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Last Stand is the third paid content expansion added to Tom Clancy's The Division, released with Update 1.6. Last Stand introduced a new Player vs. Player (PvP) mode of the same name, a team-based battle in the Dark Zone against a team of Rogue Division Agents to recover critical SHD Technology that's been uncovered.

Last Stand is essentially an intricate form of King of the Hill/Domination, where teams battle to control three nodes on the map, each node comprised of three sub-nodes that must all be controlled to capture the main node; holding a node generates points, and the team that hits their quota or has the most points by the end of the time limit wins. Players can explore the map, defeat players or defeat roaming NPCs to collect SHD Tech, which can be used to activate bonuses for their team.

Summary of Game Mode[]

Last Stand is a PvP arena game mode with PvE elements mixed into the combat. The mode pits 16 players in 2 teams against each other. The player's team is always considered the SHD Team, while the enemy team always appears as Rogues (for canonical purposes only, as the Rogue mechanic from the base game is not in effect in Last Stand). The mode itself is based on the game mode Domination, a popular game mode in FPS games like Call of Duty. There are 3 points on the map labelled A, B and C. Inside each named point there is a set of 3 objectives, labelled 1, 2 and 3. All three numbered points must be captured by one team for the objective to be considered controlled. If all three numbered points aren't controlled by one team, the point is neutral and will not award points.

Controlling the teams home base point allows players to set up defenses, such as a turret and pulse beacon which alerts the team if an enemy player enters the objective. Additionally controlling the point sets up a spawn beacon that allows players to respawn near the objective. The spawn beacon becomes deactivated if the objective becomes neutral. The pulse beacon and turret defenses stay online until destroyed or the enemy team gains control of the objective.

Each point a team controls awards 10 points a second to the team's score. The first team to reach 15,000 points wins. Alternatively, if neither team has 15,000 points by the time 20 minutes elapses, the team with the most points wins.

Along with the PvP combat that the game mode emphasizes, there are 2 Landmarks in each map, one for each side of the map, and the NPC enemies here give out SHD Tech, a new form of currency exclusive to the Last Stand mode. This currency can be spent on boosts and upgrades, such as a turret or point boosts for the whole team. These landmarks also become active much more faster than in the base game.

Normalization is in effect for the mode. When entering a match of Last Stand, characters' stats will be modified in order to bring a more stable balance to player versus player combat.

  • Gear pieces:
    • Automatically increase to Gear Score 256.
    • Main attributes (Firearms, Stamina, Electronics) will be increased to the maximum roll of the existing stat on each equipped piece.
    • All bonuses, included from gear and performance mods, will be increased to their maximum roll.
  • Weapons:
    • Automatically increase to Gear Score 256.
    • Talents unlock based on the normalized main attributes.
    • All bonuses (including from mods), damage and attributes will be increased to their maximum roll.
  • All players will be set to 35% armor mitigation value. This armor mitigation is affected by Talents and Skill buffs.
  • Player talents, Gear Set bonuses and Weapon Set bonuses function as normal.


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