Tom Clancy's The Division | Tom Clancy's The Division 2 |
---|
An assault rifle is defined as a mid-range, rapid fire, magazine-fed military rifle. The standard version has an effective range of about three hundred meters and typically uses intermediate-power cartridges supplied from a detachable box magazine.
Most Division assault rifles feature fully-automatic mode. Some models such as the Urban MDR offer semi-automatic mode and the SA-58 variants employ a burst mode. Assault rifle provides good body-armor penetration, and headshots inflict particularly lethal damage to targets.
Talents[]
Tom Clancy's The Division 2 Assault Rifle Talents | ||
---|---|---|
Accurate Effect: +50% Accuracy. Available On: (Only on The Railsplitter) |
Allegro Effect: +12% rate of fire. Available On: (Only on Invisible Hand) |
Breadbasket Effect: Landing body shots adds a stack of bonus +35% headshot damage to the next headshot for 10s. Max stack is 3. Available On: |
Close & Personal Effect: Killing a target within 7 meters grants +30% weapon damage for 10 seconds. Available On: |
Eyeless Effect: Deal +20% weapon damage to blinded enemies. After 4 kills, applies blind to the next enemy you hit. Available On: |
Fast Hands Effect: Critical hits add a stack of 4% reload speed bonus. Max stack is 40. Available On: |
Flatline Effect: Amplifies weapon damage by 15% to pulsed enemies. After 3 kills, applies pulse to the next enemy you hit. Available On: |
Future Perfect Effect: Weapon kills grant +1 skill tier for 15 seconds. Stacks up to 3 times. Weapon kills at tier 6 grant overcharge for 15 seconds. Overcharge cooldown: 90 seconds. Available On: |
Ignited Effect: Deal +20% weapon damage to burning enemies. After 4 kills, applies burning to the next enemy you hit. Available On: |
In Sync Effect: Hitting an enemy grants +15% skill damage for 5 seconds. Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5 seconds. Damage increases are doubled while both buffs are active at the same time. Available On: |
Killer Effect: Killing an enemy with a critical hit grants +40% critical hit damage for 10 seconds. Available On: |
Measured Effect: The top half of the magazine has 20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% total weapon damage. Available On: |
Near Sighted Effect: Receive +80% stability at the cost of -35% optimal range. Available On: |
On Empty Effect: Reloading from empty grants +30% weapon handling for 10 seconds. Available On: |
Optimist Effect: Weapon Damage is increased by 3% for every 10% of ammo missing from the magazine. Available On: |
Overflowing Effect: Every 3 reloads from empty increases your base magazine size by 100%. Available On: |
Perpetuation Effect: Headshots grant +50% status effect damage and duration to the next status effect you apply. Cooldown: 20 seconds. Available On: |
Preservation Effect: Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improve the repair by an additional 10%. Available On: |
Ranger Effect: Amplifies weapon damage by 2% for every 5 meters you are away from your target. Available On: |
Reformation Effect: Headshots grant +30% skill repair for 15 seconds. Available On: |
Sadist Effect: Deal +20% weapon damage to bleeding enemies. After 4 kills, applies bleed to the next enemy you hit. Available On: |
Sledgehammer Effect: Dealing damage with a grenade applies a mark on target. Targets with mark will take 30% more damage to armor have a -20% movement speed. Mark will disappear after 10 seconds. Available On: |
Spike Effect: Headshots grant +20% skill damage for 15 seconds. Available On: |
Steady Handed Effect: Hits grant a stack of +1% Accuracy and Stability. At 100 stacks, consumes them to refill the magazine. Available On: |
Strained Effect: Gain +10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. Available On: |
Vindictive Effect: Killing an enemy with a status effect applied applied grants you and all allies within 15 meters 15% critical hit chance and 15% critical hit damage for 20 seconds. Available On: |
Adaptive Instincts Effect: Hitting 30 headshots grants +20% critical hit chance and +50% critical hit damage for 45s. Hitting 75 body shots grants +90% weapon damage for 45s. Hitting 30 leg shots grants +150% reload speed for 45s. Buffs refresh when out of combat. Requirements: |
Big Game Hunter Effect: When Scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot. Headshots grant +2% headshot damage that stacks up to 50 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks. |
Eagle's Strike Effect: Accuracy increases as you continuously fire, up to +30%. Headshot kills grant Tenacity buff for 15s.
The strength of Tenacity is increased by 1% for body shots and 5% for headshots. |
Tenacity Effect: 40-80% of damage taken is delayed until the buff expires. All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3 kills. |
Capacitance Effect: Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5 seconds, stacks decay 1 per second. For each Skill Tier gain 7.5% Weapon Damage. |
Trivia[]
- If the player performs a melee attack while holding an Assault Rifle in Tom Clancy's The Division 2, the agent will perform a short right-to-left swing in front of them.
Signature Weapons | |||
---|---|---|---|
SHD Technology | |||
---|---|---|---|