Assault Rifles/Tom Clancy's The Division 2

An assault rifle is defined as a mid-range, rapid fire, magazine-fed military rifle. The standard version has an effective range of about three hundred meters and typically uses intermediate-power cartridges supplied from a detachable box magazine.

Most Division assault rifles feature fully-automatic mode. Some models such as the Urban MDR offer semi-automatic mode and the SA-58 variants employ a burst mode. Assault rifle provides good body-armor penetration, and headshots inflict particularly lethal damage to targets.

Talents

 * Breadbasket: Landing body shots adds a stack of bonus +35% headshot damage to the next headshot for 10s. Max stack is 3.
 * Killer: Killing an enemy with a critical hit grants +40% critical hit damage for 10s.
 * Preservation: Killing an enemy repairs 10% armor over 5s. Headshot kills improve the repair by an additional 10%.
 * Optimist: Weapon damage is increased by +3% for every 10% ammo missing from the magazine.
 * Strained: Gain +10% critical hit damage for every 0.5s you are firing. Stacks up to 5 times.
 * Close & Personal: Killing a target within 7m grants +30% weapon damage for 10s.
 * Fast Hands: Critical hits add a stack of 4% reload speed bonus. Max stack is 40.
 * Sadist: Deal +20% weapon damage to bleeding enemies. After 4 kills, applies bleed to the next enemy you hit.
 * Vindictive: Killing an enemy with a status effect applied grants you and all allies within 15m 15% critical hit chance and 15% critical hit damage for 20s.
 * Ranger: Amplifies weapon damage by 2% for every 5m you are away from your target.
 * Steady Hands: Hits grant a stack of +1% Accuracy and Stability. At 100 stacks, consume them to refill the magazine.
 * Spike: Headshots grant +20% skill damage for 8s.
 * Eyeless: Deal +20% weapon damage to blinded enemies. After 4 kills, applies blind to the next enemy you hit.
 * Ignited: Deal +20% weapon damage to burning enemies. After 4 kills, applies burning to the next enemy you hit.
 * Perpetuation: Headshots grant +50 status effect damage and duration to the next status effect you apply.
 * Reformation: Headshots grant +30% skill repair for 8s.
 * Measured: The top half of the magazine has 20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and 30% total weapon damage.
 * Near-Sighted: Receive +80% stability at the cost of -35% optimal range.
 * On Empty: Reloading from empty grants +30% weapon handling for 10s.
 * Overflowing: Every 3 reloads from empty increases your base magazine capacity by 100%.

Trivia

 * If the player performs a melee attack while holding an Assault Rifle in Tom Clancy's The Division 2, the agent will perform a short right-to-left swing in front of them.