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After the Agents reach Washington, D.C. and secure the White House as their Base of Operations. The Agent will have the option to unlock any two skills. New Skills can also be unlocked in the future as the Agent upgrades the Base of Operations. Skills can be unlocked at the Quartermaster who sits at the main entrance of The White House.

With the addition of Warlords of New York, several new skills were added. These skills are unique in the way they are acquired. In order for the Agent to obtain the skill, they must defeat the enemy who uses it.

Base Game Skills[]

Pulse[]

The Pulse skill sends out a wave around the Agent (or a deployable device in one case) and can do a variety of things. There are currently five variants to the Pulse skill:

  • Scanner Pulse icon Scanner Pulse - Pulses the surrounding area for hostiles and highlights them on the Agent's HUD.
  • Remote Pulse icon Remote Pulse - Deployed at a set location and continually pulses the nearby area for hostiles and highlights them on the Agent's HUD.
  • Jammer Pulse icon Jammer Pulse - Pulses outwards, overloading and disabling hostile electronics. Applies Disrupt status effect on affected targets.
  • Banshee Pulse icon Banshee Pulse - Exclusive to the Gunner Specialization; Launches a forward arc of pulse energy that disorients targets caught in the wave, even behind cover. Applies Disorient status effect on affected targets.
  • Achilles Pulse icon Achilles Pulse - Marks a single enemy and highlights their weakpoints, which take headshot damage instead of regular damage.


Turret[]

The Turret is a deployable device that will fire at enemies with varying payloads. It can also be told to target one specific enemy over all others, or to fire at any enemy of its choice. There are (currently) four variants of the Turret:

  • Assault Turret icon Assault Turret - Armed with a submachine gun, automatically tracks and attacks hostile targets, but can be manually overridden to target a specific enemy.
  • Incinerator Turret icon Incinerator Turret - Armed with a flamethrower, manually controlled by the Agent to dispense streams of flame in a forward-facing cone. Applies Burn status effect on affected targets.
  • Sniper Turret icon Sniper Turret - Armed with a marksman rifle, fires high-caliber rounds at manually selected targets.
  • Artillery Turret icon Artillery Turret - Launches ordinance at manually targeted locations.


Seeker Mine[]

The Seeker Mine is a deployable sphere that will move towards its target in order to complete its task. Most of the options have it damage enemies in varying ways, but there is one where it will heal friendlies. The Seeker Mine can be assigned to any entity that is valid and it will roll over at top speed. There are currently four variants of the Seeker Mine:

  • Explosive Seeker Mine icon Explosive Seeker Mine - Can be deployed to track down a manually targeted hostile and explode on reaching close proximity. Applies Bleed status effect on affected targets.
  • Airburst Seeker Mine icon Airburst Seeker Mine - Rolls toward its targeted area and launches an explosive burst into the air upon reaching close proximity. Applies Burn status effect on affected targets.
  • Cluster Seeker Mine icon Cluster Seeker Mine - Splits into smaller seekers and track down enemies. No more than one seeker may target an individual enemy.
  • Mender Seeker Mine icon Mender Seeker Mine - Follows allies and repairs their armor.


Ballistic Shield[]

The Ballistic Shield is just that, a shield. It prevents an enemy's bullets from hitting the Agent from a certain direction. The shield will take a certain amount of damage before it breaks, and in order for it to be deployed, the Agent must be out of cover. The mods for this skill mainly affect the mobility of the Agent while the shield is in use. There are currently four variants of the shield:

  • Bulwark Ballistic Shield icon Bulwark Ballistic Shield - Provides near full body coverage, but its bulk means that only sidearms may be used while it's equipped.
  • Crusader Ballistic Shield icon Crusader Ballistic Shield - Allows primary weapons (excluding light machine guns and marksman rifles) to be used, but exposes the Agent's head and legs.
  • Deflector Ballistic Shield icon Deflector Ballistic Shield - Causes incoming bullets to ricochet at nearby highlighted targets with clear line of sight to the Agent. Though not a full body shield, the lack of a brace means that only a sidearm may be used alongside the shield.
  • Striker Ballistic Shield icon Striker Ballistic Shield - Modified Crusader Shield, allows the K8 JetStream Flamethrower signature weapon to be used while equipped. In addition, the Striker Shield boosts the damage of the user and all allies behind them based on the number of enemies in front of the shield.


Chem Launcher[]

The Chem Launcher is a device that allows for various payloads to be launched over a large distance. These payloads vary in their ability, with most being harmful. There are (currently) four variants of the Chem Launcher:

  • Reinforcer Chem Launcher icon Reinforcer Chem Launcher - Reinforcer canister disperses a cloud of gas that repairs and reinforces the armor of anyone inside the cloud.
  • Firestarter Chem Launcher icon Firestarter Chem Launcher - Firestarter canister creates a cloud of explosive gas that can be ignited through explosives, gunfire, etc. Applies Burn status effect on affected targets.
  • Riot Foam Chem Launcher icon Riot Foam Chem Launcher - Riot foam canister fires a payload of sticky foam that immobilizes targets. Applies Ensnare status effect on affected targets.
  • Oxidizer Chem Launcher icon Oxidizer Chem Launcher - Oxidizer canister releases a cloud of corrosive gas that damages enemy armor, skills proxies and deals damage over time.


Drone[]

The Drone is a deployable device that flies above the Agent. It acts similar to the Firefly in the way that it can have a target assigned to it. The Drone has a variety of mods for it, ranging from the standard damage-dealing ones, to healing/defensive ones. There are (currently) five variants of the Drone:

  • Striker Drone icon Striker Drone - Armed with a submachine gun; Tracks targets and attempts to maintain line of sight while continuously firing.
  • Defender Drone icon Defender Drone - Deflects incoming bullets from a microwave emitter mounted beneath the drone.
  • Bombardier Drone icon Bombardier Drone - Requires that an Agent sets two points, and then deploy a payload of miniature explosives between them.
  • Fixer Drone icon Fixer Drone - Replenishes nearby allies' armor, or can be manually targeted on a specific ally.
  • Tactician Drone icon Tactician Drone - Scouts and marks hostile targets, feeding them to the Agent's and other allies' HUD.


Firefly[]

The Firefly is a deployable device that flies to its designated target and deploys its cargo. The cargo can be any of a few things, all of which act similar to different grenade types. There are (currently) three variants of the Firefly:

  • Blinder Firefly icon Blinder Firefly - Blinds targeted enemies that it passes over, causing them to be unable to function at full combat effectiveness. Applies Blind status effect on affected targets.
  • Buster Firefly icon Burster Firefly - Attaches explosive charges to targets that detonate if two are in close proximity.
  • Demolisher Firefly icon Demolisher Firefly - Damages or destroys enemy weakpoints, skill proxies and environmental explosives.


Hive[]

The Hive is a deployable device that is thrown onto the ground. Once it hit the ground, it will deploy multiple small machines that can perform a multitude of tasks. These can be healing friendlies, damaging enemies, or giving fellow Agents a buff. There are currently five variants of the hive:

  • Restorer Hive icon Restorer Hive - Sends out micro repair drones that expand themselves to repair allies' armor.
  • Stinger Hive icon Stinger Hive - Sends out micro drones that attack and distract nearby enemy targets. Applies Bleed status effect on affected targets.
  • Reviver Hive icon Reviver Hive - Deploys small drones that revive nearby downed allies.
  • Booster Hive icon Booster Hive - Delivers a stimulant to nearby allies that increases their weapon handling, hazard protection and melee damage.
  • Artificer Hive icon Artificer Hive - Sends out micro electro-booster drones that expend themselves to increase allied skills efficiency and refresh their duration. Periodically releases a drone whilst holstered, this drone affects only your skills.


Warlords of New York Skills[]

Sticky Bomb[]

The Sticky bomb makes a return from the first game. It is a remote-activated explosive that sticks to whatever surface it lands on, including enemies. There are (currently) three variants of the skill:

  • Explosive Sticky Bomb icon Explosive Sticky Bomb - Shoots an adhesive payload that causes panic in targets, and can be remote detonated to cause a large explosion.
  • Burn Sticky Bomb icon Burn Sticky Bomb - Shoots an adhesive payload that burns the target and creates a flame that can ignite nearby hostiles. It can be remote detonated to burn a large area. Applies Burn status effect on affected targets.
  • EMP Sticky Bomb icon EMP Sticky Bomb - Shoots an adhesive payload that disrupts the target continuously. It can be remote detonated to create a large EMP Blast. Applies Disrupt status effect on affected targets.


Trap[]

A thrown device that explodes mid-air to release several mines in a preset pattern along the ground, which activate whenever a target enters its area of effect. There are (currently) three variants of the skill:

  • Shock Trap icon Shock Trap - Scatters a minefield of small devices capable of shocking targets moving in their proximity. Applies Shock status effect on affected targets.
  • Repair Trap icon Repair Trap - Scatters a minefield of small devices capable of healing friendlies in their proximity. Applies Status Effect Immunity for 10s when in Overcharge mode.
  • Shrapnel Trap icon Shrapnel Trap - Scatters a minefield of small explosive device that can attach to any surface (including enemies) and then detonate based on enemy proximity. Applies Bleed status effect on affected targets.


Decoy[]

A thrown device that projects a stationary, holographic copy of the Agent which is convincing enough to draw fire from surrounding enemies. It has a preset appearance, and does not change based on an individual Agent's appearance. In the Dark Zone, a deployed Decoy retains the Agent's nameplate, leaving the Agent without it for the duration of the skill. There's currently only one variant of the skill:


Attributes[]

  • Incoming Repairs - This affects how much your armor is repaired per second when Healing Skills like the Restorer Hive or the Chem Launcher when targeting yourself.
    • This also affects not only your skills but also the healing that you receive from other Agents healing skills.
  • Repair-Skills - This affects healing skills all the way around. Not just yourself but how much healing you give to other players.
    • Unlike Incoming Repairs, this does not affect how much other players heal you.
  • Skill Damage - This effects all Skills that cause damage to your enemies, increasing their damage output. For Status effects it affects how much damage is done per second the effect lasts.
    • For Skills like the Strike Drone, it affects how much damage is done per shot. Similar to how Weapon Damage affects your weapons.
  • Status Effect - Similar to Skill Damage, this skill effects the duration and damage of all Skills that cause status effects; lengthening the time they last and how much damage they do per second.
  • Skill Haste - This Attribute affects how fast your skills refresh after being used. Every skill has a timer that runs out after being activated. Once this timer runs out, a refresh timer appears before the skill can be used again.
    • Skill Haste lowers the amount of time it takes before skill uses.


Unlocking Mods[]

Skill Mods are items found through loot, dedicated to each of the skill platforms. They enhance certain skill characteristics like its range or damage. Skill mods require that one's character has a certain amount of skill power to be able to be slotted in, skill power being a stat that can appear on various Gear.

Skill Mods follow the same Level and Quality rules as other Equipment.


Gallery[]


Appearances[]

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