Final Measure

"Final Measure.png Produced in limited quantity, the Final Measure program was intended to encourage field bravery and reduce grenade casualties. Ultimately deemed too expensive for mass production, a few prototypes still exist."

- Description

is a in Tom Clancy's The Division added in Update 1.2. It focuses on protections from high-ranking and specialist enemies, particularly against enemy ordnance such as grenades.

Set bonuses

 * Set Bonus (2) +25% Exotic Damage Resilience
 * Set Bonus (3) +15% Protection from Elites
 * Set Bonus (4) Talent: :
 * When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
 * Set Bonus (5) Classified Set Bonus:
 * +15% Exotic Damage Resilience
 * +15% Protection from Elites

Set Bonus (6) Classified Set Bonus:

Talent: Improved Final Measure

When a grenade is defused the player and all group members within 30 meters gain a buff based on the grenade type that was defused. This bonus is now a flat armor bonus instead of a multiplication of the existing armor value. This means that if your Armor Damage mitigation is at 30%, receiving the Final Measure buff will increase it to 70%. Note that Armor Damage mitigation is hard capped at 70%, even when you initially have 32% armor your armor after the buff will be 70%.
 * EMP / Shock: Skill power increased by 40% for 8 seconds.
 * Fragmentation / Incendiary: Weapon damage increased by 40% for 8 seconds
 * Flashbang / Tear Gas: Armor increased by 40% for 8 seconds