Buffs and Debuffs

In Tom Clancy's The Division and Tom Clancy's The Division 2, players can experience a multitude of buffs and debuffs. These will either help or hinder the player respectively, but they can also be applied to enemies as well.

Common debuffs
 Blinded 

When the player character is blinded, the screen becomes white. The HUD is still visible, as well as enemy health bars and marked targets.

When an enemy NPC is blinded, he/she will walk of-cover slowly.

The debuff duration is about 4 seconds.

 Burning 

When the player character is burning, it is impossible to aim down sights for the duration of the debuff. Damage over time is also applied to the agent's armor (or health when armor is depleted).

When an enemy NPC is burning, he/she will flail his/her arms while screaming, often standing up or going off-cover. Damage over time is also applied to the character.

The debuff duration is about 5 seconds.

 Bleeding 

When the player character is bleeding, the screen turns red and damage over time is applied to the agent's armor (or health when armor is depleted).

When an enemy NPC is bleeding, damage over time is applied to its armor (or health when armor is depleted).

 Weakened 

After being downed and revived, the player character is inflicted with this debuff. If the agent is downed again while having the debuff, he is instantly unconscious instead of being downed. The buff duration is 30 seconds but it is removed when leaving combat.

 Disrupted 

When the player character is disrupted, no skill can be used. Active skills are deactivated for the duration of the debuff. A slight disruption is visible on the HUD.

When an enemy NPC is disrupted, he will be staggered for a short duration. His/her electronics are also disabled for the duration.

The debuff duration is about 8 seconds.

 Shocked :

When a character is shocked, he/she will stand up and be locked in place for a few seconds, unable to do anything.

Note
These debuffs (except weakened) have diminishing returns for repeated inflictions of said debuffs in rapid succession. Eventually, enemies or the player becomes immune once a debuff has been inflicted enough times.

Weapon talents
Boomerang: Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine the next shot has +20% increased damage.

Breadbasket: Landing body shots adds a stack of bonus +5% headshot damage (2% Normalized) to the next headshot for 10 seconds. Max stack is 10.

Close & Personal: Killing a target within 7m grants +50% weapon damage (35% Normalized) for 5 seconds.

Fast hands: Critical hits add a stack of 3% reload speed bonus. Max stack is 20.

Finisher: Swapping from this weapon within 3s of killing an enemy grants +30% critical hit chance for 15 seconds.

Frenzy: Reloading from empty grants +20% weapon damage and +35% rate of fire for 7 seconds.

Killer: Killing an enemy with a critical hit grants +50% critical hit chance for 5 seconds.

Gear talents
Berzerk: +10% weapon damage (5% Normalized) for every 10% of max armor depleted.

Bloodlust: Swapping weapons within 3 seconds of a kill increases grants +25% weapon damage for 10 seconds.

Gunslinger: Swapping to your sidearm within 3 seconds of a kill refills the sidearm's magazine and grants +20% weapon damage for the entire magazine.

Obliterate: Depleting an enemy's armor grants +25% critical hit damage for 5 seconds.

On the ropes: Weapon damage is increased by +25% while all skills are on cooldown or reach zero charges.

Unstoppable force: Killing an enemy grants 2% weapon damage (1% Normalized) for every 10,000 max armor (10s)

Bloodsucker: Depleting an enemy's armor adds a stack of +20% bonus armor for 20 seconds. Max stack is 5.

Centered: Headshot kills grant status effect immunity for 10 seconds.

Patience: After being in cover for 3 seconds, armor repairs by 5% every 1 second.

Payload: Destroying an enemy's asset grants +50% explosive damage for 15 seconds.

Unbreakable: 25% of max armor (15% Normalized) is repaired when your armor is depleted. Armor kits used within the next 5 seconds are not consumed.

Braced: While in cover weapon handling is increased by +25%.

Safeguard: Killing a target grants a 150% bonus (+75% Normalized) to repairing and healing for 20 seconds.

Tech support: Kills by active skills grant +25% skill damage for 10 seconds.

Terminate: Depleting an enemies armor grants +35% skill damage for 15 seconds.