- "High threat hostile in proximity."
- — ISAC
The Hunters are a one-of-a-kind NPC enemy introduced in Survival and is arguably one of the most dangerous foes a Division agent can encounter. With the ability to imitate Division agents, these Hunters have increased mobility and the ability to use Skills; their tactics and behaviors are more similar to players than any other type of enemy, as well. Hunters can be identified by the glowing orange and red Smart Watch they wear as trophies from agents they have executed.
The identity and motives of the Hunters remain a mystery, but they show extreme brutality to Division agents that is nothing short of homicidal in nature, to the point where they will use an axe to melee and execute them while they are downed.
There is currently no information on where the Hunters come from, their identity, or affiliation. There are several theories about their origins;
- They are or were Rogue First Wave Division Agents who may have acquired their high-end gear from the Dark Zone.
- They may be a part of one of the various LMB splinter groups that formed after their defeat at the U.N. building and the death of Lieutenant Colonel Charles Bliss.
- They could be Third Wave Division agents deployed into Manhattan in order to hunt down and kill all of the First Wave and Second Wave Division agents because they believe they all have gone rogue.
- They could be conspiracy theorists and survivalists who are obsessed with the Division, believing that the Division has been sent to kill them for bearing witness to their activities.
- They could be a spec-ops branch of Black Tusk who specialize in killing Division agents, sent in to stop Second Wave agents to allow the Green Poison to continue to spread, and to keep the security forces of the U.S busy.
- They could be members of a Spetznaz unit, possibly Bodark sent in Manhattan and Washington D.C to extract Tchernenko and neutrualize Keener and kill any agents they come across, in hopes of finding information.
Each Hunter has a different appearance, but they share the same overall motif of dark heavy armor and dark ballistic masks. The Hunters are also adorned with SHD watches taken from the agents they have killed.
There are five distinct appearances for the Hunters:
- Black ballistic mask and grey clothing.
- Black and Yellow striped ballistic mask and white clothing.
- Black ballistic mask with night vision goggles and black clothing.
- Black and Yellow striped ballistic mask and grey clothing.
- Camo striped ballistic mask, ghillie hood, and camo clothing.
In Tom Clancy's The Division 2, each hunter wears a recognizable mask, that they drop upon being killed.
Known Named Hunters in The Division
Known Named Hunters in The Division 2
- Bear (possibly) - Agent Edwards Support
- Unknown - (awards The Demon Mask)
- Unknown - (awards The Ghoul Mask)
- Unknown - (awards The Midas Mask)
- Unknown - (awards The Revenant Mask)
- Unknown - (awards The Cross Mask)
- Unknown - (awards The Diamond Mask)
- Unknown - (awards The Death Mask)
- Unknown - (awards The Phantom Mask)
- Unknown - (awards The Crimson Mask)
- Unknown - (awards The Wraith Mask)
- Unknown - (awards The Ghost Mask)
- Unknown - (awards The Spectre Mask)
Tom Clancy's The Division
When in Survival, Hunters will only appear when the player calls in an extraction. The number of players at the extraction will be equal to the number of hunters the players will face. It should be noted that if more players arrive in the extraction area after the extraction is called, more Hunters WILL spawn to make the number of Hunters equal the number of players. Once the extraction is called, the player's HUD will begin to glitch more aggressively and skills will be temporarily jammed. This indicates that the Hunters have arrived.
Hunters have extreme mobility equal to that of players. They are capable of imitating and copying players such as rolling to avoid incoming fire and grenades, and have faster sprint speed and mantling compared to other NPCs. Hunters will aggressively assault players in an attempt to force them into a corner. Unlike other Chargers who take a straight path to the player, Hunters will move from cover to cover quickly in a zig-zag pattern towards the player. When working with other Hunters, it is common for one to suppress their target will the other tries to flank them.
The Hunters, while being classed as an Elite, do not have armor (excluding Resistance), along with fairly low health, making them as vulnerable as a player. High-end weapons are recommended to use against Hunters as they deal the highest potential damage compared to other weapons of various Rarity.
As of Update 1.8: Resistance, players who engage in the Underground DLC will now have a chance to encounter Hunters mid-mission for a rare chance to get classified or exotic gear. If the player or squad is killed, the Hunters will not spawn in again and the player or group will continue with the normal mission. Hunters are included in Resistance mode as well, and once players successfully reach Wave 15 and up, Hunters are added to the waves of enemies with increasing difficulty of each wave beyond 20, each with varying skills, armaments, and most notably, armor.
A Hunter will also spawn on Legendary Difficulty missions if the group has not yet wiped, along with the bosses. Although they have no armor, their health pool is extremely high. On death, these Legendary Hunters drop one Exotic item. They can spawn on the following missions on Legendary:
Players with the D3-FNC gear set and/or substantial Skill Power can use the Ballistic Shield to prevent them from being downed with a melee attack; this however leaves the agent with heavy damage to their shield.
Tom Clancy's The Division 2
Agents can also encounter the Hunter in the side mission Agent Edwards Support.
- "Cascading trauma detected. Life signs not found."
- — ISAC after a Hunter execution.
Getting close to a Hunter is extremely dangerous and ill-advised, as they can instantly down any player with a melee attack. If an agent goes down they may become vulnerable to a Hunter's execution assuming the Hunter isn't busy with another agent. Should an agent go down and no other threats are present, the Hunters will then enter execution mode in which they will shock the player with a Sticky Bomb Launcher, preventing them from moving, and eventually close in for the kill with their Combat Axe. This type of tactic can make revivals far more dangerous and lethal for any agent trying to get their downed comrades back in the fight as they may lie unconscious in an unfavorable, often exposed position.
Skills and Abilities
Hunters will use a variety of skills, provided by the Shade Tech they had acquired from previous agents. If there are player skills in the area, similar to First Wave Division Rogue agents, Hunters also have hacking abilities and can hack the Shade Tech of its enemies and turn them against their user and group members. Hunters will also throw different types of grenades and send out EMP pulses, disrupting any skills.
Hunters use two different skills and can choose from five different skills.
In addition, the Hunters will have access to three medkits to heal themselves. After using their third medkit, they won't be able to heal, unless the Hunter has First Aid equipped or a Support Station deployed.