Tom Clancy's The Division | Tom Clancy's The Division 2 |
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Marksman Rifles are a category of weapons in Tom Clancy's The Division. They are long-range accurate weapons, used for high damage from afar.
Overview[]
Marksman Rifles are used for long-range engagements where other weapons would suffer from. They are accurate, but require good aim and patience to get the most out of this class of weapons.
Marksman Rifles are accurate, but only from a stationary position. If the player moves, the reticle will bloom to almost max. When aiming the weapon, the reticle takes time to achieve maximum accuracy.
Marksman Rifles do a base +110% damage on headshots. In addition Marksman Rifles gain an additional 140-170% extra Headshot Damage as a bonus.
Weapon Types[]
Marksman Rifles are separated into two types: bolt-action and semi-automatic.
- Bolt Action
- Bolt Action rifles have high damage, high stability, and a far range, however they have a low magazine size (usually around five to seven rounds) and a low rate of fire. This is a good weapon type for support agents, as the high damage but slow reload speeds requires the user to stay farther back from the action, picking off enemies.
- Depending on which rifle the player has, and which variant he/she has, the weapon can be reloaded bullet-by-bullet, by stripper clip, or by magazine.
- Bolt Action rifles have high damage, high stability, and a far range, however they have a low magazine size (usually around five to seven rounds) and a low rate of fire. This is a good weapon type for support agents, as the high damage but slow reload speeds requires the user to stay farther back from the action, picking off enemies.
- Semi-Automatic
- Semi-Automatic rifles are fed bullets via magazine (with a decent number between 10 and 15), have a quicker reload time, and higher rate of fire; however it has a slightly shorter range than the bolt action and has half the damage to enemies. This is a good weapon type for frontline agents, as the high output and quick reload speeds are perfect for direct combat.
Marksman Rifles[]
Marksman Rifles | |||
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M700 Carbon |
M700 Tactical |
Model 700 |
Devil |
Custom M44 |
Hunting M44 |
Classic M44 |
Heel |
Classic M1A |
SOCOM M1A |
First Wave M1A |
Historian |
Military SCAR-H |
Police MK17 |
SOCOM MK20 SSR |
Tenebrae |
SRS A1 |
Covert SRS |
Surplus SVD |
Paratrooper SVD |
Talents[]
Tom Clancy's The Division Marksman Rifle Talents | ||
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Accurate Effect: Accuracy is increased by 25%. Requirement: Available On: |
Adept Effect: Skill increases your critical hits chance by 7.5% for 15 seconds. Requirement: - Available On: |
Balanced Effect: Weapon acquires maximum accuracy faster when shouldered. Requirement: - Available On: |
Brutal Effect: Headshot damage is increased by 12% when using this weapon. Requirement: Available On: |
Capable Effect: sing a skill improves the handling of your weapon for 5 seconds. Requirement: Available On: |
Commanding Effect: Every kill performed while Signature Skill is active extends its duration by 20%. Requirement: - Available On: |
Competent Effect: Weapon damage is increased by 10% for 15 seconds after using a skill. Requirement: - Available On: |
Coolheaded Effect: Performing a headshot reduces all skill cooldowns by 5%. Requirement: - Available On: |
Deadly Effect: Critical hit damage is increased by 15%. Requirement: Available On: |
Destructive Effect: Armor destruction value is increased by 15% when using this weapon. Requirement: - Available On: |
Determined Effect: Killing a target reduces skill cooldowns by 7.5%. Requirement: - Available On: |
Disciplined Effect: Killing a target will make your next shot with the weapon to be an automatic critical hit. Requirement: Available On: |
Dominant Effect: Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. Requirement: - Available On: |
Elevated Effect: Increase your damage by 10% when elevated more than 1.2m above your target. Requirement: - Available On: |
Ferocious Effect: Damage against Elite and Named enemies is increased by 10%. Requirement: - - Available On: |
Fierce Effect: Critical hit chance is increased by 5% when using this weapon. Requirement: - Available On: |
Harmful Effect: Each hit has a 15% chance to apply the Bleed Status Effect to the target. Requirement: Available On: |
Intense Effect: The first bullet of a magazine has a 25% chance to apply the Burn Status Effect to the target. Requirement: - Available On: |
Meticulous Effect: Killing a target has a 25% chance to instantly refill the magazine. Requirement: - - Available On: |
Predatory Effect: Killing a target regenerates 35% health over 20 seconds. Requirement: - - Available On: |
Prepared Effect: Damage is increased by 15% when more than 40 meters from target. Requirement: Available On: |
Proficient Effect: The first bullet shot when out of combat has a 50% chance to result in a critical hit. Requirement: Available On: |
Skilled Effect: Headshot kills with this weapon increase Signature Skill resources by 5%. Requirement: - Available On: |
Sustained Effect: Killing a target increases your health by 6%. Requirement: - Available On: |
Vicious Effect: Critical hit chance is increased by 10% while at full health. Requirement: - Available On: |
Toxic Effect: Headshots with this weapon have a x% chance to apply the Blind Status Effect. Requirement: Available On: |
Trained Effect: Critical hits increase Signature Skill resource by 1%. Requirement: - Available On: |
Talented Effect: Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. Requirement: - Available On: |
Unforgiving Effect: Missing health segments increase your damage. 1 missing segment: +10%. 2 missing segments: +25%. Requirement: - Available On: |
Lights Out Effect: Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. This can happen once every 10 seconds. Requirements: |
Fire Effect: Headshot increases stability by 30% for 15 seconds. Bodyshot increases headshot damage by 30% for 15 seconds. Requirements: |
Fury Effect: Hitting weakpoints increase weapon damage by 15% for 15 seconds. Hitting proxies increase critical hit damage by 30% for 15 seconds. Requirements: |
History Repeats Effect: Each bullet embeds itself in the target and detonates 1 second later for 700% of the users Firearm total. Requirements: |
Trivia[]
- When taking cover, the reticle will reach max accuracy faster, and gains a stability and accuracy boost.
- This bonus can be seen active by the reticle when aiming.
Weapons in Tom Clancy's The Division | |||
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Assault Rifles | |||
Light Machine Guns | |||
Marksman Rifles | |||
Submachine Guns | |||
Shotguns | |||
Sidearms | |||
SHD Technology | |||
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