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The Division Wiki
StrawberryPatchNotes

Update 1.8.1 (Nicknamed by developers as "Strawberry"), is an update to Tom Clancy's The Division that was released on April 12, 2018.




New Global Events[]

Global Event 5 – Blackout[]

  • Blackout
    • Always active: Agents are equipped with Shock Ammo that stuns enemies. Shooting or running builds your Charge meter - the more Charge, the more damage you inflict.
  • Extreme Blackout
    • Blackout behavior, plus you can instantly kill enemies with Overcharged melee attacks, but if you miss you will stun yourself and your allies.
  • Total Blackout
    • Extreme Blackout behavior, plus your Charge meter will cool down faster when close to other group members.

Global Event 6 – Onslaught[]

  • Onslaught
    • Always active; Deal Burn, Bleed, and Gas effects to enemies in addition to normal damage. Reload to change the effect.
  • Savage Onslaught
    • Onslaught behavior, enemies are vulnerable to one effect type and resistant to others. Agents take increased damage from resistant enemies.
  • Brutal Onslaught
    • Savage Onslaught behavior, plus when two or more group members kill a vulnerable enemy within two seconds, each member can reload to gain a damage bonus for a single clip.

New Commendations[]

  • Over 40 new Commendations unlockable in the new Global Events.

New Legendary Difficulty Missions[]

  • Amherst’s Apartment
  • Grand Central Station

Xbox One X Enhancement Patch[]

  • 4K rendering
  • Higher anisotropy
  • Improved reflections
  • Improved object detail
  • Improved screen-space shadows

Gameplay Changes[]

Game Changes[]

  • Division Tech increases
  • Daily Combat, Crafting, Survival and Dark Zone Quests now reward the player with 25 Div Tech each.
  • Weekly Open World and Weekly Underground Assignments reward the player with 100 Div Tech each.
  • Season Pass Supply Drops now award 100 Division Tech.

Vendor Changes[]

  • Added a Classified Gear cache to the Special Vendor that guarantees 1 Classified Gear piece from the entire pool.
  • Global Events Vendor
  • Removed the basic cache from the vendor.
  • Each Global Event will now have individual caches per Classified Gear set for that Global Event. This allows the player to purchase, for example, a Fire Crest cache that guarantees one item from that set.
  • Bosses in the Resistance game mode now award 100 Global Event tokens.

Exotic Loot drops[]

  • Removed Premium Vendor Exotics from Open World loot pool and Exotic Caches
  • All Exotics added to the Open World Bosses.
  • Classified Gear Drop Rates
  • Classified Drop Rates chances have been increased in all locations.
  • Legendary Missions now have a 20% chance to give Classified Gear as a reward at the completion of the mission
  • Season Pass Supply Drops now have a 10% chance to drop Classified Gear.
  • Survival Caches now has a roughly 10% chance to drop Classified Gear.

Classified Gear[]

  • Classified Firecrest 6 piece talent now makes the player immune to the fiery explosion caused by the burning targets.

Bug Fixes[]

Skills[]

  • Fixed an issue where the Mobile Cover Blast Shield mod explosion had no effect.
  • Fixed an issue where the Sticky Bomb Disruptor mod and the base Seeker Mine would affect neutral players in the Dark Zone.
  • Fixed an issue where the UI indicated that certain Support Station mods were affecting neutral players.

Global Events[]

  • Players are no longer able to kill Joe Ferro using explosives from the Strike Global Event while he is still in the spawning room.

Dark Zone[]

  • Fixed an issue where a player dying during the Manhunt Interact caused the sound to loop.
  • The "Group gone Rogue" message no longer appears when a player with Rogue status enters the game while not in a group.
  • Fixed an issue where the UI for the Rogue timers would flash between different times.
  • Fixed various locations in the Dark Zone where the player could get stuck.

Underground[]

  • Certain Named NPCs tended to disappear from the Underground. We forced them back.
  • Fixed issues related to a confused JTF officer.
  • Fixed a weird door.

Survival[]

  • Fixed the display of the Survival weekly assignment for players under maximum level.

Missions[]

  • Fixed an issue where players would only receive one cache instead of three when completing the secret mission.

Commendations[]

  • "Marathon" Commendation now requires players to access the Camp Clinton safe house in order to unlock.
  • The “Facetime“ Commendation now tracks requirements appropriately.
  • Fixed the activity modifier requirement for some Global Event commendations.
  • "Search and Destroy" Commendation now tracks for missions completed.
  • "Flawless Underground" Commendation has been fixed to be awarded when all conditions are met.
  • "Directive Executive" Commendation now awards when the proper conditions are met.
  • Commendations for the Global Event: Assault will no longer appear if the Global Event is not active.

Gear[]

  • Fixed an issue where the area of effect of the Firecrest fire was larger than the visuals indicated.

World[]

  • Fixed an issue where players were getting stuck on a concrete block in West Side Pier.
  • Fixed an instance in West Side Pier where players could get stuck outside playable area.
  • Somehow located and removed an invisible ladder.
  • There was a wall in Pier 93 that didn’t look right. It looks right now. We also fixed a weird ramp in there.
  • There was a corrupted texture outside of the Carrier. It has been rehabilitated.
  • Agents can no longer see outside of the game world in certain locations of Last Stand.
  • Fixed evil trash bin and bags.

Console[]

  • Players will now be disconnected from the game servers when logging out of their PlayStation accounts.
  • Fixed an issue where the player would get stuck on the loading screen when accepting a console game invite while on the loading screen.

Misc[]

  • Fixed various technical issues that would make the game crash on PC.
  • "Time Played" now appears on the Agent Selection screen instead of "Last Played".

Premium Store[]

  • There were tabs in the store that appeared empty. We filled them.
  • Players can no longer see secondary weapons when previewing backpack skins.
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