Safe Houses/Tom Clancy's The Division 2

Safe Houses are a small sanctuary for civilians, and Division agents alike to rest and recharge away from the dangers of Washington, D.C., providing a social hub to interact with other players, a waypoint for the fast travel system, a place to refill on ammo and supplies, and a respawn point should an agent fall in the field. There is a Safe House hidden in practically every district in Washington, D.C., but an individual can locate one by looking for the white circle painted on a nearby wall, occasionally with an arrow within pointing in its direction.

Normal Safe Houses are locations that were once hideouts by Division agents that have since gone M.I.A. or K.I.A. Each Safe House contains a pinned Bounty map, a matchmaking laptop, an SHD Stash, and a locker where agents can sell gear they do not want. Most safe houses have multiple exits, and each one has a radio that plays a certain radio station.

Dark Zone safe houses are located in the center of each Dark Zone; each Dark Zone has one safe house. These safe houses were used as Security Centers for their respected Dark Zones before they were evacuated and closed off. These safe houses restock the agent's armor kits and ammo, and have a locker that gives the agent one piece of gear every 24 hours.

The checkpoints on the Dark Zone's perimeter count as safe houses to an extent, as they all act as safe zones and provide fast travel locations, a respawn and resupply point, a SHD stash, and a locker to sell gear.

Note that if a player is carrying contaminated items in a Dark Zone checkpoint and attempts to fast travel, the game will warn that those items will be destroyed (the same as if they attempted to walk back into the Light Zone with contaminated items on their person). Additionally, players cannot see other players not in their group inside a checkpoint; if a player not in the group enters a checkpoint from inside the Dark Zone, they will disappear from sight.