Template:LMB Class

Assault/Rifleman=

"These guys are working overtime to secure Bliss' vision of New York, and they have access to top-notch and sometimes experimental equipment. Don't underestimate them."

- Captain Benitez, on rank I LMB Riflemen

"Those flashbangs they use to blind targets have crippling effects. Do they care? Of course they don't."

- Paul Rhodes, on rank II LMB Riflemen

Riflemen are the LMB's common foot soldiers. They are less dangerous than other LMB soldiers, but due to their training and equipment, should not be underestimated.

Strategic Data Grenadier=
 * Basic LMB units armed with assault rifles.
 * Rank I variants can be recognized by their black ballistic vests, white ski masks, and SWAT helmets.
 * Rank II variants encountered in Missions and the Dark Zone (recognizable by their black helmets and gas masks) may carry Military P416s (Standard) or Enhanced ACR-E (Veteran/Elite) and Flashbang Grenades. They can be recognised by their black helmets, gas masks, and black ballistic vests.
 * Elite Rank II Variants are armed with White Phosphorus Grenades.
 * Standard SF riflemen carry flashbang grenades.

"These guys use grenade launchers and they have dangerous munitions. Don't get hit by those launchers, or they'll need a sponge to mop you up."

- Captain Benitez

Grenadiers are the LMB's destruction experts, easily destroying their opponents with a grenade launcher. They are cool and confident during battle, but sometimes make risky decisions and can snap under pressure.

Strategic Data Scouts=
 * LMB soldiers armed with grenade launchers that flush the player out of cover.
 * Can be recognized by their black helmets and ballistic vests, grenade satchel and stored grenades.
 * Shooting these grenades will explode, do damage, and sometimes kill the Grenadier.
 * They will fire 3 grenades in each volley. Shooting them during this phase will stop the volley, but will not drop a grenade on himself.
 * Rank II and Special Force variants encountered in Legendary missions only fire one Airburst Grenade, instead of a Concussion Grenade.

"These guys have mostly been written off as pyschopaths, but don't dismiss them - there's nothing more dangerous than military grade shotguns at close range."

- Captain Benitez, on Rank I LMB Scouts

"I once saw one of these assholes use these shock grenades on civilians, for fun. I will never understand what can drive them to attack defenseless people."

- Captain Benitez, on Rank II LMB Scouts

LMB Scouts are close range units that disregard their own safety to eliminate threats. They are unusually reckless for trained soldiers, but are a serious threat on the field. All agents should prioritise Scouts if spotted in the field.

Strategic Data
 * Close range LMB units that have assault rifles at long range and switch to shotguns at close range.
 * Rank I variants can be recognized by their dark red ski masks, dark grey ballistic vests and winter camouflage pants.
 * Rank II and Special Force variants encountered in Missions and the Dark Zone that can be recognised by their white hoods and gas masks.
 * They use SASG-12 shotguns and use Shock Grenades.
 * -|Sniper=

"These guys are the best - their target acquisition is top-notch and their weaponry makes them lethal. Make sure you're not on their hit list."

- Captain Benitez

Snipers are LMB scouts, tasked with recon of enemy terrain and assasinations, and they are cunning and absolutely lethal. When not working, they spend their time getting rest or on the firing range.

Strategic Data
 * Long range combatants that attempt to eliminate their targets with sniper rifles.
 * Snipers can be recognised by their hooded white cloak and amber ski goggles.
 * They have less health and (if Veteran/Elite rank) armour compared to regular LMB soldiers.
 * They also deploy proximity Claymore Mines.
 * Rank II and Special Force variants encounter can deploy Shock Mines, a Navy MP5-N for use and Dazzler blinding lasers.
 * -|Engineer=

"Evil geniuses. These guys use reverse-engineered turrets, based on the Division's turrets. That one was probably Keener's idea."

- Paul Rhodes

LMB Engineers are support soldiers who use their knowledge of engineering and robotics to utilise turrets and support their fellow LMB soldiers. They are often found repairing damaged technology or working with Rogue Division Agents to reverse engineer SHD tech.

Strategic Data Combat Medic=
 * Support units armed with turrets stronger than those of the Cleaners and will repair them when damaged.
 * Rank I variants are armed with P416s and turrets that use regular ammunition.
 * On Legendary mission, Special Forces Engineers are armed with Military M870s and can deploy multiple tougher turrets.
 * On-Resistance, (Special Force and Rank II) Engineers can use special ammunition (Fire and Shock) and their turrets are equipped with special ammunition.

"You know, I got in a fight with one of these guys once, and they are surprisingly effective in combat. Whoever said medics were pacifists was either an idiot, or didn't know what he was talking about"

- Paul Rhodes, on Rank I Combat Medics

"Those medics are ex-military and experienced field surgeons. Most of the work for them is done by the support station though."

- Paul Rhodes, on Rank II Combat Medics

Combat Medics are the LMB's frontline workers, risking life and limb to save their fellow soldiers. When off the field, they are either found working in a field hospital or teaching others about basic first aid.

Strategic Data Rank II variants only appear as Veteran/Elite Enemies, and are armed with tactical AUG A3Ps. Gunner=
 * Support Units armed with assault rifles or SMGs.
 * Rank I variants will run up to other LMB soldiers to heal them.
 * Rank I variants are armed with Police M4s (Regular) or an AUG Para XS SMG (Veteran/Elite).
 * They can be recognized by their large backpack, green ski mask, and goggles.
 * Rank II variants wearing a green skullcap and a gas mask will deploy healing stations that can heal multiple LMB soldiers at once.
 * Elite variants have more powerful healing stations that can recover enemy armor as well.
 * Special Forces variants have an even more powerful healing station; in addition, these stations are much stronger than standard Elite variants. SF Medics repair these stations twice as fast.
 * Named SF medics can used First Aid.
 * Named HVT Medics are often armed with a Custom M870 MCS and Elite Support Stations.

"The fuckers are a thorn in our side. When they're not imposing martial law, executing JTF, or killing good Agents, these assholes like to use civilian shelters for target practice. They really don't buy into Bliss' twisted sense of honor."

- Agent Lau, on LMB Gunners

LMB Gunners are offensive units that attempt to lay support fire for their fellow soldiers. They are aggressive, confident, and extremely dangerous on the battlefield. They are often found commanding other LMB soldiers and are typically veterans of the battlefield.

Strategic Data Tank=
 * LMB offensive units armed with LMGs, that attempt to lay suppressive fire on targets.
 * Gunners have twice as much armor and health as normal LMB soldiers.
 * Gunners can be recognized by their riot helmets and white ski masks.
 * Both the Tank and Gunner have a backpack that holds a red ammo box; a weak spot that, if shot, will start a spray of bullets causing them damage and distracting them as well as potentially damaging players and NPCs nearby.
 * SF variants are faster deploying and do more damage than Rank I Gunners.

"I have literally never seen ANY professional soldier swing a shield like a baseball bat - I'd say they've watched too many movies, but even i can't think of a movie where they do that. That shield is extremely annoying though - it makes them a bullet sponge."

- Agent Lau, on LMB Tanks

LMB Tanks are hardened enemies who command other troops in battle and provide suppressive fire. They are in charge of training new recruits. They however have a serious superiority complex, which causes them to make risky decisions.

Strategic Data Squad Leader=
 * LMB offensive units armed with LMGs, Pistols and Tactical Shields that attempt to lay suppressive fire on targets.
 * Tanks have twice as much armor and health as normal LMB soldiers.
 * Tanks can be recognised by their riot helmets, gas masks, winter camouflage, and heavy backpack.
 * They only appear as Rank II and above.
 * Tanks use a Tactical Shield to move while armed with an M9 pistol; they will plant their Tactical Shield to use as cover and fire their M60 LMG from a fixed position.
 * They can be recognised by their winter camouflage shirt, gas mask, and bulkier shield.
 * Both the Tank and Gunner have a backpack that holds a red ammo box; a weak spot that, if shot, will start a spray of bullets causing them damage and distracting them as well as potentially damaging players and NPCs nearby.
 * HVT High-Risk and SF Named Tanks are armed with Police T821s.

"These guys are all frontline leaders, and they are heavily equipped. Don't get hit by their white phosphorus grenades, or they'll need a hose to clean you up."

- Captain Benitez

Squad Leaders are the LMB's frontline officers. They are always willing to take charge and take a bullet for those under their command. They inspire the troops they command in battle, and should always be high-priority targets.

Strategic Data Agent=
 * LMB support units that buff their fellow soldiers to do more damage.
 * Squad Leaders have more health and armor than a standard LMB soldier.
 * They can be identified by their lack of helmets, headsets, red bandanas, and armbands.
 * Typically only encountered in Dark Zone 5 and 6, or in Challenging difficulty.
 * They are always armed with White Phosphorus Grenades.
 * On Legendary missions, Resistance, and in West Side Pier,
 * SF Squad leaders use fully-automatic P416s with a chance to inflict bleed.

"Most of these traitors came from the dark zone, but some went rogue off their own bat. You'd be surprised at how annoying it is to have your own turrets shoot at you due to their hacking capabilities."

- Agent Lau

LMB agents are Rogue Division Agents who work with Aaron Keener and are LMB contractors. They are incredibly lethal in the field, having LMB field support and possessing SHD tech and advanced weaponry. They are a serious threat and should prioritised as targets.


 * Rogue Division Agents encountered in a few missions and in the higher Dark Zones (5 and 6) as Bosses, and also as regular Elites on Challenging.
 * They can be identified by their gas masks, winter camouflage clothing, and hacked red SHD Tech.
 * They have more health and armor than other regular soldiers of equivalent rank.
 * They are armed with ACRs, AUGs, or SASG-12s, and can deploy Seeker Mines and Turrets including EMP Grenades.
 * They can also signal to hack your own gadgets to work for them.
 * Special variants appearing in High-Value Targets are armed with a Black Market AK-74, MP7, SMG-9, L86 LSW and can use Sticky Bomb and First Aid.
 * SF variant use Seekers Mines and Explosive Sticky Bomb
 * -|Helicopter (boss only)=

"What kind of fresh hell is this? Who is supplying the LMB with this kind of gear?"

- Agent Lau


 * Helicopter fought at the UN as part of the LMB's last stand.
 * Armed with a minigun and rocket pods. Can deploy flares to blind players.
 * -|APC (boss only)=

"The LMB are contractors, but they bought most of their heavy hardware before the outbreak. This is one of them - an APC with a fucking grenade launcher. Overkill."

- Agent Lau

Locks on to the player with a laser pointer. There are two types. One of the types is armed with a machine gun and can be identified by a red laser, the other type is armed with a turret that fires shock darts, which is identified by a blue laser. The drones only appear in Falcon Lost and the Resistance game mode.
 * Helicopter fought at the UN as part of the LMB's last stand in the water treatment plant.
 * Armed with a grenade launcher and a rocket barrage. Also armed with a turret similar to em-placed ones.
 * -|Drones=