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Assault rifles fall intermediately in accuracy, range, rates of fire, and firepower. Assault rifles are selective fire, which can contribute to overall accuracy and marksmanship skills from a Marksman Rifles adapted onto this class of weapon.
Assault rifles tend to be mid-range, full-automatic weapons, with some limited exceptions. Compared to SMGs, assault rifles tend to have a smaller bullet spread, stronger recoil, and longer optimal range. Additionally, all assault rifles have an innate headshot damage bonus of +75%, compared to +50% on most other weapons. There are two different types. The ones that use the 7.62 mm rounds (like the M16A2 and the SIG-716) and the ones that use 5.56mm rounds (The Classical FAL).
Assault Rifles have a in-class bonus of 17.5-24% Enemy Armor Damage, increasing damage towards enemies having armor.
- If the player performs a melee attack while holding an Assault Rifle in Tom Clancy's The Division 2, the agent will perform a short right-to-left swing in front of them.