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The Trap is a piece of SHD Technology which serves as a skill in Tom Clancy's The Division 2.

Used by and obtainable from Rogue Division agent Javier Kajika in Warlords of New York. Once thrown, it separates into multiple small traps, creating something similar to a minefield, which shocks and stuns enemies, should they step on or near them.

Base values for the Trap at Level 40[]

Trap
Base Attributes
Repair Trap icon
Skill Tier Total Base Total
Tier 1: +1 Traps / +20.0% Repair +6 Traps Cooldown 36.4 seconds
Tier 2: +2 Traps / +40.0% Repair +140.0% Repair Repair 182.496 HP
Tier 3: +3 Traps / +60.0% Repair Immunizing Serum: Traps also provide status effect immunity for 10s Traps 2
Tier 4: +4 Traps / +80.0% Repair Repair Radius 0.75 meters
Tier 5: +5 Traps / +100.0% Repair Duration 72.0 seconds
Tier 6: +6 Traps / +120.0% Repair

The Repair Trap scatters a minefield of small devices capable of repairing friendlies in their proximity.
Cooldown reduced when traps expire.

Trap
Base Attributes
Shock Trap icon
Skill Tier Total Base Total
Tier 1: +1 Traps / +10.0% Shock Radius / +10.0% Shock Duration +12 Traps Cooldown 54.5 seconds
Tier 2: +2 Traps / +20.0% Shock Radius / +20.0% Shock Duration +70.0% Shock Radius Traps 6
Tier 3: +3 Traps / +30.0% Shock Radius / +30.0% Shock Duration +200.0% Shock Duration Shock Radius 2.5 meters
Tier 4: +4 Traps / +40.0% Shock Radius / +40.0% Shock Duration Shock Duration 3.0 seconds
Tier 5: +5 Traps / +50.0% Shock Radius / +50.0% Shock Duration Duration 72.0 seconds
Tier 6: +6 Traps / +60.0% Shock Radius / +60.0% Shock Duration

The Shock Trap scatters a minefield of small devices capable of shocking targets moving in their proximity.
Cooldown reduced when traps expire.

Trap
Base Attributes
Shrapnel Trap icon
Skill Tier Total Base Total
Tier 1: +1 Traps / +10.0% Damage +6 Traps Cooldown 54.5 seconds
Tier 2: +2 Traps / +20.0% Damage +100.0% Damage Damage 802.983
Tier 3: +3 Traps / +30.0% Damage Traps 9
Tier 4: +4 Traps / +40.0% Damage Explosion Radius 2.0 meters
Tier 5: +5 Traps / +50.0% Damage Duration 72.0 seconds
Tier 6: +6 Traps / +60.0% Damage

The Shrapnel Trap scatters a minefield of small explosion devices that can attach to any surface (including enemies) and then detonate based on enemy proximity.
Applies Bleed status effect on affected target.


Repair Trap[]

Modified trap created by rogue agent Carter "Hornet" Leroux (the skill is obtained mid-way through the final mission rather than from Hornet himself) in Season 2: Keener’s Legacy. This skill, once thrown, separates into a straight line of small traps, that will heal players and allies, should they step on them.


Shrapnel Trap[]

Modified trap obtainable from B.T.S.U. Leader Bardon Schaeffer in Season 3: Concealed Agenda. Once thrown, separates into multiple small traps, which explode and deal massive amounts of damage to enemies, should they step on them.


Gallery[]


Appearances[]

SHD Technology
Pulse  •  Sticky Bomb  •  Turret  •  Seeker Mine  •  Ballistic Shield  •  Chem Launcher  •  Decoy  •  Drone  •  Firefly  •  Hive  •  Trap
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