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LMGs TD2

Light Machine Guns (LMG) are a category of weapons in Tom Clancy's The Division. They are specialized weapons, having large capacity and moderate damage at a cost of high reload times and

low rate of fire.

Overview[]

Light Machine Guns are intended to be use at a mid-long range, supporting other players with accurate fire. LMGs have an increased suppression value, able to keep enemies in cover and unable to attack or deploy abilities.

LMGs are quite hard to handle when out of cover, having low accuracy and stability. However, prolong amounts firing will increase accuracy and stability to almost the maximum possible.

Light Machine Guns have a in-class bonus of bonus damage to enemies out of cover, increasing damage towards enemies that are not taking cover.


Weapon Types[]

LMGs can be divided into two categories: belt-fed, and magazine fed.

  • Belt-Fed
    • The belt-fed type have large magazines, high damage and decent rate of fire, however because of the longer reload time, low mobility and high recoil, these kinds of LMGs are good support weapons.


  • Magazine-Fed
    • Magazine fed types have a higher rate of fire and a higher mobility, making them a good hybrid between support and assault weapons, but at a cost of a lower magazine size and lower damage.


LMGs[]

Light Machine Guns

Classic M60

Military M60 E4

Blackmarket M60 E6

Hungry Hog

Classic RPK-74

Military RPK-74 M

Black Market RPK-74 E

Pakhan

M249 B

Military Mk46

Tactical M249 Para

Big Alejandro

Custom L86 A2

Military L86 LSW

MG5

Infantry MG5


Talents[]

Tom Clancy's The Division Light Machine Gun Talents
Accurate

Requirement:
Available On:

Adept
  • Effect: Skill increases your critical hits chance by 7.5% for 15 seconds.

Requirement: -
Available On:

Brutal
  • Effect: Headshot damage is increased by 12% when using this weapon.

Requirement:
Available On:

Capable
  • Effect: sing a skill improves the handling of your weapon for 5 seconds.

Requirement:
Available On:

Commanding
  • Effect: Every kill performed while Signature Skill is active extends its duration by 20%.

Requirement: -
Available On:

Competent
  • Effect: Weapon damage is increased by 10% for 15 seconds after using a skill.

Requirement: -
Available On:

Deadly
  • Effect: Critical hit damage is increased by 15%.

Requirement:
Available On:

Destructive
  • Effect: Armor destruction value is increased by 15% when using this weapon.

Requirement: -
Available On:

Determined
  • Effect: Killing a target reduces skill cooldowns by 7.5%.

Requirement: -
Available On:

Dominant
  • Effect: Every kill performed while your Signature Skill is active reduces
    the cooldown of your other skills by 10%.

Requirement: -
Available On:

Ferocious
  • Effect: Damage against Elite and Named enemies is increased by 10%.

Requirement: - -
Available On:

Fierce
  • Effect: Critical hit chance is increased by 5% when using this weapon.

Requirement: -
Available On:

Meticulous
  • Effect: Killing a target has a 25% chance to instantly refill the magazine.

Requirement: - -
Available On:

Predatory
  • Effect: Killing a target regenerates 35% health over 20 seconds.

Requirement: - -
Available On:

Prepared
  • Effect: Damage is increased by 15% when more than 40 meters from target.

Requirement:
Available On:

Self-Preserved
  • Effect: Critical hits with this weapon heal the user for 3% of damage dealt.

Requirement: -
Available On:

Skilled
  • Effect: Headshot kills with this weapon increase Signature Skill resources by 5%.

Requirement: -
Available On:

Sustained
  • Effect: Killing a target increases your health by 6%.

Requirement: -
Available On:

Swift
  • Effect: Reloading is 25% faster.

Requirement: -
Available On:

Talented
  • Effect: Killing a target with this weapon increases Skill Power by 15% for 20 seconds.
    • The effect does not stack. Killing a new target refreshes the timer.

Requirement: -
Available On:

Unforgiving
  • Effect: Missing health segments increase your damage.
    • 1 missing segment: +10%. 2 missing segments: +25%.

Requirement: -
Available On:

Cover Shooter
  • Effect: Every bullet fired while in cover increases weapon damage by 0.5% up to 50%.
    The bonus lasts for 10 seconds.
    • Getting a kill with this weapon while in cover resets the duration.
  • The bonus damage is cancelled by reloading, swapping weapons, or exiting combat.

Requirements:

Glutton
  • Effect: Killing a target increases your Damage dealt by 10% until you stop firing.
    • Multiple kills stack this bonus up to 5 times.

Requirements:

Pakhan
  • Effect: Each kill makes the next reload have 20% extra bullets compared to its base.

Requirements:


Trivia[]

  • The barrels of LMGs will begin to glow red after sustained periods of fire.
  • When taking cover, LMGs will gain an accuracy and stability bonus compared to being out of cover.
    • The bonus can be seen active by the reticle when aiming.
Weapons in Tom Clancy's The Division
Assault Rifles
ACR  •  AK-47 (Warlord)  •  FAL  •  M4 (Liberator)  •  POF P416  •  SCAR-L (Caduceus)  •  G36  •  Bullfrog  •  Urban MDR
Light Machine Guns
L86 LSW  •  M60 (Hungry Hog)  •  RPK-74 (Pakhan)  •  M249 B  •  MG5  •  Big Alejandro
Marksman Rifles
M44  •  M1A (Historian)  •  SRS  •  SCAR-H (Tenebrae)  •  SVD  •  M700  •  The Devil's Heel (Devil/Heel)
Submachine Guns
T821 (Midas)  •  MP5  •  MP7  •  Vector  •  SMG-9 (Hildr/Eir)  •  AUG A3  •  PP-19  •  UMP-45  •  Thompson M1928 (Tommy Gun)  •  The House
Shotguns
Double Barrel Sawed Off (Defiler)  •  Double Barrel Shotgun (Cassidy)  •  M870  •  SASG-12 (Medved)  •  Super 90  •  Showstopper
Sidearms
Model 686  •  M1911 (Centurion)  •  M9 (Damascus)  •  PF45  •  Px4 Storm  •  X-45  •  93R  •  Rhino (Golden Rhino)
SHD Technology
Pulse  •  First Aid  •  Support Station  •  Sticky Bomb  •  Turret  •  Seeker Mine  •  Ballistic Shield  •  Smart Cover  •  Mobile Cover  •  Recovery Link  •  Tactical Link  •  Survivor Link