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Tom Clancy's The Division Tom Clancy's The Division 2

The Seeker Mine skill makes a return in Tom Clancy's The Division 2.

These spherical, self-propelled ordnance delivery devices use sensors that allow them to target hostiles - or friendlies - as needed to perform various effects. You can activate Seeker Mines by dropping them to the ground or throwing them straight into the action. Each category offers something new to Agents in the field.


Base values for the Seeker Mine at Level 40[]

Seeker Mine
Base Attributes
Explosive Seeker Mine icon
Skill Tier Overcharge Base Total
Tier 1: +10.0% Damage / +5.0% Radius +80.0% Damage Cooldown 31.8 seconds
Tier 2: +20.0% Damage / +10.0% Radius +200.0% Radius Health 199.087 HP
Tier 3: +30.0% Damage / +15.0% Radius Damage 1.284.773
Tier 4: +40.0% Damage / +20.0% Radius Blast Radius 4.2 meters
Tier 5: +50.0% Damage / +25.0% Radius Bleed Damage 32.849
Tier 6: +60.0% Damage / +30.0% Radius Bleed Duration 7.0 seconds

The Explosive Seeker Mine can be deployed to track down histiles and explode on reaching close proximity. Applies Bleed status effect on affected target.

Seeker Mine
Base Attributes
Airburst Seeker Mine icon
Skill Tier Overcharge Base Total
Tier 1: +10.0% Damage / +10.0% Burn Damage / +50.0% Burn Duration +100.0% Damage Cooldown 27.3 seconds
Tier 2: +20.0% Damage / +20.0% Burn Damage / +100.0% Burn Duration +100.0% Burn Damage Health 199.087 HP
Tier 3: +30.0% Damage / +30.0% Burn Damage / +150.0% Burn Duration +400.0% Burn Duration Damage 401.492
Tier 4: +40.0% Damage / +40.0% Burn Damage / +200.0% Burn Duration +300.0% Skill Haste Burn Damage 96.358
Tier 5: +50.0% Damage / +50.0% Burn Damage / +250.0% Burn Duration Burn Duration 6.0 seconds
Tier 6: +60.0% Damage / +60.0% Burn Damage / +300.0% Burn Duration Radius 6.0 meters

The Airburst Seeker Mine rolls toward its target, and launches an explosive burst into the air on reaching close proximity. Applies Burn status effect on affected target.

Seeker Mine
Base Attributes
Cluster Seeker Mine icon
Skill Tier Overcharge Base Total
Tier 1: +10.0% Damage / +1 Cluster Mines +80.0% Damage Cooldown 45.5 seconds
Tier 2: +20.0% Damage / +2 Cluster Mines +8 Cluster Mines Health 199.087 HP
Tier 3: +30.0% Damage / +3 Cluster Mines +100.0% Radius Damage 883.282
Tier 4: +40.0% Damage / +4 Cluster Mines Number of Mines 4
Tier 5: +50.0% Damage / +5 Cluster Mines Blast Radius 2.0 meters
Tier 6: +60.0% Damage / +6 Cluster Mines

The Cluster Seeker Mine splits into smaller seekers and track down enemies, exploding when reaching proximity. No more than one seeker may target an individual enemy.

Seeker Mine
Base Attributes
Mender Seeker Mine icon
Skill Tier Overcharge Base Total
Tier 1: +20.0% Healing / +5.0% Radius +160.0% Healing Cooldown 22.7 seconds
Tier 2: +40.0% Healing / +10.0% Radius +150.0% Radius Health 199.087 HP
Tier 3: +60.0% Healing / +15.0% Radius Healing 19.710 HP/s
Tier 4: +80.0% Healing / +20.0% Radius Radius 3 meters
Tier 5: +100.0% Healing / +25.0% Radius Cloud Duration 9.6 seconds
Tier 6: +120.0% Healing / +30.0% Radius Duration 216.0 seconds

The Mender Seeker Mine follows allies, repairing their armor.


Tips[]

  • The Explosive Seeker Mine chases the target that it will either track automatically but can also be given a specific target at the agent's choosing, then detonates with a staggering explosion that causes enemies to bleed. However, it can be avoided as there is a slight arming time before it explodes.
    • The Explosive variant has the same look from the first game, albeit it glows a constant red. It also has the quickest cool-down period out of all the mines.
  • The Airburst Seeker Mine rolls to your designated area and then launches an explosive burst into the air at head height of the enemy when reaching proximity. Any enemies caught within the mine's blast zone are inflicted with burn damage and status.
    • The Airburst variant has a sleek design, with two thin circle rings glowing a dim red. Unlike other mines: airburst mines cannot be thrown and do not automatically engage enemies. They must be deployed near the agent, then manually select an area to be incinerated.
  • The Cluster Seeker Mine contains a number of smaller charges in one package, each capable of propelling itself. When deployed, each of the smaller mines picks a target and sets off towards it. However, these smaller mines are easier to avoid as they do not have room for advanced tracking equipment and cannot adjust their destination if their target moves.
    • The Cluster variant has a similar design to the Hive on both sides and glows a dim yellow-red.
  • The Mender Seeker Mine releases repair chemicals. These chemicals form a cloud that repairs your armor or that of an ally. If you have not chosen a specific target for the Mender Seeker Mine, allies that lose all their armor are automatically targeted by the mine.
    • This is the Specialist skill for the Survivalist Specialization.
    • The Mender variant looks the same as the Explosive variant, albeit glows a constant green instead of red.
  • Rogue Agents and Hunters use either Explosive, Airburst or Mender seeker mines. These, however, are also always dropped at the throwers feet.


Gallery[]


Appearances[]

SHD Technology
Pulse  •  Sticky Bomb  •  Turret  •  Seeker Mine  •  Ballistic Shield  •  Chem Launcher  •  Decoy  •  Drone  •  Firefly  •  Hive  •  Trap
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