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{{Quote|Fires a bomb that sticks to most surfaces and explodes when remotely detonated.|Base skill description}} |
{{Quote|Fires a bomb that sticks to most surfaces and explodes when remotely detonated.|Base skill description}} |
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[[File:Sticky_Bomb.png|thumb]] |
[[File:Sticky_Bomb.png|thumb]] |
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− | The '''Sticky Bomb''' is a Tech {{Tech}} [[Skills|skill]] |
+ | The '''Sticky Bomb''' is a piece of [[SHD Tech|SHD Technology]] which serves as a Tech {{Tech}} [[Skills|skill]] in ''[[Tom Clancy's The Division]]''. It is one of the two skills immediately available to all agents upon starting the game, alongside [[Pulse]]. |
All of the Skill Mods require the [[Tech Wing]] Upgrade - [[Generators]]. |
All of the Skill Mods require the [[Tech Wing]] Upgrade - [[Generators]]. |
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+ | == Functionality == |
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+ | The Sticky Bomb lets an agent fire an adhesive-tipped bomb that attaches to any surface (including enemies) and is manually detonated for explosive damage in a radius. |
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== Mod 1: BFB == |
== Mod 1: BFB == |
Revision as of 08:07, 17 April 2019
“ Fires a bomb that sticks to most surfaces and explodes when remotely detonated. - Base skill description”
The Sticky Bomb is a piece of SHD Technology which serves as a Tech skill in Tom Clancy's The Division. It is one of the two skills immediately available to all agents upon starting the game, alongside Pulse.
All of the Skill Mods require the Tech Wing Upgrade - Generators.
Functionality
The Sticky Bomb lets an agent fire an adhesive-tipped bomb that attaches to any surface (including enemies) and is manually detonated for explosive damage in a radius.
Mod 1: BFB
“ Increases the damage and radius of the explosion and may cause targets to bleed. - Description”
- Increased Explosion Damage
- Increased Explosion Radius
- Increased Cooldown time
- Can apply Bleed status effect
Mod 2: Flashbang
“ The bomb explodes with a non-lethal effect that blinds and disrupts all targets in range. - Description”
- Applies 0 damage
- Increased Explosion Radius
- Applies the Blind/Deaf status effect
Mod 3: Disruptor
“ The explosive is replaced with an EMP alternative, causing Disrupt effect to all targets in the area. - Description”
- Applies 0 damage
- Increased Explosion Radius
- Applies Disrupt status effect
Master: Stealthy Bomb
“ The bomb produces less light and sound, making it harder for enemies to detect. - Description”
- Requires all Tech Wing Upgrades.
- Enemies are less likely to detect the explosive if attached nearby. They will still notice if a sticky bomb is attached to their person.
Base Values for Sticky Bomb at Level 30
Base: Sticky Bomb | Mod: BFB | Mod: Flashbang | Mod: Disruptor | |
Explosion Damage | 61,681 HP | 82,241 HP | 0 HP | 0 HP |
Explosion Radius | 4.0 m | 4.50 m | 8.0 m | 9.0 m |
Deployment Range | 50.0 m | 50.0 m | 50.0 m | 50.0 m |
Cooldown | 77.20 s | 94.60 s | 51.40 s | 51.40 s |
Tips
- The Sticky Bomb is basically a frag grenade (baseline/BFB), flashbang (Flashbang) or EMP grenade (Disruptor) on a stick. Like the First Aid skill is to medkits, the Sticky Bomb is a good alternative source for ordnance so as to make your grenade supply last longer.
- The Sticky Bomb is useful for softening up veterans as well as causing panic amongst the enemy. For best results, try sticking the bomb directly onto an enemy, as it will inflict full damage upon them once detonated.
- The Sticky Bomb fulfulls multiple purposes and is a versatile skill. The baseline bomb and the BFB mod are for those who want raw damage, while the Flashbang and Disruptor mods can provide critical crowd control without tapping into your precious supply of grenades, be it by stunning enemies or destroying any active skills they're using. If you know what sorts of enemies you're going to run into, plan ahead and change the bomb's mod ahead of time to take advantage.
Trivia
- This skill cannot do headshot damage.
- If the Sticky Bomb is attached to an enemy, the victim may pull it off them and throw it away if not detonated. The higher rank the enemy, the quicker they can remove the bomb. The bomb will still be active even when removed, so it can still be detonated.
- The Sticky Bomb cannot be detonated mid-flight. This includes while it's sailing through the air or when an enemy pulls the bomb off their person and throws it away.
- This Skill uses the same launcher as the First Aid and Smart Cover skills.
- Before Update 1.6, the Sticky Bomb detonates instantly when the key is pressed
- In Update 1.6, that has changed to having a 1-second delay before exploding.
- This change was reverted in Update 1.8.
- In Update 1.6, that has changed to having a 1-second delay before exploding.
- Before Update 1.6, Mod 3 was known as the Proximity Fuse, exploding when a hostile enters the explosion radius.
- There is a skill mod that is not available in the final game.