Update 1.8.1 (Nicknamed by developers as "Strawberry"), is an update to Tom Clancy's The Division that was released on April 12, 2018.
New Global Events[]
Global Event 5 – Blackout[]
- Blackout
- Always active: Agents are equipped with Shock Ammo that stuns enemies. Shooting or running builds your Charge meter - the more Charge, the more damage you inflict.
- Extreme Blackout
- Blackout behavior, plus you can instantly kill enemies with Overcharged melee attacks, but if you miss you will stun yourself and your allies.
- Total Blackout
- Extreme Blackout behavior, plus your Charge meter will cool down faster when close to other group members.
Global Event 6 – Onslaught[]
- Onslaught
- Always active; Deal Burn, Bleed, and Gas effects to enemies in addition to normal damage. Reload to change the effect.
- Savage Onslaught
- Onslaught behavior, enemies are vulnerable to one effect type and resistant to others. Agents take increased damage from resistant enemies.
- Brutal Onslaught
- Savage Onslaught behavior, plus when two or more group members kill a vulnerable enemy within two seconds, each member can reload to gain a damage bonus for a single clip.
New Commendations[]
- Over 40 new Commendations unlockable in the new Global Events.
New Legendary Difficulty Missions[]
- Amherst’s Apartment
- Grand Central Station
Xbox One X Enhancement Patch[]
- 4K rendering
- Higher anisotropy
- Improved reflections
- Improved object detail
- Improved screen-space shadows
Gameplay Changes[]
Game Changes[]
- Division Tech increases
- Daily Combat, Crafting, Survival and Dark Zone Quests now reward the player with 25 Div Tech each.
- Weekly Open World and Weekly Underground Assignments reward the player with 100 Div Tech each.
- Season Pass Supply Drops now award 100 Division Tech.
Vendor Changes[]
- Added a Classified Gear cache to the Special Vendor that guarantees 1 Classified Gear piece from the entire pool.
- Global Events Vendor
- Removed the basic cache from the vendor.
- Each Global Event will now have individual caches per Classified Gear set for that Global Event. This allows the player to purchase, for example, a Fire Crest cache that guarantees one item from that set.
- Bosses in the Resistance game mode now award 100 Global Event tokens.
Exotic Loot drops[]
- Removed Premium Vendor Exotics from Open World loot pool and Exotic Caches
- All Exotics added to the Open World Bosses.
- Classified Gear Drop Rates
- Classified Drop Rates chances have been increased in all locations.
- Legendary Missions now have a 20% chance to give Classified Gear as a reward at the completion of the mission
- Season Pass Supply Drops now have a 10% chance to drop Classified Gear.
- Survival Caches now has a roughly 10% chance to drop Classified Gear.
Classified Gear[]
- Classified Firecrest 6 piece talent now makes the player immune to the fiery explosion caused by the burning targets.
Bug Fixes[]
Skills[]
- Fixed an issue where the Mobile Cover Blast Shield mod explosion had no effect.
- Fixed an issue where the Sticky Bomb Disruptor mod and the base Seeker Mine would affect neutral players in the Dark Zone.
- Fixed an issue where the UI indicated that certain Support Station mods were affecting neutral players.
Global Events[]
- Players are no longer able to kill Joe Ferro using explosives from the Strike Global Event while he is still in the spawning room.
Dark Zone[]
- Fixed an issue where a player dying during the Manhunt Interact caused the sound to loop.
- The "Group gone Rogue" message no longer appears when a player with Rogue status enters the game while not in a group.
- Fixed an issue where the UI for the Rogue timers would flash between different times.
- Fixed various locations in the Dark Zone where the player could get stuck.
Underground[]
- Certain Named NPCs tended to disappear from the Underground. We forced them back.
- Fixed issues related to a confused JTF officer.
- Fixed a weird door.
Survival[]
- Fixed the display of the Survival weekly assignment for players under maximum level.
Missions[]
- Fixed an issue where players would only receive one cache instead of three when completing the secret mission.
Commendations[]
- "Marathon" Commendation now requires players to access the Camp Clinton safe house in order to unlock.
- The “Facetime“ Commendation now tracks requirements appropriately.
- Fixed the activity modifier requirement for some Global Event commendations.
- "Search and Destroy" Commendation now tracks for missions completed.
- "Flawless Underground" Commendation has been fixed to be awarded when all conditions are met.
- "Directive Executive" Commendation now awards when the proper conditions are met.
- Commendations for the Global Event: Assault will no longer appear if the Global Event is not active.
Gear[]
- Fixed an issue where the area of effect of the Firecrest fire was larger than the visuals indicated.
World[]
- Fixed an issue where players were getting stuck on a concrete block in West Side Pier.
- Fixed an instance in West Side Pier where players could get stuck outside playable area.
- Somehow located and removed an invisible ladder.
- There was a wall in Pier 93 that didn’t look right. It looks right now. We also fixed a weird ramp in there.
- There was a corrupted texture outside of the Carrier. It has been rehabilitated.
- Agents can no longer see outside of the game world in certain locations of Last Stand.
- Fixed evil trash bin and bags.
Console[]
- Players will now be disconnected from the game servers when logging out of their PlayStation accounts.
- Fixed an issue where the player would get stuck on the loading screen when accepting a console game invite while on the loading screen.
Misc[]
- Fixed various technical issues that would make the game crash on PC.
- "Time Played" now appears on the Agent Selection screen instead of "Last Played".
Premium Store[]
- There were tabs in the store that appeared empty. We filled them.
- Players can no longer see secondary weapons when previewing backpack skins.