Assault Rifles

Assault Rifles are a category of weapons in Tom Clancy's The Division. They are moderate weapons, having fair handling traits.

Overview
Assault Rifles fall intermediately in accuracy, range, rates of fire, and firepower. Assault rifles are selective fire, which can contribute to overall accuracy and marksmanship skills from a Marksman Rifles adapted onto this class of weapon.

In-Game
Assault Rifles tend to be mid-range, full-automatic weapons, with some limited exceptions. Compared to SMGs, assault rifles tend to have a smaller bullet spread, stronger recoil, and longer optimal range. Additionally, all assault rifles have an innate headshot damage bonus of +75%, compared to +50% on most other weapons. There are two different types. The ones that use the 5.56 mm rounds (like the G36 and the SIG-716) and the ones that use 7.62mm rounds (The Classical FAL).

Assault Rifles have a in-class bonus of 17.5-24% Enemy Armor Damage, increasing damage towards enemies having armor.