Factions/Tom Clancy's The Division 2

Once Washington, D.C. had fallen and chaos spread, people started to band together for protection and to achieve common goals. Civilians worked together to survive, rogue JTF members and extreme parties sought control over the capital, as Division agents fought to restore power and control to the United States government.

Friendly Factions
Despite the chaos and violence that rules the fallen capital, several groups have emerged as protectors and guardians. They work together in order to provide people with food, water, and a safe place to live.

Strategic Homeland Division
The Division is a group of sleeper agents who work for the federal government. They are activated during the worst possible situation and are the last line of defense when all else fails.

Civilian Militia
The Civilian Militia is a friendly faction composed of people living in the different settlements all across DC. They primarily focus on survival, beating back the hostile factions, and also attempting to shelter those in need.

Joint Task Force
The D.C. branch of the Joint Task Force is a force supposedly composed of surviving military and first-responding units who neither defected to the True Sons, nor after the main JTF force evacuated the city. The JTF serve as a background faction for the majority of the game, guarding and maintaining the Base of Operations in The White House. The JTF do play larger roles in a few missions, however.

Enemy Factions
As the Green Poison contagion slowly recedes in New York City, it rises like a foul, blood-dimmed tide just down the coast in Washington, D.C. The pandemic has paralyzed the nation's capital, including the federal government, and left a power vacuum across the district that several shadowy, violent factions have rushed in to fill. The Strategic Homeland Division and collaborative agencies have identified the following groups as primary enemy combatants in the region.

Hyenas
A loosely organized gang of opportunistic raiders that prey on struggling civilian encampments through violence and intimidation. These hedonistic scavengers take everything they can steal and destroy everything else to deprive their enemies of valuable resources. The Hyenas are led by a council of the strongest pack leaders.

Outcasts
Bitter survivors of a forced quarantine bent on revenge against those who brutally imprisoned them and the society that stood by and let it happen. Their charismatic, bloodthirsty leader believes everyone is complicit and urges her followers to punish the guilty by spreading sickness and murdering indiscriminately.

True Sons
A fascist group of paramilitary warlords bent on using their combat expertise and overwhelming firepower to dominate their enemies and expand their territory. Smart and organized, the True Sons are led by a former JTF officer whose ruthlessness and combat prowess make him and his combatants a horrifying force.

Black Tusk
A secretive private military organization that operates on an unknown agenda. They are disciplined and highly organized, and their unparalleled and advanced equipment make them the biggest threat The Division has ever faced. (Appears after you push the True Sons out of the Capitol, providing the endgame for Tom Clancy's The Division 2).

Underground (Faction)
A small, mysterious group of hostiles that live in the underground sections of Washington, D.C.

Ambushers
A small, bandit-like, hostile faction.

Hunters
Hunters are a mysterious faction whose goal appears to be just killing First Wave and Second Wave Division Agents.

Appearances

 * Tom Clancy's The Division 2