Pulse/Tom Clancy's The Division 2

The Pulse skill makes a return in Tom Clancy's The Division 2. The Pulse skill acts like a short-range radar type device. It can either mark enemies, or apply status effects to them. There are currently 5 pulse variants, four are in-game while one (the Achilles) is coming up as a reward for taking down Faye Lau.

Scanner Pulse
The Scanner pulses the surrounding area for hostiles and visually highlights them on the agent's HUD.


 * Sends out a single pulse centered on the player agent that marks enemies within the radius
 * Longer range than the Remote Pulse

Remote Pulse
A throwable version of the Standard Pulse that allows for scanning things in a remote area. This device can be either thrown to a new location, or set on the ground under the player, where it will provide multiple pulses over time in a smaller area.


 * Smaller scan radius
 * Multiple pulses
 * Throwable

Jammer Pulse
This mod is similar to the tech that Hunters use. This mod discharges an EMP blast disabling all active enemy tech in the area. The longer the user charges the skill, the larger the EMP's radius will be.


 * Does not detect enemies


 * Applies the "Disrupted" status effect to all enemies within its radius

Banshee Pulse
This mod is the signature skill to the new Gunner Specialization: This mod sends out a forward pulse, ignoring cover and pushing enemies out of their cover by confusing them.


 * The Banshee Pulse has a battery extension on the bottom of the ISAC Brick, and a range extension cap on top of its orange receiver.

Achilles Pulse
This mod identifies the weakness for your opponents. The weakness can be either exploited or can be focus fired upon for extra damage. This mod can be obtained from Faye Lau in the End of Watch.

Tips

 * The Standard Pulse is good when fighting in buildings and close quarters, as there is the highest chance for enemies to be caught in the pulse when the player sets it off.
 * The Remote Pulse is good for covering your flank, as it can be set into a specific location and goes off every 5 seconds, letting players know if enemies are attempting to flank or if additional enemies are coming.
 * The Jammer Pulse is good when dealing with the abilities of enemies (i.e. the drones of the Black Tusk or the RC Cars of the Outcasts) though players have to be close to the enemies/skills of the enemies to be truly effective.

Trivia

 * Each different mod for the Pulse skill slightly changes the look of the ISAC Brick on the agent's shoulder.
 * The Scanner has a smoother sloped base with a larger antenna
 * The Jammer has a flat addition to then base of the brick
 * The Banshee is the most different, with a protruding device on the indicator ring, no antenna, and an attachment to the bottom of the brick
 * The Remote Pulse's device is shaped like an Icosahedron