod" for the Sticky Bomb deals fire damage to the surrounding area. Upon detonation, the surrounding area (and all enemies in it) are set ablaze. The only way to acquire this mod is by defeating Vivian Conley.

EMP Mod
The "EMP Mod" for the sticky bomb removes all damage from the explosive and replaces it with an EMP pulse. This bomb can either be shot and stuck to an enemy or surface, where it will continuously pulse in a smaller radius, or be detonated. When detonated, a much stronger EMP wave will be emitted in a larger area. This mod was introduced in Season 1 and can only be unlocked by defeating Jupiter in the alternate Roosevelt Island mission.

Tips

 * The Sticky Bomb is basically a frag grenade (baseline/BFB), flashbang (Flashbang) or EMP grenade (Disruptor) on a stick. Like the First Aid skill is to medkits, the Sticky Bomb is a good alternative source for ordnance to make your grenade supply last longer.
 * The Sticky Bomb is useful for softening up veterans as well as causing panic amongst the enemy. For best results, try sticking the bomb directly onto an enemy, as it will inflict full damage upon them once detonated.


 * The Sticky Bomb fulfills multiple purposes and is a versatile skill. The baseline bomb and the BFB mod are for those who want raw damage, while the Flashbang and Disruptor mods can provide critical crowd control without tapping into your precious supply of grenades, be it by stunning enemies or destroying any active skills they're using. If you know what sorts of enemies you're going to run into, plan ahead and change the bomb's mod ahead of time to take advantage.