Tom Clancy's The Division | Tom Clancy's The Division 2 |
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Submachine Guns (SMG) are a category of weapons in Tom Clancy's The Division. They are close range weapons, having high rate of fire and good handling.
Overview[]
Submachine Guns are used for close-range engagements, where their high rate of fire would outperform other weapons. They are also easy to handle due to low recoil and high stability.
In-Game[]
Submachine guns are high rate of fire, low damage weapons. They operate best at short range, but they have rather good handling traits to compensate. SMGs also have a in-class bonus of increased Critical Hit Chance, increasing chances to land critical hits and deal more damage towards enemies. It should be noted that while headshots provide increased damage no matter what weapon a player uses, SMGs benefit the least from them of all the weapon classes, as they have the smallest headshot bonus damage modifier of 50%. However they are inherently worse at suppressing enemies compared to any other weapon type with sidearms being the only exception.
Submachine Guns[]
Submachine Guns | ||
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Burst Fire MP5 A4 |
Navy MP5N |
MP5 ST |
Police UMP-45 |
Tactical UMP-45 |
Converted USC |
Vector 45 ACP |
Tactical Vector 45 ACP |
First Wave Vector 45 ACP |
AUG A3 Para XS |
Tactical AUG A3P |
Enhanced AUG A3P |
PP-19 |
Enhanced PP-19 |
MP7 |
Police T821 |
Black Market T821 |
Midas |
Thompson M1928 |
Tommy Gun |
The House |
Converted SMG9 A2 |
Converted SMG9 |
Hildr |
Eir |
Talents[]
Tom Clancy's The Division Submachine Gun Talents | ||
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Accurate Effect: Accuracy is increased by 25%. Requirement: Available On: |
Adept Effect: Skill increases your critical hits chance by 7.5% for 15 seconds. Requirement: - Available On: |
Ambusher Effect: Increases your damage by 10% against targets out of cover. Requirement: Available On: (Only on Converted USC and UMP) |
Brutal Effect: Headshot damage is increased by 12% when using this weapon. Requirement: Available On: |
Capable Effect: sing a skill improves the handling of your weapon for 5 seconds. Requirement: Available On: |
Commanding Effect: Every kill performed while Signature Skill is active extends its duration by 20%. Requirement: - Available On: |
Competent Effect: Weapon damage is increased by 10% for 15 seconds after using a skill. Requirement: - Available On: |
Deadly Effect: Critical hit damage is increased by 15%. Requirement: Available On: |
Destructive Effect: Armor destruction value is increased by 15% when using this weapon. Requirement: - Available On: |
Determined Effect: Killing a target reduces skill cooldowns by 7.5%. Requirement: - Available On: |
Dominant Effect: Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. Requirement: - Available On: |
Ferocious Effect: Damage against Elite and Named enemies is increased by 10%. Requirement: - - Available On: |
Fierce Effect: Critical hit chance is increased by 5% when using this weapon. Requirement: - Available On: |
Hurried Effect: Critical hits increase reload speed by 10% to a minimum of 1 second. Requirement: Available On: |
Meticulous Effect: Killing a target has a 25% chance to instantly refill the magazine. Requirement: - - Available On: |
Predatory Effect: Killing a target regenerates 35% health over 20 seconds. Requirement: - - Available On: |
Responsive Effect: Damage is increased by 10% when closer than 10 meters to the target. Requirement: - Available On: |
Self-Preserved Effect: Critical hits with this weapon heal the user for 3% of damage dealt. Requirement: - Available On: |
Skilled Effect: Headshot kills with this weapon increase Signature Skill resources by 5%. Requirement: - Available On: |
Sustained Effect: Killing a target increases your health by 6%. Requirement: - Available On: |
Swift Effect: Reloading is 25% faster. Requirement: - Available On: |
Talented Effect: Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. Requirement: - Available On: |
Unforgiving Effect: Missing health segments increase your damage. 1 missing segment: +10%. 2 missing segments: +25%. Requirement: - Available On: |
Vicious Effect: Critical hit chance is increased by 10% while at full health. Requirement: - Available On: |
Trivia[]
- In Update 1.4, the SMG bonus Critical Hit Chance was replaced with bonus Critical Hit Damage.
- With Update 1.6, the Critical Hit Chance has been added back.
Weapons in Tom Clancy's The Division | |||
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Assault Rifles | |||
Light Machine Guns | |||
Marksman Rifles | |||
Submachine Guns | |||
Shotguns | |||
Sidearms | |||
SHD Technology | |||
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