Tom Clancy's The Division Tom Clancy's The Division 2

TD LMG.jpg

Light Machine Guns (LMG) are a category of weapons in Tom Clancy's The Division. They are specialized weapons, having large capacity and moderate damage at a cost of high reload times and low rate of fire.


Light Machine Guns are intended to be use at a mid-long range, supporting other players with accurate fire. LMGs have an increased suppression value, able to keep enemies in cover and unable to attack or deploy abilities.

LMGs are quite hard to handle when out of cover, having low accuracy and stability. However, prolong amounts firing will increase accuracy and stability to almost the maximum possible.

Light Machine Guns have a in-class bonus of bonus damage to enemies out of cover, increasing damage towards enemies that are not taking cover.

Weapon Types

LMGs can be divided into two categories: belt-fed, and magazine fed.


The belt-fed type have large magazines, high damage and decent rate of fire, however because of the longer reload time, low mobility and high recoil, these kinds of LMGs are good support weapons.


Magazine fed types have a higher rate of fire and a higher mobility, making them a good hybrid between support and assault weapons, but at a cost of a lower magazine size and lower damage.


Light Machine Guns
Military-L86 LSW.png
Military L86 LSW
Custom L86 A2.png
Custom L86 A2
Classic M60.png
Classic M60
Military M60 E4.png
Military M60 E4
Blackmarket M60 E6.png
Blackmarket M60 E6
Hungry Hog.png
Hungry Hog
Classic RPK-74.png
Classic RPK-74
Military RPK-74 M.png
Military RPK-74 M
Black Market RPK-74 E.png
Black Market RPK-74 E
M249 B.png
M249 B
Tactical M249 Para.png
Tactical M249 Para
Military Mk46.png
Military Mk46
Infantry MG5.png
Infantry MG5
Big Alejandro.png
Big Alejandro


  • The barrels of LMGs will begin to glow red after sustained periods of fire.
  • When taking cover, LMGs will gain an accuracy and stability bonus compared to being out of cover.
    • The bonus can be seen active by the reticle when aiming.
  • If the player performs a melee hit while holding an LMG in Tom Clancy's The Division 2, the agent will forcefully shove the entire weapon in front of them.
Weapons in Tom Clancy's The Division
Assault Rifles
ACR  •  AK-47 (Warlord)  •  FAL  •  M4 (Liberator)  •  POF P416
SCAR-L (Caduceus)  •  G36  •  Bullfrog  •  Urban MDR
Light Machine Guns
L86 LSW  •  M60 (Hungry Hog)  •  RPK-74 (Pakhan)  •  M249 B  •  MG5  •  Big Alejandro
Marksman Rifles
M44  •  M1A (Historian)  •  M14  •  SRS  •  SCAR-H (Tenebrae)
SVD  •  M700  •  The Devil's Heel (Devil/Heel)
Submachine Guns
T821 (Midas)  •  MP5  •  MP7  •  Vector  •  SMG-9 (Hildr/Eir)  •  AUG A3
PP-19  •  UMP-45  •  Thompson M1928 (Tommy Gun)  •  The House
Double Barrel Sawed Off (Defiler)  •  Double Barrel Shotgun (Cassidy)
M870  •  SASG-12 (Medved)  •  Super 90  •  Showstopper
586 Magnum  •  M1911 (Centurion)  •  M9 (Damascus)  •  PF45
Px4 Storm  •  X-45  •  93R  •  Rhino (Golden Rhino)
Community content is available under CC-BY-SA unless otherwise noted.