Grenades in Tom Clancy's The Division 2

Grenades are explosives used by all the factions located in Washington, D.C and Lower Manhattan.

SHD Grenades
Grenades that are available to all Division agents.

Concussion Grenades
Specialization: None

Type: Lethal

Real-Life Design: M26 Hand Grenade

Ability: Concussion grenades are concentrated grenades that give off high damage to any enemies caught in the blast radius.

Also, Used By: True Sons Thrower (Normal/Veteran), Black Tusk Assault/Controller (DZ Named), Outcasts Thrower/Heavy Weapons (DZ Named)

Incendiary Grenades
Specialization: Survivalist

Type: Tactical

Real-Life Design: AN-M14 TH3 Incendiary Grenade

Ability: Incendiary grenades set fire to a wide area. The grenade will not do direct damage to enemies within the blast radius, instead, it will set them on fire, leaving them vulnerable for a few moments; furthermore, the fire will chip away at their health.

Also, Used By: Outcast Throwers (Elite), Outcasts Heavy Weapons/Supports (Bounty Named), True Sons Immobilizers/RPG's/Assaults (Bounty Named), Hyena Tanks/Snipers/Assaults (Bounty/DZ Named), Rikers Heavy Weapons/Snipers (Bounty Named), Black Tusk Assault/Controller/Snipers/Tanks (Bounty/DZ Named), Black Tusk Drone Operator (Bounty Named) Cleaners Snipers (Bounty Named)

Fragmentation Grenades
Specialization: Demolitionist

Type: Lethal

Real Life Design: Mk 2 ' (0.61 m)Pineapple' Hand Grenade

Ability: Frag grenades are concentrated grenades that give direct damage as well as damage over time via the bleed status effect. Though the grenade does not do as much damage as the concussion grenade, it makes up for it via the bleed status effect it gives off.

Also, Used By: Outcasts Assault (Elite), All Named Bounty targets/Named DZ Bosses (Besides Black Tusk and Hyena Throwers)

40mm Concussion Grenade
Specialization: Demolitionist

Type: Lethal

Real Life Design: 40mm Grenade

Ability: A more powerful version of the handheld concussion grenade; it must be fired via the agent's Grenade Launcher. It explodes on impact.

Also, Used By: Hyena Throwers, Black Tusk Warhound (Veteran, Thrower), True Sons Tanks, Black Tusk U.G.V (Normal/Veteran), Cleaners Throwers (Bounty Named)

Flashbang Grenades
Specialization: Sharpshooter

Type: Tactical

Real Life Design: M84 Stun Grenade

Ability: Flash-bang grenades blind-deaf any enemies caught within its blast radius. While it does have a wide area of effect, an agent must be strategic while throwing it, as if thrown improperly at an enemy in cover, said enemy will not be effected by the flash-bang.

Also, Used By: Black Tusk Rushers (Elite), True Sons Assaults (Elite), True Sons Snipers/Heavy Weapons (Bounty Named), Outcasts Heavy Weapons (Bounty/DZ Named)

Riot Foam Grenades
Specialization: Gunner

Type: Tactical

Real Life Design: N/A

Ability: Riot foam grenades are highly concentrated grenades that entrap enemies caught within the blast radius in riot foam, leaving them unable to move for a short time.

Also, Used By: Riker Leaders (Elite)

EMP Grenades
Specialization: Technician

Type: Tactical

Real Life Design: N/A

Ability: EMP grenades disrupt any deployed skills and enemies caught within the blast radius.

Also, Used By: Black Tusk Assault (Elite), True Sons Heavy Weapons/Throwers (Named), Black Tusk Tanks/Snipers/Throwers (Named), Hyena Controllers (Named), Riker Heavy Weapons (Named)

Cluster Grenades
Specialization: Firewall

Type: Lethal

Real Life Design: N/A

Ability: Cluster grenades are high-damaging grenades that initially start out with a very concentrated range, but after throwing one the grenade will split itself up in 5 to 6 other grenades, similar to a Cluster Seeker Mine.

NPC Grenades
Grenades that are exclusive to NPCs.

Molotov Cocktails
Used By: Outcast Throwers (Normal/Veteran), Cleaner Tanks, True Sons Snipers/Tanks/Heavy Weapons/Thrower (DZ Named), Outcasts Snipers/Heavy Weapons (Bounty Named), Hyena Tanks/Throwers/Assaults (DZ Named)

Ability: Molotovs are crudely made incendiary grenades. They have an instant fire ignition as soon as they hit the ground, however their burning sensation is not as long as from a standard incendiary.

White Phosphorous Grenade
Used By: True Sons Throwers (Elite), True Sons Sniper (Bounty Named), Riker Sniper (Bounty Named), Black Tusk Assault (Bounty Named), Hyena Thrower (DZ Named)

Ability: A more powerful version of the incendiary grenade. They have a much longer and more powerful burning sensation, and the white powder the grenade gives off can obstruct an agent's field of view.

40mm Frag Grenade
Used By: Hyena Thrower/Tanks (Bounty Named), Outcasts Assault (Bounty Named)

Ability: A more powerful version of the handheld Frag grenade, explodes on impact and give direct damage as well as damage over time via the bleed status effect.

40mm Airburst Grenade
Used By: Black Tusk Throwers, Hyena Thrower/Tanks/Assaults (Bounty Named), Rikers Assaults/Leader/Thrower (Bounty Named), Outcasts Thrower (Bounty Named)

Ability: Acts like the 40mm concussion grenade, only more powerful due to a series of small explosions after the initial explosion.

40mm Tear Gas Grenade
Used by: Hyena Throwers (Tutorial)

Ability: Does not due as much damage as a regular grenade, but can wipe out an agent's armour in 1 shot; also disorients enemies within the blast radius.

40mm Incendiary Grenades
Used By: Black Tusk U.G.V (Elite), True Sons Tank/Medic (Bounty Named), Outcasts Assault (Bounty Named)

Ability: 40mm Incendiary Grenades do immediate damage on impact, followed by a powerful burning sensation. Also, leaves the area of effect on fire for a while.

Shock Grenades
Used by: Hyena Assaults (Elite), Hyena Controllers (Named), True Sons Medics (Elite), True Sons Throwers (Named), Riker Heavy Weapons (Named), Black Tusk Supports (Named), Black Tusk Rushers (Elite, Legendary Difficulty), True Sons Snipers (Named)

Ability: Shock Grenades let out an electric shock in its range, paralyzing enemies, forcing them out of cover, and leave them unable to defend themselves for a few seconds.

40mm Shock Grenade
Used By: Black Tusk Warhound (Elite, Thrower)

Ability: Acts the same way a standard Shock grenade acts, only it has more range due to the grenade being shot out from a grenade launcher. It explodes on impact.

Jammer Device
Used By: Black Tusk Medics (Normal/Veteran - Normal Effect; Elite - Lethal Effect), True Sons Engineers (Named - Lethal Effect), True Sons Throwers (Named-Lethal Effect, Dark Zones)

Abilities:
 * Normal: Agents and skills within the vicinity will get disrupted.
 * Lethal: Agents and skills within the vicinity will lose their armour and health over time

DC-62 Grenades
Used By: True Sons Snipers (Elite/Named), Outcast Assault (Named), Outcast Tank (Named), True Sons Throwers (Named), True Sons Immobilizers (Named), Hyena Medics (Named), True Sons Medic (Named), True Sons Assault (Named)

Ability: Applies a powerful poison status effect of agents caught in the blast radius. Also, leaves behind a cloud of DC-62 that lingers for quite sometime.

40mm DC-62 Grenades
Used By:  Black Tusk Throwers (Bounty Named), Hyena Throwers (Bounty/DZ Named)

Ability: A more powerful version of the handheld DC-62 grenade with similar effects.

Toxic Gas Grenades
Used By: Underground Throwers (Normal/Veteran)

Ability: Applies a poison status effect of agents caught in the blast radius. Leaves behind a dark green cloud that disperses shortly after.

Tear Gas Grenades
Used By: Riker Assaults (Elite), Hyena Tank/Throwers (Bounty Named), Hyena Assaults (Bounty/DZ Named), Hyena Controllers (DZ Named) Black Tusk Sniper (DZ Named), True Sons RPG's (Bounty Named), Outcasts Heavy Weapons/Throwers (DZ Named)

Ability: Applies the disorient status effect of agents caught in the blast radius. Leaves behind a foggy cloud that disperses extremely quickly.

Nail Grenade
Used By: Riker Thrower, All Riker/Hyena/Outcasts Named Bounty Targets (Besides Riker Tanks, Hyena Assaults/Shields and Outcasts Tanks/Controllers), Some Summit Hunters

Ability: Sends a volley of sharp nails within its radius, applying an intense bleed status effect to those caught in the blast radius. It is a proximity charge, so a target must be near it in order for it to detonate.

Firestarter Grenade
Used By: Cleaner Thrower (Normal/Veteran), Cleaner Assaults/Engineers/Controllers (Bounty Named)

Ability: Leaves behind a cloud of a firestarter gas that, if shot in or through, will cause anyone in the cloud to ignite in flames. The gas is very air-resistant and does not disperse easily. The grenade has a short fuse before releasing the gas.

40mm Firestarter Grenade
Used By: Cleaner Thrower (Elite)

Ability: Acts the same way as the standard Firestarter Grenade, but can be launched at a greater distance and releases the gas on impact. It must be launched from a Grenade Launcher.

Eclipse Virus Grenade
Used By: Rogue Division Agents (Keener's Legacy)

Ability: A proximity grenade that releases the deadly Eclipse Virus. Upon explosion, any one caught in the blast radius will lose their health in quick succession, as well as lose the ability to run or enter cover.