| Tom Clancy's The Division | Tom Clancy's The Division 2 |
|---|
Grenades are explosives used by all the factions located in Washington, D.C and Lower Manhattan.
SHD Grenades[]
| Grenades in Tom Clancy's The Division 2 | ||||
|---|---|---|---|---|
| SHD Grenades | ||||
| Name | Description | Specialization | Max Number Available | Also Used By |
![]() Frag Grenade |
Frag Grenades are concentrated grenades that give direct damage as well as damage over time via the Bleed status effect. Though the grenade does not do as much damage as the Concussion Grenade, it makes up for it via the Bleed status effect it gives off |
Demolitionist
|
5 | Hyena Throwers • Outcasts Assault (Elite) • True Sons (Bounty) • Black Tusk (Bounty) |
![]() Flashbang Grenade |
Flashbang Grenades Blind-Deaf any enemies caught within its blast radius. While it does have a wide area of effect, an agent must be strategic while throwing it, as if thrown improperly at an enemy in cover, said enemy will not be affected by the flashbang |
Sharpshooter
|
2 | Outcasts (Bounty) • True Sons Assaults (Elite) • True Sons (Bounty) • Black Tusk Rushers (Elite) |
![]() Incendiary Grenade |
Incendiary Grenades set fire to a wide area. The grenade will not do direct damage to enemies within the blast radius, instead, it will set them on Fire, leaving them vulnerable for a few moments; furthermore, the fire will chip away at their health |
Survivalist
|
2 | Hyenas (Bounty) • Outcast Throwers (Elite) • Outcasts (Bounty) • True Sons (Bounty) Black Tusk (Bounty) • Cleaners (Bounty • Rikers (Bounty) |
![]() EMP Grenade |
EMP Grenades Disrupt any deployed skills and enemies caught within the blast radius | Technician
|
2 | Hyena Controllers (Named) • True Sons (Named) • Black Tusk Assault (Elite) Black Tusk (Named) • Rikers (Named) |
![]() Cluster Grenades |
Cluster Grenades are high-damaging grenades that initially start out with a very concentrated range. but after throwing one the grenade will split itself up in 5 to 6 other grenades, similar to a Cluster Seeker Mine |
Firewall
|
2 | Rogue Division Agents |
![]() Riot Foam Grenades |
Riot Foam Grenades are highly concentrated grenades that entrap enemies caught within the blast radius in riot foam, leaving them unable to move for a short time |
Gunner
|
2 | Riker Leaders (Elite) |
| File:Concussion Grenade.png Concussion Grenades |
Concussion Grenades are concentrated grenades that give off high damage to any enemies caught in the blast radius | None | 2 | Outcast (DZ Named) • True Sons Thrower (Normal/Veteran) • Black Tusk (DZ Named) |
NPC Grenades[]
| NPC Exclusive Grenades | ||
|---|---|---|
| Name | Ability | Used By |
| Toxic Gas Grenades | Applies a Poison Status effect of agents caught in the blast radius. Leaves behind a dark green cloud that disperses shortly after. | Underground |
| Molotov Cocktails | Molotovs are crudely made incendiary grenades. They have an instant fire ignition as soon as they hit the ground, however their burning sensation is not as long as from a standard incendiary. | Cleaners • Hyenas • Outcasts • True Sons |
| White Phosphorous Grenades | A more powerful version of an Incendiary Grenade. The fire lasts for much longer, has a stronger burning sensation and the white powder the grenade gives off obstructs an Agent's field of view. | Rikers • Hyenas • True Sons • Black Tusk |
| Shock Grenades | Shock Grenades let out an electric shock in its range, paralyzing enemies, forcing them out of cover, and leave them unable to defend themselves for a few seconds. | Rikers • Hyenas • True Sons • Black Tusk |
| DC-62 Grenades | Applies a powerful Poison Status effect of agents caught in the blast radius. Also, leaves behind a cloud of DC-62 that lingers for quite sometimes. | Hyenas • Outcasts • True Sons |
| Firestarter Grenade | Leaves behind a cloud of a firestarter gas that, if shot in or through, will cause anyone in the cloud to ignite in flames. The gas is very air-resistant and does not disperse easily. The grenade has a short fuse before releasing the gas. |
Cleaners |
| Tear Gas Grenades | Applies the Disorient status effect of agents caught in the blast radius. Leaves behind a foggy cloud that disperses extremely quickly. | Rikers • Hyenas • Outcasts • True Sons Black Tusk |
| Nail Grenade | Sends a volley of sharp nails within its radius, applying an intense Bleed status effect to those caught in the blast radius. It is a proximity charge, so a target must be near it in order for it to detonate. | Rikers • Hyenas • Outcasts • Hunters |
| Jammer Device | A proximity grenade that releases the deadly Eclipse Virus. Upon explosion, any one caught in the blast radius will lose their health in quick succession, as well as lose the ability to run or enter cover. | Rogue Division Agents |
| Eclipse Virus Grenade | Agents and skills within the vicinity will get disrupted and will lose their armor and health over time. | True Sons • Black Tusk |
| 40mm Frag Grenade | A more powerful version of the handheld Frag Grenade, explodes on impact and give direct damage as well as damage over time via the Bleed Status effect. | Hyenas • Outcasts |
| 40mm Airburst Grenade | Acts like the 40mm Concussion Grenade, only more powerful due to a series of small explosions after the initial explosion. | Rikers • Hyenas • Outcasts • Black Tusk |
| 40mm Tear Gas Grenade | Does not due as much damage as a regular grenade, but can wipe out an Agent's armour in 1 shot; also Disorients enemies within the blast radius. | Hyenas |
| 40mm Incendiary Grenades | 40mm Incendiary Grenades do immediate damage on impact, followed by a powerful burning sensation. Also, leaves the area of effect on fire for a while. | Outcasts • True Sons • Black Tusk |
| 40mm Shock Grenade | Acts the same way a standard Shock grenade acts, only it has more range due to the grenade being shot out from a grenade launcher. It explodes on impact. | Outcasts • True Sons • Black Tusk |
| 40mm DC-62 Grenades | A more powerful version of the handheld DC-62 grenade with similar effects. | Hyenas • Black Tusk |
| 40mm Firestarter Grenade | Acts the same way as the standard Firestarter Grenade, but can be launched at a greater distance and releases the gas on impact. It must be launched from a Grenade Launcher. | Cleaners |











