Patches and Updates/Update 1.1: Incursions

Update 1.1: Incursions is the first major update for ''Tom Clancy's The Division. ''It was released April 12, 2016.

Falcon Lost

 * Falcon Lost is a new incursion available in the Stuyvesant area
 * You must be level 30 and have completed the mission "General Assembly" to access this mission
 * The encounter is balanced for 4 players with high level gear

Gear Sets

 * Gear set equipment can be found by completing the most challenging activities in Manhattan
 * Collecting and wearing gear sets grant powerful stat bonuses and talents
 * Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
 * "Tactician's Authority" – enhances electronics and support capabilities
 * "Striker's Battlegear" – provide bonuses for assault capabilities
 * "Sentry's Call" – enhances marksman capabilities
 * "Path of the Nomad" – provides bonuses for lone wanderers

Trading

 * Items dropped by enemies can be shared with other players
 * Trade items by dropping them as loot from your inventory, so players in your group can pick them up
 * You can only share items for during the first 2 hours after you have acquired them
 * Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

Assignments

 * Assignments are automatically obtained when you log in and can be tracked from the map via the menu called "Mission Overview"
 * Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
 * Assignments come in different categories:
 * Combat
 * Dark Zone
 * Crafting
 * Most assignments can be completed while playing alone but some will require enlisting other agent's assistance to complete

Dark Zone Supply Drops

 * Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
 * Supply drops will occur multiple times over the course the day
 * The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
 * These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

Gear Score

 * Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item's Gear Score, the stronger the item
 * The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
 * Other agents' Gear Scores are displayed next to their health bars
 * Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

Group Spectator Camera

 * The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
 * Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

New High-end Named Weapons

 * Added new High-end named weapons:
 * Warlord: Assault Rifle
 * Valkyria: Submachine gun
 * (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until Update 1.2

Gameplay

 * Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
 * Recalibrating High-end items will now cost normal Credits instead of Phoenix Credits
 * Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
 * Level 30: 1-3 Phoenix Credits
 * Level 31: 2-4 Phoenix Credits
 * Level 32: 3-5 Phoenix Credits

Dark Zone

 * The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
 * Ranks requirements for Superior and High-end quality items at the Dark Zone Vendors have been adjusted:
 * Superior (Purple) items: Rank 15 instead of 30
 * High-end (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
 * High-end (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
 * Added a new Dark Zone bracket for characters with Gear Score 160+

Crafting

 * Increased costs for converting crafting materials and crafting High-end items:
 * 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
 * 15 Specialized (Blue) materials instead of 5 to craft 1 High-end (Gold) material
 * 10 High-end (Gold) materials instead of 8 to craft 1 lvl 31 High-end (Gold) item
 * Changed deconstruction yield of Standard (Green) and High-end (Gold) items:
 * Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
 * Deconstructing a High-end (Gold) item yields 1 High-end material instead of 2
 * Added new level 31 and 32 High-end items Blueprints to Vendors
 * Removed Division Tech requirements from some level 31 High-end Blueprints

User Interface

 * Added gamepad deadzone calibration in settings menu (all platforms)

Bug Fixes

 * Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
 * Fixed a bug where players could exit the Dark Zone on East 43rd street
 * Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
 * Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
 * Fixed an exploit where players could shoot through corners of covers
 * Fixed a number of locations where NPCs could shoot through walls
 * Fixed an exploit where players could ignore the fire rate of certain weapons
 * Fixed some locations where players would get stuck in Queen Tunnel Camp mission
 * Fixed various prop collisions so that players no longer become stuck
 * Fixed a bug where the final cut scenes would unlock before the final missions were completed
 * Fixed a bug where the Water Supply side mission would not activate
 * Fixed an issue where the Morphine Supply side mission sometimes would not complete
 * Players no longer receive too much XP for completing the Morphine Supply side mission
 * The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
 * Fixed some bugs where deployable skills would not activate under certain circumstances
 * Fixed a bug where voice chat volume indicators would overlap in the group UI frame
 * Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
 * Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
 * Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
 * Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
 * Corrected the colors for the appearance items in the Mission rewards list
 * NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
 * Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
 * Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
 * Several clipping issues have been fixed with various appearance items
 * Some tooltips have been updated with more clear information
 * And many more

PC

 * Added new resolution scaling and lighting options
 * Added support for reporting players on PC. Players can now type in chat /report
 * Improvements to resolution detection and switching between display modes
 * Fixed some issues with camera movement while using Tobii Eye Tracker
 * Fixed screen look for minimap when using Tobii Eye Tracker
 * Fixed several issues with Logitech peripherals
 * Fixed several graphic issues due to dual monitor display
 * Fixed an issue where players could move UI elements out of the visible screen area