Tom Clancy's The Division | Tom Clancy's The Division 2 |
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Sidearms are a category of weapons in Tom Clancy's The Division. They are secondary weapons, used for either a last resort, or for utility.
In-Game[]
Pistols are short range weapons, and have a lower damage range compared to primary weapons. The weapons differ from their rate of fire, damage, and handling traits. One of the advantages of pistols is that they have an unlimited ammo supply.
Each pistol comes with two talents, with the second talent being rolled with Expert, increasing damage towards enemies at low health.
Pistols do not carry any special class talent, with the exception of the Golden Rhino, which gains increased threat.
Weapon Types[]
- Semi-Automatic
- Semi Automatics are reloaded and fed via magazines, the most variety when it comes to weapon modifications, and have the best stability and best range (in terms of Sidearms) but have lower damage. Most of the sidearms present in the game are Semi-Automatic.
- Three-Round Burst
- A sidearm that fires three bullets at a time; it does lower damage per bullet than a Semi-Auto but makes up for it in its number of bullets shot. The only Three-Round burst weapon is the 93R.
- Revolvers
- Revolvers are fed their ammunition in (as the name implies) their revolving chamber and are reloaded via a revolver speedloader. Revolvers lack in weapon modifications, capacity, range and stability, but make up for it for its high damage.
Sidearms[]
Sidearms | |||
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M1911 |
Tactical M1911 |
M45A1 |
Centurion |
Rhino |
Snubnosed Rhino |
Rhino Special |
Golden Rhino |
Military M9 |
Officers M9A1 |
93R |
Damascus |
First Wave PF45 |
Custom PF45 |
Px4 storm type F |
Px4 storm type T |
X-45 |
First Wave X-45 |
586 Magnum |
Model 686 |
Talents[]
Tom Clancy's The Division Weapon Talents | ||
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Accurate Effect: Accuracy is increased by 25%. Requirement: Available On: |
Adept Effect: Skill increases your critical hits chance by 7.5% for 15 seconds. Requirement: - Available On: |
Brutal Effect: Headshot damage is increased by 12% when using this weapon. Requirement: Available On: |
Capable Effect: sing a skill improves the handling of your weapon for 5 seconds. Requirement: Available On: |
Commanding Effect: Every kill performed while Signature Skill is active extends its duration by 20%. Requirement: - Available On: |
Competent Effect: Weapon damage is increased by 10% for 15 seconds after using a skill. Requirement: - Available On: |
Coolheaded Effect: Performing a headshot reduces all skill cooldowns by 5%. Requirement: - Available On: |
Deadly Effect: Critical hit damage is increased by 15%. Requirement: Available On: |
Destructive Effect: Armor destruction value is increased by 15% when using this weapon. Requirement: - Available On: |
Determined Effect: Killing a target reduces skill cooldowns by 7.5%. Requirement: - Available On: |
Dominant Effect: Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. Requirement: - Available On: |
Expert Effect: The weapon deals 100% more damage when the target is below 30% health. Requirement: None Available On: |
Ferocious Effect: Damage against Elite and Named enemies is increased by 10%. Requirement: - - Available On: |
Fierce Effect: Critical hit chance is increased by 5% when using this weapon. Requirement: - Available On: |
Harmful Effect: Each hit has a 15% chance to apply the Bleed Status Effect to the target. Requirement: Available On: |
Intense Effect: The first bullet of a magazine has a 25% chance to apply the Burn Status Effect to the target. Requirement: - Available On: |
Meticulous Effect: Killing a target has a 25% chance to instantly refill the magazine. Requirement: - - Available On: |
Predatory Effect: Killing a target regenerates 35% health over 20 seconds. Requirement: - - Available On: |
Proficient Effect: The first bullet shot when out of combat has a 50% chance to result in a critical hit. Requirement: Available On: |
Responsive Effect: Damage is increased by 10% when closer than 10 meters to the target. Requirement: - Available On: |
Skilled Effect: Headshot kills with this weapon increase Signature Skill resources by 5%. Requirement: - Available On: |
Sustained Effect: Killing a target increases your health by 6%. Requirement: - Available On: |
Swift Effect: Reloading is 25% faster. Requirement: - Available On: |
Talented Effect: Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. Requirement: - Available On: |
Toxic Effect: Headshots with this weapon have a x% chance to apply the Blind Status Effect. Requirement: Available On: |
Trained Effect: Critical hits increase Signature Skill resource by 1%. Requirement: - Available On: |
Unforgiving Effect: Missing health segments increase your damage. 1 missing segment: +10%. 2 missing segments: +25%. Requirement: - Available On: |
Vicious Effect: Critical hit chance is increased by 10% while at full health. Requirement: - Available On: |
Free Republic Effect: Each shot with the Liberator grants +5% to you next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grant +10% RPM to all weapons for 10 seconds. Requirement: |
Golden Rhino Effect: Increase stagger by 200%. Requirement: |
Trivia[]
- When using a Ballistic Shield, the player will use his equipped sidearm.
Weapons in Tom Clancy's The Division | |||
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Assault Rifles | |||
Light Machine Guns | |||
Marksman Rifles | |||
Submachine Guns | |||
Shotguns | |||
Sidearms | |||
SHD Technology | |||
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