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Tom Clancy's The Division Tom Clancy's The Division 2
Marskman Rifles TD2

Marksman Rifles are a category of weapons in Tom Clancy's The Division. They are long-range accurate weapons, used for high damage from afar.

Overview[]

Marksman Rifles are used for long-range engagements where other weapons would suffer from. They are accurate, but require good aim and patience to get the most out of this class of weapons.

Marksman Rifles are accurate, but only from a stationary position. If the player moves, the reticle will bloom to almost max. When aiming the weapon, the reticle takes time to achieve maximum accuracy.

Marksman Rifles do a base +110% damage on headshots. In addition Marksman Rifles gain an additional 140-170% extra Headshot Damage as a bonus.


Weapon Types[]

Marksman Rifles are separated into two types: bolt-action and semi-automatic.

  • Bolt Action
    • Bolt Action rifles have high damage, high stability, and a far range, however they have a low magazine size (usually around five to seven rounds) and a low rate of fire. This is a good weapon type for support agents, as the high damage but slow reload speeds requires the user to stay farther back from the action, picking off enemies.
      • Depending on which rifle the player has, and which variant he/she has, the weapon can be reloaded bullet-by-bullet, by stripper clip, or by magazine.


  • Semi-Automatic
    • Semi-Automatic rifles are fed bullets via magazine (with a decent number between 10 and 15), have a quicker reload time, and higher rate of fire; however it has a slightly shorter range than the bolt action and has half the damage to enemies. This is a good weapon type for frontline agents, as the high output and quick reload speeds are perfect for direct combat.


Marksman Rifles[]

Marksman Rifles
M700 Carbon.
M700 Carbon
M700 Tactical.
M700 Tactical
Model 700.
Model 700
Devil
Devil
Custom M44
Custom M44
Hunting M44
Hunting M44
Classic M44
Classic M44
Heel
Heel
Classic M1A
Classic M1A
SOCOM M1A
SOCOM M1A
First Wave M1A
First Wave M1A
Historian
Historian
Mili Scar H
Military SCAR-H
P-Mark17
Police MK17
MK20 SSR
SOCOM MK20 SSR
Tenebrae
Tenebrae
SRS A1
SRS A1
Covert SRS
Covert SRS
Surplus SVD
Surplus SVD
Paratrooper SVD
Paratrooper SVD


Talents[]

Tom Clancy's The Division Marksman Rifle Talents
Accurate Accurate
Effect: Accuracy is increased by 25%.
Requirement: Firearms Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Adept Adept
Effect: Skill increases your critical hits chance by 7.5% for 15 seconds.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Balanced Balanced
Effect: Weapon acquires maximum accuracy faster when shouldered.
Requirement: Firearms Icon - Stamina Icon
Available On:
MR icon
Brutal Brutal
Effect: Headshot damage is increased by 12% when using this weapon.
Requirement: Firearms Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Capable Capable
Effect: sing a skill improves the handling of your weapon for 5 seconds.
Requirement: Firearms Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Commanding Commanding
Effect: Every kill performed while Signature Skill is active extends its duration by 20%.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Competent Competent
Effect: Weapon damage is increased by 10% for 15 seconds after using a skill.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Coolheaded Coolheaded
Effect: Performing a headshot reduces all skill cooldowns by 5%.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon MR icon
Deadly Deadly
Effect: Critical hit damage is increased by 15%.
Requirement: Firearms Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Destructive Destructive
Effect: Armor destruction value is increased by 15% when using this weapon.
Requirement: Firearms Icon - Stamina Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Determined Determined
Effect: Killing a target reduces skill cooldowns by 7.5%.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Disciplined Disciplined
Effect: Killing a target will make your next shot with the weapon to be an automatic critical hit.
Requirement: Firearms Icon
Available On:
MR icon
Dominant Dominant
Effect: Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Elevated Elevated
Effect: Increase your damage by 10% when elevated more than 1.2m above your target.
Requirement: Firearms Icon - Electronics Icon
Available On:
MR icon
Ferocious Ferocious
Effect: Damage against Elite and Named enemies is increased by 10%.
Requirement: Firearms Icon - Stamina Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Fierce Fierce
Effect: Critical hit chance is increased by 5% when using this weapon.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Harmful Harmful
Effect: Each hit has a 15% chance to apply the Bleed Status Effect to the target.
Requirement: Firearms Icon
Available On:
ARM icon MR icon
Intense Intense
Effect: The first bullet of a magazine has a 25% chance to apply the Burn Status Effect to the target.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon MR icon
Meticulous Meticulous
Effect: Killing a target has a 25% chance to instantly refill the magazine.
Requirement: Firearms Icon - Stamina Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Predatory Predatory
Effect: Killing a target regenerates 35% health over 20 seconds.
Requirement: Firearms Icon - Stamina Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Prepared Prepared
Effect: Damage is increased by 15% when more than 40 meters from target.
Requirement: Firearms Icon
Available On:
AR icon LMG icon MR icon
Proficient Proficient
Effect: The first bullet shot when out of combat has a 50% chance to result in a critical hit.
Requirement: Firearms Icon
Available On:
ARM icon MR icon
Skilled Skilled
Effect: Headshot kills with this weapon increase Signature Skill resources by 5%.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon MR icon
Sustained Sustained
Effect: Killing a target increases your health by 6%.
Requirement: Firearms Icon - Stamina Icon
Available On:
ARM icon AR icon SMG icon LMG icon MR icon
Vicious Vicious
Effect: Critical hit chance is increased by 10% while at full health.
Requirement: Firearms Icon - Stamina Icon
Available On:
ARM icon AR icon SMG icon SG icon MR icon
Toxic Toxic
Effect: Headshots with this weapon have a x% chance to apply the Blind Status Effect.
Requirement: Firearms Icon
Available On:
ARM icon MR icon
Trained Trained
Effect: Critical hits increase Signature Skill resource by 1%.
Requirement: Stamina Icon - Electronics Icon
Available On:
ARM icon SG icon MR icon
Talented Talented
Effect: Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack.
Killing a new target refreshes the timer.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Unforgiving Unforgiving
Effect: Missing health segments increase your damage. 1 missing segment: +10%. 2 missing segments: +25%.
Requirement: Firearms Icon - Stamina Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Lights Out Lights Out
Effect: Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. This can happen once every 10 seconds.
Requirements:
Fire Fire
Effect: Headshot increases stability by 30% for 15 seconds. Bodyshot increases headshot damage by 30% for 15 seconds.
Requirements:
Fire Fury
Effect: Hitting weakpoints increase weapon damage by 15% for 15 seconds. Hitting proxies increase critical hit damage by 30% for 15 seconds.
Requirements:
History Repeats History Repeats
Effect: Each bullet embeds itself in the target and detonates 1 second later for 700% of the users Firearm total.
Requirements:


Trivia[]

  • When taking cover, the reticle will reach max accuracy faster, and gains a stability and accuracy boost.
    • This bonus can be seen active by the reticle when aiming.
Weapons in Tom Clancy's The Division
Assault Rifles
ACR  •  AK-47 (Warlord)  •  FAL  •  M4 (Liberator)  •  POF P416  •  SCAR-L (Caduceus)  •  G36  •  Bullfrog  •  Urban MDR
Light Machine Guns
L86 LSW  •  M60 (Hungry Hog)  •  RPK-74 (Pakhan)  •  M249 B  •  MG5  •  Big Alejandro
Marksman Rifles
M44  •  M1A (Historian)  •  SRS  •  SCAR-H (Tenebrae)  •  SVD  •  M700  •  The Devil's Heel (Devil/Heel)
Submachine Guns
T821 (Midas)  •  MP5  •  MP7  •  Vector  •  SMG-9 (Hildr/Eir)  •  AUG A3  •  PP-19  •  UMP-45  •  Thompson M1928 (Tommy Gun)  •  The House
Shotguns
Double Barrel Sawed Off (Defiler)  •  Double Barrel Shotgun (Cassidy)  •  M870  •  SASG-12 (Medved)  •  Super 90  •  Showstopper
Sidearms
Model 686  •  M1911 (Centurion)  •  M9 (Damascus)  •  PF45  •  Px4 Storm  •  X-45  •  93R  •  Rhino (Golden Rhino)
SHD Technology
Pulse  •  First Aid  •  Support Station  •  Sticky Bomb  •  Turret  •  Seeker Mine  •  Ballistic Shield  •  Smart Cover  •  Mobile Cover  •  Recovery Link  •  Tactical Link  •  Survivor Link
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