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Comms Comms
Hyenas True Sons Outcasts Black Tusk JTF Division
Government Dark Zone Contaminated Areas Dead Drops
Campus Castle Theater New York Lower Manhattan Coney Island
Profile: Agent Kelso Profile: Antwon Ridgeway Profile: Emeline Shaw Profile: Henry Hayes Profile: Odessa Sawyer Profile: President Ellis
Langley Reports Pentagon Staff Logs Brenner's Orders Shay Roy Benitez Paul Rhodes
Aaron Keener James Dragov Javier Kajika Theo Parnell Vivian Conley Faye Lau
Manhunt: Shadow Tide Manhunt: Keener's Legacy Manhunt: Concealed Agenda Manhunt: End of Watch Manhunt: Hidden Alliance Manhunt: Price of Power
Manhunt: Reign of Fire Manhunt: Broken Wings Manhunt: Puppeteers Manhunt: Vanguard Manhunt: First Rogue
Incursion: Paradise Lost
DESCENT

Comms are a type of Collectibles in Tom Clancy's The Division 2. Each one records a snippet of a person's experience as they try to survive what has happened in Washington, D.C., intercepted communications from enemies, or miscellaneous recordings found in the world.

There are 361 Comms in total.

Hyenas[]

  1. Piñata Party (1795, 3087)
  2. Heavy Load (2167, 3447)
  3. Special Shipment (2057, 4019)
  4. Assets (2171, 2464)
  5. Missing Prisoners (1890, 3662)
  6. First Council Meeting (1574, 4027)
  7. Restructuring (2120, 4208)
  8. Runners (1898, 3389)
  9. Spice Instructions (2201, 4174)
  10. Economics (2197, 3572)


True Sons[]

  1. Relocation Order (980, 4412)
  2. Roosevelt Supplies (2037, 1312)
  3. Ridgeway Sentencing (1056, 4515)
  4. Negotiations (1373, 3605)
  5. Weaponized DC-62 (527, 3773)
  6. The Castle (973, 3593)
  7. Death and Taxes (1138, 3903)
  8. Fortifications (1042, 3740)
  9. Close Encounter (948, 3953)
  10. Acceptable Losses (615, 4164)


Outcasts[]

  1. Cistern (1907, 2311)
  2. Message for Henry (1931, 2427)
  3. Keeping Survivors (1596, 1828)
  4. Rations (1772, 1711)
  5. Plotting (1392, 1173)
  6. True Son Captured (1762, 2274)
  7. Complicit (1658, 2007)
  8. Asymptomatic (1473, 2466)
  9. JTF Interrogation (2006, 1798)
  10. Condemnation (2275, 1972)
  11. Emeline's End (947, 1525)
  12. Humanity (1190, 1400)


Black Tusk[]

Black Tusk is a set of collectibles that focuses on Black Tusk and their activities prior to their invasion of Washington, D.C. While the comms can be collected during the level 1-30 story campaign, they don't play until the invasion portion begins when the player finishes Capitol Building

  1. Puppeteers (4784, 689)
  2. Secret Service (5043, 720)
  3. Taking D.C. (1224, 4522)
  4. New Orders (985, 2318)
  5. Paperwork (1931, 2133)
  6. SHD Network (1554, 3154)
  7. Antiviral (1009, 3032)
  8. Progress Report (858, 2720)
  9. Tactics (2431, 3894)
  10. D.C. Briefing (691, 4909)


JTF[]

  1. Ortega Deployed (1124, 2705)
  2. New Assignment (1232, 2542)
  3. True Sons Debrief (1544, 2889)
  4. SITREP (1946, 3000)
  5. Georgetown Patrol (872, 3662)
  6. Quarantine (2025, 1492)
  7. Roosevelt Failure (1454, 1188)
  8. Line of Succession (1043, 4184)


Division[]

  1. Kelso Recruitment (1009, 2938)
  2. Kelso's Apartment (1465, 2723)
  3. Broad-Spectrum Antiviral (1618, 2662)
  4. Theater Recruitment (1066, 3280)
  5. Agent AWOL (1544, 1500)
  6. Sawyer's Separated (2340, 4051)
  7. Sawyer Reunited (1960, 3851)
  8. Odessa Recruited (1716, 4007)
  9. Priority Target: Keener (953, 2116)
  10. Priority Target: Amherst (Update) (2085, 3234)


Government[]

  1. Black Friday Briefing (1744, 2765)
  2. Directive 51 (1907, 2742)
  3. Border Control (1875, 2752)
  4. DC-62 Trials (2021, 1103)
  5. 25th Amendment (1945, 2811)
  6. Bipartisan Support (1753, 2616)
  7. Aides Assemble (1824, 2996)
  8. Raven Rock (2246, 2856)
  9. UN Briefing (761, 3550)
  10. Keener Briefing (699, 3798)
  11. Possible Subterfuge (1895, 2787)
  12. Essential Evacuation (1177, 2836)
  13. Black Box (1036, 4787)


Dark Zone[]

  1. Guard Duty (2145, 4699)
  2. DC-62 (1680, 4846)
  3. Evacuate (1942, 5450)
  4. Shay (587, 3130)
  5. Doubts (358, 3410)
  6. Contaminated (494, 3519)
  7. The Wall (2787, 878)
  8. Safeguarding (2807, 358)
  9. Toxic (2541, 351)
  10. Privilege (2292, 855)


Contaminated Areas[]

  1. Signs (1162, 3734)
  2. Fear (1239, 3731)
  3. Firestarter (1222, 3713)
  4. Fever (2313, 1603)
  5. Delirious (2277, 1557)
  6. Committed (2270, 1538)
  7. Hiding (881, 3378)
  8. Voluntary Patient (855, 3358)
  9. Choices (871, 3401)
  10. Last Call (433, 4133)
  11. Faith (416, 4102)
  12. Angels (444, 4143)
  13. Isolated (1406, 2042)
  14. Water (1408, 2002)
  15. Shots Fired (1409, 1965)


Dead Drops[]

  1. Warning (1905, 2053)
  2. Patience (1583, 2120)
  3. Hometown (1228, 1575)
  4. Vitaly (1625, 1479)
  5. Open Gates (2169, 1542)
  6. Simple Math (2116, 3117)
  7. Greener Poison (1716, 3501)
  8. Recordings (1802, 3682)


Campus[]

  1. Quarantine Staff (2257, 2290)
  2. Food Scarcity (2183, 2047)
  3. Building Community (2228, 1973)
  4. Help Wanted (2372, 2321)
  5. Mystery Meat (1697, 2309)
  6. Grief Counseling (2405, 1272)
  7. Leader Elected (2030, 4607)
  8. Garden Tour (2196, 4499)


Castle[]

  1. Castle Treaty (888, 4551)
  2. Questioning Authority (975, 3855)
  3. Paying Tribute (714, 3827)
  4. Keeping Watch (572, 3901)


Theater[]

  1. Settling Down (1796, 3605)
  2. Firearms Training (1656, 4029)
  3. Strategy (1430, 4109)
  4. New Crew (1820, 3553)
  5. Hyena Interrogation (2276, 3462)
  6. Peter Problems (1925, 3173)
  7. Addiction (1921, 3337)
  8. Sustainable Power (2073, 4315)


New York[]

New York is a set of comms that are status reports from Roy Benitez over the state of Manhattan during and after the events of Tom Clancy's The Division.

  1. Second Wave (1070, 2658)
  2. NYC Crew (2154, 2412)
  3. Update: Cleaners (1372, 2282)
  4. Update: Virus (841, 4836)
  5. Update: Keener (2194, 4663)
  6. Turning Point (1947, 4008)
  7. Update: LMB (2512, 1461)
  8. Update: Rikers (1902, 2446)


Lower Manhattan[]

Lower Manhattan focuses on a couple named Mark and Sarah alongside their daughter Grace trying to survive and escaping Manhattan.

  1. Closed Off
  2. Fallen Soldiers
  3. Red Rings
  4. Overheard Whispering
  5. Promised Land
  6. Night Crossing
  7. Hard Right
  8. New Home
  9. Trouble Brewing
  10. Terrible Violence
  11. The Stranger
  12. Who Cares
  13. Somewhere Safe
  14. Decent People
  15. Combat Planning


Coney Island[]

  1. Collaboration
  2. New Friends
  3. Trade Agreement
  4. Are You Threatening Me
  5. Speculation
  6. Set Up
  7. Ashes to Ashes
  8. As Far As You Can Throw Him
  9. Practice Makes Perfect


Profile: Agent Kelso[]

  1. Psych Assessment (1595, 2135)
  2. Preparations (870, 1862)
  3. Network Failure (1599, 3379)
  4. The Moment (1462, 3631)
  5. Doubts (1079, 2076)
  6. Malasadas (708, 4558)
  7. The Sheriff (2184, 1400)
  8. Castle Survivor (1788, 3790)
  9. A New Enemy (1915, 2766)


Profile: Antwon Ridgeway[]

Profile: Antwon Ridgeway focuses on Antwon Ridgeway throughout various points of his life. His time in the Marine Corps, his deployment as JTF leader in DC, his trial and escape from imprisonment, his formation of the True Sons, and lastly his beliefs.

  1. A Belief (960, 1635)
  2. Logistics (852, 4181)
  3. Court Martial (870, 4224)
  4. Superior (857, 4319)
  5. Greatest Ambition (844, 4289)
  6. Sticking Around (944, 1595)
  7. Ground Rules (1049, 5187)
  8. Collateral Damage (1022, 1591)
  9. Liquid Courage (982, 5191)
  10. The Cause (1042, 5233)


Profile: Emeline Shaw[]

Profile: Emeline Shaw focuses on Emeline Shaw when she was a prosecutor before the outbreak, losing her daughter in the quarantine, and becoming a fanatical and violent leader of the Outcasts.

  1. Prosecution (278, 844)
  2. Population Control (1673, 1191)
  3. Legacy (1657, 558)
  4. Making Examples (1554, 1141)
  5. Motivation (1798, 477)
  6. Controlling the Narrative (2698, 1573)
  7. Savannah (588, 807)
  8. Nightmares (421, 416)


Profile: Henry Hayes[]

Profile: Henry Hayes focuses on Henry Hayes and his struggles leading his Campus Settlement.

  1. Stan (2133, 2007)
  2. Hiding (2078, 2008)
  3. Downside (2051, 2038)
  4. Systems (2036, 2042)
  5. Overstay (2041, 2006)
  6. Thursday (2035, 1983)
  7. All You Could (2063, 2000)
  8. Anniversary (2080, 2030)


Profile: Odessa Sawyer[]

  1. Them (1950, 3796)
  2. Back to Work (1757, 3797)
  3. It's a Trap (1873, 3775)
  4. Lies (1678, 3722)
  5. Regrets (1717, 3748)
  6. The Usual (1725, 3880)
  7. Fourth of July (1926, 3753)
  8. You're Twenty (1796, 3912)
  9. Care Package (1686, 3804)
  10. Civility (1925, 3916)


Profile: President Ellis[]

  1. White House Gossip (1997, 2904)
  2. Opportunities (811, 2293)
  3. The Mendez Problem (837, 2658)
  4. Next in Line (492, 4619)
  5. Introductions (735, 2281)
  6. Going to DC (746, 2347)
  7. Delegation (488, 4624)
  8. Double Play (477, 436)
  9. Facility Access (297, 384)
  10. Taking Charge (142, 663)


Langley Reports[]

Langley Reports os a set of collectibles that focuses on CIA's reports on the effects of the Green Poison across the globe. They can be found in a cabin in the Faye Lau variant of Camp White Oak mission.

  1. Mexican Sitrep
  2. Canadian Sitrep
  3. Russian Sitrep
  4. Japan Sitrep
  5. Indian Sitrep
  6. European Sitrep
  7. Middle Eastern Sitrep
  8. Asian Sitrep
  9. South American Sitrep
  10. African Sitrep


Pentagon Staff Logs[]

Pentagon Staff Logs is a set of collectibles focusing on two Pentagon staff members trying to deal with the Green Poison crisis unravelling the Pentagon and working on the perfusion bio-reactor prior to their evacuation.

  1. Christmas Party
  2. Outbreak Response
  3. Quarantine Measures
  4. Essential Personnel
  5. Project Phoenix
  6. Cafeteria Blues
  7. First Burial
  8. Quiet Contemplation
  9. Hopeless Situation
  10. Final Evacuation


Brenner's Orders[]

Brenner's Orders is a set of collectibles that detail orders that Petrus Brenner got during his occupation of the Pentagon and him taking leadership of a Black Tusk's task force in the area.

  1. Brenner's Orders
  2. Air Support
  3. DARPA Lab
  4. Plan B
  5. Assume Control
  6. Pentagon Defenses
  7. Drone Testing
  8. Hovercraft Landing
  9. Drill Setup
  10. SHD Prototypes


Shay[]

Shay is a set of comms collectibles that focuses on Shay Montgomery ruminating on the things she's been going during the Green Poison crisis in Washington, D.C

  1. Georgetown (2497, 1030)
  2. Refugee Camp (2239, 912)
  3. Purpose (1791, 4620)
  4. Making a Difference (1497, 4495)
  5. Reflective (789, 3324)
  6. Capital Station (798, 2977)
  7. Orphans (375, 4014)
  8. Haunted (393, 4241)


Roy Benitez[]

  1. Reasons for Leaving
  2. Pep Talk
  3. Supply Situation
  4. Take a Break
  5. Rikers Attack
  6. Loyalty Program
  7. Survivor's Guilt
  8. Reality Distortion
  9. Last Rites
  10. Good Day


Paul Rhodes[]

Paul Rhodes is a set of comms that focuses on Paul Rhodes leaving the BoO after feeling disillusioned with tthe Division and working his way in the Haven Settlement.

  1. Take Responsibility
  2. Aftermath Assessment
  3. Something New
  4. You Can't Fire Me, I Quit
  5. Everyone's Got a Role
  6. Room for Improvement
  7. Get Lost
  8. Rikers Outside
  9. Storm Brewing
  10. Storm Preparations


Aaron Keener[]

Aaron Keener Comms is a set of collectible Comms that detail some of Aaron Keener's experiences as a Division agent, as well as some from after he went Rogue.

  1. Wall Street (1415, 895)
  2. Wedding Ring
  3. Wildcards
  4. Rogue Cells
  5. Keener's Psych Evaluation
  6. Abandoned
  7. The Network
  8. Philosophical
  9. Seeing Things Clearly Now
  10. Keener's Legacy


James Dragov[]

James Dragov is a set of collectibles that's focuses on James Dragov. Primarily his disillusionment with the Division, his part in helping the Rikers break out of prison, taking leadership of the Rikers after the death of Larae Barett, and his uneasy partnership with Aaron Keener

  1. Wealth Corrupts
  2. The Stick
  3. Prison Sentence
  4. Recruitment Drive
  5. Proven Strength
  6. Family Matters
  7. The Fixer
  8. Grocery Shopping
  9. Charging Bull
  10. Family History


Javier Kajika[]

Javier Kajika is a set of collectibles that focuses on Javier Kajika's vengeful crusade against the JTF, as well as his psych eval and his mutual partnership with Aaron Keener and the Cleaners.

  1. Request Denied
  2. Outsiders
  3. Accountability
  4. Rogue Agents
  5. Mutual Benefit
  6. Settling Grievances
  7. Not the Time
  8. Non-Negotiable
  9. Nancy
  10. Kajika's Psych Eval


Theo Parnell[]

  1. Allegations
  2. Message
  3. Midterms
  4. Reports
  5. Paper Trail
  6. Clearance
  7. Power
  8. Specs
  9. Recon
  10. Protection


Vivian Conley[]

  1. Crossing A Line
  2. Vivian's Psych Eval
  3. In The Dark Zone
  4. Found Left For Dead
  5. The Second In Line
  6. The Start Of A Beautiful Friendship
  7. Fuel The Fire
  8. The Stranded Crew


Faye Lau[]

  1. Network Down
  2. Prisoner Transfer
  3. Rogue Discussion
  4. No Quit
  5. Between Shifts
  6. Corporal Punishment
  7. Liquid Amnesia
  8. Prisoner Interrogation
  9. Combining Forces
  10. Off Mission


Manhunt: Shadow Tide[]

  1. Midtown Sitrep
  2. Without a Fight
  3. Fully Committed
  4. Neptune
  5. Backup
  6. Respect
  7. Took Care of It
  8. First Contact
  9. Safehouse
  10. Care Package
  11. Stay Back
  12. Conley's Guys
  13. Mistake
  14. Mutual Friend
  15. Strike Team
  16. Solar System
  17. Land
  18. Fuel
  19. The Room
  20. Testing


Manhunt: Keener's Legacy[]

  1. Test Results
  2. Not This Time
  3. Elevator Pitch
  4. Callsigns
  5. Regaining Control
  6. Encrypted ECHOs
  7. Luna's Offer
  8. The Consulate
  9. Leroux's Psyche Eval
  10. Taking Control
  11. Sorry About Bliss
  12. Power Play
  13. Emergency Recruitment
  14. Checking Out
  15. Nature's Decision
  16. Changing Course
  17. SetBacks
  18. Eclipse
  19. Dying Breath
  20. Back From The Dead


Manhunt: Concealed Agenda[]

  1. Destabilization
  2. Not Today
  3. Meet Up
  4. Failures
  5. Crew
  6. Good Boy
  7. Deadline
  8. Well Done
  9. Everything
  10. Supply Drop
  11. Face to Face
  12. Budgets
  13. Outcast
  14. He's My Bitch
  15. Drop Zone
  16. Face to Faye
  17. Keener
  18. Patriots
  19. Back Up
  20. Promotion


Manhunt: End of Watch[]

  1. Meet and Greet
  2. Viper's Task
  3. Check In
  4. Familial Ties
  5. Kestrel's Motivations
  6. True Loyalties
  7. Kestrel and Viper
  8. Speed and Vision
  9. The Sandbox
  10. Bad Ideas Are Bad
  11. Me Too
  12. USA, USA, USA
  13. Conversion Conversation
  14. The Turn
  15. Scheduling Conflict
  16. Failed Ops
  17. Meeting of the Minds
  18. Defection Junction
  19. Apology Tour: Benitez Edition
  20. Apology Tour: Rhodes Edition


Manhunt: Hidden Alliance[]

  1. Failed
  2. Grid
  3. Enough
  4. Backup
  5. Reports
  6. Permission
  7. Collaboration
  8. New Leadership
  9. Another Player
  10. Threats
  11. Faye Problem
  12. Recruiting
  13. Audacity
  14. Anomalies
  15. Homecoming
  16. Insurance Policy: Trust
  17. Insurance Policy: Activation
  18. Insurance Policy: Wraith
  19. Insurance Policy: Tactics
  20. Insurance Policy: Cuts
  21. Insurance Policy: Rendevouz


Manhunt: Price of Power[]

  1. Lewis Recordings: Parley
  2. Lewis Recordings: Meet
  3. Lewis Recordings: Crossroads
  4. Lewis Recordings: Logistics
  5. Lewis Recordings: Taken
  6. Parabola
  7. Loyalties
  8. Record
  9. Battery
  10. Concern
  11. Right
  12. Eye
  13. Commitment
  14. Custody
  15. Hyenas
  16. Roamer
  17. Delivery
  18. Alliance
  19. Territories
  20. Accomodations


Manhunt: Reign of Fire[]

  1. Morale
  2. Supply
  3. Paranoid
  4. Mortars
  5. Castle
  6. Confirmation
  7. Stovepipe Recordings: Radioactive
  8. Friends
  9. Specialized
  10. Cook
  11. Stovepipe Recordings: Impressed
  12. Stovepipe Recordings: Iodine
  13. Stovepipe Recordings: Resupply
  14. Stovepipe Recordings: Saint Louis
  15. Stovepipe Recordings: Experiments
  16. Sweeps
  17. Favor
  18. Numbers
  19. Special
  20. Hypothetical
  21. Housing


Manhunt: Broken Wings[]

  1. Debrief
  2. Reassigned
  3. Check-in
  4. Transpo
  5. John
  6. Chad
  7. Athena
  8. Kazi
  9. Moving
  10. Eva
  11. Relocation
  12. Introductions
  13. Improvements
  14. Request
  15. Lauren
  16. Wally Session
  17. Fred Session
  18. Kelso Session
  19. Manny Session
  20. Mitchell
  21. Tacos
  22. Ceviche
  23. Fish Fry
  24. Positive
  25. Mari


Manhunt: Puppeteers[]

Manhunt: Puppeteers focus on the ongoings of the civilians (Cindy McAllister, Mel Arnold, Jack Arnold, and Vikram Malik) prior to their kidnapping by Black Tusk and their debriefing after their rescue, as well as a number of The Recruiter comms that can be collected through completing certain puzzles. It is also the first Comms set to have entries that are mainly text.

  1. Coney Debrief
  2. Coping
  3. Reassigned
  4. Wally
  5. Cindy
  6. Kenly
  7. Update
  8. Reunited
  9. Career Change
  10. Mel
  11. Kenly Debrief
  12. Transmission 1
  13. Transmission 2
  14. Transmission 3
  15. Jack
  16. Surrender
  17. Negotiations
  18. Power
  19. Bunkers
  20. Vik
  21. Bored
  22. Bro
  23. Grid
  24. Key
  25. Birdie
  26. Reports
  27. Moonshine
  28. Recruitment
  29. Promotion
  30. Recruiter Insurance 1
  31. Recruiter Insurance 2
  32. Recruiter Insurance 3
  33. Recruiter Insurance 4


Manhunt: Vanguard[]

Manhunt: Vanguard focuses on Aaron Keener's exploits before and during the events of Warlords of New York as well as notes left behind by Alani Kelso during the trail to find her. This is the second comms set to have entries that are mainly set.

  1. Parnell
  2. Keener
  3. Dragov
  4. Connections
  5. Conley
  6. Kajika
  7. Benefit
  8. Offer
  9. Bracelets
  10. Code Name
  11. Breakfast
  12. Lunch
  13. The Plan
  14. The Fallout
  15. The Update
  16. Drinks
  17. Invitation
  18. Dinner
  19. Dessert
  20. Community
  21. Ready
  22. Kelso 1
  23. Kelso 2
  24. Kelso 3
  25. Kelso 4
  26. Kelso 5


Manhunt: First Rogue[]

Manhunt: First Rogue focuses on Aaron Keener's involvement with his associates in addition to recorded messages congratulating Division agents in completing his trials as well as notes that Keener left behind for the agent. Furthermore, it has comms involving Manny Ortega and Mari Singh discussing the events of Vanguard as well as Manny discussing things with Keener.

  1. Daddy
  2. Range
  3. Ellis
  4. Chickenhawk
  5. Well Done
  6. Friends
  7. Welcome Home
  8. Lions
  9. Hydra
  10. Stable
  11. Girdle
  12. Congratulations
  13. The Way
  14. Antenna
  15. Black
  16. Diamond
  17. Control
  18. Excellent
  19. Waiting
  20. Roster
  21. Evolve
  22. Recruit
  23. Labor
  24. Status Update
  25. Epic
  26. Cease Fire
  27. Trust
  28. Terms
  29. Aligned


Incursion: Paradise Lost[]

Incursion: Paradise Lost is a set of collectibles than can be found in the Paradise Lost Incursion or collected by completing the bossfights in a certain way. These comms focus on the uneasy friendship between Mackenzie Meret and Natalya Sokolova, and the events that leads to the Cleaners attack on the Meret Estate.

  1. SetUp
  2. Speakeasy
  3. Confirm
  4. Honeymoon
  5. Outbreak
  6. Brave
  7. Recruitment
  8. Condolences
  9. Kids
  10. Vows


Descent[]

  1. New Pitch
  2. Updates
  3. Contracts
  4. Mobile Prototype
  5. Ordered
  6. Security
  7. ISAC
  8. Alert
  9. New Tech
  10. Walking
  11. New AI
  12. Collaboration
  13. Field Agent
  14. Terminated
  15. Hostile Elements
  16. Prototype
  17. Pitch
  18. Integration
  19. Warning
  20. ANNA Second Test
  21. Relocation
  22. Use Case
  23. Mobile Notes
  24. Trap
  25. Deployed
  26. Release
  27. Field Test
  28. Automation
  29. Firebrand Notes
  30. ANNA
  31. Testing
  32. Assessment
  33. Priority
  34. Hindsight
  35. Version 2
  36. Question
  37. Backup
  38. Secure
  39. Upgrades
  40. Firebrand Prototype
  41. Concept
  42. Training
  43. Talking
  44. Running
  45. Stairs
  46. Uncomfortable
  47. Evolution
  48. Cancelled
  49. Proof of Concept
  50. ANNA Prototype
  51. ANNA First Test
  52. Field Test: .50 Cal
  53. Hoskins
  54. Upstate
  55. Chicago
  56. Warzone
  57. Roster
  58. LINC
  59. Next Gen
  60. Exploits
  61. Workaround
  62. Biometrics
  63. The Squad
  64. Unwilling
  65. En Route
  66. Secured
  67. Alerted
  68. Mutated
  69. NBC
  70. Ann Arbor

Related[]

See Field Data for comms that are found during Classified Assignments.

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