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The Division Wiki

Keener's Watch is a modified, and highly advanced version of the standard SHD Smart Watch and was used to activate the Rogue Division Network. It's acquired after completing the Liberty Island mission. This will include a feature called SHD Level.

History[]

Originally, the watch belonged to Aaron Keener, and was part of his standard equipment when he was activated as part of the First Wave of Agents sent to New York to deal with the Green Poison outbreak. After seemly being left for dead along with his fellow first wave agents by the JTF after they pulled out of the Midtown Dark Zone Keener went rogue and used both his watch along with SHD Tech to cut a deal with the Last Man Battalion, locate Gordon Amherst and the equipment he used to create Green Poison, and eventually escape New York City.

Sometime after leaving New York and before the events of Warlords of New York, Keener's watch was modified to make it highly more advanced and powerful than the standard SHD Smartwatch, along with his other gear to the point where he could very easily hack non-rogue agents SHD Tech, and control multiple pieces of SHD tech at once. Its final use by Keener was during the Liberty Island mission when nearing his death after battling against the Agent and being cornered by both them and Agent Kelso he uses the watch to activate the Rogue Division Network, and lock the watch to not allow the Division access, an act that Black Tusk had somehow gotten word of, and had sent Bardon Schaeffer to try and stop the activation. It was also via the now locked watch that the Kelso, and The Sheriff, learned that Faye Lau had turned rogue and sided with Black Tusk.

Eventually returning to Haven, the watch was handed over to Paul Rhodes.


Protocol Nodes[]

There are four protocol nodes you can upgrade your agent though collecting XP.

  • Offensive
    • Weapon Damage
    • Critical Hit Chance
    • Headshot Damage
    • Critical Hit Damage
  • Defensive
    • Total Health
    • Total Armor
    • Explosive Resistance
    • Hazard Protection
  • Utility
    • Skill Damage
    • Skill Repair
    • Skill Duration
    • Skill Haste
  • Handling
    • Accuracy
    • Stability
    • Reload Speed
    • Ammo Capacity
  • Scavenging


Appearances[]