Raids are a new type of mission in Tom Clancy's The Division 2. Unlike Missions and Strongholds, Raids can be done by up to 8 players, divided into 2 sub-teams of 4 (they are only scaled for 8 players). Raids are much longer than any Mission and Stronghold and is only unlocked at World Tier 5 at specific Gear Scores.
Bosses are part of progressing in a Raid, and each Boss has their own encounter and objectives. Although objectives are direct, most bosses have their own unique mechanics or encounters, requiring the players to find out how to counter these bosses and complete each encounter.
Serving as the pinnacle activity of Tom Clancy's The Division 2's endgame, Raids are the hardest content that players can face, in which they require preparation, communication, and teamwork to succeed. Only about 2,000 PC players and 400 console players defeated it so far.
Operation Dark Hours
- Main article: Operation Dark Hours
When the Dollar Flu reached Washington, thousands of desperate civilians flocked to the airport looking for a way out of the city. They had no idea that they were rushing into one of the most dangerous hot-zones in the world, and not even CERA's best efforts could salvage the unfolding tragedy. The airport was coated in DC-62 and abandoned for months until the Black Tusk arrived.
Operation Iron Horse
- Main article: Operation Iron Horse
When I landed a gig at United Ironworks I thought I was set. Medical, dental, the works. Four days later, Green Poison killed my insurance, then my parents. Some of the crew set up a camp in the foundry, and we decided to keep the lights on and reconfigure the machines to make emergency survival stuff. Try to help people, you know?
I guess the True Sons didn't like that. They killed most of us before I even knew what was happening. Apparently they don't think I'm much of a threat, but I've been keeping my eyes and ears open and I swear to god I'm going to find a way to make them pay. - Z