Grenades

''This page is for grenades for the first game. For grenades in the second game, go here.''

Grenades are throw-able weapons that explode after a certain amount of time and harm enemies and other players permanently and/or temporarily. There are currently six types of grenades available to agents in the game.

Strategy
Some grenades are non-lethal and can only disorient enemies, which can prove invaluable in itself, while others can specifically inflict lethal damage. With the exception of Fragmentation Grenades, all grenades are specialty variants and can only be obtained from scavenging, so they must be used sparingly. Most enemies tend to flee from the explosive radius of an armed grenade. Shooting an enemy can stagger them and prevent them from fleeing until the grenade explodes, and enemies like the Cleaner Incinerator and Riker Guard are slow and do not flee from the explosive radius.

Fragmentation Grenades
Max Number Available: 4

Availability: can be acquired from a Resupply Cache.

Ability: Frag grenades are high damaging grenades that can cause enemies to bleed.

Also Used By: Rioter Sprayer, Riker Slinger, Riker Guard

Tear Gas Grenades
Max Number Available: 2

Availability: Can only be acquired through scavenging

Ability: Tear gas grenades leaves a cloud of tear gas in the area, disorienting enemies, decreasing their accuracy and forcing them out of cover

Also Used By: Rioter Dare Devils (Normal/Veteran)

Shock Grenades
Max Number Available: 2

Availability: Can only be acquired through scavenging

Ability: Shock grenades let out an electric shock in it's range, paralyzing enemies, forcing them out of cover, and leave them unable to defend themselves for a few seconds

Also Used By: Last Man Battalion Scouts Rank II, HVT Rioter Dare Devils

Flashbang Grenades
Max Number Available: 2

Availability: Can only be acquired through scavenging

Ability: Flashbang grenades blind any enemies caught in it's blast radius, causing them to unable to fire their weapons temporary.

Also Used By: Last Man Battalion Rifleman Rank II/SF, Riker Boss

Incendiary Grenades
Max Number Available: 2

Availability: Can only be acquired through scavenging

Ability: Incendiary grenades light its range on fire for a period of time. Any enemies caught in the blast radius or walks into it while it is still burning will catch on fire, leaving them defenseless while they try to pat out the flames.

Also Used By: Cleaner Fumigator (Normal/Veteran)

EMP Grenades
Max Number Available: 2

Availability: Can only be acquired through scavenging

Ability: Applies disrupt to any skills and enemies caught within the blast radius, temporarily disabling any deployed skills and preventing those affected from deploying new ones.

Also Used By: Rogue Division Agents

**NOTICE: Hunters can use any of the six grenades listed above when encountering them**

Toxic Gas Grenades
Used By: Cleaner Fumigator (Elite)

Ability: Gas grenades leave behind a light brown gas in the area that lingers for quite sometime. It will disorient those caught in the blast, but it will also chip away at an agent's health slowly.

White Phosphorous Grenades
Used By: Last Man Battalion Squad Leader

Ability: A more powerful version of an incendiary grenade. The fire lasts for much longer, has a stronger burning sensation and the white powder the grenade gives off obstructs an agent's field of view.

Molotov Cocktails
Used By: Cleaner Incinerator, Rioter Dare Devil (Elite)

Ability: A crudely made incendiary grenade. It sets fire to an area immediately, but it isn't as intense as a standard incendiary and it doesn't linger as long.

40mm Frag Grenade
Used By: Last Man Battalion Grenadiers (Rank I)

Ability: 40mms act as standard frag grenades, however they are launched from a Grenade Launcher (therefore giving it more range than a traditional frag) and explode on impact.

Note: LMB Grenadiers usually launch 3 40mm grenades in a row.

40mm Airburst Grenade
Used By: Last Man Battalion Grenadiers (Rank II, Special Forces)

Ability: 40mm Airbursts are twice as more powerful as the traditional 40mm frag, as after the initial explosion follows multiple smaller explosions around the target.

Note: LMB R2/SF Grenadiers only launch one of these grenades due to the firepower they have.