Seeker Mine

The Seeker Mine is a Tech skill appearing in Tom Clancy's The Division.

It is a piece of SHD Technology that serves which serves as a skill utilized by the Division Agents.''

When used, an agent activates a small rounded mine and throws it (or drops it at their feet); the mine will immediately lock onto the closest enemy target in range and roll along the ground in their direction. Once in proximity, the mine will immediately detonate in an explosion for damage or another effect. The Seeker Mine has a few settings that the user can program into the Seeker Mine to create a variety of effects.

Requirement: Tech Wing Upgrade - Communications.

Tips

 * The Seeker Mine is one of the few skills where it's functionally drastically changes across all four versions. The mods focus on Crowd Control in different forms and applying different levels of damage, so if you're looking for a single powerful explosive burst of damage, the base skill is worth considering.
 * The Seeker Mine, while not as lethal or loud like the Sticky Bomb, makes up for these shortcomings by being hard to dodge once it's deployed and fulfilling different niches.
 * Just as the Sticky Bomb can supplement your supply of Grenades, the Seeker Mine is a good alternative if you're looking for ordnance to deal damage or apply crowd control with. Specifically, the mine serves as an Incendiary Grenade (Air-burst), Tear Gas Grenade (Gas Charge) or miniature Fragmentation Grenade (Baseline/Cluster) on a stick.
 * Air-burst and Gas Charge are both effective at crowd control, though the Gas Charge sacrifices lethality in exchange for being able to disorient the enemy.
 * The Seeker Mine, like any other deployable skill, can be destroyed before releasing its payload by shooting at it. The mine will not move until a target is within range, and a target can usually tell when a mine is locked onto them and in close proximity.
 * The Cluster Seeker Mine has its uses in Player vs. Player (P-v-P) action as well, since four smaller mines are more difficult to destroy than one big mine, and applying the Bleed Effect makes the enemy slightly easier to control. However, since destroying deployable can contribute towards certain build effects (destroying a deployable count as a "kill"), and since the Seeker Mine technically counts as a deployable, destroying the four miniature mines from the Cluster counts as four kills for build purposes, and that could mean trouble.
 * Air-burst is effective against single, powerful enemies, since the Burn Effect deals damage over time and leaves the enemy incapacitated as they try to put out the flames.
 * Turrets will target seeker mines and usually destroy them as fast as they're deployed, so it is wise to either destroy the turret first or throw the mines out of its field of view.

Appearances

 * Tom Clancy's The Division