Light Machine Guns (LMG) are a category of weapons in Tom Clancy's The Division. They are specialized weapons, having large capacity and moderate damage at a cost of high reload times and low rate of fire.
Light Machine Guns are intended to be use at a mid-long range, supporting other players with accurate fire. LMGs have an increased suppression value, able to keep enemies in cover and unable to attack or deploy abilities.
LMGs are quite hard to handle when out of cover, having low accuracy and stability. However, prolong amounts firing will increase accuracy and stability to almost the maximum possible.
Light Machine Guns have a in-class bonus of bonus damage to enemies out of cover, increasing damage towards enemies that are not taking cover.
LMGs can be divided into two categories: belt-fed, and magazine fed.
The belt-fed type have large magazines, high damage and decent rate of fire, however because of the longer reload time, low mobility and high recoil, these kinds of LMGs are good support weapons.
Magazine fed types have a higher rate of fire and a higher mobility, making them a good hybrid between support and assault weapons, but at a cost of a lower magazine size and lower damage.
- The barrels of LMGs will begin to glow red after sustained periods of fire.
- When taking cover, LMGs will gain an accuracy and stability bonus compared to being out of cover.
- The bonus can be seen active by the reticle when aiming.
- If the player performs a melee hit while holding an LMG in Tom Clancy's The Division 2, the agent will forcefully shove the entire weapon in front of them.