These spherical, self-propelled ordnance delivery devices use sensors that allow them to target hostiles - or friendlies - as needed to perform various effects. You can activate Seeker Mines by dropping them to the ground or throwing them straight into the action. Each category offers something new to Agents in the field.
The Explosive Seeker Mine can be deployed to track down histiles and explode on reaching close proximity. Applies Bleed status effect on affected target.
The Airburst Seeker Mine rolls toward its target, and launches an explosive burst into the air on reaching close proximity. Applies Burn status effect on affected target.
Seeker Mine
Base
Attributes
Skill Tier
Overcharge
Base
Total
Tier 1: +10.0% Damage / +1 Cluster Mines
+80.0% Damage
Cooldown
45.5 seconds
Tier 2: +20.0% Damage / +2 Cluster Mines
+8 Cluster Mines
Health
199.087 HP
Tier 3: +30.0% Damage / +3 Cluster Mines
+100.0% Radius
Damage
883.282
Tier 4: +40.0% Damage / +4 Cluster Mines
Number of Mines
4
Tier 5: +50.0% Damage / +5 Cluster Mines
Blast Radius
2.0 meters
Tier 6: +60.0% Damage / +6 Cluster Mines
The Cluster Seeker Mine splits into smaller seekers and track down enemies, exploding when reaching proximity. No more than one seeker may target an individual enemy.
Seeker Mine
Base
Attributes
Skill Tier
Overcharge
Base
Total
Tier 1: +20.0% Healing / +5.0% Radius
+160.0% Healing
Cooldown
22.7 seconds
Tier 2: +40.0% Healing / +10.0% Radius
+150.0% Radius
Health
199.087 HP
Tier 3: +60.0% Healing / +15.0% Radius
Healing
19.710 HP/s
Tier 4: +80.0% Healing / +20.0% Radius
Radius
3 meters
Tier 5: +100.0% Healing / +25.0% Radius
Cloud Duration
9.6 seconds
Tier 6: +120.0% Healing / +30.0% Radius
Duration
216.0 seconds
The Mender Seeker Mine follows allies, repairing their armor.
Tips[]
The Explosive Seeker Mine chases the target that it will either track automatically but can also be given a specific target at the agent's choosing, then detonates with a staggering explosion that causes enemies to bleed. However, it can be avoided as there is a slight arming time before it explodes.
The Explosive variant has the same look from the first game, albeit it glows a constant red. It also has the quickest cool-down period out of all the mines.
The Airburst Seeker Mine rolls to your designated area and then launches an explosive burst into the air at head height of the enemy when reaching proximity. Any enemies caught within the mine's blast zone are inflicted with burn damage and status.
The Airburst variant has a sleek design, with two thin circle rings glowing a dim red. Unlike other mines: airburst mines cannot be thrown and do not automatically engage enemies. They must be deployed near the agent, then manually select an area to be incinerated.
The Cluster Seeker Mine contains a number of smaller charges in one package, each capable of propelling itself. When deployed, each of the smaller mines picks a target and sets off towards it. However, these smaller mines are easier to avoid as they do not have room for advanced tracking equipment and cannot adjust their destination if their target moves.
The Cluster variant has a similar design to the Hive on both sides and glows a dim yellow-red.
The Mender Seeker Mine releases repair chemicals. These chemicals form a cloud that repairs your armor or that of an ally. If you have not chosen a specific target for the Mender Seeker Mine, allies that lose all their armor are automatically targeted by the mine.