Tom Clancy's The Division | Tom Clancy's The Division 2 |
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Light Machine Guns (LMG) are a category of weapons in Tom Clancy's The Division. They are specialized weapons, having large capacity and moderate damage at a cost of high reload times and
low rate of fire.
Overview[]
Light Machine Guns are intended to be use at a mid-long range, supporting other players with accurate fire. LMGs have an increased suppression value, able to keep enemies in cover and unable to attack or deploy abilities.
LMGs are quite hard to handle when out of cover, having low accuracy and stability. However, prolong amounts firing will increase accuracy and stability to almost the maximum possible.
Light Machine Guns have a in-class bonus of bonus damage to enemies out of cover, increasing damage towards enemies that are not taking cover.
Weapon Types[]
LMGs can be divided into two categories: belt-fed, and magazine fed.
- Belt-Fed
- The belt-fed type have large magazines, high damage and decent rate of fire, however because of the longer reload time, low mobility and high recoil, these kinds of LMGs are good support weapons.
- Magazine-Fed
- Magazine fed types have a higher rate of fire and a higher mobility, making them a good hybrid between support and assault weapons, but at a cost of a lower magazine size and lower damage.
LMGs[]
Light Machine Guns | |||
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Classic M60 |
Military M60 E4 |
Blackmarket M60 E6 |
Hungry Hog |
Classic RPK-74 |
Military RPK-74 M |
Black Market RPK-74 E |
Pakhan |
M249 B |
Military Mk46 |
Tactical M249 Para |
Big Alejandro |
Custom L86 A2 |
Military L86 LSW |
MG5 |
Infantry MG5 |
Talents[]
Tom Clancy's The Division Light Machine Gun Talents | ||
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Accurate Effect: Accuracy is increased by 25%. Requirement: Available On: |
Adept Effect: Skill increases your critical hits chance by 7.5% for 15 seconds. Requirement: - Available On: |
Brutal Effect: Headshot damage is increased by 12% when using this weapon. Requirement: Available On: |
Capable Effect: sing a skill improves the handling of your weapon for 5 seconds. Requirement: Available On: |
Commanding Effect: Every kill performed while Signature Skill is active extends its duration by 20%. Requirement: - Available On: |
Competent Effect: Weapon damage is increased by 10% for 15 seconds after using a skill. Requirement: - Available On: |
Deadly Effect: Critical hit damage is increased by 15%. Requirement: Available On: |
Destructive Effect: Armor destruction value is increased by 15% when using this weapon. Requirement: - Available On: |
Determined Effect: Killing a target reduces skill cooldowns by 7.5%. Requirement: - Available On: |
Dominant Effect: Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. Requirement: - Available On: |
Ferocious Effect: Damage against Elite and Named enemies is increased by 10%. Requirement: - - Available On: |
Fierce Effect: Critical hit chance is increased by 5% when using this weapon. Requirement: - Available On: |
Meticulous Effect: Killing a target has a 25% chance to instantly refill the magazine. Requirement: - - Available On: |
Predatory Effect: Killing a target regenerates 35% health over 20 seconds. Requirement: - - Available On: |
Prepared Effect: Damage is increased by 15% when more than 40 meters from target. Requirement: Available On: |
Self-Preserved Effect: Critical hits with this weapon heal the user for 3% of damage dealt. Requirement: - Available On: |
Skilled Effect: Headshot kills with this weapon increase Signature Skill resources by 5%. Requirement: - Available On: |
Sustained Effect: Killing a target increases your health by 6%. Requirement: - Available On: |
Swift Effect: Reloading is 25% faster. Requirement: - Available On: |
Talented Effect: Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. Requirement: - Available On: |
Unforgiving Effect: Missing health segments increase your damage. 1 missing segment: +10%. 2 missing segments: +25%. Requirement: - Available On: |
Cover Shooter Effect: Every bullet fired while in cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat. Requirements: |
Glutton Effect: Killing a target increases your Damage dealt by 10% until you stop firing. Multiple kills stack this bonus up to 5 times. Requirements: |
Pakhan Effect: Each kill makes the next reload have 20% extra bullets compared to its base. Requirements: |
Trivia[]
- The barrels of LMGs will begin to glow red after sustained periods of fire.
- When taking cover, LMGs will gain an accuracy and stability bonus compared to being out of cover.
- The bonus can be seen active by the reticle when aiming.
Weapons in Tom Clancy's The Division | |||
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Assault Rifles | |||
Light Machine Guns | |||
Marksman Rifles | |||
Submachine Guns | |||
Shotguns | |||
Sidearms | |||
SHD Technology | |||
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