| Tom Clancy's The Division | Tom Clancy's The Division 2 |
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In Tom Clancy's The Division 2, players can experience a multitude of negative status effects. These can also be applied to enemies as well. Status effects and debuffs are NOT THE SAME (Ex. Sharpshooter armor kits will not clear Pestilence stacks because it is a debuff, not a status effect).
Blinded[]
When the player character is blinded, the screen becomes white. The HUD is still visible, as well as enemy health bars and marked targets. When an enemy NPC is blinded, he/she will walk of-cover slowly.
Burning[]
When the player character is burning, it is impossible to aim down sights for the duration of the effect. Damage over time is also applied to the agent's armor (or health when armor is depleted). When an enemy NPC is burning, he/she will flail his/her arms while screaming, often standing up or going off-cover. Damage over time is also applied to the character.
Bleeding[]
When the player character is bleeding, the screen turns red and damage over time is applied to the agent's armor (or health when armor is depleted). When an enemy NPC is bleeding, damage over time is applied to its armor (or health when armor is depleted).
Disrupted[]
When the player character is disrupted, no skill can be used. Active skills are deactivated for the duration of the effect. A slight disruption is visible on the HUD. When an enemy NPC is disrupted, he will be staggered for a short duration. His/her electronics are also disabled for the duration.
Shocked[]
When a character is shocked, he/she will stand up and be locked in place for a few seconds, unable to do anything. Stuns enemies, freezing them in place.
Poisoned[]
Slowly damages health, not armor.
Ensnared[]
Foams enemies in place. As a player, you will be unable to look around.
Confused[]
Jumbles enemy and player movement.