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The Chem Launcher is a piece of SHD Technology which serves as a skill in Tom Clancy's The Division 2.

The Chem Launcher shoots various chemicals that disperse upon impact to produce various effects. It's effects vary, from explosive vapors and corrosive acids to replacing nanobots - choose wisely and neutralize any situation. Certain chemicals launched by this skill can catch on fire when shot at. The skill is also similar to the pod launching skills.

The Chem Launcher replaced the Sticky Bomb from the first game.

Base values for the Chem Launcher at Level 40[]

Chem Launcher
Base Attributes
Reinforcer Chem Launcher icon
Skill Tier Overcharge Base Total
Tier 1: +1 Ammo / +10.0% Radius / +20.0% Heal +6 Ammo Ammo 3
Tier 2: +2 Ammo / +20.0% Radius / +40.0% Heal +150.0% Radius Ammo Cooldown 27.3 seconds
Tier 3: +3 Ammo / +30.0% Radius / +60.0% Heal +100.0% Duration Cloud Radius 3.30 meters
Tier 4: +4 Ammo / +40.0% Radius / +80.0% Heal +140.0% Heal Cloud Duration 6.0 seconds
Tier 5: +5 Ammo / +50.0% Radius / +100.0% Heal Ally Repair 286.685 HP
Tier 6: +6 Ammo / +60.0% Radius / +120.0% Heal Repair Over Time 57.337 HP

The Reinforcer canister disperses a cloud of gas that repairs and reinforces armor of anyone inside the cloud.

Chem Launcher
Base Attributes
Firestarter Chem Launcher icon
Skill Tier Overcharge Base Total
Tier 1: +1 Ammo / +5.0% Radius / +10.0% Burn Duration / +10.0% Burn Damage +6 Ammo Ammo 2
Tier 2: +2 Ammo / +10.0% Radius / +20.0% Burn Duration / +20.0% Burn Damage +135.0% Radius Ammo Cooldown 27.3 seconds
Tier 3: +3 Ammo / +15.0% Radius / +30.0% Burn Duration / +30.0% Burn Damage +100.0% Burn Duration Cloud Radius 3.15 meters
Tier 4: +4 Ammo / +20.0% Radius / +40.0% Burn Duration / +40.0% Burn Damage +60.0% Burn Damage Cloud Duration 24.0 seconds
Tier 5: +5 Ammo / +25.0% Radius / +50.0% Burn Duration / +50.0% Burn Damage Burn Duration 4.40 seconds
Tier 6: +6 Ammo / +30.0% Radius / +60.0% Burn Duration / +60.0% Burn Damage Burn Damage 96.358

The Firestarter canister creates a cloud of explosive gas that can be ignited through explosives, weapon fire, etc. Applies Burn status effect on affected target.

Chem Launcher
Base Attributes
Riot Foam Chem Launcher icon
Skill Tier Overcharge Base Total
Tier 1: +1 Ammo / +5.0% Radius / +10.0% Ensnare Duration / +50.0% Ensnare Health +6 Ammo Ammo 2
Tier 2: +2 Ammo / +10.0% Radius / +20.0% Ensnare Duration / +100.0% Ensnare Health +135.0% Radius Ammo Cooldown 27.3 seconds
Tier 3: +3 Ammo / +15.0% Radius / +30.0% Ensnare Duration / +150.0% Ensnare Health +100.0% Ensnare Duration Ensnare Duration +100.0%
Tier 4: +4 Ammo / +20.0% Radius / +40.0% Ensnare Duration / +200.0% Ensnare Health +60.0% Radius Ensnare Health +500.0%
Tier 5: +5 Ammo / +25.0% Radius / +50.0% Ensnare Duration / +250.0% Ensnare Health Foam Health 678.705 HP
Tier 6: +6 Ammo / +30.0% Radius / +60.0% Ensnare Duration / +300.0% Ensnare Health

The Riot Foam canister fires a payload of sticky foam that immobilizes targets. Applies Ensnare status effect on affected target.

Chem Launcher
Base Attributes
Oxidizer Chem Launcher icon
Skill Tier Overcharge Base Total
Tier 1: +1 Ammo / +2.0% Radius / +20.0% Duration / +10.0% Damage +6 Ammo Ammo 2
Tier 2: +2 Ammo / +4.0% Radius / +40.0% Duration / +20.0% Damage +100.0% Radius Ammo Cooldown 22.7 seconds
Tier 3: +3 Ammo / +6.0% Radius / +60.0% Duration / +30.0% Damage +150.0% Duration Cloud Radius 3.57 meters
Tier 4: +4 Ammo / +8.0% Radius / +80.0% Duration / +40.0% Damage +80.0% Damage Cloud Duration 7.20 seconds
Tier 5: +5 Ammo / +10.0% Radius / +100.0% Duration / +50.0% Damage
Tier 6: +6 Ammo / +12.0% Radius / +120.0% Duration / +60.0% Damage

The Oxidizer canister releases a cloud of corrosive gas that damages enemy armor, skill proxies and causes damage over time.


Tips[]

  • The Reinforcer fires a projectile that detonates and disperses an armor repairing cloud. If this powder hits you or your teammates, it restores an amount of your armor. Powder that sticks on the ground grants armor restoration over time. You have the ability to heal your friends very fast, or even yourself over time.
    • The Reinforcer can even be used by the Agent similarly as the First Aid, by dropping the Reinforcer in their vicinity to heal themselves and regenerate their armor. The Reinforcer variant uses green-colored canisters.
  • The Firestarter canister sends out flammable, near-invisible gas. These gas clouds can be ignited with any spark—bullet impacts, enemies firing their weapons inside the cloud, explosions or even enemies running into them while on fire. If you combine multiple clouds over a large area, you can create devastating chain reactions.
    • The Firestarter variant uses red-colored canisters (though the gas cloud is clear when launched).
  • The Riot Foam fires a canister with riot control foam that disperses on impact. The foam is sticky, heavy, and it expands rapidly. Anyone affected by the foam is stuck in place for a period of time, but the hardened foam can be destroyed to break them free.
    • The Riot Foam variant uses dark beige-colored canisters.
  • The Oxidizer fires a canister that emits a cloud of corrosive chemicals. The chemical cloud lingers for a long time and efficiently eats away at the armor and health of enemies caught within its radius, as well as damage devices such as health stations, turrets, and drones.
    • The Oxidizer can be used to reliably damage enemies that are behind cover, as well as push them out of it, and can be devastating when fired at enemy spawn points. It can also be used to great effect against Rusher and Tank archetypes, due to the predictability of the former's movements and the slow and sluggishness of the latter's. The Oxidizer variant uses purple-colored canisters.


Gallery[]


Appearances[]

SHD Technology
Pulse  •  Sticky Bomb  •  Turret  •  Seeker Mine  •  Ballistic Shield  •  Chem Launcher  •  Decoy  •  Drone  •  Firefly  •  Hive  •  Trap
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