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"Bitter survivors of a forced quarantine bent on revenge against those who brutally imprisoned them and the society that stood by and let it happen. Their charismatic, bloodthirsty leader believes everyone is complicit and urges her followers to punish the guilty by spreading sickness and murdering indiscriminately.

The Outcasts are a major enemy faction in Tom Clancy's The Division 2. Composed of the bitter Roosevelt Island quarantine survivors, they are hell-bent on revenge against society because they were placed in a forced quarantine that was poorly run and killed many. Their leader, Emeline Shaw, believes everyone is complicit and urges her followers to punish the guilty by spreading sickness and murdering indiscriminately. They are notorious for their sadistic nature and religious-like devotion to their cause, which is reflected in their use of suicide bombers, Molotov cocktails, and flamethrowers. Their goals have even attracted those who weren't part of the quarantine on Roosevelt Island including those with law enforcement or military training.

Their fanatical devotion to their ideals are somewhat similar to the Cleaners, and some Outcasts even utilize homemade flamethrowers that resemble the Cleaner's custom rifles. However, their goals appear to be the complete opposite of each other: The Cleaners wish to burn away all traces of the Green Poison, regardless of what must be sacrificed in the process, whereas the Outcasts want to spread death, disease, and misery wherever they go, seeking revenge against a society that let them suffer under the corrupt JTF soldiers that would later form the True Sons.

Background[]

The Outcasts faction consists of the bitter survivors of a forced (and admittedly ill-advised) CERA quarantine on Theodore Roosevelt Island and adjoining areas along the Potomac River. This murderous crew is bent on revenge against the authorities who confined them on the island, and the society that stood by and let it happen. Comprised mostly of locals drawn from many walks of life, Outcasts embrace an extreme nihilism. This in turn fuels a grim fanaticism that drives them to fearless aggression.

As the smallpox outbreak spread out of control in January, CERA and local D.C. authorities put a panicked, desperate plan for a forced quarantine into place. Soldiers cordoned off Theodore Roosevelt Island and sections of the eastern shore of the Potomac River (including the John F. Kennedy Center) from the rest of the city. Then JTF special units rounded up infected civilians from all hospitals and refugee camps and shipped them into the quarantine zone.

The zone's hastily erected facilities turned into a living nightmare for both the patients and medical staff. CERA established a triage center in the JFK Center, with the inpatient housing area isolated on the river island. The name "Roosevelt" quickly became synonymous with "death trap" as deceased pandemic victims piled up in the island's makeshift morgue.

Ultimately, not everyone quarantined was infected, and not all of the infected died. Many Roosevelt survivors were severely traumatized by the horrors they were forced to endure. One woman, Emeline Shaw, arose from their ranks and began to gather followers. Shaw, who had contracted the disease in quarantine and survived, was so consumed with rage that she organized a phalanx of "carriers" - people who, like her, had survived to become asymptomatic carriers of the smallpox virus. Her plan was to spread the disease to all as-yet-uninfected areas of the city.

According to intelligence reports, her exact words were: "None shall escape."

Intelligence Brief[]

For only those who have suffered may decree the suffering of others!
- Outcast Creed

Outcasts would do anything to spread the disease and, just as important to their designs, a paralyzing fear of the disease. Simply put, the cult seeks to terrify, infect and kill everyone in the district. Recently, a Division source acquired an internal declaration of the Outcasts' primary objective:

"This city left us to die. We will not stop until everyone in it lies cold, sick, and dead: eradicated. Vengeance will be ours."

Thus, the Camp Roosevelt Island survivors have their sights set on gutting the population of the nation's capital - every citizen and public official, alt law enforcement and military personnel, local or federal. This includes all competing factions in the region, particularly their crosstown rivals, the True Sons.

The Division's intelligence wing has compiled the following analysis of Outcasts culture:

  • They are vengeful fanatics who do not respond to reasoned negotiation.
  • Because their beliefs are essentially nihilistic, they have nothing to lose, and they fight that way.
  • Their seething sense of betrayal has spawned an intense hatred for every level of society. Hence, they operate without empathy.
  • They kill ruthlessly, fervently, even joyfully.
  • They favor inhumane methods of killing, especially burning.
  • They are experimenting with biological warfare techniques: contaminating wells with the virus, and deploying "Typhoid Mary" sleeper agents to infect communities.

Having suffered from their quarantine from the JTF under Colonel Ridgeway's administration, the Outcasts pursue only one goal; revenge. They seek to bring about calamity and destruction to those that wronged them and see any 'bystanders' as equally guilty for doing nothing but watching them suffer in Roosevelt Island. Their followers' zealous devotion to their leader and their cause, the usage of distinctive, if not, poetic titles by some members, and their leaders' religious guidance is among evidence to suggest the Outcasts is a cult. They might even see their revenge against the world as a crusade of sorts. Their irrational mindset, however, does not stop them from being sophisticated and thinking outside of the box. The Outcasts' usage of homemade weaponry and the diverse combat style is a testament to their unorthodox, yet effective ingenuity. They typically identify their territory with "decorations" of glass shards wrapped in caution tape and burning biohazard boxes with the Outcast symbol as seen on the bridge to Roosevelt Island.


When they were organized and had a designated leader, they were a high-level threat as they had begun to use biological warfare against The Division and The Campus, and would launch concentrated attacks. They had also established multiple base of operations - Roosevelt Island being their primary base, but having bases at the Manning National Zoo, and Kenly College.

But after The Division's concentrated campaign against them, they lost all their operating bases, weapon supply, and leaders, making them a low-to-medium level threat in D.C.,however they maintained a surprising level of organisation that was not seen among any other faction native to DC.


Relationship with other factions[]

Rats, dogs, and shits with guns... welcome to D.C.
- An Outcast on how Washington appears

The Outcasts despise the True Sons and mark them as the ones primarily responsible for the quarantine and treatment as they (as the Joint Task Force and under command of Antwon Ridgeway) were the ones who imprisoned them and left them to die in the first place. They have been known to attack the True Sons and execute any survivors. Despite this, they are not actively at war with the True Sons compared to the Hyenas and are more focused on terrorising the Campus Settlement, such as sending people infected with Green Poison to try and infect the settlement (DCD Headquarters), and attacking anyone who is affiliated with them.

They are hostile towards the Hyenas. However, an ECHO located on H Street NW, near the World’s End control point shows that the Outcasts and Hyenas are at least willing to temporarily co-operate while trying to take out a squad of True Sons that were guarding a building in Downtown West, but will attack each other on sight otherwise.

Following the death of Emeline Shaw, the loss of the strongholds Roosevelt Island and Manning National Zoo, and the invasion of the Black Tusk, the Outcasts are now at war with every faction and are trying for control of positions within D.C.

After the fall of Aaron Keener and the activation of the Rogue network, multiple Rogue Agents attempt to make alliances with scattered Outcasts, promising an new cause to fight for. Neptune, along with his Cleaner support, allied with some remnants of the Outcasts in West D.C., led by The Silent (West End), The Plague (Foggy Bottom), and The Reckless (Constitution Hall). However, Neptune is killed by The Division, crippling the Outcasts in West D.C.

With the rise of Hornet's Rogue Cell, the largest remnant of the Outcasts from all parts of D.C. joined his cause, seeking to profit off the fear and panic that would rapidly spread in the rise of the Eclipse virus. Most were rallied under the commands of Termite (Northwest D.C.), Luna (Lower Manhattan), Huntsman (East D.C.), and Titan (Southwest D.C.), or under Hornet himself. But with the death of all the major low-level leaders, rogue agents, and Hornet himself, the Outcasts scatter once again, deteriorating into small bands of roving thugs.

Finally, with the emergence of Bardon Schaeffer's rogue cell, Skyler "Belfry" Williams, with the support of the BTSU, recruits what remains of the Outcasts in Northwest D.C to cause problems for The Division in order for Black Tusk to wage proxy war on The Division. With the loss of Belfry, those that remained became aimless and disappeared back into the city once again.

With the loss of all major rallying leaders, the Outcasts have mostly deteriorated into small bands of loosely-organized bandits that attempt to hoard supplies, terrify civilians in their areas, and generally be a nuisance in D.C.

Tactics and Weapons[]

Outcasts are generally as their name suggests - they are brutal, unfeeling killers and murderers that prey on a society that they feel had left them to suffer and die on Roosevelt Island. They are more suited to hunting and torturing unarmed combatants, however can stand their ground against more dangerous foes such as Division agents. They consist of locals from varying backgrounds who have either survived the quarantine on Roosevelt Island or are sympathisers that joined the Outcast cause. As noted about their armament:

  • Outcasts have access to a wide variety of military and jury-rigged weapons of their own design.
  • Most weapons are older technology secured through raiding, looting, stealing and killing.
  • Examples include Russian RPKs and AK-Ms, German MP5s, French FALs, and American M870s and M1911s.
  • However, most of their weapons are of a more limited selection due to their ill-disciplined fighting methods.
  • They also have a limited access to secondary equipment, such as WW2 Sling vests, hand torches, bandoliers, and fuel tanks.
  • For the most part they utilise jury-rigged weapons that are simple and easy to use.
  • Examples of this include the flamethrower, Molotovs, RC cars with sawblades, and other heavily modified civilian tech.
  • They have reckless and aggressive combat tactics, advancing close to the agent, discarding cover, or simply charging towards enemies.

Rushers should be the number one priority as their suicide bombs can be lethal. Heavy Weapons are a serious threat, especially on higher difficulties as their fire can chip away an Agent's armour incredibly quickly, however can be incapacitated by shooting their ammo belts. Outcast Supports should be priority targets if there are no Heavy Weapons or Rushers nearby, as they deploy incendiary round boxes. Tanks are their own target as they have strong armor and a dangerous melee attack, but are harmless at long range. Scorchers can be disabled by shooting their fuel tank, which makes their flamethrower useless and forces them to switch to a pistol. Snipers are dangerous to distracted agents, but can be distinguished by their glowing sight when they are aiming.

Outcast Weapons
Assault Rifles
Classic AK-M  •  FAL SA-58
Light Machine Guns
Military RPK-74 M
Submachine Guns
MP5A2  •  MP7  •  Black Market T821
Shotguns
M870 Express  •  Military M870  •  Double Barreled Shotgun
Sidearms
M1911  •  Tactical M1911  •  M45A1  •  Police 686 Magnum  •  PF45
Grenades
40mm Incendiary Grenades  •  Molotov Cocktails  •  Incendiary Grenades  •  DC-62 Grenades
Gadgets
M32A1 Grenade Launcher  •  True Sons Assault Turret  •  RC Car with Saw-Blades  •  Explosive Suicide Vest  •  Bow with Explosive Arrows  •  Sledgehammer  •  Flamethrower


Named Members[]

Known Outcasts
Target Description Location
Emeline Shaw
Emeline Shaw
Leader of the Outcasts.
Killed by The Division at Manning National Zoo.
Roosevelt Island
Manning National Zoo
Outcast HVT
The Salamander
Personal Bodyguard.
Killed by The Division at Roosevelt Island.
Roosevelt Island
Outcast HVT
The Basilisk
Head of Security.
The Basilisk was encouraged to join the Outcasts by his older brother. Over the months the propaganda has whittled down his rational state, and he has grown to support Emeline's cause. He is now deeply devoted to his comrades and leader and has formed innate hatred towards the True Sons and JTF.
Killed by The Division at Roosevelt Island.
Roosevelt Island
Outcast HVT
The Craven
Head of Propaganda
The Craven stocked up on supplies and lived in hiding while the Green Poison devastated D.C. He spent his time listening to propaganda on the radio and began gravitating towards the Outcasts. He eventually joined them, hoping to encourage others out of hiding to bolster their cause.
Killed by The Division at Roosevelt Island.
Roosevelt Island
Outcast HVT
The Wildfire
The Wildfire was a firefighter who was assisting the JTF when the Green Poison hit D.C. After witnesses the war crimes on Roosevelt Island, she became disillusioned with the authorities and abandoned her positions. She joined the Outcasts for humanitarian reasons, believing it was the only moral thing to do.
Killed by The Division at Roosevelt Island.
Roosevelt Island
Outcast HVT
The Owl
The Owl is a war veteran with exceptional marksmanship capabilities. He joined the JTF in the early days of the outbreak, but quickly became disgruntled by their leadership and went AWOL. The Owl sympathized with Emeline and thought his talents would support her cause. He subsequently became one of the first members of the Outcasts.
Killed by The Division at Potomac Event Center.
Foggy Bottom
Outcast HVT
The Corpulent
The Corpulent is a former SWAT officer trained in counter terrorism and crowd control techniques. He took his family to Roosevelt Island after the Green Poison Outbreak and witness the mistreatment of the refugees first hand. This motivated him to join the Outcasts.
Killed by The Division at Potomac Event Center.
Foggy Bottom
Outcast HVT
The Bloodhound
The Bloodhound is a former convict who was granted emergency early release from prison when cases of Green Poison started circulating the facility. He joined the Outcasts as a hunter, tracking down those responsible for the Roosevelt quarantine and invoking his version of justice.
Killed by The Division at Federal Emergency Bunker.
West End
Outcast HVT
The Blade
The Blade is the Outcasts' lead researcher. Her family was killed by the True Sons on Roosevelt Island, and like many other confused and vulnerable victims, she fell for Emeline's call and joined the Outcasts. Due to her professional history in Biomedical Research, the Blade was selected to take control of the Outcasts' research labs.
Killed by The Division at the DCD Headquarters.
Constitution Hall
Outcast HVT
Harlan Lloyd
Chief Strategist of the Outcasts.
Apprehended by Alani Kelso.
Potomac Event Center
Outcast HVT
The Chimera
Killed by The Division at the Tidal Basin. West Potomac Park
Outcast HVT
The Warden

Killed by The Division at Outcast Work Camp.
Constitution Hall
Outcast HVT
The Archduke
Killed by The Division at Potomac Relief Camp. West End
Outcast HVT
The Mire
Killed by The Division at the Mexican Embassy Crash Site. West End
Outcast HVT
The Forgotten
Killed by The Division at the Marina Supply Route. West End

Known Outcasts in Manning National Zoo
Target Description Location
Outcast HVT
The Vehement
Personal Bodyguard.
Killed by The Division at Manning National Zoo.
(Unique Assault)
Manning National Zoo
Outcast HVT
The Devourer
Personal Bodyguard.
Killed by The Division at Manning National Zoo.
(Unique Tank)
Manning National Zoo
Outcast HVT
The Harsh
Personal Bodyguard.
Killed by The Division at Manning National Zoo.
(Unique Tank)
Manning National Zoo
Outcast HVT
The Raven
Personal Bodyguard.
Killed by The Division at Manning National Zoo.
(Heavy Weapons)
Manning National Zoo
Outcast HVT
The Agony
Personal Bodyguard.
Killed by The Division at Manning National Zoo.
(Unique Tank)
Manning National Zoo
Known Outcasts in Kenly College
Kenly Library
Target Description Location
Outcast HVT
The Harmed
Killed by The Division at Kenly College.
(Assault)
Kenly Library
Outcast HVT
The Bruised
Killed by The Division at Kenly College.
(Tank)
Kenly Metro
Outcast HVT
The Broken
Killed by The Division at Kenly College.
(Tank)
Kenly Metro
Outcast HVT
The Censor
Killed by The Division at Kenly College.
(Heavy Weapons)
Kenly Metro
Kenly Metro
Outcast HVT
The Rat
Killed by The Division at Kenly College.
(Tank)
Kenly Metro
Outcast HVT
The Hook
Killed by The Division at Kenly College.
(Tank)
Kenly Metro
Outcast HVT
The Drummer
Killed by The Division at Kenly College.
(Tank)
Kenly Metro
Outcast HVT
The Studied
Killed by The Division at Kenly College.
(Tank)
Kenly Metro
Kenly Student Union
Outcast HVT
The Absolved
Killed by The Division at Kenly College.
(Tank)
Kenly Student Union
Outcast HVT
The Spitfire
Killed by The Division at Kenly College.
(Heavy Weapons)
Kenly Student Union
Outcast HVT
The Kin
Killed by The Division at Kenly College.
(Heavy Weapons)
Kenly Student Union
Outcast HVT
The Steadfast
Killed by The Division at Kenly College.
(Tank)
Kenly Student Union
Outcast HVT
The Pure
Killed by The Division at Kenly College.
(Scorcher)
Kenly Student Union
Outcast HVT
The Sliver
Killed by The Division at Kenly College.
(Tank)
Kenly Student Union
Outcast HVT
The Hammer
Killed by The Division at Kenly College.
(Tank)
Kenly Student Union

Outcast Cards Known Outcasts in Snitches
Target Description Card
Outcast HVT
The Accursed
They call this dude "The Accursed". I guess they curse you, or are cursed by you, when he kills you. Their whole thing is fucking weird. The dude is too religious. And this whole thing is a Satanic conspiracy theory. 2 of Clubs
(2 of Clubs)
Outcast HVT
The Determined
"The Determined" is determined. A type-A douchebag. His first order of business was going back to his college and infecting everyone who scored higher on finals then him. He really wants to be the one on top and doesn't give a shit how he gets there. 3 of Clubs
(3 of Clubs)
Outcast HVT
The Hunter
Ohh. "The Hunter" you're so scary. But for real. He's a fucking good shot. I wouldn't really, fuck with this sniper without a bulletproof helmet. 4 of Clubs
(4 of Clubs)
Outcast HVT
The Valiant
This motherfucker. Calls himself - "The Valiant". You ever meet those dudes who like pretend to be feminists, and then they turn to be serial rapists, when they run for congress? Yeah, that's this motherfucker. 5 of Clubs
(5 of Clubs)
Outcast HVT
The Fury
So, in mythology furies are goddesses of vengeance. "The Fury," thinks of herself as the cleansing spirit of the Outcasts. The physical embodiment of the ghosts of the murdered. Yeah, she's fucking nuts. 6 of Clubs
(6 of Clubs)
Outcast HVT
The Peacemaker
"The Peacemaker" thinks that world peace can be obtained if we could only eliminate the Illuminati. She thinks that the key to destroying the Illuminati once and for all lies beneath the keystone of the Capitol Building. She ran out of haloperidol and things are not looking great for her. 7 of Clubs
(7 of Clubs)
Outcast HVT
The Reckless
This guy got his nickname at the beginning of the lockdown when he was certain that this was all a social experiment. That with the rising death toll and stagnant birth rates it was their job to procreate as much as possible. So, "The Reckless" made it his personal mission to impregnate as many people possible. So far, none of his seeds have sprouted. 8 of Clubs
(8 of Clubs)
Outcast HVT
The Scar
This dude is not into lions. He's definitely not a furry. And "The Scar" never tried to cosplay at a major theme park only to be turned away and then decide to do some sniper training to exact revenge against those who would stop him from living his truth. Yeah, that's totally not this guy's deal. 9 of Clubs
(9 of Clubs)
Outcast HVT
The Fearless
Growing up in DC, you are exposed to a lot of shit. Especially, if you're a young black man in the twenty-first century "The Fearless" doesn't think DC has changed that much since the lockdown. Fewer rich white people, but other than that, to him, it's pretty much the same. 10 of Clubs
(10 of Clubs)
Outcast HVT
The Brutal
FUCK THIS GUY, IN HIS FUCKING FACE. "The Brutal" injected fucking puppies with Green Poison and then released the puppies in an elementary school. FUCK THIS GUY, IN HIS FUCKING FACE. Jack of Clubs
(Jack of Clubs)
Outcast HVT
The Wicked
So, there like this really old movie, where a witch rides on a broomstick and shoots fire and shit. Yeah, "The Wicked" is liked obsessed with that movie. And is pissed that she ran out of green face paint. She did not however run out of fire. Queen of Clubs
(Queen of Clubs)
Outcast HVT
The Cardinal
Before the lockdown, "The Cardinal" was a well respected member of the local clergy. He thought this was a test of god's will. So, he infected the sacramental wine with Green Poison and dosed his congregation. Those who survived, followed him and joined the Outcasts. King of Clubs
(King of Clubs)
Outcast HVT
The Cursed
"The Cursed" believed he is cursed. A devout Catholic, he thinks the Green Poison was brought from the other side, though a gateway when he used a spirit board to commune with the dead on a reality TV show, a week before the outbreak. He thinks he alone can close the gateway and save humanity. Yeah, he's three cards short of a full deck. Ace of Clubs
(Ace of Clubs)

Known Outcasts Manhunt
Group Description Target
Outcast HVT
The Flock
Rogue Division agent.
The Flock will follow Huntsman until the end, even if that means sacrificing their own.
Location: Federal Triangle
  • The Follower
Outcast HVT
The Witching Hour
Displaced by a bigger threat, these Outcasts have started causing issues in the West End area.
Location: West End
  • The Silent
Outcast HVT
The Watermen Front
Displaced by a bigger threat, these Outcasts have started causing issues in the Foggy Bottom area.
Location: Foggy Bottom
  • The Plague
Outcast HVT
Broken Terror Movement
Displaced by a bigger threat, these Outcasts have started causing issues in the Constitution Hall area.
Location: Constitution Hall
  • The Reckless
Outcast HVT
Kinship Front
The Kinship Front have been targeting civilian and JTF patrols in Downtown West.
Location: Downtown West
  • The Specter
Outcast HVT
Kinship Movement
Citizens of Downtown West are terrified of the Kinship Movement's growing influence in the area.
Location: Downtown West
  • The Creeper
Outcast HVT
Unity Front
The Unity Front are intent on avenging those who perished during the Roosevelt Island.
Location: West End
  • The Revenant
Outcast HVT
Unity Movement
The Unity Movement are determined to unite what remains of the Outcasts in DC.
Location: West End
  • The Phantom
Outcast HVT
The Deities
The Deities are Luna's eyes and ears in the Financial District.
Location: Financial District
  • The Mombu
Outcast HVT
The Mystères
The Mystères are a fearsome fearsome squad out Outcasts located in the Battery Park district.
Location: Battery Park
  • The Sobo
Outcast HVT
The Invisibles
The Invisibles keep themselves hidden, but they leave a distinct trail of violence in their wake.
Location: Civic Center
  • The Bacalou
Outcast HVT
The Swarm
The Swarm have influence over the entire city, but they pose the greatest threat to Judiciary Square.
Location: Judiciary Square
  • The Apostle
Outcast HVT
The Colony
The Colony have a tight grip over east mall after driving friendly forces out of the area.
Location: East Mall
  • The Disciple
Outcast HVT
The Legion
The Legion are known for their ruthless dominion over the Southwest region.
Location: West End
  • The Soldier
Outcast HVT
Hounding Front
The Westie was a professional dog trainer before he was abandoned in quarantine. He believes dogs are better than people.
Location: West End
  • The Westie
Outcast HVT
Amphibian Front
The Amphibian Front specializes in wet work and contaminating water sources to spread the virus.
Location: Foggy Bottom
  • The Frog
Outcast HVT
Dedicated Front
The Dedicated Front are true believers in their leader The Faithful, who is determined to continue Emeline's Mission.
Location: Constitution Hall
  • The Faithful

Known Outcasts in Dark Zone East
Target Type Location
Outcast HVT
The Unbroken
Thrower Dark Zone East
Outcast HVT
The Flame
Sniper Dark Zone East
Outcast HVT
The Firmament
Tank Dark Zone East
Outcast HVT
The Monastic
Assault Dark Zone East
Outcast HVT
The Tired
Controller Dark Zone East
Outcast HVT
The Steady
Assault Dark Zone East
Outcast HVT
The Monastic
Heavy Weapons Dark Zone East
Known Outcasts in Dark Zone South
Outcast HVT
The Iron
Tank Dark Zone South
Outcast HVT
The Loyalist
Thrower Dark Zone South
Outcast HVT
The Flame
Assault Dark Zone South
Outcast HVT
The Ward
Assault Dark Zone South
Outcast HVT
The Creed
Thrower Dark Zone South
Outcast HVT
The Wisp
Sniper Dark Zone South
Outcast HVT
The Moroi
Controller Dark Zone South
Outcast HVT
The Valet
Heavy Weapons Dark Zone South
Known Outcasts in Dark Zone West
Outcast HVT
The Ceaseless
Sniper Dark Zone West
Outcast HVT
The Knave
Controller Dark Zone West
Outcast HVT
The Donor
Sniper Dark Zone West
Outcast HVT
The Sorcerer
Sniper Dark Zone West
Outcast HVT
The Genesis
Heavy Weapons Dark Zone West
Outcast HVT
The Wasted
Sniper Dark Zone West

Known Outcast Movements
Outcast HVT
Specter Front West
A group of Outcasts has been grabbing people in the West End. They're planning some kind of catch and release game, and I don't like the look of it.
Location: West End
  • The Rogue
Outcast HVT
Specter Front North
Civilians are being ambushed by a group of Outcasts.
Location: Federal Triangle
  • The Pip
  • The Lampad
  • The Injector
Outcast HVT
Specter Front South
A group of Outcasts are terrorizing civilians.
Location: West Potomac Park
  • The Flesh
  • The Hospice
  • The Caring
Outcast HVT
Simple Movement
People are being set on fire by a small group of Outcasts.
Location: Federal Triangle
  • The Righteous
Outcast HVT
Simple Movement North
Whatever force is shaking up Outcasts operations has driven this group into Judiciary Square. They're low on resources, and their desperation is driving them to attack any convoys they come across.
Location: Judiciary Square
  • The Infidel
Outcast HVT
Simple Movement East
As people leave the Theater, a group of Outcasts have been trying to set them on fire.
Location: Downtown East
  • The Brute
Outcast HVT
Simple Front East
These "simpletons" have descended upon Downtown West to bring a "deluge of flame" onto all the houses of learning. Any book and any person who even looks like they can read are added to the pyre.
Location: Downtown West
  • The Roar
Outcast HVT
Faith Front North
Civilians are being executed by a small group of Outcasts.
Location: Foggy Bottom
  • The Priestess
Outcast HVT
Faith Front South
An Outcast clean-up crew is sweeping through Judiciary Square, killing everyone in their path. Theater forces have softened them up, but they were unable to deliver the killing blow.
Location: Judiciary Square
  • The Unceasing
Outcast HVT
Faith Movement
Outcasts have appeared in West Potomac Park. They're gathering together several resistance cells and directing them to meet up at an unknown location. We need to know where they are headed.
Location: West Potomac Park
  • The Petty
Outcast HVT
Faith Movement North
Civilians are being ambushed by a small group of Outcasts.
Location: Constitution Hall
  • The Sorceress
Outcast HVT
Embers Front South
Terror attacks are being carried out by a small group of Outcasts.
Location: West Potomac Park
  • The Epidemic
Outcast HVT
Embers Front West
A small group of Outcasts have been executing civilians.
Location: West End
  • The Mound
Outcast HVT
Evening Front
A small group of Outcasts have been terrorizing civilians.
Location: Downtown West
  • The Perpetual
Outcast HVT
Evening Front North
A small group of Outcasts have been setting people on fire.
Location: Constitution Hall
  • The Ruined
Outcast HVT
Peace Movement
The Outcasts are shattering the tenuous peace between the Campus and the surrounding communities in Foggy Bottom. Put an end to their terrorism.
Location: Foggy Bottom
  • The Breaker
Outcast HVT
Peace Front West
A small group of Outcasts have been setting fires near the settlements.
Location: Constitution Hall
  • The Jolly
Outcast HVT
Kindled Front
A stone-cold killer going by the name The Cloak is stamping out resistance across the West End. Put a stop to them before they quench the fire for liberty.
Location: West End
  • The Cloak
Outcast HVT
Harbor Movement
People are being set on fire by a group of Outcasts.
Location: Constitution Hall
  • The Designer
Outcast HVT
Harbor Movement North
A group of Outcasts have been setting fires near civilians.
Location: Foggy Bottom
  • The Donor
Outcast HVT
Harbor Movement West
A group of Outcasts have been ambushing civilians.
Location: Constitution Hall
  • The Architect
Outcast HVT
Hierophant Front
Outcasts have amassed a large force in the West End. It looks like they're preparing to crash through the city and burn it all down.
Location: West End
  • The Empire
  • The Lamia
  • The Wanderer
Outcast HVT
Hierophant Front North
Fires are being set by a group of Outcasts.
Location: Federal Triangle
  • The Content
  • The Poppin
  • The Raft
Outcast HVT
Sacred Front
Terror attacks are being carried out by a group of Outcasts.
Location: West Potomac Park
  • The Child
  • The Planner
Outcast HVT
Sacred Front North
A group of Outcasts have been executing civilians.
Location: Constitution Hall
  • The Grandeur
  • The Battle-weary
  • The Chariot
  • The Coin
Outcast HVT
Mercy Front East
A group of Outcasts is capturing rivals in Constitution Hall and releasing them back into DC. At this rate, they're going to start a brand-new outbreak. Shut them down.
Location: Constitution Hall
  • The Keeper
  • The Dream
  • The Jovial
Outcast HVT
Dawn Front South
A small group of Outcasts is terrorizing civilians.
Location: West End
  • The Rejected
  • The Predisposed
  • The Raffe
  • The Ranger
Outcast HVT
Truth Walkers East
Civilians are being executed by a group of Outcasts.
Location: East Mall
  • The Lover
  • The Mourning
  • The Maker
Outcast HVT
Eternal Front West
A group of Outcasts are capturing rivals and releasing them back into D.C. At this rate, they're going to start a brand new outbreak. Shut them down.
Location: Constitution Hall
  • The Array
  • The Lush
  • The Savor

Known Rogue Agents working with Outcasts
Target Description Location
S2-Target3 Huntsman
Huntsman
xxxxx xxx
xxx
S2-Target2 Luna
Luna
xxxxx xxx
xxx
S2-Target4 Titan
Titan
xxxxx xxx
xxx
S2-Target1 Termite
Termite
xxxxx xxx
xxx
Wony-s3-target-04-belfry
Skyler "Belfry" Williams
Rogue Agent.
Bardon Schaeffer's newest recruit. Once activated he was stationed in Washington, D.C. at the CERA camp in DZ South.
After his experience in the camps, where he watched families perish from exposure to DC-62.
West End in Washington, D.C.


Archetypes[]

Before the outbreak, we used to call these guys co-workers, friends and family. Now we just call them sons of bitches. We've all lost loved ones, but these guys have given themselves to vengeance instead of trying to rebuild. I know they were wronged by that quarantine, but what they're doing now is beyond the pale.

The Assault Unit are survivors from the Roosevelt Island Quarantine who wish to seek revenge on those responsible. Although they lack combat experience, they fight with passion and are quickly learning their way on the battlefield.

Gadgets
Grenades Frag Grenades  •  DC-62 Grenades  •  Flashbang Grenades  •  Nail Grenades
Launchers M32A1 40mm Incendiary Grenades  •  M32A1 40mm Frag Grenades
Other Concussion Mines  •  Explosive Rounds  •  Disorientation Rounds  •  True Sons Assault Turret  •  Hyena Sniper Turret  •  Cleaner Incendiary RC Cars
SHD Tech SHD Reinforcer Chem Launcher  •  SHD Oxidizer Chem Launcher  •  SHD Firestarter Chem Launcher  •  SHD Explosive Seeker Mines  •  SHD Restore Hive

Strategic Data

  • The Outcast Assault archetype prefers to fight from behind cover, and move cover-to-cover to avoid enemy fire.
  • Bounty Assaults wield SHD Oxidizer Chem Launcher, Incendiary Grenades, Contact concussion mines, Cleaner Incendiary RC car.
  • DZ Assaults wield DC-62 Grenades.

Alcohol, rag and a bottle. Simple. Brutal. Effective. Don't ask 'em for a light. The common tool of vandals and rioters has become the symbol of warlords and murderers.

Throwers are equipped with Molotov cocktails made from whichever explosive or flammable compounds they can find at the time: petrol, gas, industrial-grade laundry detergent. Throwers are prone to self-immolation. It's not uncommon for them to perish during the manufacturing process.

Gadgets
Grenades Frag Grenades  •  Concussion Grenades  •  Tear Gas Grenades  •  Nail Grenades
Launchers Carl Gustav M3 RPG
Other Concussion Mines  •  Molotov Cocktail  •  BTSU Recon Drone
SHD Tech SHD Firestarter Chem Launcher

Strategic Data

  • The Outcast Thrower archetype throws Molotovs at enemies.
  • Destroying their bag of Molotovs will set them and their surroundings on fire.
  • Shoot them while throwing to break their concentration and cause them to drop their Molotov.
  • Bounty Throwers will be equipped with Proximity Concussion Mines and Nail Bombs.
  • Dark Zone Throwers are armed with various SHD Tech, BTSU Tech, and tactical grenades.

The bow may not be the most high-tech solution to ranged combat, but it does carry some advantages. Chief among them are silence and the ability to attach explosives. If you say one word about 'my people' using them because I'm First Nations, I'm going to rip you a new one.

Snipers use a bow and arrow on the battlefield to preserve ammunition. When they are not fighting, they spend their time crafting arrows and experimenting with different arrowheads.

Gadgets
Grenades Incendiary Grenades  •  Flashbang Grenades
Launchers Carl Gustav M3 RPG
Other Explosive Bow  •  Incendiary Ammo Box  •  Molotov Cocktail  •  Hyena Sniper Turret  •  Cleaner Incendiary RC Cars
SHD Tech SHD Reinforcer Chem Launcher  •  SHD Artillery Turret  •  SHD Incinerator Turret  •  SHD Mender Seeker Mines

Strategic Data

  • The Outcast Sniper archetype attempts to take cover at long range and uses explosive arrows to harry opponents.
  • Destroying the Sniper's quiver causes their explosive arrows to erupt, consuming the Sniper in the blast.
  • Elite variants fire arrows that contain incendiary arrows that after exploding, cover the ground in fire for a short time.
  • Bounty Named variants use stolen SHD and Hyena Turrets, place down incendiary ammo boxes, and throw tactical grenades.

Their dogs are inspired by fear of punishment, not love of owner, and that tells pretty much everything you need to know about these guys. Anyone who beats their animals to keep them in line doesn't have a place in this world or the next. Our treatment of animals is a reflection of our deepest morality.

Controllers operate RC cars equipped with spinning blades. They find a great sense of satisfaction in seeing their enemies get brutally slashed apart. Many of them previously worked as mechanics or engineers.

Gadgets
Grenades Frag Grenades  •  Incendiary Grenades  •  Flashbang Grenades  •  Concussion Grenades  •  White Phosphorus Grenades
Other RC Car equipped with Saw-Blades  •  Molotov Cocktail  •  Hyena Explosive RC Cars  •  Cleaner Incendiary RC Cars
SHD Tech SHD Reinforcer Chem Launcher  •  SHD Riot Foam Chem Launcher  •  SHD Incinerator Turrets  •  SHD Stinger Hive

Strategic Data

  • The Outcast Controller archetype directs a remote controlled blade from cover.
  • Destroying their RC Blade causes them to revert to conventional weapons.
  • Bounty Controllers are armed with stolen SHD Tech and tactical grenades.
  • Named Dark Zone Controllers are armed with stolen SHD Tech, Hyena Tech, and tactical grenades.

The thought of these guys scurrying round trying to get a bunch of psychopaths to use incendiary rounds would make me laugh if it wasn't so frightening. If you don't manage to destroy their ammo crate, make sure to stop by and grab some of those incendiary rounds for yourself.

The support unit's primary objective is to provide their allies with ammunition on the battlefield. Picked for their speed, they are comprised of the most physically fit members of the Outcasts.

Gadgets
Grenades Frag Grenades  •  Nail Grenades
Launchers Carl Gustav M3 RPG
Other Incendiary Ammo Box  •  Shock Ammo Box  •  Molotov Cocktail  •  Cleaner Incendiary RC Cars  •  Cleaner Bomber Drone
SHD Tech SHD Riot Foam Chem Launcher  •  SHD Oxidizer Chem Launcher

Strategic Data

  • The Outcast Support archetype sets up an ammo crate that provides friendlies with incendiary ammo.
  • Destroying the ammo crate causes an explosion.
  • Interacting with a dropped ammo crate grants a brief special ammo power up.

Came up against a few of these a while back. Can't say I'm a huge fan of theirs. Though I'd guess they're not a huge fan of mine at this point, either. Keep your head down and get your flank on. That ammo pouch makes a great target.

The Heavy Weapons unit uses light machine guns and suppression techniques to immobilize their enemies. Many of them were formally riot police and know the streets of DC well. They often hold live drills in rural areas of the city to test new tactics.

Gadgets
Grenades Frag Grenades  •  Concussion Grenades  •  Flashbang Grenades  •  Incendiary Grenades  •  Tear Gas Grenades  •  Nail Grenades
Launchers M32A1 40mm BTSU Airburst Grenades  •  Carl Gustav M3 RPG
Other Defibrillators  •  Molotov Cocktail  •  True Sons Assault Turret  •  Hyena Sniper Turret  •  Cleaner Incendiary RC Cars  •  BTSU Recon Drone
SHD Tech SHD Oxidizer Chem Launcher  •  SHD Firestarter Chem Launcher  •  SHD Striker Drones  •  SHD Explosive Seeker Mines  •  SHD Sniper Turrets

Strategic Data

  • The Outcast Heavy Weapon archetype uses a light machinegun to suppress enemies and prevent them from repositioning safely.
  • Destroying the Heavy Weapons' ammo backpack causes an ammo explosion and chaos as he tries to get things under control.
  • Bounty Heavy Weapons are armed with SHD Tech, BTSU Tech and tactical grenades.
  • Dark Zone Heavy Weapons are armed with more dangerous SHD Tech and grenades.

Flamethrowers? Who gave them flamethrowers? It just seems a bad idea to give legitimate crazies access to fire. I've got a bad feeling about how this one is going to play out.

Scorchers were originally formed to utilize the Outcast's abundant fuel supplies. They began using flamethrowers in combat and quickly became one of the most feared units on the streets of DC.

Gadgets
Grenades Incendiary Grenades  •  Tear Gas Grenades  •  Flashbang Grenades
Other Homemade Flamethrower  •  Concussion Mines  •  True Sons Assault Turret  •  Cleaner Incendiary Artillery Turret  •  Cleaner Incendiary RC Cars
SHD Tech SHD Explosive Seeker Mines  •  SHD Revive Hive

Strategic Data

  • The Outcast Scorcher archetype moves towards enemies while using a makeshift flamethrower.
  • Destroying their tank does significant damage, and forces them to continue the fight with a pistol if the Flamer survives.

Back in April, we had one of these guys walk up to Haven's gate and just start on it with his sledge. I think he thought the metal made him some kind of superhero. What the honest-to-god-fuck is wrong with these guys? Strapping that much metal to yourself and bashing people's brains in with a hammer is next-level crazy.

Tanks have been recruited based on their physical strength. Once they've picked a target, they won't stop attacking until their victim is dead. Outside of combat, Tanks perform most of the manual labor tasks inside Outcast settlements.

Gadgets
Grenades DC-62 Grenades  •  Tear Gas Grenades
Other Flamethrowers  •  BTSU Suicide Drones  •  BTSU Recon Drone
SHD Tech SHD Explosive Seeker Mines  •  SHD Sniper Turrets  •  SHD Bombardier Drones  •  SHD Defender Drones

Strategic Data

  • The Outcast Tank archetype is heavily armored, and lurches towards his targets with large, sweeping sledgehammer attacks
  • Armor must be destroyed before being able to damage the Tank.
  • Some named Tanks in the Kenly College Expedition are armed with flamethrowers.
  • Named Tanks in the Dark Zones have stolen SHD Technology and different grenades.

I'm a big fan of explosions, but just how broken do you have to be to strap a bomb on yourself? Put a bullet in their tank and stand back. Yeah, I know, I shouldn't say it like that, but damn, I just don't know what else to say. It's frustrating when you think about us trying to rebuild while these assholes are giving everyone a front-row seat to their private apocalypse.

Rushers are suicide bombers that are infected with the Green Poison. They know they have a short life expectancy ahead of them and want to take down as many of their enemies as possible when they die. Rushers often spend their final hours listening to propaganda.

Strategic Data

  • The Outcast Rusher archetype rushes towards enemies in an attempt to bomb the faction's foes.
  • The bomb's mechanism can be set off by shooting it.
  • If the Rusher dies before the bomb explodes, it may be shot later to set it off.


Quotes[]

Combat[]

  • Let's get some justice!
  • Fuck you, Agent!
  • Fuck the Division!
  • Fuck the System!
  • You want to live at their feet, or die standing?!
  • Taken way too many hits! - armor depleted
  • Gonna need to keep my head down! - pressured
  • Stop Shooting! - suppressed
  • Shoot someone else, will ya! - suppressed
  • You'll pay for your crimes! - Outcast dies.
  • More blood on your hands! - Outcast dies.
  • Another has fallen! - Outcast dies.
  • We're a man down! - Outcast dies.
  • Hey, are you okay? Hey! - Outcast dies.
  • Haven't you done enough?!? - Outcast dies.
  • Stop that Agent healing! - Agent using healing.

  • No more presidents!
  • Outcasts!
  • Hold still!
  • Screw you!
  • Vengeance!
  • Today, I make them pay!
  • Come here! Give me a hug!

  • Eat this!
  • Come get your ammo! - ammo box placed
  • Ammo here! - ammo box placed
  • Keep hiding, shithead!
  • Back the fuck up! - Surprised at close range
  • You're mine asshole!- Surprised at close range

  • Eat this!
  • I'll get you next time!
  • Keep hiding, shithead!
  • Damn, not another one! - Outcast dies.
  • Goddamnit, no! - Outcast dies.

  • Yeah! Screw the Division!
  • Screw you, Agent!
  • They're bleeding now!
  • You kill for those who spread the Green Poison!
  • The fire will be a beacon to all!
  • Burn! - Throwing
  • Light them up! - Throwing
  • Burn, baby, burn! - Throwing
  • Bring light to the darkness! - Throwing
  • Burn out the blight! - Throwing
  • Outcast down! - Outcast dies.
  • Seriously, keep your fucking head down! - Outcast dies.
  • Dammit, this is getting ugly! - Outcast dies.
  • Where was that medkit when people died on that island?! - Armor kit being used.

  • Fuck you, Agent!
  • Fuck the Division!
  • Winged that son-of-a-bitch!
  • Dammit! - Outcast dies
  • Hell no! -Outcast dies
  • Bastard! -Outcast dies
  • You'll pay for your crimes! - Outcast dies, but is more stressed out than Assault.
  • Need new plates! - armor destroyed
  • Gonna need to keep my head down! - armor destroyed
  • This armor's not going to last! - armor destroyed
  • Shit! - grenade
  • This for real?! - grenade
  • You're going to need a lot of those! - Healing being used.
  • A band-aid ain't gonna save you! - Healing being used.

  • Fuck you, Agent!
  • Fuck the Division!
  • Fuck! Do I look like your ex or something? - Suppressed by LMG or Assault Rifle fire
  • Goddamnit! RC car disabled! - RC Car destroyed
  • You'll pay for that, you shit! - Outcast dies
  • Another has joined the Fallen! - Outcast dies

  • Fuck you, Agent!
  • I have you!
  • I'll smash you!
  • Outcasts, together!
  • I am an Outcast, I will outlive them! - damaged armor.
  • Armor won't take another hit! - damaged armor.
  • They're making me a target! - damaged armor.

  • Fuck the Division!
  • I have you!
  • Fuck you, Agent!
  • Death will find them!
  • Government's always changing the rules!
  • I'm taking fire! - damaged armor.
  • I need new plates! - damaged armor.
  • Oh god, I'm gone! - fuel tank hit.
  • fuck fuck fuck! - damaged fuel tank.
  • That's cheating agent! - Healing being used.

  • Gallery[]

    Archetypes[]

    Concept Art[]

    Other[]

    Characters[]


    Appearances[]

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