“ A loosely organized gang of opportunistic raiders that prey on struggling civilian encampments through violence and intimidation. These hedonistic scavengers take everything they can steal and destroy everything else to deprive their enemies of valuable resources. The Hyenas are led by a council of the strongest pack leaders. ”
The Hyenas are a major enemy faction in Tom Clancy's The Division 2. While combining the killing instinct, thievery premise, and the firearm combat discipline of the Rioters and the Rikers in Tom Clancy's The Division, these roaming scavengers are thieves and murderers, who prey on the weak and incautious for resources and kill for kicks, as well as destroying everything they can't salvage to hobble their enemies.
The Hyenas are reckless and aggressive enemies that prioritise enemy elimination over their own safety, charging around in a battle and caring only about destroying their opponents completely.
After The Division brought most Council members to justice, including the ones in the District Union Arena, the Hyenas become disorganized. However, two council members assumed to be still active and at large: Mayhem and Zodiac.
Background[]
“ If we want to survive, all this infighting needs to stop... it better fucking be! Because we can't beat the True Sons in a straight up fight. We don't have the training, or the discipline. So we have to be smarter than them, and fucking each other over at every opportunity isn't smart! - Books to Mayhem, on the need for the Hyenas to organise against the True Sons.”
The Hyenas are a loosely organized gang of hedonistic scavengers who rely on violence and intimidation to prey on struggling civilian encampments. These opportunistic raiders have no greater agenda other than to exploit weakness and vulnerability of those who were torn by the outbreak of the Green Poison, and thrive by capitalizing on the misfortune of citizens that were affected by the outbreak.
As civilized society collapsed in the greater metropolitan area of Washington, D.C., citizens who gravitated to acts of depredation - stealing, plundering, raiding, pillaging, ambushing, double-dealing, etc. - to survive began to band together into clans to further gain supplies for their plundering. Some named themselves and claimed turf, similar to how youth gangs operate. But most were amorphous groupings whose membership and leadership shifted from day to day.
As the brutal, anarchic winter turned into spring, six larger clans rose to prominence in the shattered streets north of Constitution Avenue. For weeks, their vicious turf battles destabilized entire neighborhoods and terrorized the surviving citizenry. But in February, these six clans called an interpack truce that led to the creation of a so-called "freedom council" with each clan represented (many lesser clans exist but are not represented). This council has declared a series of purposes that they've termed "freedoms":
- The freedom to conduct "business" (plunder) within the clan's sphere of influence without interference or consequence from other clans.
- The freedom to accumulate resources of value/wealth for the clan's own consumption as well as for bartering opportunities with other clans.
- The freedom to prevent enemies (i.e., any organization not designated a party to the council agreement) from acquiring control of any turf within the northern district.
The council also made one final declaration. The leaders created an umbrella designation for all six clans, calling themselves the Hyenas and officially making them unified into one technical clan.
Despite a lack of centralized organization, the Hyenas are shrewd and well-inured to the use of violence. They care nothing for civilians other than as possible resources of survival goods, sometimes even terrorizing, killing, and hunting merely for sport or their amusement. They are callous opportunists, not only preying on a disrupted city but also actively resisting and undermining stabilization efforts by local and federal authorities in order to keep themselves in control of the settlements without any federal government interference.
Leadership[]
“ We form a council. You have a problem, you leave your piece at the door, and we deal with it together. As an organisation. - Coyote, on the Hyena Council's formation.”
The Hyenas leadership and government structure is a combination of a federation and an autocracy. As a federation, the Hyenas are led by a Council of Hyena clans. Each clan is self-governing and relatively independent of one another but are all unified as one. As an autocracy, each clan is led by a single leader who has absolute authority over his/her own clan and represents them within the council, acting as the speaker that voices the choices of his/her clan represented in the Council.
Originally the Hyenas were divided and often fought each other for control of turf to spread each clan's influence until a clan leader named Coyote proposed to other clan leaders to unify together. She argued that they all faced a common foe, the True Sons, and that they need to band together if they were going to survive. After much debate, the other clan leaders agreed with Coyote and thus the Hyena Council was formed.
Intelligence Brief[]
“ The neighbourhoods you'll be moving through are Hyena territory. They're a bunch of vicious assholes that prey on the weak and vulnerable, and kill for kicks. They also destroy whatever they can't take for themselves. - Manny Ortega, on Hyena Territory and their method of operation.”
Much like their animal counterparts, the Hyenas are generally opportunistic raiders and scavengers who prey on the weak but can also stand their ground against more powerful foes. The Hyenas appear to consist mostly of late teens and young adults who are either criminals, affiliated with gangs before the outbreak, and normal citizens who wish to cash in the anarchy and lack of law enforcement caused by the Green Poison. In fact, they've been known to manufacture drugs as drug labs can be seen within Hyena occupied buildings. As noted from their weapons and tactics:
- They mostly consist of young adults and late teens who exhibit reckless combat tactics and rely on unyielding aggression and suppressive fire.
- They are more lax about cover than disciplined opponents such as True Sons, often shoot without aiming, or simply take drugs and charge.
- Their weapons mostly consist of stolen police or civilian weaponry, consisting of mostly pistols, submachine guns, and shotguns, loaded mostly with 9mm or .45 ACP rounds, but 5.56 and 7.62 mm rounds are used by higher ranking Hyenas for Assault Rifles and LMGs.
- Their secondary equipment seems to mostly consist of stolen police and SWAT equipment, smoke grenades, tear gas munitions, gas masks, and ballistic goggles, but also has stolen FBI equipment and C4 explosives.
- They are equipped and trained sufficiently in explosives and electronics to create weapons such as explosive RC cars and sniper turrets.
- Their council is also shown to have a sufficient level of government structure, and mark their territory with green paint and fumes.
- They are also open to use their enemies' equipment as well, using stolen True Sons assault turrets, Outcast Flamethrowers, and even stolen Division technology, such as Drones, Turrets, Fireflies, and Seeker Mines to name a few.
Hyenas Weapons | |||
---|---|---|---|
Assault Rifles | |||
Rifles | |||
Submachine Guns | |||
Light Machine Guns | |||
Sniper Rifles | |||
Shotguns | |||
Sidearms | |||
Gadgets | |||
Relationship with other factions[]
The Hyenas are hostile towards anyone who attempts to jostle in on their territory, regardless of faction. They hate the True Sons in particular as they were the original reason for the unification and appear to be on the defensive against them, seen on the southern edge of Hyena territory and the Northern edge of True Sons territory (Federal Triangle). The Hyenas also appear to be hostile towards the Outcasts, most likely due to their want of control of D.C. The 'clans' of Coyote, Saint, Diesel and Dime all possess control points with miniguns, suggesting that their clans were doing the bulk of the fighting against the True Sons.
They are hostile towards the Outcasts as an ECHO located on H Street NW, near the World’s End control point provides evidence that at least one group of Hyenas and at least one group of Outcasts were fighting over territory while trying to take out a squad of True Sons guarding a building in Downtown West. This suggests that the Hyenas see the Outcasts as a threat to their survival in Western D.C., and are trying to keep them at bay till they can muster the numbers needed to crush their control of West D.C.
Following the death of several Hyena Council members and the invasion of the Black Tusk, the Hyenas are now at war with every faction and are vying for control of positions within Washington, D.C. They have also attempted to re-organize under new leaders but failed as the Division has killed any Hyena that has attempted to.
Often after the fall of the Hyena Council, Rogue Agents would often attempt to recruit the Hyenas for their own purposes, namely Venus, Wraith, and Kestrel. Often this would prove to be a poor decision as the Division eliminated these Rogue Agents, often killing any Hyena who sided with them.
Named Members[]
Known Hyenas | ||
---|---|---|
Target | Description | Location |
Books |
Assembly Supervisor and leader of the Hyena Council. Killed by The Division at District Union Arena. |
District Union Arena |
Diesel |
Hyena Council Representative. Killed by The Division at District Union Arena. |
District Union Arena |
Dime |
Hyena Council Representative. Killed by The Division at District Union Arena. |
District Union Arena |
Roach |
Hyena Council Representative. Killed by The Division at Bank Headquarters. |
Bank Headquarters |
Rebound |
Hyena Council Bodyguard. Killed by The Division at Bank Headquarters. |
Bank Headquarters |
Saint |
Hyena Council Candidate and kidnapper of Eleanor Sawyer. Killed by The Division at Grand Washington Hotel. |
Grand Washington Hotel |
Coyote |
Hyena Council Representative and a killer of Agent Espinoza. Killed by The Division at Jefferson Trade Center. |
Jefferson Trade Center |
Mayhem |
Hyena Council Representative. | Bank Headquarters |
Zodiac |
Head of Spice Production and Hyena Council Representative. | District Union Arena |
Known Hyenas | ||
---|---|---|
Target | Description | Location |
Chemist |
Killed by The Division at the Tens Nightclub Infiltration. (Medic) |
Downtown East |
Tangerine |
Killed by The Division at the Tens Nightclub Infiltration. (Tank) |
Downtown East |
Dash |
Killed by The Division at the Odea Tech Office. (Thrower) |
Downtown East |
Pebbles |
Killed by The Division at the Nelson Theater. (Assault) |
Nelson Theater |
Zero |
Killed by The Division at the Nelson Theater. (Thrower) |
Nelson Theater |
Knives |
Killed by The Division in Missing Wire Scavengers. (Thrower) |
Judiciary Square |
Buzz |
Killed by The Division at the Aquarium Civilian Rescue. (Tank) |
Federal Triangle |
Known Hyenas Snitches | ||
---|---|---|
Target | Description | Card |
Dewey |
To join the Hyenas, Dewey was ordered to kill his uncle and steal his collection of antique weapons. You don't hear too many cases of avunculicide, but like Caligula and Hamlet, it doesn't tend to work out for the avunculicider. | (2 of Spades) |
Crab |
Crab infected half of the Hyenas with scabies, after she checked into a squat house. Guess this is why you should always bring a towel. | (3 of Spades) |
Sharps |
Sharps used to be the lead soprano in her high school choir. She wanted to be a professional singer, but got cut in the first round of a reality singing competition cause she kept going "sharp". She tends to lose her shit if you bring it up. | (4 of Spades) |
Fever |
Fever is one of those asymptomatic carriers. She's got the virus and can infect you, but it doesn't mess her up. She gives you the fever. | (5 of Spades) |
Bootleg |
Bootleg was selling fake medkits. Mostly loaded with spice. A lot of kids got hooked on her supply or died from the virus cause they thought they were getting better when really they were just getting high. | (6 of Spades) |
Mullet |
At the start of the lockdown, Mullet had a mullet. The Hyenas shaved that shit off. Told him he couldn't roll with them with a shit haircut like that. Anyone who told him he looked better without the mullet, he killed. If you want to get on his good side, don't call him "mullet", he prefers the Quebecois pronunciation "mul-eh". | (7 of Spades) |
Snowman |
Before he became a spice dealer, he was a coke dealer on the Hill. At the congressional interns used to call him "Snowman" when they had to read a bill so it could become a law. | (8 of Spades) |
Pusher |
Pusher rose to her position in the Hyenas by leading men and women to the roofs of buildings, promising "an exciting time" then pushed them to their deaths. You'd think after the first five splatter victims and a nickname like "Pusher" people would have caught on, but Hyenas don't recruit the best and brightest. She's very literal. | (9 of Spades) |
Sawbuck |
Sawbuck once sawed a buck in half after she shot it in the face, and then the Hyenas feasted on her kill for dinner. She's a great shot, but a shitty hunter. | (10 of Spades) |
Jackknife |
His name is Jack. He once killed someone with a knife, during dispute after a car accident. His name is "Jackknife". He's not very original. | (Jack of Spades) |
Calamity |
Calamity requested this nickname as she has been a fan of Doris Day and watched that she could be named after one of her heroes. She's also capable and not prone to calamities. | (Queen of Spades) |
Cowboy |
We heard tell he once made it with a cow. | (King of Spades) |
Spike |
Wherever Spike goes, there is an increase in fatalities. He's basically a one-man genocide machine. Also, a huge fan of vampire fiction. Sometimes, a bad British accent slips out. | (Ace of Spades) |
Known Hyenas Manhunt | ||
---|---|---|
Group | Description | Target |
The DOEA Bastards |
Displaced by a bigger threat, these Hyenas have started causing issues in the Downtown East area. Location: Downtown East |
|
The Green Machine |
Displaced by a bigger threat, these Hyenas have started causing issues in the Federal Triangle area. Location: Federal Triangle |
|
The Reking Krew |
Displaced by a bigger threat, these Hyenas have started causing issues in the Judiciary Square area. Location: Judiciary Square |
|
Last Minute Men |
They will run you over and force you to comply, but they don't really have a plan. Location: White House |
|
Stone Circle |
These hardened criminals always have each other's backs and fronts. Location: Federal Triangle |
|
Basic Bunnies |
The Basic Bunnies were rivals of the Basic Bitches, until the Basic Bitches were eliminated and they took over their turf. Location: Downtown East |
|
Storm Watchers |
The Storm Watchers have a tendency to strike before, during and after storms. Location: Downtown West |
|
Blind Justice |
The Hyenas that run with Blind Justice don't really like to examine the reasons why they do things. Location: Judiciary Square |
|
Known Hyenas in Dark Zone West | ||
---|---|---|
Target | Type | Location |
Park |
Thrower | Dark Zone West |
Claws |
Controller | Dark Zone West |
Weaver |
Controller | Dark Zone West |
Known Hyenas in Dark Zone East | ||
Hammerhead |
Controller | Dark Zone East |
Delta |
Medic | Dark Zone East |
Known Hyenas in Dark Zone South | ||
Tiger |
Tank | Dark Zone South |
Shy |
Assault | Dark Zone South |
Known Hyena Gangs | ||
---|---|---|
Gang | Description | Target |
Mall Rats |
xxx. Location: Constitution Hall |
|
12th Street Spicelords |
Scalpel is running a non-voluntary drug testing scheme on the populace of Federal Triangle. It seems that Hyena drug productions hit a snag when they recruit volunteers from their own ranks. Location: Federal Triangle |
|
Spec-Ops Bitches |
A pack of Hyenas have been seen fighting near the settlements. Location: Downtown East |
|
Bitch Masters |
A pack of Hyenas have been fighting near the settlements. Location: Constitution Hall |
|
Bitch Spec-Ops |
A pack of Hyenas have been stealing food from civilians. Location: Judiciary Square |
|
Bitch Congress |
A pack of Hyenas have been stealing medical supplies. Location: Judiciary Square |
|
Dober Men |
A pack of Hyenas are taking advantage of the chaos to launch raids into the West End. They pose a danger to our operations and to the civilians. Location: West End |
|
River Rats |
There's a pack of Hyenas killing civilians for seemingly no reason. Location: West Potomac Park |
|
North Lawn Bitches |
A pack of Hyenas is on the prowl in West End. Funny thing, though, they're actually looking for Division trouble. They've been catching folks and sending them to find you. They're calling you out. Location: West End |
|
North Lawn Rabbits |
There's a pack of Hyenas carrying out raids on civilian settlements. Location: Downtown West |
|
Temple Bitches |
A pack of Hyenas have been fighting near the settlements. Location: Downtown East |
|
Temple Dealers |
A pack of Hyenas have been seen fighting near the settlements. Location: West End |
|
Afterschool Special |
The Pack of Hyenas stealing and burning medical supplies. Location: Downtown West |
|
Rat Bitches |
A Hyena raiding party is attacking supply lines in Foggy Bottom. They are coming back with caches of weapons, munitions and explosives. Find out where those supplies are heading and how they instead on using them. Location: Foggy Bottom |
|
Rat Race |
There's a pack of Hyenas killing civilians for seemingly no reason. Location: Southwest |
|
Metro Runners |
There's a pack of Hyenas stealing and burning medical supplies. Location: Federal Triangle |
|
South Lawn Runners |
There's a pack of Hyenas carrying out raids on civilian settlements. Location: West Potomac Park |
|
South Lawn Kings |
A pack of Hyenas have been sabotaging water tanks. Location: Downtown East |
|
South Lawn Rabbits |
There's a pack of Hyenas carrying out raids on civilian settlements. Location: Constitution Hall |
|
Catfish Masters |
A pack of Hyenas have been setting I.E.D.s near the settlements. Location: Constitution Hall |
|
Church Kings |
A pack of Hyenas have been stealing medical supplies. Location: Southwest |
|
Church Runners |
A pack of Hyenas are fighting near the settlements. Location: Downtown West |
|
Church Mice |
A pack of Hyenas have been stealing food from civilians. Location: Foggy Bottom |
|
Church Rats |
A pack of Hyenas have been stealing medical supplies. Location: Southwest |
|
Church Dealers |
A pack of Hyenas have been stealing medical supplies. Location: White House |
|
Pastor Catfish |
A Hyena raiding party is attacking supply lines in Foggy Bottom. They are coming back with caches of weapons, munitions and explosives. Find out where those supplies are heading and how they instead on using them. Location: Foggy Bottom |
|
Center Pack |
There's a small pack of Hyenas shaking down civilians for electronic components. Location: West Potomac Park |
|
Capitol Bitches |
There's a pack of Hyenas killing civilians for seemingly no reason. Location: West End |
|
Capitol Rats |
There's a small pack of Hyenas shaking down civilians for electronic components. Location: Judiciary Square |
|
Don't Feed the Animals |
There's a pack of Hyenas sabotaging civilian water tanks. Location: West End |
|
Roaming Bitches |
A pack of Hyenas have been fighting near the settlements. Location: Foggy Bottom |
|
Circle Runners |
There's a pack of Hyenas carrying out raids on civilian settlements. Location: West Potomac Park |
|
Circle Pack |
There's a small pack of Hyenas shaking down civilians for electronic components. Location: Federal Triangle |
|
Clerical Rats |
There's a pack of Hyenas carrying out raids on civilian settlements. Location: Judiciary Square |
|
Clergy Rats |
A pack of Hyenas have been sabotaging water tanks. Location: West End |
|
Plaza Pack |
There's a small pack of Hyenas drinking and fighting near a civilian safehouse. Location: Judiciary Square |
|
St. Mary's Bitches |
There's a pack of Hyenas carrying out raids on civilian settlements. Location: Constitution Hall |
|
German Shepherds |
There's a pack of Hyenas stealing and burning medical supplies. Location: West End |
|
Bunker Bitches |
There's a small pack of Hyenas shaking down civilians for electronic components. Location: Judiciary Square |
|
Meatlocker |
A pack of Hyenas have been sabotaging water tanks. Location: West End |
|
Queen Bees |
There's a small pack of Hyenas drinking and fighting near a civilian safehouse. Location: Judiciary Square |
|
Washington Highs |
There's a pack of Hyenas carrying out raids on civilian settlements. Location: Constitution Hall |
|
Catfishing |
There's a small pack of Hyenas shaking down civilians for electronic components. Location: West End |
|
Congregation Pack |
There's a small pack of Hyenas carrying out raids on civilian settlements. Location: Judiciary Square |
|
Congressional Race |
There's a small pack of Hyenas drinking and fighting near a civilian safehouse. Location: Foggy Bottom |
|
Runners |
There's a small pack of Hyenas drinking and fighting near a civilian safehouse. Location: Judiciary Square |
|
Killer Queens |
There's a pack of Hyenas stealing and burning medical supplies. Location: Southwest |
|
Rabbit Hole |
There's a small pack of Hyenas killing civilians for seemingly no reason. Location: Downtown East |
|
Smugglers Cove |
There's a small pack of Hyenas killing civilians for seemingly no reason. Location: Foggy Bottom |
|
Corner Queens |
Civilians are being ambushed by a pack of Hyenas. Location: Southwest |
|
Meatwagon |
Butcher runs a pack of Hyenas that lays claim to all of Downtown East. They count on their reputation to maintain control of the region. But it takes more than a rep to keep the Division away. Location: Downtown East |
|
Wolf Pack |
Clover sets up perimeter defenses for the Hyenas. He has all sorts of info in the Council's dealings. Location: Judiciary Square |
|
Interns |
There's a pack of Hyenas setting improvised explosive devices in heavily trafficked areas. Location: Constitution Hall |
|
Riot Ready |
There's a small pack of Hyenas shaking down civilians for electronic components. Location: Constitution Hall |
|
Constitution |
There's a small pack of Hyenas drinking and fighting near a civilian safehouse. Location: Southwest |
|
Church Catfish |
A pack of Hyenas have been setting I.E.Ds near the settlements. Location: East Mall |
|
Temple Mice |
There's a small pack of Hyenas drinking and fighting near a civilian safehouse. Location: Constitution Hall |
|
Boat Bitches |
A pack of Hyenas have been mugging civilians for for drugs and food. Location: Federal Triangle |
|
Capitol Kings |
There's a pack of Hyenas setting improvised explosive devices in heavily trafficked areas. Location: Judiciary Square |
|
Known Rogue Agents working with Outcasts | ||
---|---|---|
Target | Description | Location |
Venus |
Rogue Agent. Excellent sharpshooter. Has been responsible for the theft of crucial supply drops intended for JTF and civilians. |
Downtown East in Washington, D.C. |
Wraith |
Rogue Agent. Recruited by Bardon Schaeffer and the Black Tusk. Reported coordinating supply drops with the Hyenas. |
Downtown East in Washington, D.C. |
Kestrel |
Rogue Agent. Kestrel is the youngest son of Alexei Sokolov, founder of Sokolov Concern, and younger brother of Natalya Sokolova, founder and high ranking executive of the Black Tusk. He was recruited by the SHD for his experience in medical support duties and his family business, he later joined the B.T.S.U. after being rescued by a team of Black Tusk operatives during a failed op. |
Downtown East in Washington, D.C. |
Archetypes[]
“ When I first started seeing these assholes show up, I figured it was bad news. I've seen my share of Black Bloc-style folks, and these weren't them. They were well-armed, but disorganized. Figured they'd maybe raided military surplus stores or something. ”
The Assault unit are deeply indoctrinated by the Hyena's ethos. They are unorganized and inexperienced in combat, relying on intimidation and constant gunfire to make up for their shortcomings. The Assault unit use raiding and looting to instill fear into the citizens of D.C.
Gadgets | |||
---|---|---|---|
Grenades | Incendiary Grenades • Shock Grenades • Tear Gas Grenades | ||
Launchers | M32A1 40mm BTSU Airburst Grenades • Carl Gustav M3 RPG | ||
Other | Concussion Mines • Molotov Cocktail • Cleaner Underbarrel Flamethrower • True Sons Assault Turret • BTSU Lethal EMP Jammer Devices | ||
SHD Tech | SHD Blinder Fireflies • SHD Bombardier Drones • SHD Incinerator Turret | ||
- The Hyenas Assault archetype prefers to fight from behind cover, and move cover-to-cover to avoid enemy fire.
- Bounty Assaults will be armed with Incendiary Grenades, Carl Gustav RPG, M32A1 loaded with 40 mm BTSU Airburst Grenades, True Sons Assault turrets, Concussion Mines, SHD Blinder Fireflies, and ability which can doing they immune to anybody damage for a short time.
- Named Hyena Assaults in the Dark Zone will be armed with Incendiary Grenades, BTSU Lethal EMP Jammer Devices or Molotov Cocktail/Tear Gas Grenades which they throw in a quick succession by 3, SHD Bombardier Drones and SHD Incinerator Turret.
“ These guys aren't finding grenade launchers in military surplus stores, or even raided SWAT storage. Certainly not in the numbers that they're in possession of. They've got to have another source for that kind of hardware. ”
Throwers are erratic and unpredictable. They recklessly use demolitions, often endangering the lives of themselves and their allies. Some Throwers create their own explosives using looted industrial-grade chemicals.
Gadgets | |||
---|---|---|---|
Grenades | Shock Grenades • Incendiary Grenades • Tear Gas Grenades • Flashbang Grenades • DC-62 Grenades • White Phosphorous Grenades | ||
Launchers | M32A1 40mm BTSU Airburst Grenades | ||
Other | Spice • Concussion Mines • Molotov Cocktail • Hyena Sniper Turret • True Sons Assault Turret • BTSU Airburst Grenades | ||
SHD Tech | SHD Explosive Seeker Mines | ||
- The Hyenas Thrower archetype fires a Tear Gas grenade launcher from range.
- Destroying the ammo pouch results in an explosion that damages the Thrower and forces them to use their sidearm.
- Bounty Throwers are throw Tear Gas/Flashbang/Shock/Incendiary Grenades and fires 40 mm Airburst/Frag Grenades by 1, 40 mm Incendiary Grenades by 1 or in a quick succession by 3 and 40 mm DC-62 Grenades in a quick succession by 3, can deploy Hyena Sniper/True Sons Assault Turrets and armed with Spice and Concussion Mines.
- Named Throwers in the Dark Zones are throw White Phosphorus or Flashbang Grenades in a quick succession by 3 and fires 40 mm DC-62 Grenades in a quick succession by 3 and armed with SHD Seeker Mines.
“ Turned a corner to find two of these guys with their turrets set up and thought to myself, "Nope nope nope." Ended up rolling out three EMPs and sprinting up on them with a shotty. I do not feel charitable when it comes to the idea of getting killed by a machine. ”
Engineers use sniper turrets and suppression tactics to subdue their enemies. Without their turrets, they have little combat value; therefore, they will do everything in their power to keep their weapons operational, even if it means exposing themselves to enemy fire.
Gadgets | |||
---|---|---|---|
Grenades | Shock Grenades • Frag Grenades • DC-62 Grenades | ||
Other | Cleaner Incendiary Artillery Turret • Hyena Explosive RC Car • True Sons Assault Turret • BTSU Lethal EMP Jammer Devices | ||
SHD Tech | SHD Restorer Hive • SHD Defender Drone • SHD Explosive Seeker Mines • SHD Sniper Turret | ||
- The Hyena Engineer archetype sets up sniper turrets and attempts to repair them when they're damaged.
- Destroying the Engineer's backpack before they've set up their turret will prevent them from deploying it.
- Damage a deployed turret is an effective way to cause the engineer to expose themselves to attempt a repair.
- Elite engineer turrets inflict the shock effect if it hits agents.
- Bounty Engineers are armed with Rogue Restorer Hives, Incendiary RC cars, Concession/DC-62 Grenades and can deploy True Sons Assault Turret.
“ I mean, not exactly a medic in the strictest sense of the word. They aren't fooling anyone about healing them. Take a syringe filled with adrenaline and shove it in someone who's almost dead. Stand back and watch what happens. ”
Medics are adept at administering injections quickly and under duress. Many of them are believed to be comprised of addicts and former drug dealers. Medics are heavily involved in spice production and often volunteer themselves as test subjects in order to evaluate new strains.
Gadgets | |||
---|---|---|---|
Grenades | Shock Grenades • Incendiary Grenades • Tear Gas Grenades • DC-62 Grenades • White Phosphorous Grenades • Spice Grenades | ||
Other | Combat Stims • Cleaner Incendiary Artillery Turret • True Sons Assault Turret • BTSU Lethal EMP Jammer Devices • Hyena Explosive RC Car | ||
SHD Tech | SHD Restorer Hive • SHD Defender Drone • SHD Blinder Firefly • SHD Assault Turrets • SHD Riot Foam Chem Launcher • SHD Oxidizer Chem Launcher SHD Explosive Seeker Mines • SHD Mender Seeker Mines |
||
- The Hyenas Medic archetype sprints to dead allies in an attempt to revive them with adrenaline, and supports living allies with combat stims.
- Destroying the Medic's bag prevents them from assisting allies.
- Elite Hyenas Medics can toss vapor grenades containing Spice to revive their allies faster.
- Bounty Hyena Medics utilize SHD Restorer Hives, SHD Blinder Fireflies, Shock and Tear Gas Grenades.
- Medics in the Dark Zone will be equipped with DC-62 Grenades, Assault turrets, and SHD Explosive Seeker Mines.
“ The laser dazzlers they use are serious business. This is the kind of thing that can cause extreme retinal damage, and that you see on the news from time to time when someone decides it's hilarious to point them at landing jets. Bunch of idiots. ”
Snipers are arrogant and ruthless. Unlike their military counterparts, discretion is not their forte. Despite this, they panic in close combat and will flee when their enemies get too close. Snipers train daily and keep a kill count among themselves.
Gadgets | |||
---|---|---|---|
Grenades | Shock Grenades • Incendiary Grenades • Tear Gas Grenades • DC-62 Grenades • Nail Grenades | ||
Other | Spice • Laser Dazzler • Shock Mines • Molotov Cocktail • Concussion Mines • True Sons Assault Turret • BTSU Lethal EMP Jammer Devices | ||
SHD Tech | SHD Firestarter Chem Launcher • SHD Riot Foam Chem Launcher • SHD Assault Drone • SHD Revive Hive | ||
- The Hyenas Sniper archetype stays in cover at long range.
- Aiming at the Sniper while she uses her laser dazzler results in being Blinded.
- Elite Snipers have the ability to deploy Shock Mines when made contact will immobilize the player.
- Bounty Snipers are armed with Contact Concussion Mines and Shock Grenades.
- Named Snipers in the Dark Zones are armed with DC-62 Grenades.
“ Oh, sure. Call it a toy. Deride it for being low-tech. But whatever you do, don't discount it. Someone delivering a block of C4 to your cover position will wreck your day, no matter how bad-ass you're feeling. ”
Controllers have knowledge of mechanics and are considered the "intellectuals" of the Hyenas. They operate remote-controlled cars rigged with explosives and treat the battlefield like a playground. Their lack of danger perception is both their strength and weakness.
Gadgets | |||
---|---|---|---|
Grenades | Shock Grenades • Incendiary Grenades • Tear Gas Grenades • EMP Grenades • White Phosphorous Grenades | ||
Other | Spice • Hyena Explosive RC Car • True Sons Assault Turret • BTSU Lethal EMP Jammer Devices | ||
SHD Tech | SHD Firestarter Chem Launcher • SHD Bombardier Drones | ||
- The Hyena Controller archetype deploys remote-controlled explosive cars from behind cover.
- Elite RC cars set the area around the car's explosion on fire, and confuse anyone within the blast radius.
- Destroying the Controller's backpack is an effective way to put an end to the enemy.
- Elite Controllers will be equipped with Shock/White Phosphorous Grenades and SHD Firestarter Chem Launcher.
- Named Hyena Controllers in the Dark Zone will be equipped with Shock/Tear Gas Grenades.
“ I was out near the eastern dark zone a month or so ago, and got pinned in an alley with one of these guys. Bad news. Couldn't whittle down his armor, so I ended up clipping his ammo belt and jetting past him. No shame in running. ”
Tanks are armed with machine guns and try to overwhelm their enemies with persistent fire. They were selected for their size and ability to carry a lot of weight. Off the battlefield, they are responsible for keeping order inside Hyena strongholds.
Gadgets | |||
---|---|---|---|
Grenades | Shock Grenades • Incendiary Grenades • Tear Gas Grenades • Frag Grenades • Concussion Grenades | ||
Other | Nail Bombs • Molotov Cocktail | ||
SHD Tech | SHD Firestarter Chem Launcher • SHD Oxidizer Chem Launcher • SHD Riot Foam Chem Launcher • SHD Stinger Hive • SHD Explosive Seeker Mines | ||
- The Hyenas Tank archetype relentlessly moves towards enemies, fearless behind a bulwark of heavy armor.
- Destroying the Tank's ammo belt forces him to manually reload his machine gun.
- If an agent places down a turret, the tank will immediately go to it and destroy it.
- Bounty Tanks are equipped with Shock/Tear Gas/Incendiary Grenades, SHD Firestarter/Oxidizer Chem Launcher.
- Tanks in the Dark Zones will be equipped with Incendiary Grenades.
“ Of all the annoying sons of bitches I've come across, these have to be the worst. Had a merry time with one of these jerks just outside a Doko, and I can't say I loved it. Just kept circling each other for ages looking for an opening. Of course I could have just dropped a present through their mail slot, but I must have been off my game that day. ”
The Shield unit engage enemies at close range and often express dissatisfaction towards allies who use safer tactics in combat. Off the battlefield, they work as enforcers, using violence and intimidation to strengthen the Hyenas' foothold on the city.
Gadgets | |||
---|---|---|---|
Other | Spice • Riot Shield • Hyena Explosive RC Car • Hyena Sniper Turret • True Sons Assault Turret • Cleaner Incendiary Artillery Turret • BTSU Suicide Drones | ||
SHD Tech | SHD Explosive Seeker Mines • SHD Airburst Seeker Mines • SHD Blinder Fireflies • SHD Assault Turret • SHD Defender Drone | ||
- The Hyenas Shield archetype takes cover behind a massive Riot Shield while facing down his enemies with a sidearm.
- Aiming for the feet can cause the Shield to stagger.
- A small window in the shield allows for visibility, but it also a vulnerability.
- Named Bounty Shields will be equipped with Incendiary RC Cars, SHD Explosive Seeker Mines, and can deploy Hyena Sniper Turret or True Sons Assault Turret.
“ I don't have the first fucking clue what these guys are shooting up with, but it's got to be something like PCP. I've never seen anyone take that much punishment before without a substance that removes pain inhibitors. ”
Rushers are delusional and unyielding, using drugs to boost their confidence and adrenaline. Recognized by their stolen police batons, many of them are believed to be former criminals who were serving jail time when the Green Poison hit D.C.
- The Hyenas Rusher archetype sprints towards targets and attempts to melee them with a baton.
- Hyena Rushers also have a destructible riot helmet that prevents headshots.
- The Hyenas' spice grants extra speed and damage to melee attacks.
- Destroying the Rusher's spice supply confuses them, and prevents them from using the drug.
- Elite rushers are equipped with Shock Batons and inflict the shock status effect if an agent is struck.
Quotes[]
Combat[]
- You know what happens when you fuck with a Hyena?
- How do you like me now? Bitch!
- You're in our hood now!
- Bleed motherfucker, bleed!
- Who do you think you are!
- Gonna fill you full of holes!
- I'm gonna drop you motherfucker!
- You are SO fucked!
- This is my town, agents!
- Gonna take care of business!
- Never liked that fucker anyway! - Hyena dies
- Ah, idiot never listened! - Hyena dies
- We're getting chewed to pieces! - Hyena dies
- That was my buddy, you fuck! - Hyena dies
- You're not gonna get away with that! - Hyena dies
- Come on! Are you out of ammo yet? - pinned down
Gallery[]
Archetypes[]
Concept Art[]
Other[]
Characters[]