| Tom Clancy's The Division | Tom Clancy's The Division 2 |
|---|
An assault rifle is defined as a mid-range, rapid fire, magazine-fed military rifle. The standard version has an effective range of about three hundred meters and typically uses intermediate-power cartridges supplied from a detachable box magazine.
Most Division assault rifles feature fully-automatic mode. Some models such as the Urban MDR offer semi-automatic mode and the SA-58 variants employ a burst mode. Assault rifle provides good body-armor penetration, and headshots inflict particularly lethal damage to targets.
Talents[]
| Tom Clancy's The Division 2 Assault Rifle Talents | ||
|---|---|---|
AccurateEffect: +50% Accuracy. Available On: |
AllegroEffect: +12% rate of fire. Available On: |
BreadbasketEffect: Landing body shots adds a stack of bonus +35% headshot damage to the next headshot for 10s. Max stack is 3. Available On: |
Close & PersonalEffect: Killing a target within 7 meters grants +30% weapon damage for 10 seconds. Available On: |
EyelessEffect: Deal +20% weapon damage to blinded enemies. After 4 kills, applies blind to the next enemy you hit. Available On: |
Fast HandsEffect: Critical hits add a stack of 4% reload speed bonus. Max stack is 40. Available On: |
FlatlineEffect: Amplifies weapon damage by 15% to pulsed enemies. After 3 kills, applies pulse to the next enemy you hit. Available On: |
Future PerfectEffect: Weapon kills grant +1 skill tier for 15 seconds. Stacks up to 3 times. Weapon kills at tier 6 grant overcharge for 15 seconds. Overcharge cooldown: 90 seconds. Available On: |
IgnitedEffect: Deal +20% weapon damage to burning enemies. After 4 kills, applies burning to the next enemy you hit. Available On: |
In SyncEffect: Hitting an enemy grants +15% skill damage for 5 seconds. Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5 seconds. Damage increases are doubled while both buffs are active at the same time. Available On: |
KillerEffect: Killing an enemy with a critical hit grants +40% critical hit damage for 10 seconds. Available On: |
MeasuredEffect: The top half of the magazine has 20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% total weapon damage. Available On: |
Near SightedEffect: Receive +80% stability at the cost of -35% optimal range. Available On: |
On EmptyEffect: Reloading from empty grants +30% weapon handling for 10 seconds. Available On: |
OptimistEffect: Weapon Damage is increased by 3% for every 10% of ammo missing from the magazine. Available On: |
OverflowingEffect: Every 3 reloads from empty increases your base magazine size by 100%. Available On: |
PerpetuationEffect: Headshots grant +50% status effect damage and duration to the next status effect you apply. Cooldown: 20 seconds. Available On: |
PreservationEffect: Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improve the repair by an additional 10%. Available On: |
RangerEffect: Amplifies weapon damage by 2% for every 5 meters you are away from your target. Available On: |
ReformationEffect: Headshots grant +30% skill repair for 15 seconds. Available On: |
SadistEffect: Deal +20% weapon damage to bleeding enemies. After 4 kills, applies bleed to the next enemy you hit. Available On: |
SledgehammerEffect: Dealing damage with a grenade applies a mark on target. Targets with mark will take 30% more damage to armor have a -20% movement speed. Mark will disappear after 10 seconds. Available On: |
SpikeEffect: Headshots grant +20% skill damage for 15 seconds. Available On: |
Steady HandedEffect: Hits grant a stack of +1% Accuracy and Stability. At 100 stacks, consumes them to refill the magazine. Available On: |
StrainedEffect: Gain +10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. Available On: |
VindictiveEffect: Killing an enemy with a status effect applied applied grants you and all allies within 15 meters 15% critical hit chance and 15% critical hit damage for 20 seconds. Available On: |
Adaptive InstinctsEffect: Hitting 30 headshots grants +20% critical hit chance and +50% critical hit damage for 45s. Hitting 75 body shots grants +90% weapon damage for 45s. Hitting 30 leg shots grants +150% reload speed for 45s. Buffs refresh when out of combat. Requirements: |
Big Game HunterEffect: When Scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot. Headshots grant +2% headshot damage that stacks up to 50 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks. |
Eagle's StrikeEffect: Accuracy increases as you continuously fire, up to +30%. Headshot kills grant Tenacity buff for 15s.
The strength of Tenacity is increased by 1% for body shots and 5% for headshots. |
TenacityEffect: 40-80% of damage taken is delayed until the buff expires. All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3 kills. |
CapacitanceEffect: Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5 seconds, stacks decay 1 per second. For each Skill Tier gain 7.5% Weapon Damage. | ||
Trivia[]
- If the player performs a melee attack while holding an Assault Rifle in Tom Clancy's The Division 2, the agent will perform a short right-to-left swing in front of them.
| Signature Weapons | |||
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