True Sons

"A group of paramilitary warlords bent on using their combat expertise and overwhelming firepower to dominate their enemies and expand their territory. Smart and organized, the True Sons are led by a former JTF officer whose ruthlessness and combat prowess make him and his combatants a horrifying force." The True Sons are a major enemy faction in Tom Clancy's The Division 2. Having some resemblance to the New York faction, the Last Man Battalion, in regards to military training, fortification, and firepower, they are the second most organized, disciplined, and advanced enemy faction, right below the Black Tusk.

This powerful, well-armed group of paramilitary soldiers is comprised of Joint Task Force deserters and mutineers now using their combat expertise and overwhelming firepower advantage to dominate enemies and expand their area of influence. Smart and organized, the True Sons consider themselves a territorial entity with a legitimate army. They seek to expand their influence, consolidate power, and suppress all rivals in the region.

Led by a former JTF field commander named Antwon Ridgeway, the True Sons are typical of a warlord-led faction in a conflict zone or failed state. Their ruthlessness and combat prowess make them a formidable force in the field. All Division agents are advised to exercise extreme caution when undertaking unsupported actions against this adversary.

Background
"A new faction has formed around Colonel Ridgeway. Mostly guys that were under his command before he got arrested. They're calling themselves the True Sons." The pandemic hit Washington, D.C. hard, killing many civilians and security forces alike. Despite field inoculations and other immune-support antiviral medications, some JTF units suffered more than seventy-five percent attrition from the smallpox. This spawned discontent in the surviving ranks. In early January, Colonel Antwon Ridgeway of the Maryland National Guard was promoted to JTF field commander, southeast region, and given the rank of General following the death of his predecessor in a vehicular accident. Secretly disgusted with what he considered the excessive caution and timidity of JTF's chain of command - officers who issued orders from a disconnected bubble of safety within their fortified base of operations on The White House grounds - General Ridgeway started taking increasingly aggressive and often lethal measures against insurgents, looters and even relatively benign protest crowds inside quarantine zones. As a result, he earned repeated reprimands from JTF brass. He also diverted supplies meant for the Roosevelt Quarantine and CERA camps away from the camps for his troops.

Eventually, Ridgeway's cruel and egregious maltreatment of detainees in Roosevelt, the island quarantine encampment on the Potomac River, led to his downfall after murdering an unarmed civilian for breaking quarantine. Court martialed for insubordination, Ridgeway was stripped of his rank and imprisoned at JTF's make-shift detention area in the basement of the American History Museum. But after a short incarceration, he escaped (along with numerous other prisoners) thanks to help from loyal members of his former JTF unit lead by Major Ashford and Captain Keates.

This unit plus new followers freed from the stockade formed the core of a new faction, initially christened the "True Sons of Liberty" but soon shortened to just True Sons. Their first order of business was to kidnap several of the senior JTF officers responsible for Ridgeway's arrest, convene a tribunal to try them, and then summarily execute them.

As the True Sons faction grew, other militia groups in the D.C. area were either assimilated or eradicated. Thanks in part to their formal counterinsurgency training and military-grade weapons and gear, the True Sons quickly rose to a dominant position within D.C. proper.

After Washington, D.C. begins to collapse from the uncontrollable pandemic and subsequent disasters with DC-62, President Mendez orders the remaining government members including Speaker of the House, Andrew Ellis to evacuate the city. Ridgeway took advantage of the chaos and storms The Capitol and devastates the remaining loyal JTF except for those at based at The White House.

When the True Sons have full control of the southern part of the city, the formation of the True Sons and their actions in the city have been the major cause of the creation of the Outcast and Hyena factions. After suffering from multiple defeats and losing key personnel across Washington, D.C., they retreated back to their final stronghold in the Capitol Building, where Division agents with the assistance of the remaining Joint Task Force and Civilian Militia assaulted the facility. After sweeping through the complex, True Sons Leader, Antwon Ridgeway, made his own appearance, giving one final attempt to thwart the assault.

With the death of Ridgeway, most high ranking officers, and all operational bases, the True Sons have lost any discipline they once had and have collapsed into a destructive and vicious gang that attempt to horde resources and scare civilians into submission. Their overall goal now is to survive in D.C. against all factions, including the Black Tusk.

When the foundry was captured by one of the only remaining True Sons officers - Colonel Morozova, she finally gave the True Sons a point to rally around for revenge against The Division. They utilized the foundry and scavenged resources to build an armored train, miniguns, RPGs, and other prototype technology to give them the edge. However, with the death of Colonel Morozova, the loss of the foundry, and the production line, the True Sons once again scattered over D.C. and the surrounding area.

However, recent intel shows that the True Sons have reemerged under the banner of a new leader, General Anderson, and that they plan to spread out their ranks to engulf D.C. and possibly the entire nation. Spearheading this effort is Captain Lewis, a mysterious high ranking officer with four lieutenants under his wing: Castillo, Daniels, Chang, and Xander. An active manhunt has been established to fight against the resurgence of True Sons activity.

Relationship with other factions
"Don't try to beg your way out of this. It won't help." Being comprised of former JTF members and possessing military-grade technology, training, and discipline. The True Sons are seen by the other factions as the most dominant faction within D.C.. However, they are also known throughout D.C by all factions as vicious, cruel, and arrogant bullies that will not think twice out of threatening, making examples, or executing dissidents in order to ensure obedience from the local populace. They rely on casual cruelty and often dispense lethal punishment for randomly chosen violations.

The True Sons and their actions on Roosevelt Island were the catalyst for the formation of the Outcasts, who despise them for Ridgeway's quarantine and treatment of them, viciously torturing several True Sons that they captured and executing survivors of skirmishes. The True Sons are hostile but not actively at war with the Outcasts, and vice versa. An audio recording revealed that when the Outcasts overthrew and took over the Roosevelt Island quarantine center the JTF (before they became True Sons) decided to monitor them rather than send more men to try and neutralize them. It's possible that the True Sons are still monitoring their movements and actions as they are tied up in a war against the Hyenas and don't see the Outcasts as a threat to their supremacy, due to their focus being on consolidating power in their territory.

The True Sons despise the Hyenas, having been the catalyst for the formation of the alliance of the gangs, and has been unsuccessfully attempting to dislodge them in Federal Triangle and Judiciary Square, creating a blood-soaked no-mans-land where neither faction managed to successfully defeat the other. True Sons generally see the Hyenas as rats and opportunistic thugs as one can be heard saying "Hey Hyena, crawl back to your hole" when engaging in combat against them.

Following the death of their leader and the invasion of the Black Tusk, the True Sons are now at war with every faction and are vying for control of positions within D.C. There are some incidents where some skirmish took place between True Sons and Black Tusk. This is most likely due to their aggressive disarmament policy and the fact that the have replaced them at the top of the Washington DC food chain.

Intelligence Brief
"Lady, I'm just trying to survive. True Sons seemed like the best bet." The True Sons currently sit at the top of the hostile faction "food chain" and are seeking to lock in their standing there. Division field intelligence indicates that the faction's primary goals are as follows:
 * Expand territorial control to include key strategic points, access corridors, and symbolic landmarks.
 * Control critical infrastructure and local resources.
 * Dominate and incorporate any remaining population clusters in the Washington, D.C. metro area.
 * Eliminate threats and rivals including other factions and groups as well as law enforcement elements like The Division and the JTF.
 * Research the possibility of DC-62 and chemical weapons, and if possible create prototypes.

Overall, the True Sons appear to be disciplined and well-coordinated. Most members are trained in either police or military tactics, though few have been deployed overseas in conflict zones. The few True Sons who aren't veterans or ex-cops are either former criminals or recruited civilians and, as a result, sometimes exhibit unconventional combat tactics. But General Ridgeway has built a regiment for his troops that includes standard military training to keep them battle-ready.

Tactics and Weapons
"It seems like these guys are salvaging and repurposing anything they can from this place. They're crafty bastards, I'll give them that." The True Sons are more dangerous than the other factions in Washington, D.C. due to their superior gear, training and knowledge. They are not experienced in conflict, but they are well trained and coordinated. General Ridgeway's training system is systematic and thorough and has made sure the True Sons survived the turbulent winter and spring. As noted:


 * Their training is evident due to the wide variety of weapons utilized, as seen compared to the limited range used by other factions.
 * They mostly draw on candidates from the old police, military, fire, and medical services, but don't discriminate against those who are ex-criminals or recruited civilians.
 * Their troops are some of the best-equipped and trained in D.C.
 * This is both a blessing and a curse as they take longer to train and are more expensive to equip, but are much more likely to succeed in battle.
 * The True Sons have access to a wide variety of military grade equipment from across the world, such as US M4 carbines and M60s, Austrian and German SMGs such as the AUG and MP5, and Russian weapons such as the SASG-12.
 * They also have access to a wide variety of ammunition types, favouring 9mm and shotgun shells, but also using 5.56 and 7.62 mm rounds, as well as explosives and rocket-propelled grenades.
 * They also have access to a wide variety of advanced secondary equipment, such as ballistic vests, helmets, supplemental armour plates, ballistic goggles, radio sets and receivers, geiger counters, flares, and defibrillators to name a few.
 * They also have multiple research projects underway for utilisation of remaining historical materials and chemicals, such as riot foam and missiles.
 * They have a number of specialists, but the most common specialist combatants are those who utilize thrown explosives, CQC, or LMGs.
 * Those specializing in anti-armor roles, chemical weapons and engineering are much rarer, but still are fairly common throughout the True Sons.
 * Snipers and Medical units are the rarest True Sons - possibly due to the long training requirement to qualify as either.
 * The True Sons are not rigidly bound to using military equipment or standard-issue weapons and ordinance.
 * Often, the more dangerous bounty targets use scavenged technology from other factions such as the Outcasts, Hyenas and Division agents, such as stolen hand or 40 mm grenades, turrets, RC cars, support stations, and S.H.D technology.
 * They have at least some kind of smuggling pipeline in and out of D.C., as there is little chance they could secure Riker MG nests otherwise.

Combat
Assault=
 * Just lie down and die!
 * Fuck the Division!
 * Screw you, Division puke!
 * Fuck you, Agent!
 * Just give it up!
 * Cover won't save you! - Agent in cover
 * I'll get you for that! - True Son dies
 * Who's down! - True Son dies
 * Someone's down! - True Son dies
 * Fuck! We just lost someone! - True Son dies
 * Asshole! You just killed a True Son! - True Son dies
 * Guess I'm solo! - last one alive
 * Fight me, then! - Agent has a shield
 * -|Sniper=
 * You're in my sights, Division!
 * You're next, Agent!
 * You're an easy target, Agent!
 * Next bullet goes to your head!
 * Fucking Agents!
 * Run, little Agent!
 * No shot!- repositioning
 * This tac rig is messed up! - armor is gone
 * No! You fucker! - True Son dies
 * Casualty! - True Son dies
 * Goddamnit! - True Son dies
 * -|Thrower=
 * Screw you, Division asshole!
 * You're on the wrong side!
 * Shit! - Surprised at close range
 * Too damn close! - Surprised at close range
 * What are you, crazy?! - Surprised at close range
 * Eat this! - throwing grenade
 * Grenade! - throwing grenade
 * Frag out! - throwing grenade
 * Concussion grenade out! - throwing grenade
 * Someone's down! - True Son dies
 * No! You fucker! - True Son dies
 * Who's down? Answer me! - True Son dies
 * They're hitting us hard! - True Son dies
 * Heal up all you want, I've got plenty of bullets!- using armor kit
 * -|Medic=
 * 'Fuck the Division!''
 * Hey agent, I can see you bleed!
 * Biggest mistake of your life! - Surprised at close range
 * Get back! - Surprised at close range
 * You're gonna regret that! - Surprised at close range
 * Walk it off!- reviving
 * Get up!- reviving
 * This should hold for now!- reviving
 * Try not to get shot again!- reviving
 * We need you out there!- reviving
 * "Keep your head down next time!" reviving
 * -|Immobilizer=
 * I'm gonna destroy you!
 * 'You think you're the good guys?!?''
 * You can't beat us!
 * What the hell do you think you're doing!
 * Fuck! Man down! - True Son dies
 * We lost one! - True Son dies
 * Son of a bitch! - True Son dies
 * Let's see you run now! - Deploying Riot foam.
 * Immobilizing target! - Deploying Riot foam.
 * Incapacitating target! - Deploying Riot foam
 * Wanna see what I can do? - Deploying Riot foam
 * Deploying foam! - Deploying Riot foam.
 * -|Tank=
 * No! Fuck! - Ammo box destroyed
 * I can't be out now! - reloading
 * C'mon, C'mon! - reloading
 * Reloading! - reloading
 * We lost one! - True Son dies
 * We're losing soldiers! - True Son dies
 * 'My armour can't take much more!'' - Armour fails
 * 'Armour's failing!'' - Armour fail
 * -|Rusher=
 * Raaagh!
 * Truuuuee Soooonss!
 * Bloooood!
 * Come Heerre!
 * 'Motherfuuuucker!''
 * 'Waaaa!''


 * -|RPG=
 * Fuck you, Agent!
 * You're on the wrong side!
 * Someone's down! - True Son dies
 * We got a casualty! - True Son dies
 * Fuck! - True Son dies
 * Casualty! - True Son dies
 * Firing! - using RPG
 * Get clear! - using RPG
 * Reloading! - Reloading RPG
 * Hold on, I need to reload! - Reloading RPG
 * Hold on, I need to reload! - Reloading RPG


 * -|Heavy Weapons=
 * Rock'n'Roll!
 * Fuck the Division!
 * Screw you, Division!
 * Drop that fucking Agent already!
 * Division, you're in trouble now!
 * I'm set up! - in position
 * Ready! - in position
 * Get moving! - in position
 * Hell! - surprised at close range
 * Get back! - surprised at close range
 * Jesus! - surprised at close range
 * This for real?! - ammo pack hit.
 * Son of a bitch! - ammo pack hit.


 * -|Engineer=
 * Shoulda stayed out of this, Agent!
 * Fuck the Division!
 * Yeah, that's right!
 * Good spot for a turret! - placing turret
 * Deploying my turret! - placing turret
 * Need to fix my turret! - placing turret


 * -|Shield=
 * "They broke my shield!" - Enemy breaks the shield

Appearances
Истинные Сыны
 * Tom Clancy's The Division 2