“ A private military company originally dispatched to Manhattan to protect certain corporate assets. The LMB were abandoned by their clients once the quarantine hit. Under the leadership of Lt. Col. Charles Bliss, they have placed huge chunks of Manhattan under their version of martial law. ”
The Last Man Battalion (known informally as the LMB) was a private military company and one of the major enemy factions in Tom Clancy's The Division.
History[]
Founded and led by Lt. Colonel Charles Bliss, a highly decorated former officer in the United States Army's Special Forces, the LMB comprised almost entirely of former operators from the Army's premier light infantry unit, the 75th Ranger Regiment and the CIA's much feared Special Operations Group, the LMB employs some of the most highly trained and lethal mercenary contractors in the world.
Just before the Green Poison outbreak broke out, the company had been contracted to numerous classified black sites across Western Asia and North Africa, often on the behalf of the United States government. But as the situation in New York rapidly deteriorated, panicked Wall Street financial firms immediately hired the LMB to protect their servers and high-value physical assets stored onsite in their Lower Manhattan vaults. Already exhausted from their hazardous overseas duty, the company was unprepared for their new deployment into the viral maelstrom of the deadliest urban catastrophe in modern history.
Cut off from their clients and caught badly unprepared for the outbreak, Bliss reluctantly formed an uneasy alliance with remaining elements of the JTF, offering his manpower in exchange for badly needed supplies to sustain their operations. Despite the occasional fraternizations between both organizations, the situation in New York continued to rapidly spiral out of control. Frustrated with the apparent indecision of JTF leadership and hamstrung heavily by ludicrous restrictions that prevented the LMB from securing the Financial District fully, the LMB's tenacious situation virtually collapsed when the JTF established the Dark Zone and pulled back to their main base of operations in Midtown.
As the LMB fought viciously in the streets for days in a battle for survival, Bliss became convinced that only the LMB had the means and determination to retake and secure New York from the chaos that plagued the city. Upon securing the Financial District, Bliss implemented martial law throughout the district, often press-ganging civilians living in the district to join the ranks of the badly depleted LMB. Recognizing the JTF's reluctance to condone their former allies' intentions, Bliss met up with their JTF liaison in a bid to convince them to assist the LMB. However, as the meeting grew heated, Bliss executed the liaison and permanently severed ties with the crippled-JTF.
Contrasting to other major factions in Manhattan, the LMB employed far more combat specialists with top-grade military gear and weapons, and their defensive positions were more heavily fortified. As much of their equipment was lost or destroyed in the heavy street-fighting in the early days of the pandemic, occasional expeditions were sent into the Dark Zone, with the intent of recovering large quantities of still-functioning equipment left behind by the JTF during their hasty retreat from the quarantine zones.
Convinced that not just the city but the entire nation would collapse in the atavistic wake of the pandemic, Bliss was determined that his LMB would survive the smallpox, seize full control of New York, and then use their newly created city-state as a base to usher in a new world order - one where only those with strength of will and character survive.
A Rogue Alliance[]
As expeditions were sent into the Dark Zones to secure much-needed supplies, many such units encountered a number of surviving Division agents left behind during the evacuation of the Zone. With many of these agents cut off and declared rogue, most opted to join the LMB, recognising the PMC as their only hope for survival. One such agent was Aaron Keener, who after a meeting with Bliss, led to another uneasy alliance, which allowed the LMB to gain access to classified Division tech, in exchange for the LMB's manpower for the Rogue Agents' uses. This alliance was based on the idea that current political systems would be incapable of maintaining stable societies in a harsh post-pandemic world. Keener shared Bliss's vision of a grim Darwinian future. The resulting alliance led to several of Keener's crew becoming LMB field commanders.
As Keener became aware of the activation of Second Wave agents into Manhattan, Keener notified Bliss, who authorized Keener's usage of an LMB surface-to-air missile to eliminate the Division agents, in the hopes of destabilizing the remaining JTF in the city. Their efforts proved successful, as the attack killed the bulk of the Second Wave, including its Senior Commander, Louis Chang. However, unbeknownst to the duo, several Division Agents had survived the horrific attack and were instead recovered by an arriving JTF medical crew, eventually arriving at Camp Hudson to begin their campaign to retake the city.
Upon their recovery of their Base of Operations, Division agents learned about the LMB's involvement in the attack and quickly considered them to be the most formidable hostile force operating in New York. Concurrently, as the attack occurred, Bliss successfully hammered out cooperative agreements with other factions, including the Cleaners and Rikers, agreeing to leave their respective factions to their domain and occasionally cooperating in excursions to the Dark Zone.
The Battalion Collapses[]
Despite these ominous developments, The Division managed to shatter the mercenary company thanks to the efforts of its crack corps of Second Wave agents. These agents proved to be highly resourceful and displayed remarkable adaptability to hostile, deteriorating urban environments. As their efforts grew increasingly successful in spite of overwhelming odds, these agents began setting new standards for Division field operations and their successes confirmed the efficacy of Division training and, in fact, of the entire concept of "stay-behind" operations. As the major factions including Cleaners and Rikers were wiped out, plans were initiated to counter LMB operations. Upon invading the Financial District and carrying out numerous successful operations, the LMB were forced back to their HQ in the former United Nations building. As the combined Division-JTF task force assaulted their HQ, the LMB found themselves abandoned by their rogue compatriots. Seeking revenge on Keener, but unwilling to abandon his men, Bliss made a last-ditch attempt to eliminate the combined task force and retake his base. Despite his best efforts, Bliss was ultimately killed by The Division, who eventually eliminated the last remaining LMB resistance in their HQ.
With the collapse of virtually the entirety of its commanding hierarchy, the PMC collapsed. Scattering into isolated units, many of these remaining units no longer posed a major threat to the JTF. Yet, weeks after this enormous setback, the surviving elements of the LMB rallied under the command of Captain Perez in their underground base in an attempt to wipe out The Division with their sole remaining APC. As JTF forces mounted an assault against their underground fortress, the ill-equipped attackers were wiped out quickly prior to the arrival of Division Agents. Despite this, the Division Agents continued proving adaptive, and successfully planted numerous explosives across the APC, resulting in the deaths of Captain Perez and his underground garrison.
As the JTF began retaking much of Manhattan, surviving forces of each major factions formed a temporary truce at the West Side Piers, seeking to eliminate the encroaching Division and JTF forces. Through unknown means, LMB units established contact with the Hunters, several of whom agreed to join temporary coalition in exchange for eliminating Division agents. Their efforts were ultimately unsuccessful as Division agents persevered against overwhelming odds, fragmenting the factions for the duration.
Fragmentation and Resurgence[]
After the JTF solidified its hold over Manhattan, several surviving LMB units opted to join with them, in exchange for pardons for their previous crimes. During this period, these newly established units were re-deployed back to the Financial District, serving as the garrison for an outpost based in Wall Street. Yet despite the defections, enough manpower remained that the JTF considered them a potent threat. The Black Tusk, seeking to undermine the JTF's foothold over New York City, covertly supplied the LMB with large shipments of weapons, including the MANPAD Carl Gustav's. However, as casualties mounted, the remnants of the once-powerful PMC were forcibly recruited into the Black Tusk, finally dissolving the Last Man Battalion.
In contrast, the JTF defectors were wiped out as Aaron Keener returned to New York City, leading his new unit of Rogue agents reinforced by resurgent Rikers and Cleaner factions.
Intelligence Brief[]
Worn and battle-weary, the LMB were none too pleased being recalled from overseas and diverted to Manhattan. With their requests for transfer gone unheeded and extraction, not an option, this PMC has become trapped far from home in the worst area of the epidemic. Tired of indecisive local authorities, their commander, Charles Bliss, took matters into his own hands, disobeying direct orders and executing a JTF official—effectively turning his entire company and himself into mutineers.
Convinced not just the city, but the nation, will collapse under the hopeless burden of the virus, the LMB has no allegiance to anyone but themselves. They will use any and all means necessary to make sure they make it through the storm and to usher in a new world order where only the strong will survive.
Named Members[]
Known LMB Members | ||
---|---|---|
Target | Description | Location |
Lieutenant Colonel Charles Bliss |
Killed by The Division at the United Nations General Assembly; Pilots a UH-60 Black Hawk armed with miniguns, rocket pods, and flares. |
United Nations General Assembly |
Major McEachron |
Killed by The Division at the United Nations General Assembly, Legendary Difficulty; Unique Heavy Weapons equipped with a tactical shield. | United Nations General Assembly |
Major Theroux |
Killed by The Division at the United Nations General Assembly, Legendary Difficulty; Sniper. | United Nations General Assembly |
Major Hesson |
Killed by The Division at the United Nations General Assembly, Legendary Difficulty; Sniper. | United Nations General Assembly |
Major Hudson |
Killed by The Division at the United Nations General Assembly, Legendary Difficulty; Medic. | United Nations General Assembly |
Sergeant King |
Killed by The Division at the Queens Tunnel Camp; Engineer. | Queens Tunnel Camp |
Sergeant Wilbur |
Killed by The Division at the Times Square Power Relay, Legendary Difficulty; Heavy Weapons equipped with an M249 Para. | Times Square Power Relay |
Sergeant Alfaro |
Killed by The Division at the Times Square Power Relay, Legendary Difficulty; Sniper equipped with a Surplus SVD. | Times Square Power Relay |
Lieutenant Maulding |
Killed by The Division at Amherst's Apartment; Unique Heavy Weapons equipped with a Tactical Shield. | Amherst's Apartment |
Lieutenant Reid |
Killed by The Division at Amherst's Apartment, Legendary Difficulty; Sniper. | Amherst's Apartment |
Captain Foley |
Killed by The Division at Grand Central Station; Heavy Weapons equipped with a Black Market M60 E6. | Grand Central Station |
Bernard Gamble |
LMB defector. Saved by Strategic Homeland Division |
Turtle Bay |
Known LMB Members in Falcon Lost | ||
---|---|---|
Target | Description | Location |
Captain Perez |
Killed by The Division at the Warrengate Water Treatment Plant; Operates a Heavily Armed APC, equipped with a machine gun and grenade launcher. | Warrengate Water Treatment Plant |
Private Thorne |
Killed by The Division at the Warrengate Water Treatment Plant; Operates a Heavily Armed APC, equipped with a machine gun and grenade launcher. | Warrengate Water Treatment Plant |
Lieutenant Sasaki |
Killed by The Division at the Warrengate Powerplant, Legendary Difficulty; Medic. | Warrengate Water Treatment Plant |
Lieutenant Frisk |
Killed by The Division at the Warrengate Powerplant, Legendary Difficulty; Unique Medic armed with a Military P416 and equipped with First Aid and Support Station. | Warrengate Water Treatment Plant |
Captain Wyght |
Killed by The Division at the Warrengate Powerplant, Legendary Difficulty; Unique Heavy Weapons equipped with a Tactical Shield and Police T821. | Warrengate Water Treatment Plant |
Known LMB Members | ||
---|---|---|
Target | Description | Location |
Corporal Dorsman |
Squad Leader | Murray Hill |
Corporal Wright |
Assault | Gramercy |
Sergeant Jacks |
Unique Heavy Weapons equipped with a Tactical Shield | Turtle Bay |
Gunnery Sergeant Lewis |
Heavy Weapons | Kips Bay |
Known LMB Members in Dark Zone | ||
---|---|---|
Target | Type | Location |
Sergeant Thompson |
Heavy Weapons | DZ05 |
Captain Wilson |
Sniper | DZ05 |
Gambit |
Rank II Agent | DZ06 |
Captain Bryant |
Heavy Weapons | DZ06 |
Captain Rollins |
Heavy Weapons | DZ06 |
Captain Stojacovich |
Squad Leader | DZ06 |
Captain Spence |
Heavy Weapons | DZ06 |
P.F.C. Carney |
Medic | DZ07 |
Corporal O'Halloran |
Thrower | DZ07 |
Sergeant Mirates |
Medic | DZ07 |
Lieutenant J. James |
Sniper | DZ07 |
Lieutenant Omega |
Thrower | DZ07 |
Quartermaster Reed |
Heavy Weapons | DZ07 |
Engineer Boad |
Engineer | DZ07 |
Danger |
Squad Leader | DZ08 |
Abstract |
Squad Leader | DZ08 |
Grim |
Rank II Agent | DZ08 |
Known LMB Members in Underground | ||
---|---|---|
Target | Type | Location |
CPT. Atkins |
Engineer | Underground (Critical Infrastructure) |
CPT. Figueroa |
Squad Leader | Underground (Missing Patrol) |
CPT. Navarro |
Rogue Division Agent | Underground (Recover the Report) |
CPT. Stauffer |
Rogue Division Agent | Underground (Surgical Strike) |
CW3. Lilly |
Squad Leader | Underground (Recover the Report) |
CW3. Tejada |
Squad Leader | Underground (Recover the Report) |
CW2. Ondrusek |
Squad Leader | Underground (Recover the Report) |
W01. Beltre |
Squad Leader | Underground (Recover the Report) |
W01. Estrada |
Squad Leader | Underground (Critical Infrastructure) |
W01. Gwynn |
Squad Leader | Underground (Critical Infrastructure) |
W01. Lincecum |
Mechanic | Underground (Surgical Strike) |
MSG. Griffey |
Mechanic | Underground (Surgical Strike) |
1SG. Descalso |
Rogue Division Agent | Underground (Surgical Strike) |
1SG. Guerrero |
Rogue Division Agent | Underground (Surgical Strike) |
1SG. Minor |
Tank | Underground (Recover the Report) |
SPC. Clevlen |
Engineer | Underground (Critical Infrastructure) |
SPC. Fox |
Squad Leader | Underground (Supply Depot) |
SPC. Morrow |
Engineer | Underground (Missing Patrol) |
SPC. Wellemeyer |
Squad Leader | Underground (Missing Patrol) |
"Dead Eye" Ausmus |
Tank | Underground (Recover the Report) |
Known LMB Members in Dark Zone | ||
---|---|---|
Target | Type | Location |
Hutch |
Gunner - Heavy Weapons | West Side Pier (Boss Wave) |
War |
Tank | West Side Pier (Boss Wave) |
Lightning |
Rank II Agent | West Side Pier (Boss Wave) |
Crawford |
Sniper | West Side Pier (Lieutenant Elimination) |
Relationships with other organizations[]
As the dominant military force in New York City prior to the activation of the Second Wave of Division agents, most major factions sought to actively avoid conflict with the LMB. With its disciplined and technologically advanced fighting force, alongside major rogue First Wave agents in their ranks, the LMB locked down the entirety of the Financial District, as skirmishes and conflicts within their territory became limited to those from Rioters. However, despite the LMB's open antagonism with other factions, the PMC has been noted for its willingness to establish the occasional alliance and truce with other major factions.
During the initial outbreak of the Green Poison, the LMB held a neutral view of the JTF, having come to rely upon the organization for much-needed supplies. However, their view of the JTF soon turned sour following major missteps and arguments regarding the rules of engagement. The mutually beneficial relationship collapsed shortly after the JTF erected the Dark Zone and abandoned the LMB in the Financial District and was permanently severed following Colonel Bliss' execution of their JTF liaison. As the JTF further withdrew from frequent attacks from other major factions, attacks on JTF outposts and patrols decreased as the LMB deemed the JTF as insignificant. However, as the Second Wave of agents were activated, the LMB's attacks on encroaching JTF patrols increased, culminating into the JTF's takeover of the Financial District. Bitter over the loss of its HQ, isolated pockets of LMB units repeatedly sought to eliminate the JTF and Division forces, eventually culminating into two major attempts to eliminate both factions through surprise offensives.
The LMB is shown to be getting Carl Gustav's and other heavy armaments supplied by the Black Tusk to keep the JTF and agents busy in Manhattan after Colonel Bliss's death, as shown in the comic Tom Clancy's The Division: Extremis Malis.
Conversely, the LMB views the Cleaners and Rikers as a more legitimate threat, although it is unknown who they think is the bigger threat among the two. One LMB report shows two LMB soldiers disagreeing with each on who they think is stronger. One of them believes the Rikers are stronger because they are filled with dangerous criminals and have access to an array of weapons. The other believes the Cleaners are stronger because of their flamethrowers and their fanatical discipline makes them unable to feel fear.
Any animosity they have with the other factions would have likely been resolved by the time of Resistance as they joined forces with remnants of the Rioters, Rikers, Cleaners, and Hunters to combat the JTF and Division agents as well as to hunt down Aaron Keener.
Weapons Used[]
LMB Weapons | |||
---|---|---|---|
Assault Rifles | |||
Light Machine Guns | |||
Marksman Rifles | |||
Submachine Guns | |||
Shotguns | |||
Sidearms | |||
Grenades | |||
LMB Archetype[]
“ These guys are working overtime to secure Bliss' vision of New York, and they have access to top-notch and sometimes experimental equipment. Don't underestimate them. ”
Riflemen are the LMB's common foot soldiers. They are less dangerous than other LMB soldiers, but due to their training and equipment, should not be underestimated.
Strategic Data
- Basic LMB units armed with Assault Rifles.
- Rank I variants can be recognized by their black ballistic vests, white ski masks, and SWAT helmets.
- Rank II variants encountered in Missions and the Dark Zone (recognizable by their black helmets and gas masks) may carry Military P416 (Standard) or Enhanced ACR-E (Veteran/Elite) and Flashbang Grenades. They can be recognised by their black helmets, gas masks, and black ballistic vests.
- Elite Rank II Variants are armed with White Phosphorus Grenades.
- Standard SF riflemen carry Flashbang Grenades.
“ These guys use grenade launchers and they have dangerous munitions. Don't get hit by those launchers, or they'll need a sponge to mop you up. ”
Grenadiers are the LMB's destruction experts, easily destroying their opponents with a grenade launcher. They are cool and confident during battle, but sometimes make risky decisions and can snap under pressure.
Strategic Data
- LMB soldiers armed with Grenade Launchers that flush the player out of cover.
- Can be recognized by their black helmets and ballistic vests, grenade satchel and stored grenades.
- Shooting these grenades will explode, do damage, and sometimes kill the Grenadier.
- They will fire 3 grenades in each volley. Shooting them during this phase will stop the volley, but will not drop a grenade on himself.
- Rank II and Special Force variants encountered in Legendary missions only fire one Airburst Grenade.
“ These guys have mostly been written off as psychopaths, but don't dismiss them - there's nothing more dangerous than military grade shotguns at close range. ”
LMB Scouts are close range units that disregard their own safety to eliminate threats. They are unusually reckless for trained soldiers, but are a serious threat on the field. All agents should prioritise Scouts if spotted in the field.
Strategic Data
- Close range LMB units that have Assault Rifles at long range and switch to Shotguns at close range.
- Rank I variants can be recognized by their dark red ski masks, dark grey ballistic vests and winter camouflage pants.
- Rank II and Special Force variants encountered in Missions and the Dark Zone that can be recognised by their white hoods and gas masks.
- They use SASG-12 shotguns and use Shock Grenades.
“ These guys are the best - their target acquisition is top-notch and their weaponry makes them lethal. Make sure you're not on their hit list. ”
Snipers are LMB scouts, tasked with recon of enemy terrain and assassinations, and they are cunning and absolutely lethal. When not working, they spend their time getting rest or on the firing range.
Strategic Data
- Long range combatants that attempt to eliminate their targets with Sniper Rifles.
- Snipers can be recognised by their hooded white cloak and amber ski goggles.
- They have less health and (if Veteran/Elite rank) armour compared to regular LMB soldiers.
- They also deploy proximity Claymore Mines.
- Rank II and Special Force variants encounter can deploy Shock Mines, a Navy MP5-N for use and Dazzler blinding lasers.
“ Evil geniuses. These guys use reverse-engineered turrets, based on the Division's turrets. That one was probably Keener's idea. ”
LMB Engineers are support soldiers who use their knowledge of engineering and robotics to utilise turrets and support their fellow LMB soldiers. They are often found repairing damaged technology or working with Rogue Division Agents to reverse engineer SHD tech.
Strategic Data
- Support units armed with turrets stronger than those of the Cleaners and will repair them when damaged.
- Rank I variants are armed with P416 and turrets that use regular ammunition.
- On Legendary mission, Special Forces Engineers are armed with Military M870 and can deploy multiple tougher turrets.
- On-Resistance, (Special Force and Rank II) Engineers can use special ammunition (Fire and Shock) and their turrets are equipped with special ammunition.
“ Those medics are ex-military and experienced field surgeons. Most of the work for them is done by the support station though. ”
Combat Medics are the LMB's frontline workers, risking life and limb to save their fellow soldiers. When off the field, they are either found working in a field hospital or teaching others about basic first aid.
Strategic Data
- Support Units armed with Assault Rifles or SMGs.
- Rank I variants will run up to other LMB soldiers to heal them..
- They can be recognized by their large backpack, green ski mask, and goggles.
- Rank II variants wearing a green skullcap and a gas mask will deploy healing stations that can heal multiple LMB soldiers at once.
- Elite variants have more powerful healing stations that can recover enemy armor as well.
- Special Forces variants have an even more powerful healing station; in addition, these stations are much stronger than standard Elite variants. SF Medics repair these stations twice as fast.
- Named SF medics can used First Aid.
- Named HVT Medics are often armed with a Custom M870 MCS and Elite Support Stations.
“ The fuckers are a thorn in our side. When they're not imposing martial law, executing JTF, or killing good Agents, these assholes like to use civilian shelters for target practice. They really don't buy into Bliss' twisted sense of honor. ”
LMB Gunners are offensive units that attempt to lay support fire for their fellow soldiers. They are aggressive, confident, and extremely dangerous on the battlefield. They are often found commanding other LMB soldiers and are typically veterans of the battlefield.
Strategic Data
- LMB offensive units armed with LMGs, that attempt to lay suppressive fire on targets.
- Gunners have twice as much armor and health as normal LMB soldiers.
- Gunners can be recognized by their riot helmets and white ski masks.
- Both the Tank and Gunner have a backpack that holds a red ammo box; a weak spot that, if shot, will start a spray of bullets causing them damage and distracting them as well as potentially damaging players and NPCs nearby.
- SF variants are faster deploying and do more damage than Rank I Gunners.
“ I have literally never seen ANY professional soldier swing a shield like a baseball bat - I'd say they've watched too many movies, but even i can't think of a movie where they do that. That shield is extremely annoying though - it makes them a bullet sponge. ”
LMB Tanks are hardened enemies who command other troops in battle and provide suppressive fire. They are in charge of training new recruits. They however have a serious superiority complex , which causes them to make risky decisions.
Strategic Data
- LMB offensive units armed with LMGs, Pistols and Tactical Shields that attempt to lay suppressive fire on targets.
- Tanks have twice as much armor and health as normal LMB soldiers.
- Tanks can be recognised by their riot helmets, gas masks, winter camouflage, and bulkier shield.
- They only appear as Rank II and above.
- Tanks use a Tactical Shield to move while armed with an M9 pistol; they will plant their Tactical Shield to use as cover and fire their M60 LMG from a fixed position.
- They can be recognised by their winter camouflage shirt, gas mask, and bulkier shield.
- Both the Tank and Gunner have a backpack that holds a red ammo box; a weak spot that, if shot, will start a spray of bullets causing them damage and distracting them as well as potentially damaging players and NPCs nearby.
“ These guys are all frontline leaders, and they are heavily equipped. Don't get hit by their white phosphorus grenades, or they'll need a hose to clean you up. ”
Squad Leaders are the LMB's frontline officers. They are always willing to take charge and take a bullet for those under their command. They inspire the troops they command in battle, and should always be high-priority targets.
Strategic Data
- LMB support units that buff their fellow soldiers to do more damage.
- Squad Leaders have more health and armor than a standard LMB soldier.
- They can be identified by their lack of helmets, headsets, red bandanas, and armbands.
- Typically only encountered in Dark Zone 5 and 6, or in Challenging difficulty.
- They are always armed with White Phosphorus Grenades.
- On Legendary missions, Resistance, and in West Side Pier, SF Squad leaders use fully-automatic P416 with a chance to inflict bleed.
“ Most of these traitors came from the Dark Zone, but some went rogue off their own bat. You'd be surprised at how annoying it is to have your own turrets shoot at you due to their hacking capabilities. ”
LMB agents are Rogue Division Agents who work with Aaron Keener and are LMB contractors. They are incredibly lethal in the field, having LMB field support and possessing SHD tech and advanced weaponry. They are a serious threat and should prioritised as targets.
- Rogue Division Agents encountered in a few missions and in the higher Dark Zones (5 and 6) as Bosses, and also as regular Elites on Challenging.
- They can be identified by their gas masks, winter camouflage clothing, and hacked red SHD Tech.
- They have more health and armor than other regular soldiers of equivalent rank.
- They can also signal to hack your own gadgets to work for them.
- Special variants appearing in High-Value Targets are armed with a Black Market AK-74, MP7, SMG-9, L86 LSW and can use Sticky Bomb and First Aid.
- SF variant use Seekers Mines and Explosive Sticky Bomb.
Gameplay[]
The LMB are some of the toughest AI enemies that the player will encounter in Manhattan. Their ranks can range from Lvl 20-30, and above 31 in the Dark Zone. Engaging groups of LMB soldiers on the same level, or higher than the player is not recommended unless the player is accompanied by group members, as they will be able to make short work of the player.
Snipers will act like any other sniper unit, staying back and attempting to pick the player off from a distance. Some Elite Snipers have an under barrel-mounted laser/strobe device that can blind the player during engagements, such as the first sniper encountered in General Assembly. They also throw shock mines that will stun the player if tripped. Unlike snipers from other factions, LMB snipers are sometimes outfitted with sub-machine guns instead of pistols for use at close range.
Riflemen use assault rifles and flashbang or stun grenades to assault the player. These are the most common LMB soldier encountered. A common tactic used by Riflemen is to flank the players while they are distracted by other LMB soldiers.
Scouts will run up as close to the player as possible, like the Rikers, and use a semi-automatic shotgun. When playing on Hard or Challenging, or if too low in level, multiple Scouts can easily wipe out teams of Agents.
Gunners act like other AI heavy gunners, they normally have heavy armor, and can sometimes be seen using riot shields. LMB Gunners are the only Heavy-type enemy to appear as regular enemies, rather than only as Veteran (purple) or Named Elite (gold) rank enemies.
Grenadiers will use a grenade launcher, instead of hand grenades, which allows them to fire multiple grenades at a time instead of one like other enemies will do.
Engineers will deploy turrets that are much stronger than those of the Cleaners and will repair them when damaged.
Medics will deploy support stations to heal nearby LMB soldiers, as well as themselves, and move to repair their stations once they are damaged. On Hard or Challenging difficulty, Medics should be primary targets if no Scouts are present. Their support stations will constantly heal all LMB soldiers, and if there is even one Medic left, they will repair the damaged station or place down another one if destroyed.
The LMB, due to their connection with Aaron Keener, is also known for having rogue First Wave agents at their disposal, capable of using similar tech and abilities as the agents that fight against the Battalion, such as turrets, seeker mines, and the likes. They are also capable of hacking any Second Wave agents' equipment such as their own turrets, and mines, to the LMB's advantage.
In New York, The Black Tusk is revealing to be supplying the Last Man Battalion with Carl Gustav's and other heavy armaments as shown in the comic Tom Clancy's The Division: Extremis Malis.
Branches[]
Unlike the other factions in Tom Clancy's The Division, the LMB is the only faction that has multiple branches.
Rank I[]
The most common LMB type seen around the city. They can be identified by their white clothing, black vests, and white ski masks.
Rank II[]
Rank II LMB soldiers are seen in some of the last missions and incursions, usually used for defensive reasons. They can be identified by their solid black clothing and face masks. They do more damage than their Rank I counterparts and have access to tactical grenades.
Special Forces, or Rank III[]
LMB soldiers that are only seen on missions set on Legendary Difficulty. They have the same look as their Rank II counterparts, only with a light grey vest instead of solid black. They don't have an enemy level; instead, a shield symbol is behind their archetype symbol, indicating that they have the highest amount of damage and health.
Legendary missions usually start with a squad of LMB SF on regular difficulty, but after they're killed all LMB SF encountered from that point on are encountered as Elite.
Final Boss[]
The final boss fight is fought at the United Nations building. The player must fight the LMB leader, Charles Bliss, who uses a UH-60 Black Hawk military helicopter armed with miniguns and rocket pods.
In order to do sufficient damage to Bliss, the player must manually activate the six turrets encountered earlier that are spread out around the courtyard. The turrets will begin firing at the helicopter, but after about 10–15 seconds of fire Bliss will destroy the turret with rockets. The helicopter will fire its miniguns at the player, which will put the player in a bleed-out state in a matter of seconds. The helicopter will also use its rocket pods to target a player and barrage the area they are in, acting much like Grenadiers. Once the bosses armor bar is at about half, LMB soldiers will begin pouring out of the U.N. building to engage the player; these will normally consist of Riflemen and Scouts but can include Medics as well.
After the helicopter is damaged to the point of its health being below 25%, it will catch on fire. Upon the health bar reaching 0%, the helicopter will crash into the nearby building to the south of the courtyard, killing Bliss on impact. After the remaining LMB soldiers are killed four items of superior rarity will drop around the helicopter crash site.
Until Update 1.1, this boss fight marked the last "major" boss fight in the game, and up until Update 1.2 that title belonged to the APC in Falcon Lost. As of 1.2., The last "major" boss fight in the game now belongs to the Firetruck, Dubbed "Dragon One" by the cleaners In Dragon's Nest.
Quotes[]
- Contact! Contact! - Engaging LMB
- What? You really think you can take us? - Engaging LMB
- Multiple Tangos inbound ! - Engaging LMB
- Engaging enemy Foot-mobile - Engaging LMB
- I'm engaging - Engaging LMB
- This is LMB territory!
- Clear out the AO!
- JTF assholes!
- Get that AO under control!
- By the books people!
- Plenty of targets people!
- Don't get cocky!
- Fire on target!
- I can do this all day!
- Do this by the numbers!
- Keep it tight!
- Maintain pressure!
- Okay c'mon let's go!
- Waste them all!
- You have no idea who you're messing with!
- We can do this all day asshole!
- Grenade! It's gonna blow! - Grenade in proximity
- It's only one of them! - Player alone
- Gotta leave cover sometime! - Player in cover
- Why you all scare over there! - Player in cover
- I'm low! Gotta reload! - Reloading
- Reloading! Cover fire! - Reloading
- Give me cover fire, I'm reloading! - Reloading
- I see a man down! - LMB soldier dies
- Oh shit! - LMB soldier dies
- Man down! - LMB soldier dies
- Jacob's down! - LMB soldier dies
- They got Dylan! - LMB soldier dies
- Hunters is down! - LMB soldier dies
- Oh, c'mon! - LMB solider dies
- She's gone! Keep it forward! - Sniper dies
- It's almost over! Keep shooting! - Player at low health
- Just the two of us! - Surprised up close
- Ah! I'm gonna put a round in your ass! - Surprised up close
- Come get some! - Surprised up close
- End of the line! - Surprised up close
- See you in hell! - Surprised up close
- Heads up! Throwing a flashbang! - Throwing grenade
- Gonna blind the enemy! - Throwing grenade
- Cover your eyes! - Throwing grenade
- Help! I'm blind! - Blinded
- Help! I can't see shit! - Blinded
- I'm fucking blind! - Blinded
Gallery[]
Other[]
Trivia[]
- The LMB is one of the more morally ambiguous enemy factions. While they are absolutely ruthless, they mostly believe they are doing the right thing and, in some cases, they seemingly have more success than the JTF. Their strict rules are oppressive, but the civilians in the LMB territory are generally far safer from Rioters, Rikers, and Cleaners than civilians in some of the JTF controlled areas. One phone recording of two rioters talking reveals that they are far more afraid of the LMB, opting to risk facing the JTF instead, whom they consider to be soft and less deadly. The civilians are safe due to the LMB's patrols and checkpoints all throughout their territory, with virtually no presence from other factions. On the other hand, the LMB does little to improve the living conditions of the civilians in their territory. Being a militaristic organization, most of their assets and knowledge are focused on the strategic and tactical side. While the JTF draws from police, military, medical, engineering, and maintenance organizations, the LMB has done little recruiting at all from the population, possibly because few want to live under their rule or they do not trust civilians. The engineering and medical resources that they do possess are dedicated entirely on their military mission. This makes the LMB very combat effective, but means any civilians have to do without.
- If a civilian comes to close to a patrol, they will issue a verbal warning for the civilian to back away. If the civilian moves away, the soldiers will not shoot; but if the civilian comes closer, they will shoot and kill the civilian.
- If the player purchases the LMB Faction Bundle from the Premium Vendor, they will get the Rifleman outfit.
- Players can earn parts of this bundle from doing Incursions, as well as missions that have Heroic difficulty.
- The LMB is shown to be getting supplied by the Black Tusk to keep the JTF and agents busy in Manhattan after Bliss's death, as shown in the comic Tom Clancy's The Division: Extremis Malis.
- According to a State of the Game podcast a portion of the LMB were absorbed into Black Tusk and will provide Black Tusk with new archetypes. These will include Rushers (timestamp 26:25) and Supports (timestamp 28:11).
- A portion of the LMB is shown to have joined the JTF after Bliss's death according to the Animated Short for The Warlords of New York. LMB Riflemen, Rushers, and Squad Leaders are wearing JTF letters on their apparel now. They are no longer using the color scheme of red, white, and black. It is now green, grey, and black.
- Besides those bases seen in missions the Last Man Battalion is shown to operate several other bases and checkpoints in the Light Zone that the player can stumble across. Located at several important intersections, these camps and bases seem to be used as checkpoints to further control traffic through the territory that the LMB controls, as they tend to be located at heavily trafficked intersections.
- In Midtown East there's Camp Washington at the intersection of 56th Street and Madison Avenue, Camp MacArthur at the intersection of 49th Street and 5th Avenue, and the quarantined Camp Adams at the intersection of 53rd and Park.