Fires a bomb that sticks to most surfaces and explodes when remotely detonated.
- Base skill description

Sticky Bomb.png

The Sticky Bomb is a piece of SHD Technology that lets an agent fire an adhesive-tipped bomb that attaches to any surface (including enemies) and is manually detonated for explosive damage in a radius.

Tom Clancy's The Division

The Sticky Bomb is a Tech Tech.png skill in Tom Clancy's The Division. It is one of the two skills immediately available to all agents upon starting the game, alongside Pulse.

All the Skill Mods require the Tech Wing Upgrade - Generators.

Mod 1: BFB

Increases the damage and radius of the explosion and may cause targets to bleed.
- Description


Increased Explosion Damage

Mod 2: Flashbang

The bomb explodes with a non-lethal effect that blinds and disrupts all targets in range.
- Description


Applies 0 damage

Mod 3: Disruptor

The explosive is replaced with an EMP alternative, causing Disrupt effect to all targets in the area.
- Description


Applies 0 damage

Master: Stealthy Bomb

The bomb produces less light and sound, making it harder for enemies to detect.
- Description

Master Mod.png

Requires all Tech Wing Upgrades.

  • Enemies are less likely to detect the explosive if attached nearby. They will still notice if a sticky bomb is attached to their person.

Base Values for Sticky Bomb at Level 30

Base: Sticky Bomb Mod: BFB Mod: Flashbang Mod: Disruptor
Explosion Damage 61,681 HP 82,241 HP 0 HP 0 HP
Explosion Radius 4.0 m 4.50 m 8.0 m 9.0 m
Deployment Range 50.0 m 50.0 m 50.0 m 50.0 m
Cooldown 77.20 s 94.60 s 51.40 s 51.40 s

Tom Clancy's The Division 2

The Stick Bomb makes a return to the Warlords of New York Expansion as a reward for killing some of Aaron Keener's rogue lieutenants.

Blast Mod

The "Blast Mod" for the Sticky Bomb deals explosive damage. Once it has been fired, it takes a second to prime and can then be detonated. In order for an agent to use it, they must defeat James Dragov.

Burn Mod

The "Burn Mod" for the Sticky Bomb deals fire damage to the surrounding area. Upon detonation, the surrounding area (and all enemies in it) are set ablaze. The only way to acquire this mod is by defeating Vivian Conley.


The "EMP Mod" for the sticky bomb removes all damage from the explosive and replaces it with an EMP pulse. This bomb can either be shot and stuck to an enemy or surface, where it will continuously pulse in a smaller radius, or be detonated. When detonated, a much stronger EMP wave will be emitted in a larger area. This mod was introduced in Season 1 and can only be unlocked by defeating Jupiter in the alternate Roosevelt Island mission.


  • The Sticky Bomb is basically a frag grenade (baseline/BFB), flashbang (Flashbang) or EMP grenade (Disruptor) on a stick. Like the First Aid skill is to medkits, the Sticky Bomb is a good alternative source for ordnance to make your grenade supply last longer.
  • The Sticky Bomb is useful for softening up veterans as well as causing panic amongst the enemy. For best results, try sticking the bomb directly onto an enemy, as it will inflict full damage upon them once detonated.
  • The Sticky Bomb fulfills multiple purposes and is a versatile skill. The baseline bomb and the BFB mod are for those who want raw damage, while the Flashbang and Disruptor mods can provide critical crowd control without tapping into your precious supply of grenades, be it by stunning enemies or destroying any active skills they're using. If you know what sorts of enemies you're going to run into, plan ahead and change the bomb's mod ahead of time to take advantage.


Sticky Bomb Mod - Not present in the game

  • This skill cannot do headshot damage.
  • If the Sticky Bomb is attached to an enemy, the victim may pull it off them and throw it away if not detonated. The higher rank the enemy, the quicker they can remove the bomb. The bomb will still be active even when removed, so it can still be detonated.
  • The Sticky Bomb cannot be detonated mid-flight. This includes while it's sailing through the air or when an enemy pulls the bomb off their person and throws it away.
  • This Skill uses the same launcher as the First Aid and Smart Cover skills.
  • Before Update 1.6, the Sticky Bomb detonates instantly when the key is pressed
    • In Update 1.6, that has changed to having a 1-second delay before exploding.
      • This change was reverted in Update 1.8.
  • Before Update 1.6, Mod 3 was known as the Proximity Fuse, exploding when a hostile enters the explosion radius.
  • There is a skill mod that is not available in the final game.


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