“ Escaped prisoners from Rikers Island, these hardened criminals are led by the dangerous Larae Barrett. They take what they want from the wreckage of Manhattan, determined to live like kings before the virus takes it toll. With no love for the JTF and no mercy for anyone they come across, they rule parts of Manhattan through blood and fear. ”
When the Green Poison outbreak disrupted public services in New York City, a temporary citywide power outage engulfed all five boroughs, including the notorious prison complex on Rikers Island. Taking advantage of the blackout, inmates overpowered the guards and a mass breakout sent dozens of dangerous felons pouring into Queens then over the East River bridges into Manhattan. Ironically, shortly after their arrival, the escapees found themselves essentially imprisoned on another island, this time by the CERA quarantine of the borough.
One of the most intimidating prisoners, Larae Barrett, organized the convicts into a gang she called the Rikers. Trapped in the Manhattan anarchy, this crew of hardened criminals viewed the city as a new Wild West where they could take whatever they wanted, including revenge on the law enforcement elements that put them in jail. Led by Barrett, the Rikers quickly filled the power vacuum left by the JTF withdrawal from the streets, seizing control of entire neighborhoods ruling like urban warlords.
The gang had a primary objective: Kill everyone in a uniform, especially the New York City Police, which had been folded into the Joint Task Force. Video recovered from police vehicle dashcams and other surveillance sources showed Rikers committing terrible atrocities on law enforcement personnel. The gang stripped the corpses of murdered police officers and donned the uniforms themselves, crossing out the police insignias embroidered on them with a white cross of paint.
Since many Rikers Island inmates belonged to local New York gangs, the prison gang's ranks grew quickly as attracted more local followers. The growth led to occasional infighting, but Larae Barrett's iron-fisted leadership helped keep clan rivalries at bay. Known as much for her ruthlessness as her ability to plan, organize, and lead, Barrett proved to be a formidable adversary for Division cells.
In the Resistance of West Side Pier, the Rikers have formed an uneasy but common alliance with the surviving hostile factions to make a stand against The Division and JTF while hunting down Aaron Keener.
During the campaign of Warlords of New York, the Rikers have resurfaced with James Dragov rallying them under one banner. With the death of Dragov and the loss of Wall Street, the Rikers have once again scattered over lower Manhattan.
Intelligence Brief[]
“ The Rikers started as a gang of escaped prisoners, but soon attracted every psycho killer this city had to offer. Now they rule the black market and are in a violent turf war with the other factions. They’re ruthless. - Faye Lau, on the formation and evolution of the Rikers to the time of Keener's Eclipse attack.”
A destructive criminal faction that has surfaced as a result of an organized prison break from Riker's Island. The Rikers faction fills the power vacuum left by the retreating Joint Task Force and now rules like lords in a lawless land. Their first objective: exact revenge on authorities - kill anyone in uniform, especially the JTF, NYPD and FDNY. A video recovered from a dashcam of a police vehicle shows them throwing a police officer's body on a patrol vehicle, then surrounding and murdering the occupants. Another video recovered shows that they attacked three First Wave Division agents, then they move to the subway where they are killed off. A third video shows that their leader, Barrett, executes one of the Rikers over an authority dispute and further makes an example of him by slashing his throat open.
JTF personnel has found the bodies of their comrades evidencing extreme brutality; some hanged from their legs, some left for dead in supermarket trolleys, still others with weapons still buried in their skulls. They are known to wear the uniforms and armor of their victims, either to disguise themselves, provide environmental protection or both. Rikers also like to taunt their prisoners; demanding amusement and entertainment at gunpoint, or turning them loose to be hunted down for sport.
After the death of Larae Barrett, if listening to the Riker audio log in the Underground, the Rikers are now aware of the Division's identity, and also express hate that they had to retreat from the classy and rich apartments they took over above ground to the diseased and filthy conditions of the underground. Shown in the first mission of the Underground, the Rikers are either unaware of the first waves treason as the leader of the Rikers claims the mysterious speaker "smells like Division", though still accepts her offer of weapons in return for attacking the Quarantine Center.
By Clear Sky, the Rikers are itching for payback against The Division for the losses suffered, with their leader in the Incursion, J.T. Falk (Slider), expressing enjoyment that the player(s) have "arrived to the party."
The remains of the Rikers, under what was left of their leadership, launched several operations to wreak havoc on the JTF. One of these attacks was on the Channel 93 news agency TV station, causing news and information to be cut off, as well as taking JTF hostages. The Rikers were also somehow able to acquire an LMB missile launcher to shoot down any incoming Division ospreys coming from the Dark Zone.
Lower Manhattan[]
James Dragov took over leadership after being convinced by Duchess to join their side. From there, they managed to gain a foothold. Not long after, they migrated to Lower Manhattan and took over Wall Street as their new HQ in Financial District and other areas in the Civic Center, terrorizing civilians and militia alike.
The Rikers control the New York Black Market with an iron fist and from their strongholds of Wall Street, The Tombs, and the Federal Reserve, and they send out capture parties to capture control points in order to compete with their rivals, the Cleaners and the Peacekeepers.
However, with Dragov's death and the loss of Keener's supplies in addition to losing the Federal Reserve and the means to produce ammunition, the Rikers are weakened once again, leaving many low-level leaders once commanded by the more senior gang members in command of scattered remnants of the Rikers. In addition, the loss of their three main strongholds in The Tombs and Wall Street leave them without an established base.
Scattered groups were often recruited by Rogue Agents for their own purposes, namely Saturn, Luna, and Shade. This often proved to be an extremely poor decision as most were either killed or forced into hiding when the Division removed these Agents.
Relationship with other factions[]
Rikers hate the NYPD and by extension the JTF. Due to their imprisonment, they seek to exact revenge against anybody affiliated with the authority and thus frequently attack the JTF. Any JTF personals unfortunate enough to be taken prisoner are sadistically maltreated, executed and sometimes have their corpses abused, such as being displayed. Their uniforms and gear are often looted to be worn with the police symbol crossed out. The JTF likewise sees the Rikers as barbarians and monsters. Rick Valassi, however, speculates that the Rikers are composed only of hardened and violent criminals, as those imprisoned for non-violent offences or misdemeanors returned to their homes and families.
Rikers have been known to trade weapons with Rioters, but other times will attack them. They also seem to hostile to with the Cleaners, likely stemming from the latter group's fanaticism. Despite their unruly and ruthless attitude they seem to acknowledge the Last Man Battalion as a superior force and avoid confrontation whenever possible (although skirmishes still occur). This is shown that despite the relatively close distance between their castle and the LMB controlled Police Academy (or other LMB territories in general), Rikers have not made any attack on LMB positions, instead of focusing on the JTF. An ECHO in LMB territory reveals a group of Rikers patrolling near an LMB base with one Riker climbing the wall to taunt the soldiers. The other Rikers warned and berate the individual to not antagonize them as they have snipers, only for said individual to get shot in the head seconds later. The others promptly left.
Any animosity they have with the other factions would have likely been resolved by the time of Resistance as they joined forces with remnants of the Rioters, Cleaners, and Last Man Battalion to combat the JTF and Division agents as well as to hunt down Aaron Keener.
8 months after the Green Poison outbreak, and at least 6 months after The Division's campaign against the Rikers, the Rikers are lead by James Dragov and partially by Theo Parnell who work with Aaron Keener, and have taken hold of more territory further south, in Brooklyn. They are wearing lighter clothing, but have generally not changed their identifiers - Prison garb, tattoos, looted police riot gear and stolen ballistic vests. They control the Financial District and Civic Center. They will attack Cleaners on sight even though James Dragov and Theo Parnell work with Vivian Conley and Javier Kajika who are the leaders of the Cleaners. They will also attack the Peacekeepers, a JTF and Civilian Militia, on sight as well, especially targeting its NYPD and FNYC members. The bodies of dead first responders are seen tied up at Riker-controlled control points.
Tactics[]
Enforcers and Bosses will flank players, even when they are not busy dealing with other Rikers. Runners, as said above, will rush the player with Shotguns or submachine guns. It is crucial that they are eliminated as soon as possible when playing on Hard or Challenging because they can easily wipe out a full group of players, and their range is much further than one would expect. As if that isn't bad enough, Runners will chase players for a good distance before retreating back to their initial starting area. Throwers usually take cover and periodically throw frag grenades. Elite variants throw them in succession, usually in quantities of 3. Hitmen fill the role with the common Sniper and should be the main focus of the team sniper as they can dish out a good amount of damage if left unchecked. Guards are essentially mini-boss class enemies and should be one of the primary targets for teams. On Challenging difficulty, they spawn in teams of two, increasing their threat levels significantly.
In Tom Clancy's The Division 2, The Rikers have a heavier focus on group tactics than in the first game. Assaults and Rushers will typically move in close in order to do as much damage as possible to the Agent. The Thrower and Boss will often sit at medium range to direct the battle, while Throwers use their nail bombs to flush the Agent out of cover. Tanks, whilst having relatively weak armor, are a serious threat as their nail gun tears through armour and shields, while their stuns can be leave Agents completely incapacitated for a few seconds. Additionally, their shield can take significant damage before breaking. Heavy Weapons and Snipers sit off at long range to provide suppressive fire. Snipers however are much more dangerous, as their shield can easily block lethal shots at range, and at short range their taser stuns their target.
Named Enemies[]
Known Rikers in The Division | ||
---|---|---|
Target | Description | Location |
Larae Barrett |
Leader of the Rikers | Lexington Event Center |
Trigger Mike |
Bounty (Boss) |
Kips Bay |
Simon Burris |
Bounty (Guard) |
Clinton |
Ice Man |
Bounty (Guard) |
Stuyvesant |
Big G |
Bounty (Guard) |
Flatiron District |
Keller |
Boss | WarrenGate Power Plant |
Glass |
Enforcer - does bleed damage | Rooftop Comm Relay |
Slingshot |
Leader of the Riker Crew that took over Times Square (Hitman) |
Times Square Power Relay |
Downbeat |
Leader of the gang that attacked the Quarantine Center after it's bombing - Slinger with a Grenade Launcher | Secure Quarantine Center |
Rekt |
Part of the Rikers group hiding out at The End is NY underground club- Guard | The End is NY (Underground) |
Known Rikers in The Division 2 | ||
James Dragov |
Leader of the Rikers after Larae Barretts death (Rogue Agent) |
Wall Street |
Duchess |
One of James Dragov's lieutenants. Sent to guard supplies for Keener | Wall Street |
Ron |
One of James Dragov's lieutenants. Went with Dragov to stop the Division in the New York Stock Exchange | Wall Street |
Knuckles |
One of James Dragov's lieutenants. Went with Dragov to stop the Division in the New York Stock Exchange | Wall Street |
Judge |
Theo Parnell's Bodyguard (Tank) |
The Tombs |
Bullet Queen |
Boss | New York Federal Reserve |
Known Rikers in Clear Sky & Stolen Signal | ||
---|---|---|
Target | Description | Location |
J.T. Falk (Slider) |
Leader of group using a captured LMB SAM site and equipped with looted Division gear | Clear Sky |
Checkers |
Hitman | Stolen Signal |
Curveball |
Slinger | Stolen Signal |
Pigstick |
Boss | Stolen Signal |
Jackalope |
Runner | Stolen Signal |
Bighorn |
Runner | Stolen Signal |
Bobcat |
Runner | Stolen Signal |
Known Riker Crews | ||
---|---|---|
Gang | Description | Target |
South Point Crew |
A Rikers and his friends are reportedly torturing JTF in the field. |
|
Napalm Crew |
Rikers are leaving IEDs hidden around civilian-populated areas. |
|
Two Dog Crew |
Rikers are murdering first responders all around the city. |
|
Brownie's Crew |
A Rikers gunman and crew have been blasting civilians out of their homes and hiding places. |
|
Wild Crew |
Rikers are taking potshots at any civilians they see through windows. |
|
Magnum Crew |
Rikers are chasing down and executing every third person they see. |
|
Top Dollar Crew |
Rikers are making a play for leadership of the faction, and civilians are getting caught in the crossfire. |
|
Thirty-Eight Crew |
Rikers are killing civilians at random based on some kind of "points" system. |
|
Rumble's Crew |
A roaming group of Rikers with a grenade launcher have been using civilians as targets. |
|
Starman's Crew |
A Rikers with a gun are reportedly targeting families for extortion. |
|
Known Riker Gangs in The Division 2 | ||
Cell Block 1138 |
An armed gang of Rikers started a pirate radio station and have been broadcasting polka for a week straight. Location: Financial District |
|
Backwards Bitches |
Rikers in the area have been found guilty of criminal negligence in the death of a pet Yorkie named Snoochies. Location: Civic Center |
|
Rowdy Gang |
An armed gang of Rikers has started to built a pile of corpses and it's beginning to stink. Location: Two Bridges |
|
Candy Thieves |
Rikers in the area have broken in a local Founder community's building and stolen all their wigs and tri-corner hats. Their muskets may be next! Location: Battery Park |
|
Murder Bros |
A vicious Rikers gang murdered a group of people protesting against their treatment of animals. Location: Civic Center |
|
Meatpackers |
A roving pack of Rikers believe the Moon Landing was faked. This is your chance to stop this madness. Location: Civic Center |
|
Maiden Lane Posse |
A roving pack of Rikers staged a daring raid on a local school and made off at lead two swing sets. Location: Financial District |
|
Wall Street Krew |
An angry group of Rikers are asserting their right to bear arms. You're just the good guy with a gun to stop them. Location: Financial District |
|
Skyrise Gang |
An armed gang of Rikers cut holes in every dinghy in the Peacekeeper fleet. Location: Battery Park |
|
The 917 |
An armed gang of Rikers stole the limbs from all the statues in a local museum. Location: Civic Center |
|
Violent Delights |
On the inside, Rampage earned his name during a cafeteria brawl that only he walked away from. His respect comes from violence; You should disrespect him the same way. Location: Battery Park |
|
Darkened Blades |
Upsell used to pose as a makeup saleswoman in order to scout for seeking new customers for her drug trade and for new places to burglarize. Now she locks down the streets in Civic Center for the Rikers. Location: Civic Center |
|
Bowery Bitches |
A filthy group of Rikers has been funneling vicious wasps into Haven via a pipe inserted in a nearby building. Location: Financial District |
|
FDR Toll Collector |
An angry group of Rikers have lost their minds and starting painting nearby buildings with the blood of their enemies. Location: Civic Center |
|
Elevator Musicians |
An angry group of Rikers have taken to putting leaches in the water supply. Location: Financial District |
|
The Stringers |
An armed group of Rikers failed to report additional income from their theft on their 1040's. Location: Two Bridges |
|
Immoral Acquisitions |
Rikers in the area have taken to urinating on all of the local community's plants and defecating on the nearby streets. Location: Two Bridges |
|
Downtown Posse |
An angry group of Rikers have been waging a disinformation campaign against locals who have trouble discerning fact from fiction. Location: Battery Park |
|
Dance Crew |
An armed gang of Rikers cut holes in every Peacekeeper dingy in the fleet. Location: Battery Park |
|
Noho Brutes |
A roving pack of Rikers believe the moon landing was faked. This is your chance to stop the madness. Location: Civic Center |
|
Known Riker Manhunt | ||
---|---|---|
Group | Description | Target |
Blacksmith's Fury |
An infamous band of marauders strikes fear into hearts of those who cross their path. Location: Two Bridges |
|
Chaos Hotel |
A group of Rikers that had been on a streak of terror since they found out that the cake shop is out of cakes. Location: Battery Park |
|
City Council |
The City Council squad pride themselves on being the voice for the voiceless, they just have a very perverse way of using that voice. Location: Civic Center |
|
Dry Cleaners |
Before the outbreak the Dry Cleaners were the go to squad if you needed your money laundered. Location: Financial District |
|
Rats Nest |
You will never find a more wretched hive of scum and villainy. Location: Civic Center |
|
Slow Money |
Before the quarantine, Slow Money were known as the "Pro-Crastinators". They were not ambitious, they weren't trying to work their way up and so these lazy drug runners were not exposed to Green Poison contaminated bills. Location: Two Bridges |
|
Stray Dogs |
A hated band of killers that prey on every thing they can get their hands on. Location: Two Bridges |
|
The Gold Kings |
Displaced by a bigger threat, these Rikers have issues around the Financial District area. Location: Financial District |
|
Known Rikers | ||
---|---|---|
Target | Description | Location |
Bullet King |
Roams very close to the Autumn's Hope safe house Enforcer |
Times Square |
Riot |
Slinger | Flatiron District |
Chains |
Guard | Stuyvesant |
Known Rikers in Dark Zone | ||
---|---|---|
Target | Type | Location |
Boomerang |
Hitman | DZ02 |
Baz |
Boss | DZ02 |
Cannibal |
Guard | DZ02, DZ03, DZ04 |
Torch |
Slinger | DZ02, DZ03, DZ04 |
Short Fuse |
Slinger | DZ02, DZ03, DZ04 |
Zeke |
Guard | DZ02, DZ03 |
Animal |
Guard | DZ02, DZ03 |
Hotrod |
Slinger | DZ03, DZ04 |
Hawkeye |
Hitman | DZ03, DZ04 |
Shruggie |
Guard | Dark Zone Supply Drop |
Ghost |
Hitman | Dark Zone Supply Drop |
Known Rikers in Underground | ||
---|---|---|
Target | Type | Location |
"Axe" Cuddyer |
Guard | Underground (Supply Depot) |
"Knives" Mathis |
Guard | Underground (Supply Depot) |
"Spider" Elbert |
Boss | Underground (Critical Infrastructure) |
"Dog" Posey |
Boss | Underground (Critical Infrastructure) |
"Shorty" Cassevah |
Guard | Underground (Supply Depot) |
"Bugs" Alcey |
Guard | Underground (Missing Patrol) |
"O.G." Baez |
Guard | Underground (Critical Infrastructure) |
"Baldo" Craig |
Boss | Underground (Critical Infrastructure) |
"Burnout" Lugo |
Guard | Underground (Target of Opportunity) |
"Bullet King" Hall |
Guard | Underground (Surgical Strike) |
"Little Insane" Happ |
Guard | Underground (Surgical Strike) |
"Bronx" Swisher |
Guard | Underground (Missing Patrol) |
"Numbers" Schierholtz |
Boss | Underground (Critical Infrastructure) |
"Teflon" Jepsen |
Boss | Underground (Critical Infrastructure) |
"Head Busta" Mateo |
Guard | Underground (Surgical Strike) |
"Clouds" Minor |
Slinger | Underground (Recover the Report) |
"Cranky" Ottavio |
Guard | Underground (Target of Opportunity) |
"Junior" Arroyo |
Guard | Underground (Critical Infrastructure) |
"Leather" Hoffpauir |
Boss | Underground (Supply Depot) |
"Smiley" Perez |
Boss | Underground (Supply Depot) |
"Little Red" Tejada |
Boss | Underground (Target of Opportunity) |
"Diablo" Hester |
Slinger | Underground (Recover the Report) |
"Messiah" Budde |
Boss | Underground (Critical Infrastructure) |
"Bloodhound" Zimmerman |
Slinger | Underground (Recover the Report) |
"Goldie" Springer |
Boss | Underground (Critical Infrastructure) |
Known Rikers in West Side Piers | ||
---|---|---|
Target | Type | Location |
Miller |
Guard | West Side Piers (Lieutenant Elimination) |
Known Riker Snitches | ||
---|---|---|
Target | Description | Location |
Chuckles |
Drops the Arcana card, "The Fool", when defeated (Rusher) |
(The Fool) |
Bougie |
Drops the Arcana card, "The Emperor", when defeated (Leader) |
(The Emperor) |
Adam and Eve |
Drops the Arcana card, "The Lovers", when defeated (Assault - Thrower) |
(The Lovers) |
Justice |
Drops the Arcana card, "Justice", when defeated (Heavy Weapons) |
(Strength) |
Noble |
Drops the Arcana card, "The Empress", when defeated (Leader) |
(The Empress) |
Executioner |
Drops the Arcana card, "Wheel of Fortune", when defeated (Sniper) |
(Wheel of Fortune) |
Angel |
Drops the Arcana card, "Temperance", when defeated (Sniper) |
(Temperance) |
Blink |
Drops the Arcana card, "The Sun", when defeated (Tank) |
(The Sun) |
Weapons Used[]
Riker Weapons | |||
---|---|---|---|
Assault Rifles | |||
Light Machine Guns | |||
Marksman Rifles | |||
Submachine Guns | |||
Shotguns | |||
Sidearms | |||
Grenades | |||
Gadgets | Lethal EMP Jammer • Nail Bombs • Strobe Light Shield • Laser Dazzler • Automated Vapor Drones • Turrets • Carl Gustav M3 • Taser Gun • Nail Gun | ||
Archetypes[]
Tom Clancy's The Division[]
“ These guys were the robbers, thieves and murderers we put behind bars, and they are way too keen to remind us of that. I can't tell you how many JTF they've killed and tortured in their twisted sense of justice. - Unknown Player”
RIker Enforcers are inmates released by Larae Barrett and onto the streets. Experienced in combat, however they are undisciplined and rely on constant gunfire to subdue opponents. Off the battlefield, they are often found playing cards, murdering JTF and trading weapons with Rioters around New York.
Strategic Data
- Standard enemies armed with Military AK-47M (Regular) and M4 assault rifles (Veteran/Elite).
- They can be recognized by their orange and black striped face masks, NYPD jacket and prison jumpsuit.
- M4s are seen more in higher difficulty areas or missions.
“ These guys aren't finding frags in crates, pulling them off dead JTF, or even in supply drops. Certainly not in the numbers they've got. Someone else is backing them - I'm just not sure who. - Unknown Player”
Riker Slingers are unpredictable and sadistic, using frag grenades on the battlefield. However they are highly erratic, so agents are advised to make them targets.
Strategic Data
- Rikers grenadiers armed with Frag Grenades and a T821 (Regular) or MP5A4 (Veteran/Elite) SMGs.
- They can be recognized by their police motorcycle helmet, NYPD jacket and shoulder slung equipment belts.
- Elite variants tend to throw grenades in quick succession, and can easily force players out of cover.
- They have a weak point on their thighs where they store grenades, shooting these pouches enough will cause an explosion, potentially killing the Slinger and anyone around them.
“ These guys mostly seem to think anyone they fight is a pushover, including Division Agents. What the hell? Are these morons shooting up with drugs before they fight? - Unknown Player”
RIker Runners are delusional and unyielding Rikers, using shotguns at close range to wipe out their enemies. Off the battlefield, they are often found playing cards, murdering JTF and trading weapons.
Strategic Data
- Close-range Rikers armed with M870 Express (Regular), Military M870s (Veteran), and Custom M870 MCS (Elite/Named).
- Can be recognised by their orange jumpsuits, shoulder slung shotgun shell belt and NYPD sleeveless vests.
- They have 2/3rds the amount of health and (if Veteran/Elite rank) armor compared to regular Rikers. On Challenging difficulty, Runners can easily drop full teams if not taken care of quickly.
“ These guys seem to run the Rikers arms pipeline, otherwise where would they get sniper rifles? No JTF unit I ever saw was equipped with military grade sniper rifles. - Unknown Player”
RIker Hitmen are cunning and arrogant. Unlike other snipers, they are not subtle. However, they will panic at close range. They train daily and keep a kill count amongst themselves.
Strategic Data
- Female Riker's snipers armed with SOCOM M1A sniper rifles (Normal) or Covert SRS (Veteran/Elite) and M45A1 pistols for close-range
- Can be recognized by their hooded cloaks and orange jumpsuit pants.
- They have 2/3rds the amount of health and (if Veteran/Elite rank) armor compared to regular Rikers.
- On higher difficulties, these enemies can deal heavy damage to players who don't take proper cover.
“ I know these guys got frags and gear off dead JTF, but where the hell did they find the LMGs? No JTF unit I ever saw was armed with those monsters. - Unknown Player”
RIker Guards are heavy units that use suppression tactics and grenades to kill enemies. Off the battlefield, they typically maintain order inside RIker controlled areas.
Strategic Data
- Large, heavily armored Rikers identified by their police riot helmets, grey/white face masks, and corrections bulletproof vests. They are equipped with an Tactical M249 Para LMG and Fragmentation Grenades.
- They are very durable, having 3 times the health and armor of regular Rikers of equivalent rank. On their backs are red ammo boxes that will detonate if shot enough, both dealing damage and temporarily rendering the Guard helpless.
- They will occasionally have to reload, giving the player a chance to score some hits with retaliation.
- If you deploy a Turret, they will immediately go towards it and destroy it. Only appear as Elite or Named enemies.
- On the Clear Sky Incursion, Slider uses a ballistic shield and acts in a similar manner to an LMB SF Gunner.
“ I didn't believe that telling others to 'not die' would actually work, but these guys challenged that. I guess these guys have something we don't. - Unknown Player”
RIker Bosses are typically gang lieutenants in an area controlled by the Rikers. They are better armed and equipped than the average Rikers. They are typically found leading takeovers of JTF checkpoints.
Strategic Data
- A tougher Rikers soldier with 50% more health and armor compared to regular Rikers of equivalent rank, armed with a Navy MP5 N SMG and Flashbang Grenades.
- They can be recognized by their black and orange baseball caps, NYPD jacket, worn bulletproof vest, and dark blue pants.
- They can buff other Rikers to deal more damage and appear exclusively as Veteran or Elite enemies.
Tom Clancy's The Division 2[]
“ "I don't know who let these assholes out, but it sure has caused us a lot of grief." ”
The Assault type is largely comprised of ex-convicts from Rikers Island and new recruits. They usually spend their time looting, killing or fighting Peacekeepers, Cleaners, Black Tusk, and sometimes each other. They may not be militarily trained, however, they are skilled in the use of their weapons and should not be taken lightly.
Gadgets | |||
---|---|---|---|
Grenades | Frag Grenades • Tear Gas Grenades • Shock Grenades | ||
Launchers | M32A1 40mm BTSU Airburst Grenades • Carl Gustav M3 RPG | ||
Other | Hyena Sniper Turret • Hyena Explosive RC Car • BTSU Suicide Drones | ||
SHD Tech | SHD Oxidizer Chem Launcher • SHD Firestarter Chem Launcher • SHD Explosive Seeker Mines | ||
- The Rikers Assault archetype prefers to fight from behind cover, and move cover-to-cover to avoid enemy fire.
- Elite assaults throw a tear gas grenade.
“ "These assholes are using nail bombs on everything from civilians to pets. It's goddamned barbaric." ”
Throwers are the Rikers explosive experts and typically make IEDs out of nails, explosives, and shrapnel. They are unreliable, erratic, and vengeful. off the battlefield they can be found experimenting with nail bomb formulas and scavenging ammo.
Gadgets | |||
---|---|---|---|
Grenades | Frag Grenades • Incendiary Grenades | ||
Launchers | M32A1 40mm BTSU Airburst Grenades • Carl Gustav M3 RPG | ||
Other | Spice • True Sons Assault Turret • Hyena Explosive RC Car • Nail Bombs | ||
SHD Tech | SHD Riot Foam Chem Launcher • SHD Firestarter Chem Launcher | ||
- The Rikers Thrower archetype prefers to toss proximity-detonated nail bombs at opponents from a safe distance. These bombs explode in a burst of nails when a thread gets close or after a set timeout duration.
- They avoid direct engagement and fight from range while other allies distract opponents.
- The bomb pouch on their side can be destroyed to cause an explosion of nails and other shrapnel.
“ "I have nothing good to say about the Riker Snipers. They are mean, sneaky, and it's downright rude to shoot from behind that kind of mobile cover." ”
Snipers are sneaky, cautious Rikers who have been selected due to their accuracy and stealth. They support their allies by exploiting incautious or weak enemies. However, they carry a taser for close range and can hold their own.
Gadgets | |||
---|---|---|---|
Grenades | Frag Grenades • Tear Gas Grenades • Shock Grenades • Flashbang Grenades • Incendiary Grenades • White Phosphorus Grenades | ||
Other | Nail Bombs • True Sons Assault Turret • Hyena Sniper Turret • Hyena Explosive RC Car • BTSU Lethal EMP Jammer Devices • BTSU Suicide Drones | ||
SHD Tech | SHD Assault Turrets • SHD Defender Drones • SHD Airburst Seeker Mines • SHD Explosive Seeker Mines | ||
- The Rikers Sniper archetype hides behind a shield at a long-range while attempting to eliminate targets.
- Shooting the Sniper's feet can cause them to stagger, presenting an opportunity to shoot them while they're vulnerable.
- The Sniper's shield can be destroyed through sustained, heavy damage.
- In close quarters, the sniper will use a stun gun to immobilize their target before charging with their shield.
“ "Sure. Great. Fine. Now they've got heavy weapons. Where the hell did they find them this god-forsaken island? NYC's gun laws are pretty strict." ”
Heavy Weapons Rikers are Former Riker inmates who are ex-military. They support their allies on the battlefield with their Heavy Machine Guns and typically have a shotgun and looted riot helmet. Off the battlefield, these RIkers can be found improving on their MGs or scavenging equipment.
Gadgets | |||
---|---|---|---|
Grenades | Frag Grenades • Flashbang Grenades • Incendiary Grenades • Shock Grenades • EMP Grenades | ||
Other | Stationary Heavy Machinegun • Nail Bombs • True Sons Assault Turret • Hyena Sniper Turret • Hyena Explosive RC Car • BTSU Recon Drone | ||
SHD Tech | SHD Reinforcer Chem Launcher • SHD Firestarter Chem Launcher • SHD Explosive Seeker Mines • SHD Defender Drones • SHD Blinder Firefly | ||
- The Rikers Heavy Weapons archetype sets up their Stationary Machinegun and then lays down covering fire from it.
- Other friendlies in their fireteam can also use their Stationary MG.
- Their head is frequently exposed but is also heavily armored.
- Destroying the Heavy Weapon's backpack before they've set up their Stationary MG will prevent the from deploying it.
“ "Just when you think you might have put a dent in the Rikers' leadership ranks, another one pops up. If they weren't so damned vicious, I'd consider trying to recruit them." ”
Leaders are former Rikers inmates who lead their allies on the battlefield. They are typically found leading small groups of Rikers. Multiple leaders usually coordinate big Riker offensives.
Gadgets | |||
---|---|---|---|
Grenades | Frag Grenades • Incendiary Grenades • Riot Foam Grenades • Tear Gas Grenades • Shock Grenades • Flashbang Grenades | ||
Launchers | M32A1 40mm BTSU Airburst Grenades • Carl Gustav M3 RPG | ||
Other | Hyena Sniper Turret • Hyena Explosive RC Car • BTSU Suicide Drones | ||
SHD Tech | SHD Reinforcer Chem Launcher • SHD SHD Assault Turret • SHD Explosive Seeker Mines • SHD Blinder Firefly • SHD Striker Drones • SHD Defender Drones | ||
- The Rikers Leader archetype grants an overheal to other Rikers in proximity, and prefers to take cover at mid to long-range to direct the battle from afar.
- Killing the Leader returns other Rikers to normal strength.
“ "Real beef-eater, this guy. I remember putting a few of these guys behind bars back before all this shit started. Definitely more brawn than brain." ”
Tanks are heavily armored Rikers who are equipped with Riot shields and nail guns. They have been selected due to their size, skill, and ability to carry a riot shield, body armor, and two air tanks. They are the vanguard of the Rikers. They can be found off the battlefield improving their nail guns and testing their gear out on civilians.
Gadgets | |||
---|---|---|---|
Other | Spice • Strobe Light Generators • BTSU Recon Drone • BTSU Suicide Drones | ||
SHD Tech | SHD Incinerator Turrets • SHD Artillery Turrets • SHD Explosive Seeker Mines • SHD Airburst Seeker Mines • SHD Blinder Firefly | ||
- The Rikers Tank archetype fires a powerful nail gun and advances while periodically activating blinding strobe lights attached to their shield.
- They are well armored and can take significant damage before the armor breaks.
- The compression tanks on their backs (which powers their nail gun) can be destroyed to cause an explosion and force them to pull out their pistol.
- The strobe lights on their shield can be destroyed and so can the shield itself with enough damage.
“ "Their leadership treats these crazies as expendable, but don't write them off. There's nothing more dangerous than dual SMGs pumping out a large number of rounds at close range in your general direction." ”
Rushers have been written off by the Riker leadership as erratic and dangerous due to their lack of danger awareness and dangerous method of fighting their enemies, and are more suited to running down helpless civilians rather than fighting real enemies. However, Agents should mark these Rikers as priority targets due to their SMGs and lack of danger awareness.
- The Rikers Rusher archetype prefers to engage opponents at short range with dual SMGs, often charging without regard for their own safety if it allows for a good shot.
Quotes[]
Combat[]
- You made a big mistake pig!
- Make no mistake, we'll kill you!
- You ain't gonna last!
- We got this!
- Show me you got this!
- Ain't no holding back!
- Don't need no permission to kill!
- Ain't no holding back!
- Gonna make my day to waste you!
- I kill fools like you in my sleep!
- I'm gonna waste you!
- Hijo de puta!
- Get your ass in gear!
- We're gonna leave you in pieces!
- Gonna take your fucking beanie!
- Just die already!
- Don't go soft on me!
- You can't last much longer!
- Don't let up!
- Hey, no weakness!
- You can't hide forever! - Player in cover
- Ducked down over there! - Player in cover
- Blast 'em outta there! - Player in cover
- Get that fucker outta cover! - Player in cover
- Blast 'em outta that cover! - Player in cover
- Now's our chance! - Player out of cover
- Ah! I'm gonna get you! - Surprised unnoticed
- Stay where you are! - Surprised unnoticed
- Shitbag! - Surprised unnoticed
- Shit! Grenade! - Grenade within proximity
- Bomb fools! - Grenade within proximity
- Heads up! Incoming! - Grenade within proximity
- Fucking bomb! - Grenade within proximity
- Shit! It's a bomb! - Grenade within proximity
- Keep 'em off me! I'm reloading! - Reloading
- Need ammo! Cover me! - Reloading
- Watch my ass! - Reloading
- Need more ammo! Gimme a sec! - Reloading
- One more shot and he's dead! - Player or NPC at low health
- Won't be long now! - Player or NPC at low health
- He's hurt bad! - Riker dies
- Ah shit, they got him! - Riker dies
- He's been shot! - Riker dies
- Those fuckers got him! - Riker dies
- Ah shit, he's fucked. - Riker dies
- Ah shit. He's dead! - Riker dies
- He's down! - Riker dies
- Those shitheads got her! - Hitman dies
- I'm gonna make you dance!
Gallery[]
Rikers Concept Art[]
Other[]
Trivia[]
- If the player purchases the Rikers Faction bundle from the premium vendor in The Terminal, they will get the Enforcer outfit.