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The Division Wiki

ISAC (Intelligent System Analytic Computer), pronounced like the name "Isaac" as a verbal shorthand, is a highly advanced AI system available to all active Division agents, accessible through their SHD technology. The system serves as a critical backbone for all Division activities, providing key services to an agent such as communications, real-time analytics, remote data collection and retrieval, interactions with assorted technologies, biometrics, and many others. It can even go as far as reconstructing the events of a scene by using ambient data gathering to generate an ECHO hologram of the event. It communicates to the player through a computerized voice with short, clipped phrases. When not speaking with other characters, ISAC is an agent's go-to source for information at any time.

Quotes

Intelligent System Analytic Computer is activated. All ISAC systems are functional and online.
- When finished with character customization at beginning of the game.
A new agent is joining your team.
- When an agent is invited and accepts.
Transmissions jammed, proximity coverage only. Backup activated. System rebooted.
- When entering the Dark Zone.
Warning: now entering Dark Zone
- When entering Dark Zone.
Caution: entering Dark Zone
- When entering Dark Zone.
Agent on your team is down, requires assistance.
- When an agent in the player's current group goes down.
Agent on your team requires aid immediately.
- When an agent in the player's current group goes down.
Warning: Heavily armored hostile approaching.
- When a High Value Target enters the area.
You have disavowed the Division, you are now marked as rogue.
- When the player goes rogue.
You have disavowed Division affiliation. This action will mark you as rogue.
- When the player goes rogue.
An agent on your team has disavowed the Division, you are now marked as rogue.
- When another agent on the player's current group goes rogue.
Warning: readings indicate this area is contaminated.
- When the agent enters a contaminated zone.
Biohazard warning: entering contaminated zone.
- When the agent enters a contaminated zone.
You are now leaving the contaminated area.
- When the agent leaves a contaminated zone.
Readings indicate this area is safe.
- When the player enters a safe zone.
Warning: you are now leaving the safe area.
- When the player leaves the safe area.
Core temperature dropping. Threat of hypothermia increased.
- When the player leaves a heat source, shelter, or a hideout in Survival.
Alert: Shade technology detected. Syncing with Shade Technology.
- When the player picks up the items dropped from Hornet at the end of the Russian Consulate mission.
Warning: High Carbon dioxide levels in the air.
- In the mission Broadway Emporium.
Warning: Counter-measures detected. Establishing.... Warning: Network privileges revoked.
- After the terminal that the Player activated in the Server Room in the Russian Consulate is jammed by Hornet.
Alert/Warning: Hostiles Approaching.
- Said on multiple missions when enemy reinforcements arrive to engage the player.
No signs of viral contamination.
- Said when scanning money jars/cash registers in Broadway Emporium.
Alert: Viral contamination confirmed.
- Said when finding the tainted dollar bills in Broadway Emporium.
Fatal trauma detected. Notifying Division.
- Said when an agent is killed.
Lethal injuries detected.
- Said when an agent is killed.
Cascading trauma detected. Life signs not found.
- After a Hunter executes an agent.
Life signs terminated due to exsanguination.
- Said when an agent is killed.
Vitals are at dangerous levels.
- When the player's health is low and is close to being downed.
Friendly Division agent is down.
- When a group member is downed and requires revival.
Vitals at critical levels.
- When the player is nearly downed.
Vitals are at critical levels, emergency procedure required.
- When the player is downed and needs assistance getting revived.
Vitals are critical, seek medical attention immediately.
- When a player is close to being downed and needs reviving or healing.
Toxic chemical residue detected.
- When ISAC warns the player of nearby toxic chemicals.
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