Propaganda Broadcast

""Hostile broadcast picked up." - ISAC" Propaganda Broadcasts are Encounters in Tom Clancy's The Division 2. In order to spread their message around to neutral communities, hostile factions hijack loudspeaker systems to attempt to spread their messages, hoping to lure citizens in communities to joining them.

Hostile Messages
While a Propaganda Broadcast is ongoing and uninterrupted, agents can hear various messages play and echo while they are nearby: '*NOTICE: The following information might be inaccurate. Please double-check*'
 * Anti-Division messages
 * Hyenas outright threaten Division agents in their messages and declare them as oppressors, viewing them as authority figures in a non-authoritarian world.
 * Outcasts directly blame the Division as part of the reason why they suffered in Roosevelt Island.
 * True Sons use physiological war against the Division, attempting to spur fear against the Division by exposing ISAC as an unknown technology to the general population.
 * Their beliefs or ideals
 * Hyenas spread the message that tomorrow is not guaranteed so people should join them so they can have all the fun today.
 * True Sons say that they are strong and united and have the power to reunite America after the Green Poison outbreak.
 * Outcasts explain their struggles during the Roosevelt quarantine, exposing what they all felt during the quarantine during the True Sons reign over the island.
 * A declaration of power (mainly seen from factions from WoNY)*
 * Cleaners: The areas that they are currently patrolling in are under investigation, and there will be severe consequences if their requests are not complied.*
 * Rikers: They declared that government/law and order no longer exist in the city and that the Rikers will take whatever they want however they want and nobody can stop them.*

Overview
3 - 5 waves of hostiles can appear during Propaganda Broadcasts. The first wave is at the speaker system, hijacking it and guarding it. All hostiles will be Normal difficulty. After eliminating this wave, agents must head to the loudspeaker console and start the disabling process. Propaganda messages will still play during this portion of the process.

During the beginning of the disabling process, the next wave(s) will appear. Most of them will be Normal, but one or two of them might be Veteran. While agents engage the attacking hostiles, the disabling process will reach 50%, but will require administration authorization before continuing. This will be in the form of an access key, which should be dropped by a hostile. Picking up the key and entering it in the loudspeaker console will resume the disabling process. At this point, propaganda messages will finally be shut down.

While the disabling process is nearing its finish, the final wave(s) will appear. Just like the last one, most will Normal, with one or two of them probably being Veteran. After neutralizing the final waves, the console will require one more confirmation. After that, Friendly messages will be played from the speaker and the Encounter will be considered a success.

Friendly Messages
After the speaker system has been captured, friendly messages will play through them, each relating to a specific settlement.
 * The Theater: Messages from the Theater are very understanding, offering second chances to those who have joined the Hyenas and offering warm welcomes to those who are in need of a room.
 * The Campus: Messages from the Campus are basic and simple: in exchange for a place to stay and sleep you must perform work at the Settlement.
 * Haven: Messages from the Haven settlement take an aggressive stance against the Rikers, Cleaners and Rouge Agents, declaring that they will be resistant against their attacks.

Rewards

 * Crafting Materials
 * One piece of targeted loot
 * EXP
 * +50,135 (WoNY endgame)
 * +8,035 (Base endgame)

Effects

 * Linked control points will gain a +1 on its difficulty.