Patches and Updates/Patch 1.01

Patch 1.01 was deployed on March 8, 2016 for Tom Clancy's The Division''. ''The patch released a few improvements on gameplay, and in the open world.

Source: http://tomclancy-thedivision.ubi.com/game/en-GB/news/detail.aspx?c=tcm:154-241765-16&ct=tcm:148-76770-32

After the success of the Closed and Open Betas, and the overwhelming feedback we received from all of you, our team has been hard at work to fix a lot of issues and implement more improvements based on your suggestions. Take a look at some of the most notable changes that have been added since the Open Beta.

Appearance Menu

 * Now displays as a grid making it much easier to browse items
 * "Outfit Sets" option added to quickly equip all the items in a set
 * "Inspect" feature added

Visual improvements

 * Fixed several lights that did not cast global illumination
 * Fixed missing volumetric lights on traffic lights
 * Illuminated signs now cast actual light
 * Improved atmospheric haze in several time and weather combinations
 * Improved night time lighting and contrast
 * Adjusted exaggerated rim light shader on characters
 * Improved car window reflections
 * Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced

Mega map and open world updates

 * New "Mission Overview" has been added to the Mega Map
 * Contaminated zones will now display the required filter level on the Mega Map
 * Field data with audio will automatically play when you pick them up
 * If you start listening to field data with audio from the menu, you can keep listening outside the menu
 * Subtitles added for all Field Data that play audio
 * Mission entrance menu usability has been improved
 * Significantly increased the number of crafting materials obtained from loot crates
 * The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not

Gameplay improvements

 * New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
 * New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
 * Added information to the in-game loot pickup UI that displays why an item can't be picked up
 * The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire
 * Skill modifiers have been added directly to gear (previously only available on gear mods)

Fixes and general improvements

 * Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc.).
 * Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
 * Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
 * Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
 * Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
 * Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
 * Overall stability increased
 * Further backend improvements and optimizations
 * Localization adjustments and bug fixes
 * Additional minor bug fixes and polish