Turret/Tom Clancy's The Division 2

The Turret reappears during the events of Tom Clancy's The Division 2 and serves as a skill that can be utilized by the Agents during their campaigns to take back Washington, D.C.

The Turret has four mods which can be unlocked through SHD tech points.

Assault

 * Similar to the Striker Drone, this skill is designed with offensive players in mind. Equipped with a machine gun turret with 360-degree rotational capabilities, this skill attacks the closest target while you are in combat. Outside of combat, you designate your turret's targets.
 * The Assault variant keeps the design from the Base model from the first game; when locking onto someone, the Assault turret will point a thin yellow laser at the target.

Incinerator

 * If you enjoy crowd control, this skill is for you! Equipped with an incendiary tank, the Incinerator ignites the fuel and fires it in a cone to deal area-of-effect damage. This turret can be toggled on and off when deployed.
 * The Incinerator variant has a flame nozzle and a propane canister in the rear; when active, the Incinerator will give off a red cone-like shape to show the area of effect and activate when a hostile enters it.

Artillery

 * The Artillery is a specialized deployable that launches exploding ordinances at locations of your choice. Firing once per press, shells are launched in an arc at a target position. This is the Specialist skill for the Demolitionist.
 * The Artillery variant has an elevated base and has a grenade-like barrel to fire off its projectiles from.

Sniper

 * This long-range, semi-automatic turret targets the same enemy you are engaging. While there is a slight delay on target acquisition, the Sniper can adjust its aim to match your own aim at the target.
 * The Sniper variant has a more sleek design to it and has a long gun barrel to it; when locking onto someone, the Sniper turret will point a thick yellow laser at the target.