Weapons in Tom Clancy's The Division/Tom Clancy's The Division 2

In Tom Clancy's The Division 2, players have access to a wide variety of weapons to use. They are divided up into 6 categories, including the new Rifles category found only in Tom Clancy's The Division 2.

Weapon Archetypes:
 * Rifles
 * Assault Rifles
 * Submachine Guns
 * Light Machine Guns
 * Marksman Rifles
 * Shotguns
 * Sidearms

Weapons come in different levels and also rarities which will directly impact the stats and in some cases talents (special abilities/buffs) of the gun. On top of that, you can also augment weapons with mods to further customize them to your playstyle.



Signature Weapons for Endgame (Specializations)
Upon reaching level 30, agents unlock Specializations. These provide the agent with a structure to make a build upon. Each specialization also comes with a unique weapon that the agent may use, as well as an additional slot to hold that weapon.
 * Minigun
 * Crossbow
 * TAC-50 C Rifle
 * K8-JetStream Flamethrower
 * M32A1 Grenade Launcher
 * P-017 Missile Launcher

Weapon List

 * are variants of already existing weapon types. What makes them unique is that they have a "perfect" version of a talent or a certain attribute that is higher than what would normally be possible. They are also given a name, which appears in a gold-yellow color.

Weapon Talents
WIP

Mods
Mods are little things that you can place on your weapons to make the weapon easier and possibly more superior to use than before. You can find mods on weapons that you pick up from dead Hyenas or any other gang threat or just find them in loot boxes or weapon cases, ETC. You can take the mods off those weapons and use it for your own. You can also get mod blueprints through Main/Side Missions. you must go to the Base of Operations to craft the mods. Mods can range from Optic Rails (which ups your critical hit chance), Muzzles (which also ups your critical strike chance), Magazine Slots (also ups critical hit chance as well), and Under barrel Rails (Which increases stability). Keep in mind that some mods can only be used on certain weapons. So check the weapon mod info before crafting the mod.

Grenades
This time around, your grenades will be connected to your specialization, which aren't unlocked until level 30. During levels 1 - 29, the Concussion grenade will be the only one available to you.

At level 30, there will be several additional types of grenades available, each tied to a specialization:


 * [[File:Fragmentation Grenade.png]] Fragmentation Grenades – Demolitionist
 * [[File:Incendiary Grenade.png]] Incendiary Grenades – Survivalist
 * [[File:Flashbang Grenade.png]] Flashbang Grenades – Sharpshooter
 * [[File:Riot Foam Grenade.png]] Riot Foam Grenades - Gunner
 * [[File:Cluster Grenade.png]] Cluster Grenades - Firewall
 * [[File:EMP Grenade.png]] EMP Grenades - Technician

Whenever you switch specialization, you will also switch grenade type. This means that you will never have, for example, a Flashbang and an Incendiary grenade at the same time. However, the Concussion grenade will always be available, no matter what specialization you use.

This makes sure that the grenades can be powerful and useful, without being such a large part of your arsenal, thereby invalidating a lot of other sources of damage. It also means that you will have a much clearer idea of the capabilities of each player in PVP and PVE, depending on how they've chosen their specialization. Not only will it help when facing enemies, it will also add more depth to the assembly of your own squad. Based on what activity you will be engaging with, be it raids, missions, or PVP – different grenade types might be more viable than others.