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Tom Clancy's The Division Tom Clancy's The Division 2
Assault Rifles TD2

An assault rifle is defined as a mid-range, rapid fire, magazine-fed military rifle. The standard version has an effective range of about three hundred meters and typically uses intermediate-power cartridges supplied from a detachable box magazine.

Most Division assault rifles feature fully-automatic mode. Some models such as the Urban MDR offer semi-automatic mode and the SA-58 variants employ a burst mode. Assault rifle provides good body-armor penetration, and headshots inflict particularly lethal damage to targets.


Talents[]

Tom Clancy's The Division 2 Assault Rifle Talents
Accurate TD2 Accurate
Effect: +50% Accuracy.

Available On:
CTAR icon (Only on The Railsplitter)
Allegro Allegro
Effect: +12% rate of fire.

Available On:
AUG icon (Only on Invisible Hand)
Breadbasket Breadbasket
Effect: Landing body shots adds a stack of bonus +35% headshot damage to the next headshot for 10s. Max stack is 3.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Close & Personal Close & Personal
Effect: Killing a target within 7 meters grants +30% weapon damage for 10 seconds.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Eyeless Eyeless
Effect: Deal +20% weapon damage to blinded enemies.
After 4 kills, applies blind to the next enemy you hit.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Fast Hands Fast Hands
Effect: Critical hits add a stack of 4% reload speed bonus. Max stack is 40.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Flatline Flatline
Effect: Amplifies weapon damage by 15% to pulsed enemies. After 3 kills, applies pulse to the next enemy you hit.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Future Perfect Future Perfect
Effect: Weapon kills grant +1 skill tier for 15 seconds. Stacks up to 3 times.
Weapon kills at tier 6 grant overcharge for 15 seconds.
Overcharge cooldown: 90 seconds.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Ignited Ignited
Effect: Deal +20% weapon damage to burning enemies.
After 4 kills, applies burning to the next enemy you hit.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
In Sync In Sync
Effect: Hitting an enemy grants +15% skill damage for 5 seconds.
Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5 seconds.
Damage increases are doubled while both buffs are active at the same time.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Killer Killer
Effect: Killing an enemy with a critical hit grants +40% critical hit damage for 10 seconds.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Measured Measured
Effect: The top half of the magazine has 20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% total weapon damage.

Available On:
AR icon SMG icon LMG icon
Near Sighted (AR) Near Sighted
Effect: Receive +80% stability at the cost of -35% optimal range.

Available On:
AR icon
On Empty (AR) On Empty
Effect: Reloading from empty grants +30% weapon handling for 10 seconds.

Available On:
AR icon
Optimist Optimist
Effect: Weapon Damage is increased by 3% for every 10% of ammo missing from the magazine.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Overflowing (AR) Overflowing
Effect: Every 3 reloads from empty increases your base magazine size by 100%.

Available On:
AR icon
Perpetuation Perpetuation
Effect: Headshots grant +50% status effect damage and duration to the next status effect you apply.
Cooldown: 20 seconds.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Preservation Preservation
Effect: Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improve the repair by an additional 10%.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Ranger Ranger
Effect: Amplifies weapon damage by 2% for every 5 meters you are away from your target.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Reformation Reformation
Effect: Headshots grant +30% skill repair for 15 seconds.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Sadist Sadist
Effect: Deal +20% weapon damage to bleeding enemies.
After 4 kills, applies bleed to the next enemy you hit.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Sledgehammer Sledgehammer
Effect: Dealing damage with a grenade applies a mark on target. Targets with mark will take 30% more damage to armor have a -20% movement speed. Mark will disappear after 10 seconds.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Spike Spike
Effect: Headshots grant +20% skill damage for 15 seconds.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Steady Handed Steady Handed
Effect: Hits grant a stack of +1% Accuracy and Stability.
At 100 stacks, consumes them to refill the magazine.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Strained Strained
Effect: Gain +10% critical hit damage for every 0.5 seconds you are firing.
Stacks up to 5 times.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Vindictive Vindictive
Effect: Killing an enemy with a status effect applied applied grants you and all allies within 15 meters 15% critical hit chance and 15% critical hit damage for 20 seconds.

Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon Rifle icon
Adaptive Instincts Adaptive Instincts
Effect: Hitting 30 headshots grants +20% critical hit chance and +50% critical hit damage for 45s.
Hitting 75 body shots grants +90% weapon damage for 45s.
Hitting 30 leg shots grants +150% reload speed for 45s.
Buffs refresh when out of combat.

Requirements:
Big Game Hunter (The Bighorn) Big Game Hunter
Effect: When Scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.

Headshots grant +2% headshot damage that stacks up to 50 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks.

Requirements:

Eagle's Strike (EB) Eagle's Strike
Effect: Accuracy increases as you continuously fire, up to +30%.

Headshot kills grant Tenacity buff for 15s. The strength of Tenacity is increased by 1% for body shots and 5% for headshots.

Requirements:

Tenacity (EB) Tenacity
Effect: 40-80% of damage taken is delayed until the buff expires.

All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3 kills.

Requirements:

Capacitance Capacitance
Effect: Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5 seconds, stacks decay 1 per second.

For each Skill Tier gain 7.5% Weapon Damage.

Requirements:


Trivia[]

  • If the player performs a melee attack while holding an Assault Rifle in Tom Clancy's The Division 2, the agent will perform a short right-to-left swing in front of them.
Weapons in Tom Clancy's The Division 2
Assault Rifles
ACR  •  AK-M (Manic)  •  FAL (Strega)  •  Police M4 (Lexington/Pyromaniac)  •  P416 (Eagle Bearer/Glory Daze)  •  Mk16  •  G36 (Born Great)  •  FAMAS 2010 (Burn Out)  •  PDR-C (Capacitor/Test Subject)
CTAR-21 (The Railsplitter)  •  AUG A3-CQC (The Bighorn/Invisible Hand)  •  F2000 (Shield Splinterer)  •  Honey Badger (Savage Wolverine)  •  Carbine 7 (The Drill)  •  SIG 556 (Mechanical Animal)
Chameleon  •  TKB-408 (Kingbreaker)  •  St. Elmo's Engine
Rifles
ACR SS  •  LVOA-C/Lightweight M4 (Surge)  •  M1A (Doctor Home/Cooler/Baker's Dozen/Stage Left)  •  M16A2 (Whisper)  •  Resolute Mk47 (Harmony)  •  Mk17 (Everlasting Gaze)
SIG 716 (Artist's Tool)  •  UIC15 MOD2  •  Urban MDR (Vindicator)  •  USC.45 ACP  •  1886 (The Virginian/Diamondback)  •  Ruthless/Merciless  •  The Ravenous
Light Machine Guns
L86 LSW (Tabula Rasa)  •  M60 (Good Times)  •  RPK-74 (New Reliable)  •  M249 B (Pestilence/Black Friday/The Stinger)  •  MG5 (Sleipnir/Big Show/Iron Lung)
IMI Negev (Carnage/Bullet King)  •  Stoner LAMG (Quiet Roar/Bluescreen)  •  GR9 (Cricket/Dare)
Marksman Rifles
M44 (The White Death/Oh Carol)  •  SRS (Pinprick/Mantis)  •  SVD (Commando/Dread Edict)  •  M700 (Ekim's Long Stick/Brutus)  •  SR-1 (Designated Hitter/Adrestia)
SOCOM Mk20 SSR (The Darkness)  •  Tactical .308 (Scalpel)  •  G28 (Sacrum Imperium/Relic)  •  Nemesis
Submachine Guns
T821  •  MP5 (Cabaret) •  MP7 (Swap Chain)  •  Vector (Ouroboros/Dark Winter)  •  SMG-9  •  AUG-A3  •  PP-19 (Cold Relations)  •  UMP-45  •  M1928/Tommy Gun (The Sleigher/Grown Great)
MPX (Backfire/Safety Distance/The Apartment)  •  CMMG Banshee (Lady Death/The Grudge)  •  P90 (The Chatterbox/Emeline's Guard)
Shotguns
Double Barrel Sawed Off (Backup Boomstick/Firestarter)  •  Double Barrel Shotgun (Boomstick)  •  M870 (Cuélebre)  •  SASG-12 (Tsunami)  •  Super 90 (Enforcer/Like Glue)
ACS-12 (Rock n' Roll/Lefty)  •  SPAS-12 (Thorn/The Lullaby/Sweet Dreams)  •  SIX12 (The Mop/Scorpio)  •  KSG (The Send-Off/Overlord)
Sidearms
686 Magnum (Regulus/Orbit/Prophet/The Harvest)  •  M1911 (Mozambique Special)  •  M9 (Mosquito)  •  PF45 (Busy Little Bee/Lightning Rod)  •  Px4 Storm  •  X-45  •  93R (Sharpshooter 93R)
Diceros (Diceros Special)  •  D50 (Liberty/Survivalist D50)  •  P320 XCompact  •  Maxim 9  •  KARD (TDI "Kard" Custom)
Signature Weapons
Minigun  •  Crossbow  •  TAC-50 C Rifle  •  K8-JetStream Flamethrower  •  M32A1 Multi-shot Grenade Launcher  •  P-017 Missile Launcher
SHD Technology
Pulse  •  Sticky Bomb  •  Turret  •  Seeker Mine  •  Ballistic Shield  •  Chem Launcher  •  Decoy  •  Drone  •  Firefly  •  Hive  •  Trap  •  SHD Automated Turret
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