A Status Effect is a condition that affects an individual, whether a player or an NPC, that impacts their ability to perform actions. In common Tom Clancy's The Division parlance, this almost always refers to Debuffs that can temporarily cripple a character in one way or another. Player characters and NPCs may exhibit differing behavior when exposed to a status effect, but the net result should still be the same. Upon players, most status effects impact the user interface (UI) on top of any other mechanical effects. Using certain status effects (as well as suppressive fire) is what passes as "crowd control" in The Division.
Status Effects are typically inflicted from Skills, Grenades and consumables, environmental effects or from certain Talents on Gear. They can be cleansed by the First Aid skill, the Immunizer mod on the Support Station, the Recovery Link Signature Skill, certain Gear Talents, and eating the Energy Bar consumable. Certain stat rolls on gear can include resistances to specific effects (or resistance to all effects, in one case). The Urban MDR's exclusive "Distracted" talent lets the weapon do increased damage against targets suffering from a status effect, making it a good weapon for those specializing in applying and maintaining status effects.
Types of Status Effects[]
Status Effect | ||
---|---|---|
Type | Description | Common Sources |
Bleed |
Explosions can cause bleeding which deals some damage over time and prevents you from regenerating health. | Fragmentation Grenades • SHD Sticky Bomb (BFB) • SHD Seeker Mine (Cluster) • SHD Shrapnel Harmful Talent • Sadist Talent • Predator's Mark Talent • Detonating an explosive Trap/Canister |
Blind/Deaf |
Flashbang grenades can temporarily make you blind and deaf. While in this state, your accuracy is lowered and you can't suppress targets anymore |
Flashbang Grenades • SHD Sticky Bomb (Flashbang) • SHD Mobile Cover (Blast Cover) Toxic Talent • Blinder Traps |
Burn/On Fire |
Incendiary weapons or traps can set you on fire. While on fire, you take some damage over time and can't use your weapons and skills. |
Incendiary Grenades • SHD Seeker Mine (Airburst) • SHD Turret (Dragonbreath) Intense Talent • Wildfire Talent • Incendiary Bullets • Cleaner's Flamethrower • Detonating an Incendiary Trap or Gas Canister |
Disoriented |
Chemical weapons, such as Tear Gas grenades, can disorient you and make it difficult to move around. While in this state, your accuracy is lowered and you can't suppress targets anymore. |
Tear Gas Grenades • SHD Seeker Mine (Gas Charge) Destroying a Fire Extinguisher |
Disrupt |
EMP weapons can disrupt your abilities. While disrupted you can't use abilities and your ability cooldowns are frozen. Devices such as the Turret or the Seeker Mine get shut down if hit by this effect. |
EMP Grenades • SHD Sticky Bomb (Disruptor) • Colonel Bliss's Holster Skill Jammers in the Underground • Wall-Mounted Proximity Mines |
Shock/Paralyzed |
Explosions and electricity-based weapons, such as Shock grenades, can put you in Shock. When shocked, you get knocked out of cover, take damage over time, become paralyzed for a short duration, and don't regenerate health.. |
Shock Grenades • SHD Turret (Zapper) • Fear Tactics Talent Live Electrical Wires in the Underground |