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High threat hostile in proximity.
- ISAC

The Hunters are a one-of-a-kind enemy faction first introduced in the Survival update in Tom Clancy's The Division and is arguably one of the most dangerous foes a Division agent can encounter.

With the ability to imitate Division agents, these Hunters have increased mobility and the ability to use Skills; their tactics and behaviors are more similar to players than any other type of enemy, as well. Hunters can be clearly identified by the multiple glowing orange and red Smart Watches they wear as trophies from agents they have executed.

The identity and motives of the Hunters remain a mystery, but they show extreme brutality to Division agents that is nothing short of homicidal in nature, to the point where they will use an axe to melee and execute them while they are downed.

Appearance

Each Hunter has a different appearance, but they share the same overall motif of dark heavy armor and dark ballistic masks. The Hunters are also adorned with SHD watches taken from the agents they have killed, as well as military grade equipment and armament.

There are five distinct appearances for the Hunters:

  • Black ballistic mask and gray clothing.
  • Black and Yellow striped ballistic mask and white clothing.
  • Black ballistic mask with night vision goggles and black clothing.
  • Black and Yellow striped ballistic mask and gray clothing.
  • Camo striped ballistic mask, ghillie hood, and camo clothing.

In Tom Clancy's The Division 2, each Hunter wears a unique recognizable mask, that they drop upon being killed.


Known Hunters

Known Hunters
Name Location Status
Hunter.png
Taylor
West Side Pier
(Resistance)
Killed in Action
Hunter.png
Stanton
West Side Pier
(Resistance)
Killed in Action
Hunter.png
Davis
West Side Pier
(Resistance)
Killed in Action
Hunter.png
Nicholls
West Side Pier
(Resistance)
Killed in Action
Hunter.png
Bear
Seen in Washington, D.C.
(Mission: Agent Edwards Support)
Unknown

Hunter Masks
Mask Location Status
Demon.png
Demon Mask
Downtown East, east of the White House and near a Control Point.
Killed in Action
Ghoul.png
Ghoul Mask
West Potomac Park, Henry Bacon Dr NW.
Killed in Action
Midas Mask.png
Midas Mask
West End
Killed in Action
Revenant.png
Revenant Mask
West End
Killed in Action
Cross.png
Cross Mask
East Mall, north of Control Point.
Killed in Action
Diamond.png
Diamond Mask
East Mall, north of Control Point.
Killed in Action
Death.png
Death Mask
East Mall, north of Control Point.
Killed in Action
Phantom.png
Phantom Mask
Downtown East, F St NW.
Killed in Action
Crimson.png
Crimson Mask
Downtown East, in courtyard of building south of the District Union Arena.
Killed in Action
Wraith Mask.png
Wraith Mask
Southwest, directly south of the Capitol Hill Stronghold starting point, and east of Safe House.
Killed in Action
Ghost.png
Ghost Mask
West Potomac Park, Washington Monument.
Killed in Action
Specter.png
Specter Mask
West Potomac Park, Washington Monument.
Killed in Action

Hunter Masks
Mask Description Status
Psycho.png
Psycho Mask
Civic Center
Killed in Action
Drip.png
Drip Mask
Civic Center
Killed in Action
Divide.png
Divide Mask
Financial District
Killed in Action
Angel.png
Angel Mask
Constitution Hall
Killed in Action
Drama.png
Drama Mask
Downtown East
Killed in Action
Weirdo.png
Weirdo Mask
Downtown East
Killed in Action
Carbon.png
Carbon Mask
Judiciary Square
Killed in Action
Camo.png
Camo Mask
Downtown East
Killed in Action
Neurotic.png
Neurotic Mask
Battery Park
Killed in Action
Trip.png
Trip Mask
Two Bridges
Killed in Action
Lucky.png
Lucky Mask
Two Bridges
Killed in Action
Paranoid.png
Paranoid Mask
Two Bridges
Killed in Action
Veil.png
Veil Mask
Two Bridges
Killed in Action

Hunter Masks
Mask Description Status
Covert.png
Covert Mask
Exclusive vanity from the store, by the Hunter name of Covert.
Killed in Action
Stinger.png
Stinger Mask
Exclusive vanity from Friend Referral program, by the Hunter name of Stinger.
Killed in Action
Julmust.png
Julmust Mask
Killed by The Division at The Summit Floor 100 during Holiday Season.
Killed in Action
Adamant.png
Adamant Mask
Killed by The Division at The Summit Floor 100.
Killed in Action
Auspice.png
Auspice Mask
Appears during Season 3: Concealed Agenda.
Killed in Action
Deceit.png
Deceit Mask
Appears during Season 3: Concealed Agenda, works for Bardon Schaeffer and the BTSU.
Killed in Action


Gameplay

A Hunter stalks its prey

Tom Clancy's The Division

When in Survival, Hunters will only appear when the player calls in an extraction. The number of players at the extraction will be equal to the number of Hunters the players will face. It should be noted that if more players arrive in the extraction area after the extraction is called, more Hunters WILL spawn to make the number of Hunters equal the number of players. Once the extraction is called, the player's HUD will begin to glitch more aggressively and skills will be temporarily jammed. This indicates that the Hunters have arrived. 

Hunters have extreme mobility equal to that of players. They are capable of imitating and copying players such as rolling to avoid incoming fire and grenades and have faster-sprinting speed and mantling compared to other NPCs. Hunters will aggressively assault players in an attempt to force them into a corner. Unlike other Chargers who take a straight path to the player, Hunters will move from cover to cover quickly in a zigzag pattern towards the player. When working with other Hunters, it is common for one to suppress their target will the other tries to flank them.

The Hunters, while being classed as an Elite, do not have armor (excluding Resistance), along with fairly low health, making them as vulnerable as a player. High-end weapons are recommended to use against Hunters as they deal with the highest potential damage compared to other weapons of various Rarity.

As of Update 1.8: Resistance, players who engage in the Underground DLC will now have a chance to encounter Hunters mid-mission for a rare chance to get classified or exotic gear. If the player or squad is killed, the Hunters will not spawn in again and the player or group will continue with the normal mission. Hunters are included in Resistance mode as well, and once players successfully reach Wave 15 and up, Hunters are added to the waves of enemies with increasing difficulty of each wave beyond 20, each with varying skills, armaments, and most notably, armor.

A Hunter will also spawn on Legendary Difficulty missions if the group has not yet wiped, along with the bosses. Although they have no armor, their health pool is extremely high. On death, these Legendary Hunters drop one Exotic item. They can spawn on the following missions on Legendary:

Players with the D3-FNC gear set and/or substantial Skill Power can use the Ballistic Shield to prevent them from being down with a melee attack; this however leaves the agent with heavy damage to their shield.


Tom Clancy's The Division 2

A Hunter as seen in the Warlords of New York Gameplay Trailer

In Tom Clancy's The Division 2, to fight a Hunter you must first follow a series of clues that will lead you to its location. Upon killing the Hunter, you will acquire its face mask.

Open world Hunter encounters can only be activated after the mission Agent Edwards Support. In this encounter, the D.C. agent searches for Agent Edwards, who has already been killed by the Hunter. After inspecting the body of Agent Edwards, a Hunter will appear and engage the agent in a small skirmish, after which the Hunter will shock the agent, taunt them, then flee. After the completion of this side mission, all other Hunter encounters are unlocked. Additionally, one unique Hunter wearing an unobtainable skull mask has an important role in Warlords of New York Season 3 - Concealed Agenda.

Hunters in Tom Clancy's The Division 2 are significantly more dangerous than their Division 1 counterparts, with each Hunter having their own unique weapons, grenades, and skills. Hunters are also capable of dealing with tremendous amounts of damage while taking plenty of themselves. Unlike most Hunters in The Division 1, all Hunters in The Division 2 come with armor, and lots of it, requiring that an agent and their team focus their fire on the target before it can heal.


Executions

Cascading trauma detected. Life signs not found.
- ISAC after a Hunter execution

A Hunter readying to execute a Division agent.

Getting close to a Hunter is extremely dangerous and ill-advised, as they can instantly down any player with a melee attack. If an agent goes down, they may become vulnerable to a Hunter's execution assuming the Hunter isn't busy with another agent. Should an agent go down and no other threats are present, the Hunters will then enter execution mode in which they will shock the player with a Sticky Bomb Launcher, preventing them from moving, and eventually close in for the kill with their Combat Axe. This type of tactic can make revivals far more dangerous and lethal for any agent trying to get their downed comrades back in the fight as they may lie unconscious in an unfavorable, often exposed position.

Equipment

Skills and Abilities

Hunters will use a variety of skills, provided by the SHD Tech they had acquired from previous agents. Similar to First Wave Division Rogue agents, a Hunter can hack the SHD Tech of its enemies and turn them against their user and group members. Hunters will also throw different types of grenades and send out EMP pulses, disrupting any skills.

In Tom Clancy's The Division, Hunters use two different skills and can choose from five different skills (Turrets, Sticky Bomb, First Aid, Turret and Seeker Mine).

In addition, the Hunters will have access to three medkits to heal themselves. After using their third medkit, they won't be able to heal, unless the Hunter has First Aid equipped or a Support Station deployed. In Tom Clancy's The Division 2, Hunters can use all skills featured from Tom Clancy's The Division and including the many new skills introduced in Tom Clancy's The Division 2, however cannot use First Aid or Support Station (First Aid does not feature in The Division 2, and Support Stations are only used by Black Tusk).

In The Division 2, Hunters have access to four armor kits (the same amount as players who have upgraded their Armor Kit perk at the Base of Operations), and a combination of two-player skills (Most listed above, apart from the summit).


Weapons

Hunters carry a variety of weapons, depending on their type. They have access to one long-range weapon (MMR, LMG, AR) and one short-range weapon (SMG, SG).


Hunter Weapons
Rifles
ACR SS
Assault Rifles
Black Market AK-47  •  Black Market AK-M  •  Custom P416 G3  •  Enhanced G36  •  LVOA-C
Lightweight M4  •  Tactical MK16
Light Machine Guns
Black Market RPK-74 E  •  Black Market M60 E6  •  Infantry MG5  •  L86 A2  •  Military MK46
Submachine Guns
Custom Navy MP5 N  •  MP5-N  •  PP-19  •  Enhanced PP-19  •  Black Market T821  •  Police T821
Tactical AUG A3P  •  UMP-45  •  Tactical UMP-45
Marksman Rifles
Custom M44  •  First Wave M1A  •  M1A CQB  •  Paratrooper SVD  •  SRS A1
Shotguns
ACS-12  •  SASG-12  •  Black Market SASG-12 S  •  Tactical SASG-12  •  Custom M870 MCS
Marine Super 90  •  Tactical Super 90 SBS
Gadgets
Air-Burst Seeker Mines  •  Assault Drones  •  Bombardier Drones  •  Defender Drones  •  Blinder Fireflies
Oxidizer Chem Launcher  •  Reinforcer Chem Launcher  •  Riot Foam Chem Launcher
Incinerator Turret  •  Sniper Turret  •  Restorer Hives  •  Stinger Hives  •  Shock Traps
Incendiary Grenades  •  Shock Grenades


Gallery

Hunter Models

Artwork

Photo Mode Captures

Appearances

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