Weapon Talents
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Normal
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Perfect
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Requirements
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Allegro
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12% Fire Rate
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Invisible Hand
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Boomerang
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Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine the next shot has +40% increased damage.
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Critical hits have a 75% chance to return the bullet to the magazine. If a bullet is returned to the magazine the next shot has +50% increased damage.
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Rifle
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Breadbasket
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Landing body shots adds a stack of bonus +35% headshot damage to the next headshot for 10 seconds. Max stack is 3.
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Any weapon
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Close & Personal
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Killing a target within 7 meters grants +30% weapon damage for 10 seconds.
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Killing a target within 7 meters grants +38% weapon damage for 10 seconds.
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All weapons
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Determined
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After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot.
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After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed critical headshot. While the talent is active killing an enemy will not retrigger the talent.
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Rifles, Marksman Rifles, Pistols
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Eyeless
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Deal +20% weapon damage to blinded enemies.
After 4 kills, applies blind to the next enemy you hit.
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Any weapon
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Extra
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50% magazine capacity.
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Rock'n'Roll
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Fast Hands
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Critical hits add a stack of 4% reload speed bonus. Max stack is 40.
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Critical hits add a stack of 8% reload speed bonus. Max stack is 40.
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Any weapon
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Finisher
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Swapping from this weapon within 10 seconds of killing an enemy grants 30% critical hit chance and 30% critical hit damage for 15 seconds.
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Swapping from this weapon within 10 seconds of killing an enemy grants 40% critical hit chance and 50% critical hit damage for 15 seconds.
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Pistol
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First Blood
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If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit.
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If Scoped, your first two shots from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit.
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Requires a Scope with 8X magnification or higher.
Marksman Rifles
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Flatline
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Amplifies weapon damage by 15% to pulsed enemies. After 3 kills, applies pulse to the next enemy you hit.
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Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
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Frenzy
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For every 10 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 5 seconds when reloading from empty.
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For every 8 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 5 seconds when reloading from empty.
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LMGs
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Future Perfect
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Weapon kills grant +1 skill tier for 15 seconds. Stacks up to 3 times.
Weapon kills at tier 6 grant overcharge for 15 seconds.
Overcharge cooldown: 90 seconds.
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Weapon kills grant +1 skill tier for 19 seconds. Stacks up to 3 times.
Weapon kills at tier 6 grant overcharge for 15 seconds.
Overcharge cooldown: 90 seconds.
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Any weapon
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Ignited
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Deal +20% weapon damage to burning enemies.
After 4 kills, applies burning to the next enemy you hit.
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Deal +25% weapon damage to burning enemies.
After 3 kills, applies burning to the next enemy you hit.
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Any weapon
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In Sync
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Hitting an enemy grants +15% skill damage for 5 seconds.
Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5 seconds.
Damage increases are doubled while both buffs are active at the same time.
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Hitting an enemy grants +20% skill damage for 5 seconds.
Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5 seconds.
Damage increases are doubled while both buffs are active at the same time.
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Any weapon
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Jazz Hands
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30% Reload speed
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-
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Killer
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Killing an enemy with a critical hit grants +40% critical hit damage for 10 seconds.
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Killing an enemy with a critical hit grants +50% critical hit damage for 10 seconds.
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Any weapon
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Lucky Shot
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Magazine capacity is increased by 20%. Missed shots from cover have a 100% chance to return to the magazine.
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Marksman Rifles
Pistols
Rifles
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Measured
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The top half of the magazine has 20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% total weapon damage.
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Assault Rifles
LMGs
SMGs
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Naked
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Whenever your armor is depleted, gain 50% Headshot damage for 5 seconds.
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Marksman Rifle
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Near Sighted
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Receive +80% stability at the cost of -35% optimal range.
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Receive +100% stability at the cost of -35% optimal range.
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Assault Rifles
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On Empty
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Reloading from empty grants +30% weapon handling for 10 seconds.
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Reloading from empty grants +40% weapon handling for 10 seconds.
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Assault Rifles
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Optimist
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Weapon Damage is increased by 3% for every 10% of ammo missing from the magazine.
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Weapon Damage is increased by 4% for every 10% of ammo missing from the magazine.
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Any weapon
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Outsider
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After killing an enemy, gain 100% optimal range and +100% accuracy for 10 seconds.
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After killing an enemy, gain 150% optimal range and 150% accuracy for 10 seconds.
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SMGs
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Overflowing
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Every 3 reloads from empty increases your base magazine size by 100%.
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Assault Rifles
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Overwhelm
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Suppressing an enemy, that is not currently suppressed, grants +10% weapon damage for 12 seconds, Max stack is 4.
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Suppressing an enemy, that is not currently suppressed, grants +12% weapon damage for 12 seconds, Max stack is 4.
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LMGs
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Perpetuation
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Headshots grant +50% status effect damage and duration to the next status effect you apply.
Cooldown: 20 seconds.
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Headshots grant +50% status effect damage and duration to the next status effect you apply.
Cooldown: 15 seconds.
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Any weapon
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Preservation
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Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improve the repair by an additional 10%.
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Killing an enemy repairs 12% armor over 5 seconds. Headshot kills improve the repair by an additional 12%.
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Any weapon
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Pummel
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3 consecutive kills refills the magazine and grants +40% weapon damage for 10 seconds.
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2 consecutive kills refills the magazine and grants +40% weapon damage for 10 seconds.
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Shotgun
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Pumped Up
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Reloading grants +1% weapon damage for 10 seconds. Stacks up to 25 times.
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Shotgun
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Ranger
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Amplifies weapon damage by 2% for every 5 meters you are away from your target.
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Amplifies weapon damage by 2% for every 4 meters you are away from your target.
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Any weapon
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Reformation
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Headshots grant +30% skill repair for 15 seconds.
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Headshots grant +40% skill repair for 15 seconds.
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Any weapon
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Rifleman
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Landing headshots adds a stack of bonus +10% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration.
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Landing headshots adds a stack of bonus +12% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration.
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Rifles
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Sadist
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Deal +20% weapon damage to bleeding enemies.
After 4 kills, applies bleed to the next enemy you hit.
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Deal +25% weapon damage to bleeding enemies.
After 4 kills, applies bleed to the next enemy you hit.
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Any weapon
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Salvage
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Killing a target has a 70% chance to refill the magazine.
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Killing a target has a 85% chance to refill the magazine.
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Pistols
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Sledgehammer
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Dealing damage with a grenade applies a mark on target. Targets with mark will take 30% more damage to armor have a -20% movement speed. Mark will disappear after 10 seconds.
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Dealing damage with a grenade applies a mark on target. Targets with mark will take 40% more damage to armor have a -30% movement speed. Mark will disappear after 10 seconds.
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Any weapon
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Spike
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Headshots grant +20% skill damage for 15 seconds.
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Headshots grant +25% skill damage for 15 seconds.
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Any weapon
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Steady Handed
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Hits grant a stack of +1% Accuracy and Stability.
At 100 stacks, consumes them to refill the magazine.
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Any weapon
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Strained
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Gain +10% critical hit damage for every 0.5 seconds you are firing.
Stacks up to 5 times.
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Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 8 times.
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Any weapon
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Unhinged
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Grants +18% weapon damage at the cost of -25% Stability and -25% Accuracy.
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LMGs
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Unwavering
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Swapping to this weapon grants +300% weapon handling for 5 seconds. Kills refresh this buff. Swapping away disables this buff from all weapons for 5 seconds.
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Swapping to this weapon grants +400% weapon handling for 5 seconds. Kills refresh this buff. Swapping away disables this buff from all weapons for 5 seconds.
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SMGs
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Vindictive
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Killing an enemy with a status effect applied applied grants you and all allies within 15 meters 15% critical hit chance and 15% critical hit damage for 20 seconds.
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Killing an enemy with a status effect applied applied grants you and all allies within 15 meters 18% critical hit chance and 18% critical hit damage for 20 seconds.
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Any weapon
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