Masks

Every Division Agent must carry a protective mask, especially when activated into a CBRN environment. All masks protect the face and filter out killer pathogens, debilitating gases, or radioactive dust. Some also help agents be more efficient in combat situations. They protect against disorienting or burning attacks, or increase an agent's stamina by keeping the airway clear.

Gameplay
Masks are used when exploring Contaminated areas (Red Zones) and the Dark Zone, where it is always worn. The Mask will act like any other Gear piece by providing Armor, somehow, and granting a boost to one of the three stats. The rarity of the Mask does not make a difference when determining the Filter level. A High-End mask can still be useless in a level 4 Filter Zone if the player only has a level 3 Filter. Filters can be upgraded (4 being the highest level) by collecting Medical Wing Supplies and upgrading the Wing. Note that there is not option to wear the Mask outside of the Dark or Contaminated Zones.

Major Attributes
Note: Superior and High-end Masks have 1 Gear Mod Slot by default, so you can have 2 slots

Skill attributes

 * +x% Smart Cover duration
 * +x% First Aid ally heal
 * +x% Mobile Cover damage resilience
 * +x% Pulse Critical Hit Damage Bonus
 * +x% Ballistic Shield health
 * +x% Seeker Mine explosion radius
 * +x% Sticky Bomb explosion radius
 * +x% Support Station healing speed
 * +x% Turret duration

Note: all skill attributes are available on all gear qualities.

Possible talents

 * Enduring : While in your last segment, your health continuously regenerates to fill up the segment.
 * Refreshed : When your health is in the last segment, all your healing is improved by 30%.
 * Rejuvenated : Consuming a medkit also removes all negative status effects from you.
 * Tenacious : Using a Medkit increases your damage by 9.5% for 10 seconds.
 * Rehabilitated : When you are affected by a status effect you are healed for 2% every second.

Appearances

 * Tom Clancy's The Division