Urban MDR

"If you can find an MDR out here, take care of it. You're not likely to find a better weapon for dealing with these urban shitbags."

- Keener to a former Rogue Division Agent The is an  Assault Rifle in Tom Clancy's The Division. It is the first Semi-Automatic Assault Rifle added in the game. The weapon was included in Update 1.5 Survival.

In Game
The is a high powered, low RPM battle rifle while having superior accuracy when compared to other assault rifles, but is offset with a lower stability. It has a strong vertical recoil if no stability mods are equipped to dampen the effect. Due to semi-auto firing, it is not advisable to use the MDR at close ranges where a higher RPM gun would be better suited. This weapon can be dropped from completing main missions in Legendary difficulty or from named enemies in LZ.

Weapon Talents
For the, the first two talents are selected at random. The talent that is active is fixed at acquisition and cannot be recalibrated after Update 1.6 Last Stand.

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Your damage is increased by 18% against targets with Status Effect.

Taking advantage of Distracted means taking advantage of status effects such as Burn, Bleed or Shock. To this extent, the pairs well with builds that specialize in status effects, like the  (bleed) or  (burn).

Trivia

 * Prior to Update 1.5, the MDR was originally the B.L.I.N.D. System Battle Rifle, intended to synergize with the B.L.I.N.D. Gear set.
 * The Rifle was first shown at E3 2016 at a special showing of the Underground expansion.
 * In its B.L.I.N.D. guise, the MDR originally had low damage and 1000RPM fire rate.
 * In Update 1.4, the B.L.I.N.D. gear set was changed into the Banshee's Shadow set.
 * The Urban MDR is based on the Desert Tech Micro Dynamic Rifle chambered in 7.62×51mm NATO.
 * A 5.56×45mm version does exist, but is not present in-game.