Tom Clancy's The Division | Tom Clancy's The Division 2 |
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Shotguns are a category of weapons in Tom Clancy's The Division. They are close-range weapons, having high damage, while having a short effective range.
Overview[]
Shotguns are best used for combating enemies at close range, where their buckshot spread can hit the target effectively in multiple areas at once.
In-Game[]
Shotguns fire buckshot (The Medved uses slugs). They suffer from low range and wide pellet spread, making close range engagements ideal.
Shotguns have a native bonus of increased stagger towards enemies. When an NPC gets hit by a shotgun, they will be staggered, making them unable to fire, and exposed for a short time. When using stagger against players, their aim will flinch, making their reticle sway off of and away from their target.
Weapon Types[]
- Pump-Action
- A pump action has high damage and a decent output, but it has a slow reload speed due to having a tubular magazine.
- Semi-Automatic
- Semi-Automatic shotguns have a high output and do decent damage.
- Break Action Shotgun
- Breech
- A sidearm where the back end of the weapon must be opened for it to be reloaded; it has the highest damage, but the shortest range and slowest reload time. The only Breech sidearm is the Double Barrel Sawed Off.
- Automatic
- Automatic shotguns have the highest output but do the least amount of damage.
- The only automatic shotgun is the Showstopper (see below.)
- Automatic shotguns have the highest output but do the least amount of damage.
Shotguns[]
Shotguns | |||
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Super 90 |
Marine Super 90 |
Tactical Super 90 SBS |
Fireman's Super 90 |
SASG-12 |
Tactical SASG-12 K |
Black Market SASG-12 S |
Medved |
M870 Express |
Military M870 |
Custom M870 MCS |
Hunter M870 |
Police M870 |
Double Barrel Sawed Off |
Double Barrel Shotgun |
Showstopper |
Cassidy |
Defiler |
Talents[]
Tom Clancy's The Division Shotgun Talents | ||
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Accurate Effect: Accuracy is increased by 25%. Requirement: Available On: |
Adept Effect: Skill increases your critical hits chance by 7.5% for 15 seconds. Requirement: - Available On: |
Brutal Effect: Headshot damage is increased by 12% when using this weapon. Requirement: Available On: |
Capable Effect: sing a skill improves the handling of your weapon for 5 seconds. Requirement: Available On: |
Commanding Effect: Every kill performed while Signature Skill is active extends its duration by 20%. Requirement: - Available On: |
Competent Effect: Weapon damage is increased by 10% for 15 seconds after using a skill. Requirement: - Available On: |
Deadly Effect: Critical hit damage is increased by 15%. Requirement: Available On: |
Destructive Effect: Armor destruction value is increased by 15% when using this weapon. Requirement: - Available On: |
Determined Effect: Killing a target reduces skill cooldowns by 7.5%. Requirement: - Available On: |
Dominant Effect: Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. Requirement: - Available On: |
Ferocious Effect: Damage against Elite and Named enemies is increased by 10%. Requirement: - - Available On: |
Fierce Effect: Critical hit chance is increased by 5% when using this weapon. Requirement: - Available On: |
Meticulous Effect: Killing a target has a 25% chance to instantly refill the magazine. Requirement: - - Available On: |
Predatory Effect: Killing a target regenerates 35% health over 20 seconds. Requirement: - - Available On: |
Responsive Effect: Damage is increased by 10% when closer than 10 meters to the target. Requirement: - Available On: |
Self-Preserved Effect: Critical hits with this weapon heal the user for 3% of damage dealt. Requirement: - Available On: |
Swift Effect: Reloading is 25% faster. Requirement: - Available On: |
Talented Effect: Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. Requirement: - Available On: |
Trained Effect: Critical hits increase Signature Skill resource by 1%. Requirement: - Available On: |
Unforgiving Effect: Missing health segments increase your damage. 1 missing segment: +10%. 2 missing segments: +25%. Requirement: - Available On: |
Vicious Effect: Critical hit chance is increased by 10% while at full health. Requirement: - Available On: |
Boomstick Effect: Double trigger fires off both barrels in short succession. Requirements: |
Center Mass Effect: Shoots heavy slugs instead of buckshot. Requirements: |
Showstopper Effect: Your accuracy with this weapon is increased the fewer shells you have left in the magazine. Requirements: |
Weapons in Tom Clancy's The Division | |||
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Assault Rifles | |||
Light Machine Guns | |||
Marksman Rifles | |||
Submachine Guns | |||
Shotguns | |||
Sidearms | |||
SHD Technology | |||
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