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Marksman Rifles are used for long-range engagements where other weapons would suffer from. They are accurate, but require good aim and patience to get the most out of this class of weapons.
Marksman Rifles are accurate, but only from a stationary position. If the player moves, the reticle will bloom to almost max. When aiming the weapon, the reticle takes time to achieve maximum accuracy.
In Tom Clancy's The Division, Marksman Rifles do a base +110% damage on headshots. In addition Marksman Rifles gain an additional 140-170% extra Headshot Damage as a bonus.
Marksman Rifles are separated into two types: bolt-action and semi-automatic.
Bolt Action rifles have high damage, high stability, and a far range, however they have a low magazine size (usually around five to seven rounds) and a low rate of fire. This is a good weapon type for support agents, as the high damage but slow reload speeds requires the user to stay farther back from the action, picking off enemies.
Depending on which rifle the player has, and which variant he/she has, the weapon can be reloaded bullet-by-bullet, by stripper clip, or by magazine.
Semi-Automatic rifles are fed bullets via magazine (with a decent number between 10 and 15), have a quicker reload time, and higher rate of fire; however it has a slightly shorter range than the bolt action and has half the damage to enemies. This is a good weapon type for frontline agents, as the high output and quick reload speeds are perfect for direct combat.
In Tom Clancy's The Division 2, there are two semi-automatic Marksman Rifles, the SVD and the MK20 SSR.
- When taking cover, the reticle will reach max accuracy faster, and gains a stability and accuracy boost.
- This bonus can be seen active by the reticle when aiming.
- If the player performs a melee hit while holding a Marksman Rifle in Tom Clancy's The Division 2, the agent will perform a punch with their right hand while holding the weapon with their left hand.