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The First Aid is a Medical Medical.png skill in Tom Clancy's The Division.

First Aid focuses on providing players with a source of healing health in addition to Medkits.

It is a piece of SHD Technology which is used by the Division Agents, Rogue Division Agents, LMB medics and Hunters, primarily to recover from injuries.

When the user injects the contents of the First Aid into their body, the contents heal most of the user's injuries. The First Aid can also be used by the user on other agents to heal them. They are very similar to Medkits and somewhat similar to Armor Kits.

Unlocked: Medical Wing - Clinic.

All mods require Medical Wing upgrade - Intensive Care.

Base values for the First Aid at Level 30

Modifications
Base Attributes
First Aid.png
Type Base Total
Self Heal 1.000 HP 174.419 HP
Ally Heal 1.000 HP 174.419 HP
Range 3.0 m 3.0 m
Deploy Range 40.0 m 40.0 m
Cooldown 60.0 s 19.43 s

Heals all allies within a small radius. The device can be used on location or launched to a distant target.

Modifications
Base Attributes
Defibrillator.png
Type Base Total
Self Heal 750 HP 130.814 HP
Ally Heal 1.500 HP 261.628 HP
Range 3.0 m 3.0 m
Deploy Range 40.0 m 40.0 m
Cooldown 60.0 s 14.57 s

The device can revive downed allies and grant them a portion of their normal health.

Modifications
Base Attributes
Overdose.png
Type Base Total
Self Heal 1.350 HP 235.465 HP
Ally Heal 750 HP 130.814 HP
Range 2.0 m 2.0 m
Deploy Range 40.0 m 40.0 m
Cooldown 60.0 s 21.37 s

The device heals targets more efficiently, and may even extend the target's health beyond its normal rating.

Modifications
Base Attributes
Booster Shot.png
Type Base Total
Self Heal 900 HP 156,977 HP
Ally Heal 900 HP 156,977 HP
Range 3.0 m 3.0 m
Deploy Range 40.0 m 40.0 m
Cooldown 60.0 s 19.43 s

Temporarily increases damage and resistance for the affected targets in addition to the normal healing effect.

Modifications
Base Attributes
Master.png
Type Base Total
Self Heal 1.000 HP 174.419 HP
Ally Heal 1.000 HP 174.419 HP
Range 3.0 m 3.0 m
Deploy Range 40.0 m 40.0 m
Cooldown 60.0 s 19.43 s

Extends the duration of the effect, giving allies more time to approach the device.


Tips

  • First Aid is the perfect skill to equip if one wishes to ration out their Medkits or it can be fired at downed teammates to avoid undergoing a manual revive.
  • Equipping Booster Shot will give any effected player a damage buff along with the normal healing effect aside from healing this could help out against pesky chargers or Elite enemies.
  • Unlocking the Master Skill allows the healing bubble to stay in effect for a few seconds meaning it can serve as a quick support station before disappearing.
  • Using First Aid will also remove any Status Effects (Bleeding, On Fire, etc.) that the player is being affected by.
  • It could be said that the First Aid was replaced with the Reinforcer Chem Launcher in Tom Clancy's The Division 2.


Gallery


Appearances

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