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GearSets 1

Various Gear Sets added in Update 1.3 - Underground.

Gear Sets are unique combinations of gear pieces that an Agent can obtain. Every Gear Sets revolves around a specific theme and can strongly influence a player's overall playstyle. Gear Sets can be obtained with a gear score of 163, 182, 204, 229 or 256, depending on World Tier.

Unlike High-Ends, each piece of a Gear Sets does not have a specific Talent associated with them. Instead, once a certain number of pieces of one Gear Sets is equipped, you obtain various Set Bonuses; a standard Gear Sets provides all its bonuses when four pieces are equipped. Currently, there are fourteen Gear Sets in-game. 

Update 1.7 introduced Classified Gear Sets to the game. These improved versions of the standard Gear Sets (flagged with a small file icon on the item's banner) have greater minimum and maximum stat rolls than the standard sets and provide exclusive 5-piece and 6-piece set bonuses for even more specialized builds; also, a Classified Gear Set piece can have two different stats recalibrated per piece, instead of just one with the standard sets. A player must collect the full Classified Gear Set to use the unique bonuses; they cannot mix-and-match between standard pieces and Classified pieces. 

There are also Weapon Gear Sets in the game: a pair of Exotic weapons that work in tandem as part of a set. As of Update 1.8, there are currently three Weapon Gear Sets in the game. 

List of Gear Sets[]

Gear Sets
AlphaBridge Banshee's Shadow D3-FNC DeadEYE Final Measure FireCrest Hunter's Faith
Img 4534-1 Banshee's Shadow D3-FNC Img 4537 Final Measure FireCrest Img 4541
Lone Star Path of the Nomad Predator's Mark Reclaimer Sentry's Call Striker's Battlegear Tactician's Authority
Img 4540 Path of the Nomad Predators-Mark-Set Img 4544 Sentry's Call Strikersbattlegear Tactician's Authority


Gear Set Bonuses[]

Gear Set Set Bonus (2) Set Bonus (3) Set Bonus (4) Set Bonus (5) (Classified Only) Set Bonus (6) (Classified Only)
AlphaBridge +100% Health Regen speed +5% Weapon Damage Talent: AlphaBridge +25% Health Regen
+10% Weapon Damage
Talent: Improved AlphaBridge
Banshee's Shadow +20% Dark Zone Currency Gained +10% Damage to targets out of cover Talent: Banshee +20% Looted DZ Funds
+5% Damage to Targets out of Cover
Talent: Improved Banshee
D3-FNC +15% Protection From Elites +10% Ballistic Shield Damage Resilience Talent: FrontLine +15% Protection from Elites
+5% Ballistic Shield Damage Resilience
Talent: Improved FrontLine
DeadEYE +40% Initial Bullet Stability +20% Marksman Rifle Critical Hit Damage Talent: DeadEYE +40% Initial Bullet Stability
+20% Marksman Rifle Critical Hit Damage
Talent: Improved DeadEYE
Final Measure +25% Exotic Damage Resilience +15% Protection From Elites Talent: Final Measure +15% Exotic Damage Resilience
+15% Protection from Elites
Talent: Improved Final Measure
FireCrest +3 Incendiary Grenades +30% Flame Turret Damage
+50% Flame Turret Range
Talent: FireCrest +1 Incendiary Grenade
+5% Flame Turret Range
+20% Flame Turret Damage
Talent: Improved FireCrest
Hunter's Faith +20% Optimal Range +10% Headshot Damage Talent: Hunter's Faith +20% Optimal Range
+10% Headshot Damage
Talent: Hunter's Precision
Lone Star +100% Ammo Capacity +8% LMG Damage
+8% Shotgun Damage
Talent: Lone Star +50% Ammo Capacity
+12% LMG Damage
+12% Shotgun Damage
Talent: Berserker
Path of the Nomad +15% Health on Kill Talent: Nomad's Resolve Talent: Path of the Nomad +10% Health on kill
Talent: Improved Nomad's Resolve
Talent: Nomad's Luck
Predator's Mark +10% Reload Speed +8% Assault Rifle Damage
+8% SMG Damage
Talent: Predator's Mark +8% Assault Rifle Damage
+8% SMG Damage
+10% Reload Speed
Talent: Improved Predator's Mark
Reclaimer +30% Support Station Range +50% Support Station Duration Talent: Reclaimer +15% Support Station Range
+25% Support Station Duration
+50% Support Station Health
+100% Support Station Healing Speed + Talent: Improved Reclaimer
Sentry's Call +30% Accuracy +10% Headshot Damage Talent: Sentry's Call +15% Accuracy
+15% Headshot Damage
Talent: Improved Sentry's Call
Striker's Battlegear +20% Stability +10% Armor Damage Talent: Striker's Battlegear +10% Stability
+5% Armor Damage
Talent: Striker's Persistence + Improved Striker's Battlegear
Tactician's Authority +15% Skill Haste +10% Skill Power Talent: Tactician's Authority +5% Skill Power
+5% Skill Haste
Talent: Improved Tactician's Authority


Gear Set Talents[]

AlphaBridge Set[]

AlphaBridge

  • If your Primary and Secondary Weapon is of the same category, they share the free talent. All talent requirements are ignored for all weapon talents.

Improved AlphaBridge

  • Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents or Veteran/Elite NPCs. The Signature Skill that is up on rotation when an enemy is killed is activated for 10 seconds when all primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer manually activate Signature Skills or be affected by Ally Signature skills.


Banshee Set[]

Banshee

  • While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-Rogue players reduced by 10%.
  • While not Rogue, damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a Rogue.

Improved Banshee

  • While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 15 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved.
  • While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has, Rewards for killing Manhunt players are improved.


D3-FNC Set[]

FrontLine

  • Allows using an SMG if one is equipped when Ballistic Shield is deployed. Only Master Rank shield mod is active. Ballistic Shield health is increased by 57% for everyStamina Icon (3000).

Improved FrontLine

  • When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for everyStamina Icon (3000) the player has. Physical Damage: Armor is increased by 30%. Exotic Damage: Weapon Damage is increased by 30%.
  • When atStamina Icon (9000), Ballistic Shield Health is increased by 200%.


DeadEYE Set[]

DeadEYE

  • When zoomed, Marksman rifles lose headshot bonus, but gain 50% Critical Hit Chance while out of cover and 100% Critical Hit Chance while in cover.

Improved DeadEYE

  • When zoomed, getting a headshot kill with Marksman rifles will increase Critical Hit Damage by 20% every second, to a maximum of 100%, and will increase stability by 100%. Lasts for 10 seconds, or until no longer zoomed.


Final Measure Set[]

Final Measure

  • When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.

Improved Final Measure

  • When a grenade is defused, the player and all group members within 30 meters gain a buff based on the grenade type that was defused.
    • EMP/Shock: Skill Power increased by 40% for 8 seconds.
    • Fragmentation/Incendiary: Weapon Damage increased by 40% for 8 seconds.
    • Flashbang/Tear Gas: Armor increased by 40% for 8 seconds.


FireCrest Set[]

FireCrest

  • Your Weapon Damage is increased by 15% against burning targets.

Improved FireCrest

  • Bullets have 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed, once every 10 seconds. The agent is immune to their own fiery explosions. NPCs set on fire by your Flame Turret will burn 25% longer for everyElectronics Icon (2000).


Hunter's Faith Set[]

Hunter's Faith

  • Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for everyFirearms Icon (3000). The bonus damage is removed once a shot misses a target, upon weapon swap or reloaded, or after 10 seconds.

Improved Hunter's Precision

  • Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage.


Lone Star Set[]

Lone Star

  • When the weapon is holstered, it is instantly reloaded.

Berserker

  • When a weapon has 50% of its magazine remaining in combat, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swapping weapons or exiting combat.


Path of the Nomad Set[]

Nomad's Resolve

  • Grants a constant small amount of healing, allowing the user to regenerate all segments of the health bar during combat.

Path of the Nomad

  • When receiving fatal damage, you are instantly healed to full health. Can occur once every 4 minutes.

Improved Nomad's Resolve

  • Increases the amount of healing from Nomad's Resolve. (Nomad's Resolve will now overheal).

Nomad's Luck


Predator's Mark Set[]

Predator's Mark

  • Hit 10 shots without switching targets to make the target bleed for 50% of damage already done by those bullets.

Improved Predator's Mark

  • Hitting 10 shots without switching targets now applies The Predator's Mark which makes the target bleed for 50% of the damage already done by those bullets. The Predator's Mark ignores the target's Bleed Resistance. The damage-over-time to the target is increased by 15% for everyStamina Icon (3000) and can critically hit the target. When atStamina Icon (9000), the damage-over-time bonus is increased by an additional 120%. The Predator's Mark ignores the Status Effect Immunity of NPCs.


Reclaimer Set[]

Reclaimer

  • Support Station gains the benefit of the Life Support, Immunizer and Ammo Cache mods at the same time.

Improved Reclaimer

  • Support Station gains a 40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 20% for everyElectronics Icon (3000).


Sentry's Call Set[]

Sentry's Call

  • Headshots using semi-automatic weapons mark the enemy, increasing the damage inflicted on the target by 5% for a duration of 30 seconds each. A target can receive up to three marks.

Improved Sentry's Call

  • NPC Targets can now receive up to six marks. After one mark, every headshot on the target has a 50% chance to spread a single mark to additional targets within 25 meters. At six marks, your headshot damage on the target is increased by 100%.


Striker's Battlegear Set[]

Striker's Battlegear

  • Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second. It is not possible to gain stacks, and bonus damage is not applied, while under the effects of EMP. Bonus is lost when exiting combat.

Striker's Persistence

  • Every hit adds 2 stacks of a self-healing bonus; each stack is worth 0.01% of max health per second. Stacks up to 100 hits. This bonus is increased by 0.05% per stack for everyStamina Icon (3000). Missing shots drops the bonus by 1 stack, and the bonus is reduced by 2 stacks every second. It is not possible to gain stacks, and the self-healing is not applied, while under the effects of EMP. Bonus is lost when exiting combat. While in the Dark Zone, Last Stand, or Skirmish, each hit only adds 1 stack instead of 2 and the healing rate is reduced.

Improved Striker's Battlegear

  • Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker's Battlegear by 1%, and the bonus is reduced by 2% every second. While in the Dark Zone, Last Stand, or Skirmish, the additional 1% bonus damage is not applied.


Tactician's Authority Set[]

Tactician's Authority

  • Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use.

Improved Tactician's Authority

  • Using a skill while at the max bonus will reset the skill power buff, but will raise the cap to 60%. Using a different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%. This chance is increased by 20% for everyElectronics Icon (3000).


Weapon Gear Sets[]

Weapon Gear Sets operate on the same principle as armor Gear Sets, only that they apply to specific pairs of Exotic weapons. The weapons that are part of these sets function the same as High-End weapons (with the exception of The Devil's Heel), except that they have an additional, unique two-piece set bonus that is only active when both weapons are equipped at the same time; these Weapon Gear Sets are typically named for these two-set bonuses.

As of Update 1.8, there are three Weapon Gear Sets in the game:

  • Valkyria - Twin sister submachine guns with Norse blood in their veins; one sister provides boosted critical hit damage that can only be used by the other sister.
  • Free Republic - An assault rifle & pistol tag team that work together to protect the homefront; the assault rifle provides a rolling boost to the pistol's next headshot damage, and any kills with the pistol provides a temporary rate of fire boost to all equipped weapons.
  • The Devil's Heel - A pair of semi-automatic marksman rifles that unleash hellish fury; each rifle shares and empowers their respective Exotic talent (Fire and Fury, respectively) with each other, along with improved weapon swap speed.


Gallery[]


Appearances[]

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