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SMGs TD2

Submachine Guns (SMG) are a category of weapons in Tom Clancy's The Division. They are close range weapons, having high rate of fire and good handling.

Overview[]

Submachine Guns are used for close-range engagements, where their high rate of fire would outperform other weapons. They are also easy to handle due to low recoil and high stability.

In-Game[]

Submachine guns are high rate of fire, low damage weapons. They operate best at short range, but they have rather good handling traits to compensate. SMGs also have a in-class bonus of increased Critical Hit Chance, increasing chances to land critical hits and deal more damage towards enemies. It should be noted that while headshots provide increased damage no matter what weapon a player uses, SMGs benefit the least from them of all the weapon classes, as they have the smallest headshot bonus damage modifier of 50%. However they are inherently worse at suppressing enemies compared to any other weapon type with sidearms being the only exception.


Submachine Guns[]

Submachine Guns

Burst Fire MP5 A4

Navy MP5N

MP5 ST

Police UMP-45

Tactical UMP-45

Converted USC

Vector 45 ACP

Tactical Vector 45 ACP

First Wave Vector 45 ACP

AUG A3 Para XS

Tactical AUG A3P

Enhanced AUG A3P

PP-19

Enhanced PP-19

MP7

Police T821

Black Market T821

Midas

Thompson M1928

Tommy Gun

The House

Converted SMG9 A2

Converted SMG9

Hildr

Eir


Talents[]

Tom Clancy's The Division Submachine Gun Talents
Accurate

Requirement:
Available On:

Adept
  • Effect: Skill increases your critical hits chance by 7.5% for 15 seconds.

Requirement: -
Available On:

Ambusher
  • Effect: Increases your damage by 10% against targets out of cover.

Requirement:
Available On:
(Only on Converted USC and UMP)

Brutal
  • Effect: Headshot damage is increased by 12% when using this weapon.

Requirement:
Available On:

Capable
  • Effect: sing a skill improves the handling of your weapon for 5 seconds.

Requirement:
Available On:

Commanding
  • Effect: Every kill performed while Signature Skill is active extends its duration by 20%.

Requirement: -
Available On:

Competent
  • Effect: Weapon damage is increased by 10% for 15 seconds after using a skill.

Requirement: -
Available On:

Deadly
  • Effect: Critical hit damage is increased by 15%.

Requirement:
Available On:

Destructive
  • Effect: Armor destruction value is increased by 15% when using this weapon.

Requirement: -
Available On:

Determined
  • Effect: Killing a target reduces skill cooldowns by 7.5%.

Requirement: -
Available On:

Dominant
  • Effect: Every kill performed while your Signature Skill is active reduces
    the cooldown of your other skills by 10%.

Requirement: -
Available On:

Ferocious
  • Effect: Damage against Elite and Named enemies is increased by 10%.

Requirement: - -
Available On:

Fierce
  • Effect: Critical hit chance is increased by 5% when using this weapon.

Requirement: -
Available On:

Hurried
  • Effect: Critical hits increase reload speed by 10% to a minimum of 1 second.

Requirement:
Available On:

Meticulous
  • Effect: Killing a target has a 25% chance to instantly refill the magazine.

Requirement: - -
Available On:

Predatory
  • Effect: Killing a target regenerates 35% health over 20 seconds.

Requirement: - -
Available On:

Responsive
  • Effect: Damage is increased by 10% when closer than 10 meters to the target.

Requirement: -
Available On:

Self-Preserved
  • Effect: Critical hits with this weapon heal the user for 3% of damage dealt.

Requirement: -
Available On:

Skilled
  • Effect: Headshot kills with this weapon increase Signature Skill resources by 5%.

Requirement: -
Available On:

Sustained
  • Effect: Killing a target increases your health by 6%.

Requirement: -
Available On:

Swift
  • Effect: Reloading is 25% faster.

Requirement: -
Available On:

Talented
  • Effect: Killing a target with this weapon increases Skill Power by 15% for 20 seconds.
    • The effect does not stack. Killing a new target refreshes the timer.

Requirement: -
Available On:

Unforgiving
  • Effect: Missing health segments increase your damage.
    • 1 missing segment: +10%. 2 missing segments: +25%.

Requirement: -
Available On:

Vicious
  • Effect: Critical hit chance is increased by 10% while at full health.

Requirement: -
Available On:


Trivia[]

  • In Update 1.4, the SMG bonus Critical Hit Chance was replaced with bonus Critical Hit Damage.
    • With Update 1.6, the Critical Hit Chance has been added back.


Weapons in Tom Clancy's The Division
Assault Rifles
ACR  •  AK-47 (Warlord)  •  FAL  •  M4 (Liberator)  •  POF P416  •  SCAR-L (Caduceus)  •  G36  •  Bullfrog  •  Urban MDR
Light Machine Guns
L86 LSW  •  M60 (Hungry Hog)  •  RPK-74 (Pakhan)  •  M249 B  •  MG5  •  Big Alejandro
Marksman Rifles
M44  •  M1A (Historian)  •  SRS  •  SCAR-H (Tenebrae)  •  SVD  •  M700  •  The Devil's Heel (Devil/Heel)
Submachine Guns
T821 (Midas)  •  MP5  •  MP7  •  Vector  •  SMG-9 (Hildr/Eir)  •  AUG A3  •  PP-19  •  UMP-45  •  Thompson M1928 (Tommy Gun)  •  The House
Shotguns
Double Barrel Sawed Off (Defiler)  •  Double Barrel Shotgun (Cassidy)  •  M870  •  SASG-12 (Medved)  •  Super 90  •  Showstopper
Sidearms
Model 686  •  M1911 (Centurion)  •  M9 (Damascus)  •  PF45  •  Px4 Storm  •  X-45  •  93R  •  Rhino (Golden Rhino)
SHD Technology
Pulse  •  First Aid  •  Support Station  •  Sticky Bomb  •  Turret  •  Seeker Mine  •  Ballistic Shield  •  Smart Cover  •  Mobile Cover  •  Recovery Link  •  Tactical Link  •  Survivor Link