TD Assault Rifles

Assault Rifles are a category of weapons in Tom Clancy's The Division. They are moderate weapons, having fair handling traits.

Overview Edit

Assault rifles fall intermediately in accuracy, range, rates of fire, and firepower. Assault rifles are selective fire, which can contribute to overall accuracy and marksmanship skills from a Marksman Rifles adapted onto this class of weapon.

In-Game Edit

Assault rifles tend to be mid-range, full-automatic weapons, with some limited exceptions. Compared to SMGs, assault rifles tend to have a smaller bullet spread, stronger recoil, and longer optimal range. Additionally, all assault rifles have an innate headshot damage bonus of +75%, compared to +50% on most other weapons. There are two different types. The ones that use the 5.56 mm rounds (like the M16A2 and the SIG-716) and the ones that use 7.62mm rounds (The Classical FAL).

Assault Rifles have a in-class bonus of 17.5-24% Enemy Armor Damage, increasing damage towards enemies having armor.

Assault Rifles Edit

Base Weapons Edit

Exotic Edit

Talents Edit

  • Breadbasket: Landing body shots adds a stack of bonus +35% headshot damage to the next headshot for 10s. Max stack is 3.
  • Killer: Killing an enemy with a critical hit grants +40% critical hit damage for 10s.
  • Preservation: Killing an enemy repairs 10% armor over 5s. Headshot kills improve the repair by an additional 10%.
  • Optimist: Weapon damage is increased by +3% for every 10% ammo missing from the magazine.
  • Strained: Gain +10% critical hit damage for every 0.5s you are firing. Stacks up to 5 times.
  • Close & Personal: Killing a target within 7m grants +30% weapon damage for 10s.
  • Fast Hands: Critical hits add a stack of 4% reload speed bonus. Max stack is 40.
  • Sadist: Deal +20% weapon damage to bleeding enemies. After 4 kills, applies bleed to the next enemy you hit.
  • Vindictive: Killing an enemy with a status effect applied grants you and all allies within 15m 15% critical hit chance and 15% critical hit damage for 20s.
  • Ranger: Amplifies weapon damage by 2% for every 5m you are away from your target.
  • Steady Hands: Hits grant a stack of +1% Accuracy and Stability. At 100 stacks, consume them to refill the magazine.
  • Spike: Headshots grant +20% skill damage for 8s.
  • Eyeless: Deal +20% weapon damage to blinded enemies. After 4 kills, applies blind to the next enemy you hit.
  • Ignited: Deal +20% weapon damage to burning enemies. After 4 kills, applies burning to the next enemy you hit.
  • Perpetuation: Headshots grant +50 status effect damage and duration to the next status effect you apply.
  • Reformation: Headshots grant +30% skill repair for 8s.
  • Measured: The top half of the magazine has 20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and 30% total weapon damage.
  • Near-Sighted: Receive +80% stability at the cost of -35% optimal range.
  • On Empty: Reloading from empty grants +30% weapon handling for 10s.
  • Overflowing: Every 3 reloads from empty increases your base magazine capacity by 100%.

Trivia Edit

  • If the player performs a melee attack while holding an Assault Rifle in Tom Clancy's The Division 2, the agent will perform a short right-to-left swing in front of them.
Weapons in Tom Clancy's The Division
Assault Rifles
ACR  •  AK-47 (Warlord)  •  FAL  •  M4 (Liberator)  •  POF P416
SCAR-L (Caduceus)  •  G36  •  Bullfrog  •  Urban MDR
Light Machine Guns
L86 LSW  •  M60 (Hungry Hog)  •  RPK-74 (Pakhan)  •  M249 B  •  MG5  •  Big Alejandro
Marksman Rifles
M44  •  M1A (Historian)  •  M14  •  SRS  •  SCAR-H (Tenebrae)
SVD  •  M700  •  The Devil's Heel (Devil/Heel)
Submachine Guns
T821 (Midas)  •  MP5  •  MP7  •  Vector  •  SMG-9 (Hildr/Eir)  •  AUG A3
PP-19  •  UMP-45  •  Thompson M1928 (Tommy Gun)  •  The House
Double Barrel Sawed Off (Defiler)  •  Double Barrel Shotgun (Cassidy)
M870  •  SASG-12 (Medved)  •  Super 90  •  Showstopper
586 Magnum  •  M1911 (Centurion)  •  M9 (Damascus)  •  PF45
Px4 Storm  •  X-45  •  93R  •  Rhino (Golden Rhino)
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