Sidearms

Sidearms are a category of weapons in Tom Clancy's The Division. They are secondary weapons, used for either a last resort, or for utility.

In-Game
Pistols are short range weapons, and have a lower damage range compared to primary weapons. The weapons differ from their rate of fire, damage, and handling traits. One of the advantages of pistols is that they have an unlimited ammo supply.

Each pistol comes with two talents, with the second talent being rolled with, increasing damage towards enemies at low health.

Pistols do not carry any special class talent, with the exception of the, which gains increased threat.

Weapon Types

 * Semi-Automatic
 * Semi Automatics are reloaded and fed via magazines, the most variety when it comes to weapon modifications, and have the best stability and best range (in terms of Sidearms) but have lower damage. Most of the sidearms present in the game are Semi-Automatic.


 * Three-Round Burst
 * A sidearm that fires three bullets at a time; it does lower damage per bullet than a Semi-Auto but makes up for it in its number of bullets shot. The only Three-Round burst weapon is the 93R.


 * Revolvers
 * Revolvers are fed their ammunition in (as the name implies) their revolving chamber and are reloaded via a revolver speedloader. Revolvers lack in weapon modifications, capacity, range and stability, but make up for it for its high damage.
 * The only revolvers present in the game are the Model 686 and the Rhino weapon line.

Trivia

 * When using a Ballistic Shield, the player will use his equipped sidearm.
 * If using the gear set, the player will instead use an SMG, switching to the sidearm when it runs out of ammo.