Template:Hyena Class

Assault=

"When I first started seeing these assholes show up, I figured it was bad news. I've seen my share of Black Bloc-style folks, and these weren't them. They were well-armed, but disorganized. Figured they'd maybe raided military surplus stores or something."

- Odessa Sawyer

The Assault unit are deeply indoctrinated by the Hyena's ethos. They are unorganized and inexperienced in combat, relying on intimidation and constant gunfire to make up for their shortcomings. The Assault unit use raiding and looting to instill fear into the citizens of D.C.  Strategic Data Thrower=
 * The Hyenas Assault archetype prefers to fight from behind cover, and move cover-to-cover to avoid enemy fire.
 * Bounty Assaults will be armed with Incendiary Grenades, Carl Gustav RPG, M32A1 loaded with 40 mm BTSU Airburst Grenades, True Sons Assault turrets, Concussion Mines, SHD Blinder Fireflies, and ability which can doing they immune to anybody damage for a short time.
 * Named Hyena Assaults in the Dark Zone will be armed with Incendiary Grenades, BTSU Lethal EMP Jammer Devices or Molotov Cocktail/Tear Gas Grenades which they throw in a quick succession by 3, SHD Bombardier Drones and SHD Incinerator Turret.

"These guys aren't finding grenade launchers in military surplus stores, or even raided SWAT storage. Certainly not in the numbers that they're in possession of. They've got to have another source for that kind of hardware."

- Manny Ortega

Throwers are erratic and unpredictable. They recklessly use demolitions, often endangering the lives of themselves and their allies. Some Throwers create their own explosives using looted industrial-grade chemicals.

 Strategic Data Engineer=
 * The Hyenas Thrower archetype fires a Tear Gas grenade launcher from range.
 * Destroying the ammo pouch results in an explosion that damages the Thrower and forces them to use their sidearm.
 * Bounty Throwers are throw Tear Gas/Flashbang/Shock/Incendiary Grenades and fires 40 mm Airburst/Frag Grenades by 1, 40 mm Incendiary Grenades by 1 or in a quick succession by 3 and 40 mm DC-62 Grenades in a quick succession by 3, can deploy Hyena Sniper/True Sons Assault Turrets and armed with Spice and Concussion Mines.
 * Named Throwers in the Dark Zones are throw White Phosphorus or Flashbang Grenades in a quick succession by 3 and fires 40 mm DC-62 Grenades in a quick succession by 3 and armed with SHD Seeker Mines.

"Turned a corner to find two of these guys with their turrets set up and thought to myself, "Nope nope nope." Ended up rolling out three EMPs and sprinting up on them with a shotty. I do not feel charitable when it comes to the idea of getting killed by a machine."

- Agent Kelso

Engineers use sniper turrets and suppression tactics to subdue their enemies. Without their turrets, they have little combat value; therefore, they will do everything in their power to keep their weapons operational, even if it means exposing themselves to enemy fire.

 Strategic Data Medic=
 * The Hyena Engineer archetype sets up sniper turrets and attempts to repair them when they're damaged.
 * Destroying the Engineer's backpack before they've set up their turret will prevent them from deploying it.
 * Damage a deployed turret is an effective way to cause the engineer to expose themselves to attempt a repair.
 * Elite engineer turrets inflict the shock effect if it hits agents.
 * Bounty Engineers are armed with Rogue Restorer Hives, Incendiary RC cars, Concession/DC-62 Grenades and can deploy True Sons Assault Turret.

"I mean, not exactly a medic in the strictest sense of the word. They aren't fooling anyone about healing them. Take a syringe filled with adrenaline and shove it in someone who's almost dead. Stand back and watch what happens."

- Manny Ortega

Medics are adept at administering injections quickly and under duress. Many of them are believed to be comprised of addicts and former drug dealers. Medics are heavily involved in spice production and often volunteer themselves as test subjects in order to evaluate new strains.

 Strategic Data Sniper=
 * The Hyenas Medic archetype sprints to dead allies in an attempt to revive them with adrenaline, and supports living allies with combat stims.
 * Destroying the Medic's bag prevents them from assisting allies.
 * Elite Hyenas Medics can toss vapor grenades containing Spice to revive their allies faster.
 * Bounty Hyena Medics utilize SHD Restorer Hives, SHD Blinder Fireflies, Shock and Tear Gas Grenades.
 * Medics in the Dark Zone will be equipped with DC-62 Grenades, Assault turrets, and SHD Explosive Seeker Mines.

"The laser dazzlers they use are serious business. This is the kind of thing that can cause extreme retinal damage, and that you see on the news from time to time when someone decides it's hilarious to point them at landing jets. Bunch of idiots."

- Agent Kelso

Snipers are arrogant and ruthless. Unlike their military counterparts, discretion is not their forte. Despite this, they panic in close combat and will flee when their enemies get too close. Snipers train daily and keep a kill count among themselves.

 Strategic Data Controller=
 * The Hyenas Sniper archetype stays in cover at long range.
 * Aiming at the Sniper while she uses her laser dazzler results in being Blinded.
 * Elite Snipers have the ability to deploy Shock Mines when made contact will immobilize the player.
 * Bounty Snipers are armed with Contact Concussion Mines and Shock Grenades.
 * Named Snipers in the Dark Zones are armed with DC-62 Grenades.

"Oh, sure. Call it a toy. Deride it for being low-tech. But whatever you do, don't discount it. Someone delivering a block of C4 to your cover position will wreck your day, no matter how bad-ass you're feeling."

- Odessa Sawyer

Controllers have knowledge of mechanics and are considered the "intellectuals" of the Hyenas. They operate remote-controlled cars rigged with explosives and treat the battlefield like a playground. Their lack of danger perception is both their strength and weakness.

 Strategic Data Tank=
 * The Hyena Controller archetype deploys remote-controlled explosive cars from behind cover.
 * Elite RC cars set the area around the car's explosion on fire, and confuse anyone within the blast radius.
 * Destroying the Controller's backpack is an effective way to put an end to the enemy.
 * Elite Controllers will be equipped with Shock/White Phosphorous Grenades and SHD Firestarter Chem Launcher.
 * Named Hyena Controllers in the Dark Zone will be equipped with Shock/Tear Gas Grenades.

"I was out near the eastern dark zone a month or so ago, and got pinned in an alley with one of these guys. Bad news. Couldn't whittle down his armor, so I ended up clipping his ammo belt and jetting past him. No shame in running."

- Agent Kelso

Tanks are armed with machine guns and try to overwhelm their enemies with persistent fire. They were selected for their size and ability to carry a lot of weight. Off the battlefield, they are responsible for keeping order inside Hyena strongholds.

 Strategic Data Shield=
 * The Hyenas Tank archetype relentlessly moves towards enemies, fearless behind a bulwark of heavy armor.
 * Destroying the Tank's ammo belt forces him to manually reload his machine gun.
 * If an agent places down a turret, the tank will immediately go to it and destroy it.
 * Bounty Tanks are equipped with Shock/Tear Gas/Incendiary Grenades, SHD Firestarter/Oxidizer Chem Launcher.
 * Tanks in the Dark Zones will be equipped with Incendiary Grenades.

"Of all the annoying sons of bitches I've come across, these have to be the worst. Had a merry time with one of these jerks just outside a Doko, and I can't say I loved it. Just kept circling each other for ages looking for an opening. Of course I could have just dropped a present through their mail slot, but I must have been off my game that day."

- Agent Kelso

The Shield unit engage enemies at close range and often express dissatisfaction towards allies who use safer tactics in combat. Off the battlefield, they work as enforcers, using violence and intimidation to strengthen the Hyenas' foothold on the city.

 Strategic Data Rusher=
 * The Hyenas Shield archetype takes cover behind a massive Riot Shield while facing down his enemies with a sidearm.
 * Aiming for the feet can cause the Shield to stagger.
 * A small window in the shield allows for visibility, but it also a vulnerability.
 * Named Bounty Shields will be equipped with Incendiary RC Cars, SHD Explosive Seeker Mines, and can deploy Hyena Sniper Turret or True Sons Assault Turret.

"I don't have the first fucking clue what these guys are shooting up with, but it's got to be something like PCP. I've never seen anyone take that much punishment before without a substance that removes pain inhibitors."

- Manny Ortega

Rushers are delusional and unyielding, using drugs to boost their confidence and adrenaline. Recognized by their stolen police batons, many of them are believed to be former criminals who were serving jail time when the Green Poison hit D.C.

 Strategic Data
 * The Hyenas Rusher archetype sprints towards targets and attempts to melee them with a baton.
 * Hyena Rushers also have a destructible riot helmet that prevents headshots.
 * The Hyenas' spice grants extra speed and damage to melee attacks.
 * Destroying the Rusher's spice supply confuses them, and prevents them from using the drug.
 * Elite rushers are equipped with Shock Batons and inflict the shock status effect if an agent is struck.