The Pulse acts as a recon device, spotting enemies and loot from a distance. As with the other skills, there are 3 mods to choose from, with one Master mod as well.
Sends out a recon pulse that marks hostiles and allies through walls and covers.
Modifications
Base
Attributes
Type
Base
Total
Range
80.0 m
80.0 m
Duration
25.0 s
25.0 s
Critical Hit Chance
6.0 %
27.73 %
Critical Hit Damage
6.0 %
27.73 %
Cooldown
60.0 s
13.63 s
The pulse has an increased range and is capable of locating nearby loot containers.
Modifications
Base
Attributes
Type
Base
Total
Range
60.0 m
60.0 m
Duration
20.0 s
20.0 s
Critical Hit Chance
6.0 %
27.73 %
Critical Hit Damage
6.0 %
27.73 %
Cooldown
60.0 s
13.63 s
The pulse protects the user and allies from hostile pulse scans.
Modifications
Base
Attributes
Type
Base
Total
Range
60.0 m
60.0 m
Duration
20.0 s
20.0 s
Critical Hit Chance
6.0 %
27.73 %
Critical Hit Damage
6.0 %
36.98 %
Cooldown
60.0 s
13.63 s
Damage is increased when attacking any hostile targets identified by the pulse scan.
Modifications
Base
Attributes
Type
Base
Total
Range
60.0 m
60.0 m
Duration
25.0 s
25.0 s
Critical Hit Chance
6.0 %
27.73 %
Critical Hit Damage
6.0 %
27.73 %
Cooldown
60.0 s
13.63 s
The pulse gives an early warning of nearby hostiles and identifies if the user has been scanned by a hostile pulse.
Max Cap for all Pulse Scans[]
Critical Hit Chance: 60%
Critical Hit Damage: 101%
Cooldown: 20 seconds
Tips[]
The Pulse Skill is useful for scanning an area for nearby hostiles, this effect can also be amplified by equipping the recon pack which extends the pulse range even further.
Equipping the Tactical Scanner allows the owner and its affected group members to deal increased damage against pulsed enemies; this is especially useful against Elite enemies.
When exploring the world pre-endgame, Recon Pack is a good choice in order to locate hidden supplies.