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Countdown is a 8-player endgame mode for Tom Clancy's The Division 2. Two groups of four Strategic Homeland Division agents are deployed to a Pentco Fairview Power Plant to prevent a lockdown. Racing against the clock, the agents must work together to secure the site and stabilize the power plant. Believing their mission is complete the agents prepare for extraction and are pursued by heavily armed and technologically advanced hostiles.

Countdown is meant for 8 players, but you can start a session with a smaller group (even solo). The balancing won't change though, so expect a real challenge if you go with less than 8.

Overview:

  • 8 players PvE
  • Timed mission
  • Various objectives
  • 4 Difficulties
  • Randomized encounters and flow on a new unique map
  • New gear and weapon drops
  • Available through matchmaking

4 Difficulties[]

With Title Update 16, Countdown got 4 new selectable difficulties:

  • Normal – can be completed solo
  • Hard – designed for groups of 8 casual players
  • Challenging – current difficulty available at release, designed for a group of 8 matchmade players. Can be completed by a team of 2–4 hardcore players
  • Heroic – best for 4–8 hardcore players


Map Structure[]

CD map

Countdown map

Countdown is a very compact map that is structured in multiple areas that have objectives and an extraction area that unlocks once you are done with the mission.

When you start a session, you have three objectives active that you can complete, but you only need to finish two of them to activate the main objective. The map can be a bit confusing, but to help you navigate, it is best to select the objective you want to complete on the map, because then you get the GPS line that guides you there.

Phases[]

Countdown is structured into three phases – complete two objectives somewhere on the map, complete the main objective, and then extract within 15 Minutes.

  • Complete Two Objectives

The map is structured into multiple areas and three of them have an active objective. It is up to you to decide what objective to complete, but you have to finish at least 2 of them to unlock the Main Objective.

  • Main Objective

Once you have completed two objectives on the map, the Main Objective unlocks. This usually takes a bit longer, so calculate enough time. Each Main Objective has multiple stages that need to be completed plus clearing the area of NPCs.

  • Extract

Once you have completed the Main Objective, or the time is up, the extraction will become available. Once that phase has started, you will no longer be capable of reviving completely downed agents and you will face hard resistance from the defending forces. You will also encounter four Hunters that will join the defending forces at this stage.

Fight to the extraction zone, call in the helicopter and defend the area until you can extract.


Countermeasures[]

Each session has three random countermeasures that are a buff for the NPCs:

Countermeasures
Icon Countermeasure Description Icon Countermeasure Description
Hostile Hazard Resistance Hostile Hazard Resistance Enemies gain 100% Hazard Resistance Status Effect Increased Status Effect Increased Agents gain +25% status effects duration
Hazard Resistance Reduced Hazard Resistance Reduced Agents Hazard Resistance is reduced by 25% Enemy Hazard Resistance Reduced Enemy Hazard Resistance Reduced Enemies Hazard Resistance is reduced by 25%
Enemies Drop EMP on Death Enemies Drop EMP on Death On death, enemies deploy an EMP (Disruption Effect) that can affect Agents
and their skills in a 15 meter radius
Skill Cooldown Reduction on Kill Skill Cooldown Reduction on Kill Agents reduce 25% skill cooldown if they kill an enemy within 15 meters
Agent Skill Damage Reduced Agent Skill Damage Reduced Agents Skills Damage to enemies is reduced by 50% Agents Skills Damage Increased Agents Skills Damage Increased Agents gain +25% Skill Damage
Enemy Critical Resistance Enemy Critical Resistance Enemies reduce incoming Critical Chance by 25% Critical Chance Increase Critical Chance Increase Agents gain +25% Critical Chance
Hostile Explosive Resistance Hostile Explosive Resistance Enemies gain +100% Explosive Resistance Explosive Damage Increase Explosive Damage Increase Agents gain +25% Explosive Damage
Hostile Close Range Resistance Hostile Close Range Resistance Agents deal 75% damage to enemies within 15 meters Close Range Damage Increased Close Range Damage Increased Agents deal +25% weapon damage to enemies within 15 meters
Hostile Long Range Resistance Hostile Long Range Resistance Agents deal 75% damage to enemies outside 35 meters Long Range Damage Increased Long Range Damage Increased Agents deal +25% weapon damage to enemies outside 35 meters
Hostile Headshot Resistance Hostile Headshot Resistance Enemies Headshot Resistance in increased by 25% Agent Headshot Damage Increased Agent Headshot Damage Increased Agents gain +25% Headshot Damage
Skills Cooldowns Increased Skills Cooldowns Increased Agents skills cooldowns double Skills Cooldowns Decreased Skills Cooldowns Decreased Agents skill cooldowns will decrease by 25%
Hostile Skill Damage Resistance Hostile Skill Damage Resistance Enemies gain +50%% Skill Damage Resistance Hostile Skill Damage Resistance Reduced Hostile Skill Damage Resistance Reduced Enemies Skill Damage Resistance is reduced by 25%
Hostile Armor Repair Hostile Armor Repair Enemies will receive +25% of incoming Armor Repairs Armor Repair Armor Repair Agents will gain +25% for incoming Armor Repairs
Reload Speed Decrease Reload Speed Decrease Agents total Speed Weapon Reload is decreased to 75% Reload Speed Increase Reload Speed Increase Agents gain +25% Speed Weapon Reload


Countdown Requisitions Station[]

CD Shop

Countdown Requisitions Station

Each round awards Requisition-credits-300x300Countdown Requisition Tokens, which can be used to purchase items or Sealed Caches from the Countdown Requisitions Station. Its inventory rotates on a weekly basis, and can include Dark Zone-exclusive items.

The Countdown Requisitions Station can be found in front of the White House next to the Global Event vendor.

Appearances[]

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