Tom Clancy's The Division | Tom Clancy's The Division 2 |
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In Tom Clancy's The Division 2, Gear Sets are special sets of equipment that provide additional attributes when two and three pieces are equipped, and a unique talent when four pieces are equipped. Additional talents to the overall effectiveness are found on the set's Body Armor and Backpack.
Once players reach level 40 (regardless whether they own Warlords of New York), Gear Sets will start dropping for them. Gear set items are identified by the unique jade color.
List of Gear Sets
Gear Sets | ||||
---|---|---|---|---|
Aces & Eights | Aegis | Breaking Point | Cavalier | Eclipse Protocol |
Exuro | Foundry Bulwark | Future Initiative | Hard Wired | Heartbreaker |
Hotshot | Hunter's Fury | Negotiator's Dilemma | Ongoing Directive | Rigger |
Striker's Battlegear | System Corruption | Tip Of The Spear | True Patriot | Umbra Initiative |
Gear Set Bonuses[]
Gear Set | Set Bonus (2) | Set Bonus (3) | Set Bonus (4) | Backpack Talent | Body Armor Talent |
---|---|---|---|---|---|
Aces & Eights | +15% Marksman Rifle Damage | +30% Headshot Damage | Talent: Dead Man's Hand | Talent: Ace in the Sleeve | Talent: No Limit |
Aegis | +70% Health | +15% Total Armor | Talent: Stoic | Talent: Polytheylene Plating | Talent: Deceit |
Breaking Point | +25% Rifle Damage+25% Marksman Rifle Damage | +30% Headshot Damage+15% Weapon Handling | Talent: On Point | Talent: Point of Honor | Talent: Point of No Return |
Cavalier | +30% Hazard Protection | +40% Repair Skills | Talent: Charging | Talent: Safe Charging | Talent: Overcharging |
Eclipse Protocol | +15% Status Effects | +15% Skill Haste +30% Hazard Protection |
Talent: Indirect Transmission | Talent: Symptom Aggravator | Talent: Proliferation |
Foundry Bulwark | +10% Total Armor | +1% Armor Regen+50% Shield Health | Talent: Makeshift Repairs | Talent: Improved Materials | Talent: Process Refinery |
Future Initiative | +30% Repair Skills | +15% Skill Haste +30% Skill Duration |
Talent: Ground Control | Talent: Strategic Combat Support | Talent: Tactical Superiority |
Hard Wired | +15% Skill Haste | +30% Repair Skills +15% Skill Damage |
Talent: Feedback Loop | Talent: Short Circuit | Talent: Positive Reinforcement |
Heartbreaker | +15% Assault Rifle Damage +15% LMG Damage |
+15% Weapon Handling | Talent: Heartstopper | Talent: Cold | Talent: Max BPM |
Hotshot | +30% Marksman Rifle Damage +30% Weapon Handling |
+30% Headshot Damage | Talent: Headache | Talent: Blessed | Talent: Daring |
Hunter's Fury | +15% Shotgun Damage +15% SMG Damage |
+20% Armor on kill +50% Health on kill |
Talent: Apex Predator | Talent: Overwhelming Force | Talent: Endless Hunger |
Negotiator's Dilemma | +15% Critical Hit Chance | 20% Critical Hit Damage | Talent: Hostile Negotiations | Talent: Target Rich Environment | Talent: Critical Measures |
Ongoing Directive | +15% Status Effects | +30% Reload Speed | Talent: Rules of Engagement | Talent: Trauma Specialist | Talent: Parabellum Rounds |
Ortiz: Exuro | +20% Increased Burn Duration+15.0% Skill Health | +40% Burn Damage | Talent: Ortiz Incinerator Turret Prototype | Talent: Heatstroke | Talent: Chain Combustion |
Rigger | +15% Skill Haste | +15% Skill Duration | Talent: Tend and Befriend | Talent: Complete Uptime | Talent: Best Buds |
Striker's Battlegear | +15% Weapon Handling | +15% Rate of Fire | Talent: Striker's Gamble | Talent: Risk Management | Talent: Press the Advantage |
System Corruption | +15% Armor on Kill | +40% Disrupt Resistance +40% Pulse Resistance |
Talent: Hackstep Protocol | Talent: Multithreaded Execution | Talent: Compiler Optimization |
Tip of the Spear | +20% Signature Weapon Damage | +10% Weapon Damage | Talent: Aggressive Recon | Talent: Specialized Destruction | Talent: Crossbow Expert |
True Patriot | +30% Ammo Capacity | +30% Magazine Size | Talent: Red, White and Blue | Talent: Patriotic Boost | Talent: Waving the Flag |
Umbra Initiative | +15% Critical Chance | +30% Reload Speed | Talent: From the Shadows | Talent: Into the Light | Talent: From the Shadows |
Gear Set Talents[]
Aces & Eights[]
Dead Man’s Hand
- Flip a card when landing shots with a Marksman Rifle.
- After 5 cards are flipped, the damage of your next shot is amplified by 30%. More shots are enhanced the better the hand revealed.
- Flip an additional Dead Man’s Hand card on headshot.
- Four of a Kind: 4 shots.
- Full House: 3 shots.
- Aces and Eights: 2 shots.
Amplifier Talent: Backpack - Ace in the Sleeve
- Amplifies 1 extra shot when revealing your hand.
Amplifier Talent: Chest - No Limit
- Increases Dead Man's Hand damage bonus from 30% to 50%.
Stoic
- Get 3% Damage Resistance for every enemy that is targeting you.
- The bonus is multiplied by 1.X, where X is the number of agents in your groupAmplifier Talent: Backpack - Polytheylne Plating
- Increases Stoic Damage Resistance to 4%
Amplifier Talent: Chest - Deceit
- Enemies targeting your Decoy also count towards the Stoic Damage Resistance Bonus
Breaking Point
On Point
- Hitting a shot with a rifle or MMR grants a stack. Max Stack is equal to the weapon's Magazine Size.
- Reloading will grant +2% Weapon Handling and +4% Weapon Damage per stack, for 10s.
- No stacks are acquired while the bonuses are active. The timer running out will refill your magazine
- Reloading your weapon while the bonuses are active will stop the effect and refill your magazine.Switching weapons while the bonuses are not active will remove all stacks and refill your magazine.
Amplifier Talent: Backpack - Point of Honor
- Increases On Point Weapon Damage bonus from 4% to 6%
Amplifier Talent: Chest - Point of No Return
- Increase On Point bonuses timer from 10s to 15s
Cavalier[]
Charging
- Charging: For each second spent out of cover, during combat, Agents will get 5% reduced incoming skill damage. Max 50%.
- Charged: While fully charged, gain immunity to any movement speed debuff and share this with all of the agent's hazard protection and the incoming damage reduction with all allies for 10 seconds.
- After Charged is consumed, Charging buff will resume, if still in combat and out of cover!
Amplifier Talent: Backpack - Safe Charging
- Charging gives 10% protection per second.
Amplifier Talent: Chest - Overcharging
- Increases Charging max incoming damage protection to 70%.
Eclipse Protocol[]
Indirect Transmission
- Your status effects now spread on kill to all enemies within 10m and refresh 50% of the duration.
Amplifier Talent: Backpack - Symptom Aggravator
- Amplifies all damage you deal to status affected targets by 30%.
Amplifier Talent: Chest - Proliferation
- Increases Indirect Transmission range from 10m to 15m and refresh percentage from 50% to 75%.
Foundry Bulwark[]
Makeshift Repairs
- Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s.
Amplifier Talent: Backpack: Improved Materials
- Increases Makeshift Repairs from 20% to 30%.
Amplifier Talent: Chest: Process Refinery
- Increases Makeshift Repairs speed from 15s to 10s.
Future Initiative[]
Ground Control
- Increases you and your allies' total weapon and skill damage by 15% when at full armor.
- When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount.
Amplifier Talent: Backpack: Strategic Combat Support
- Increases Ground Control proximity repair from 60% to 120%.
Amplifier Talent: Chest: Tactical Superiority
- Increases Ground Control damage bonus from +15% to +25%.
Hard Wired[]
Feedback Loop
- Whenever you use or cancel a skill, your other skill's cooldown is automatically reduced by 30s while increasing total skill damage and repair by 10% for 20s.
- Feedback Loop can occur once every 20s.
Amplifier Talent: Chest - Positive Reinforcement
- Increases Feedback Loop skill damage and repair bonus from +10% to +25%.
Amplifier Talent: Backpack - Short Circuit
- Decreases Feedback Loop cooldown from 20s to 10s.
Heartbreaker[]
Heartstopper
- Headshots apply pulse for 5s.
- Weapon hits on pulsed enemies add a stack of +1% bonus armor and +1% weapon damage to pulsed enemies, up to a max of 50 stacks.
- 2 stacks are lost each second.
- Weapon hits on pulsed enemies add a stack of +1% bonus armor and +1% weapon damage to pulsed enemies, up to a max of 50 stacks.
Amplifier Talent: Backpack - Cold
- Increases total bonus armor gained per stack of Heartbreaker from 1% to 2%.
Amplifier Talent: Chest - Max BPM
- Increases max stacks for Heartstopper from 50 to 100.
Hotshot[]
Headache
- First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine.
- From the fourth headshot forward, agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.
Amplifier Talent: Backpack - Lucky
- Agents can miss a headshot before resetting the cycle.
Amplifier Talent: Chest - Stand Tall
- Increases bonus Armor from 50% to 100%.
Hunter's Fury[]
Apex Predator
- Enemies within 15m receive a debuff, increasing your weapon damage against them by +20%.
- Killing a debuffed enemy with your weapon disorients other enemies within 5m, and amplifies weapon damage by 5% for 10s, stacking up to 5 times.
Amplifier Talent: Backpack - Overwhelming Force
- Increases the radius of disorient on Apex Predator kills from 5m to 10m.
Amplifier Talent: Chest - Endless Hunger
- Increases the duration of Apex Predator stacks from 10s to 30s.
Negotiator’s Dilemma[]
Hostile Negotiations
- Critical hits mark enemies for 20s, up to 3 marks total.
- When you critically hit a marked enemy, all other marked enemies take 60% of the damage dealt.
- Whenever a marked enemy dies, gain +2% critical hit damage, stacking up to 20 times, or until combat ends.
Amplifier Talent: Backpack - Critical Measures
- Increases Hostile Negotiations damage to additional marked enemies from 60% to 100%.
Amplifier Talent: Chest - Target Rich Environment
- Increases Hostile Negotiations mark count from 3 to 5.
Ongoing Directive[]
Rules of Engagement
- Shooting a status affected enemy will apply a mark.
- Killing a marked enemy grants a full clip of Hollow-Point Ammo for your active weapon, and half a clip of the agent's active weapon to the rest of the party.
- Mark lasts for 10 seconds.
- Hollow-Point Ammo amplifies weapon damage by 20% and applies bleed on hit.
Amplifier Talent: Backpack - Trauma Specialist
- Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%.
Amplifier Talent: Chest - Parabellum Rounds
- Increases Hollow-Point Ammo damage to 35%.
- This bonus does not apply to party members.
Ortiz: Exuro[]
Ortiz Incinerator Turret Prototype
- The Incinerator Turret spins 360°.
- You are immune to your own Incinerator Turret's fire.
- The Incinerator Turret explodes when disabled.
Amplifier Talent: Backpack - Heatstroke
- +25% Weapon Damage to enemies set on fire by the Ortiz Incinerator Turret Prototype.
- +25% Ortiz Incinerator Turret Prototype Range
Amplifier Talent: Chest - Chain Combustion
- Enemies set on fire by the Ortiz Incinerator Turret Prototype ignite other enemies within 2m.
Rigger[]
Tend and Befriend
- Interacting with your deployed skills grants the skill 25% skill damage for 10s. This buff cannot be refreshed.
- Interactions include:
- Using/Deploying the Skill.
- Changing the Skills target.
- Healing the Skill.
Amplifier Talent: Backpack - Complete Uptime
- Canceling your skills will reset their cooldown.
Amplifier Talent: Chest - Best Buds
- Increase the damage buff from 25% to 50%.
Striker's Battlegear[]
Striker's Gamble
- Weapon hits increase total weapon damage by 0.65%, stacking up to 100 times.
- 1 stack lost per second between 0 to 50 stacks
- 2 stacks lost per second between 50 and 100 stacks.
Amplifier Talent: Backpack - Risk Management
- Increases total weapon damage gained per stack of Striker’s Gamble from 0.65% to 1%.
Amplifier Talent: Chest - Press the Advantage
- Increases max stacks for Striker’s Gamble from 100 to 200.
- 3 stacks lost per second between 100 and 200 stacks.
System Corruption[]
Hackstep Protocol
- Replaces armor kits with an instant, infinite-use ability on a 20s cooldown, that repairs 20% armor, grants 50% bonus armor and hides your nameplate for 5s.
- Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%.
Amplifier Talent: Backpack - Multithreaded Execution
- Increases Hackstep Protocol bonus armor from 50% to 100%.
Amplifier Talent: Chest - Compiler Optimization
- Decreases Hackstep Protocol cooldown from 20s to 15s.
Tip of the Spear[]
Aggressive Recon
- Getting a Signature Weapon kill gives +15% Signature Weapon Damage for 10s and +25% Reload Speed for the next reload of the weapon (the bonuses do not stack).
- Automatically regenerate Signature Weapon Ammo every 60s.
Amplifier Talent: Backpack - Signature Moves
- +50% Weapon Damage for 15s after fully depleting the Signature Weapon of ammo.
- Doubles the amount of ammo generated by Aggressive Recon.
Amplifier Talent: Chest - Specialized Destruction
- Increase Aggressive Recon Signature Weapon Damage bonus from 15% to 30%. Every 3rd Signature Weapon kill generates Signature Weapon ammo.
True Patriot[]
Red, White, and Blue
- Every 2s, enemies you shoot receive a stacking debuff of Red, White, and Blue.
- Red - Amplifies the enemy’s damage taken by 8%.
- White - Shooting the enemy repairs you and your allies’ armor by 2% once every second.
- Blue - Decreases the enemy’s damage dealt by 8%.
- Full Flag: Enemies that die while under the effect of all 3 debuffs create a 5m explosion, dealing damage equal to their total health and armor. (Explosion damage reduced on Named enemy deaths.)
Amplifier Talent: Backpack - Patriotic Boost
- Increases Red, White, and Blue debuff strength.
- Red - 8% to 12%.
- White - 2% to 3%.
- Blue - 8% to 12%.
Amplifier Talent: Chest - Waving the Flag
- Increases Red, White, and Blue rotation speed to 1.5s.
Umbra Initiative[]
From the Shadows
- While in cover, gain 10 Stacks per second up to 50. Each stack will give 1% Critical damage increase and 0.3% RPM.
- Buff does not apply while shooting from cover.
- While out of cover Agents lose 2 stacks per second at normal speed and 1 stack per second if sprinting.
- While out of cover and in combat, gain 10 Stacks per second up to 50. Each stack will give 0.8% Armor regen when it is consumed.
- Stacks consume, 10 stacks per second, only in cover.
Amplifier Talent: Backpack - Into the Light
- Increase max stacks for "Into the Light" from 50 to 100, stack gain from 10 to 20 and stack consumption from 10 to 20.
Amplifier Talent: Chest - From the Shadows
- Increase max stacks for From the Shadows from 50 to 100 and stack gain from 10 to 20.
Gallery[]