Tom Clancy's The Division | Tom Clancy's The Division 2 |
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Assault Rifles are a category of weapons in Tom Clancy's The Division. They are moderate weapons, having fair handling traits.
Overview[]
Assault Rifles fall intermediately in accuracy, range, rates of fire, and firepower. Assault rifles are selective fire, which can contribute to overall accuracy and marksmanship skills from a Marksman Rifles adapted onto this class of weapon.
In-Game[]
Assault Rifles tend to be mid-range, full-automatic weapons, with some limited exceptions. Compared to SMGs, assault rifles tend to have a smaller bullet spread, stronger recoil, and longer optimal range. Additionally, all assault rifles have an innate headshot damage bonus of +75%, compared to +50% on most other weapons. There are two different types. The ones that use the 5.56 mm rounds (like the G36 and the SIG-716) and the ones that use 7.62mm rounds (The Classical FAL).
Assault Rifles have a in-class bonus of 17.5-24% Enemy Armor Damage, increasing damage towards enemies having armor.
Assault Rifles[]
Assault Rifles | ||
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ACR |
Enhanced ACR-E |
Tactical ACR |
Classic FAL |
Military SA-58 |
Tactical SA-58 |
Military G36 |
G36 C |
G36 Enhanced |
SCAR-L |
SOCOM SCAR-L |
Tactical MK16 |
Police M4 |
Lightweight M4 |
LVOA-C |
Classic AK47 |
Military AK47M |
Black Market AK74 |
Survivor AK47 |
Military P416 |
Custom P416 G3 |
EMT P416 |
Hazmat P416 |
JTF P416 |
Caduceus |
Liberator |
Warlord |
Urban MDR |
Bullfrog |
Talents[]
Tom Clancy's The Division Assault Rifle Talents | ||
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Accurate Effect: Accuracy is increased by 25%. Requirement: Available On: |
Adept Effect: Skill increases your critical hits chance by 7.5% for 15 seconds. Requirement: - Available On: |
Brutal Effect: Headshot damage is increased by 12% when using this weapon. Requirement: Available On: |
Commanding Effect: Every kill performed while Signature Skill is active extends its duration by 20%. Requirement: - Available On: |
Competent Effect: Weapon damage is increased by 10% for 15 seconds after using a skill. Requirement: - Available On: |
Deadly Effect: Critical hit damage is increased by 15%. Requirement: Available On: |
Destructive Effect: Armor destruction value is increased by 15% when using this weapon. Requirement: - Available On: |
Determined Effect: Killing a target reduces skill cooldowns by 7.5%. Requirement: - Available On: |
Dominant Effect: Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. Requirement: - Available On: |
Ferocious Effect: Damage against Elite and Named enemies is increased by 10%. Requirement: - - Available On: |
Fierce Effect: Critical hit chance is increased by 5% when using this weapon. Requirement: - Available On: |
Focused Effect: When no skills are on cooldown weapon damage is increased by 10%. Requirement: - Available On: |
Intense Effect: The first bullet of a magazine has a 25% chance to apply the Burn Status Effect to the target. Requirement: - Available On: |
Meticulous Effect: Killing a target has a 25% chance to instantly refill the magazine. Requirement: - - Available On: |
Predatory Effect: Killing a target regenerates 35% health over 20 seconds. Requirement: - - Available On: |
Prepared Effect: Damage is increased by 15% when more than 40 meters from target. Requirement: Available On: |
Responsive Effect: Damage is increased by 10% when closer than 10 meters to the target. Requirement: - Available On: |
Self-Preserved Effect: Critical hits with this weapon heal the user for 3% of damage dealt. Requirement: - Available On: |
Skilled Effect: Headshot kills with this weapon increase Signature Skill resources by 5%. Requirement: - Available On: |
Sustained Effect: Killing a target increases your health by 6%. Requirement: - Available On: |
Swift Effect: Reloading is 25% faster. Requirement: - Available On: |
Talented Effect: Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. Requirement: - Available On: |
Unforgiving Effect: Missing health segments increase your damage. 1 missing segment: +10%. 2 missing segments: +25%. Requirement: - Available On: |
Vicious Effect: Critical hit chance is increased by 10% while at full health. Requirement: - Available On: |
Capable Effect: Using a skill improves the handling of your weapon for 15 seconds. Requirement: Available On: |
Free Republic Effect: Each shot with the Liberator grants +5% to you next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grant +10% RPM to all weapons for 10 seconds. Requirements: |
Caduceus Effect: Each Critical hit heals you and your group for 1% of the users Skill Power. Can only heal each player once every 0.20 seconds Requirements: |
Distracted Effect: Your damage is increased by 18% against targets with Status Effect. Requirements: |
Play Rough Effect: When firing, damage taken is reduced by 20%. The damage is then applied when no longer firing. Requirements: |
Uncomplicated Effect: Damage is increased by 15%, accuracy and stability mods reduce this bonus. Requirements: |
Weapons in Tom Clancy's The Division | |||
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Assault Rifles | |||
Light Machine Guns | |||
Marksman Rifles | |||
Submachine Guns | |||
Shotguns | |||
Sidearms | |||
SHD Technology | |||
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