User blog:Whitefire1337/New Classes for the Rikers & Cleaners

I've thought about how the Cleaners and Rikers only have seven enemy archetypes, while rest have nine or ten. So I've thought filling the amount of classes needed to make them a challenger for the players.

Cleaners

 * Medic - All three variants are equipped with a set of defibrillators, Elite variants can deploy a healing station. Normal variants are armed with Px4 Storm Type F or a First Wave PF45, Veteran and Elite Variants are armed with MP5A2.


 * Heavy Weapons - Heavy Weapons use grenades to disorient hostiles to get a better shot at the player. Normal and Veteran Heavy Weapons will throw Tear Gas Grenades, while Elites will either use Flashbang or Shock Grenades. Heavy Weapons will be armed with Custom L82A2, candidate weapons for the Veteran and Elite variants are the Military RPK-74M, Classic M60, or the MG5.

Rikers

 * Medics - Same gadgets and skills as the True Sons Medic, equipped with defibrillators, Elite variants use Shock Grenades. Normal Variants are armed with a PP-19, while Veterans and Elites are armed with a Tactical AUG A3P.
 * Engineers - Same gadgets and skills as the True Sons Engineer, with one difference being that Elite variants of the Turrets use incendiary rounds which produce an Incendiary status effect. Veteran and Elite Engineers are armed with a SIX12.