This is the article for Hazards found in The Division 2. For the Environment Hazards from the first game, go here.
Below will be a list of the hazardous objects Agents will come across in Washington, D.C. during their missions. These hazards are (usually) a very bright red and extremely noticeable.
NOTICE: Environment Hazards are extremely rare to come across in either of the three Dark Zones.
Common[]
Oil Drums[]
Drums filled with oil, once used by commercial and industrial businesses as fuel.
When shot at, anyone caught near it will be set on fire. The fire from these Drums linger for some time, and the burning effect more intense and lasts longer.
Mobile Gas Canisters[]
Small canisters filled with gasoline, once used by civilians to fill up their vehicles while on the go.
When shot at, anyone caught near it will be set on fire. However, unlike with oil drums, this fire does not linger and the burning effect is not as strong.
Fuel and Propane Tanks[]
Fuel and Propane Tanks are filled with propane, a cheap and very volatile type of fuel; the former being more potent and was once used for wielding, the latter once used by civilians for outdoor barbecues.
When shot at, anyone caught nearby when it explodes will start to bleed out. Fuel Tanks will apply a more powerful and longer bleed.
Fire Extinguishers[]
Safety devices that were once used inside buildings to help put out different types of fires.
When shot at, anyone caught in the radius will be confused; Fire Extinguishers do not cause direct damage to anyone.
Fuse Boxes[]
Boxes that are used to control and deliver power to an area and/or a building.
When shot at, anyone caught nearby will be shocked. Any electronic devices nearby will be disrupted for a while.
Mission/Location Unique[]
Toxic Material Containers[]
When these containers are shot at, anyone caught in the radius will become poisoned for a while, getting their health directly damaged. The chemicals from these containers linger as well, though how long depends on what chemical it is.
Toxic materials can be found in Chemical Vats in former CERA/DCD locations and yellow barrels of Liquid DC-62 (only present in the Invaded Mission of Jefferson Plaza, and once shot at, will not go away).
Heavy Weapon Defenses[]
Heavy weapons are used by hostiles to help defend a location or place from intruders.
In various control points and some missions, hostiles will use a mounted manual turret; these use heavy fire and high damage to quickly do away with their opponents. Those these mounted weapons can also be used by friendlies and even agents themselves.
In the stronghold Tidal Basin and the mission Camp White Oak, automated turrets by the Black Tusk are present. For more information, see here.
Rare[]
Tripwire[]
Tripwires are thin wires that run though various locations, setting off a trap and triggering a surprise attack by one of two factions. They are hardly noticeable, extremely rare and appear randomly throughout the entire map. They spawn in whether the agent is exploring when it is night or if they are in the sewers.
If an agent triggers a tripwire at night in the open world, they will be attacked by melee Ambushers.
If an agent triggers a tripwire when they are in the sewers, they will be attacked by a small squad of the Underground.
If an agent is paying extreme attention, they can notice a tripwire and shoot it, disabling the trap.
Fireworks[]
Fireworks are non-lethal explosives that are used for celebratory purposes. Fireworks can be seen in small, colorful boxes.
If shot at, these boxes will detonate several colorful explosives, and will stagger and blind anyone who is standing nearby when the explosions are happening.
Two known locations where fireworks are located is the Red Dragon Control Point and the Potomac Event Center stage.