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Title Update 10.1 is an update that was released for Tom Clancy's The Division 2 on July 21, 2020.

Audio & Subtitles[]

  • Added missing audio for Keener’s Legacy collectibles.
  • Added missing subtitles for Keener’s legacy collectibles.


Weapons
[]

  • Changed maximum Rifle ammo capacity from 280 to 420

Gear[]

Forge (named holster)

  • Shield health bonus increased from +10% to +50%


Gear Sets
[]

  • Foundry Bulwark 3-piece gear set bonus
  • Armor regeneration lowered from +3% to +1%
  • Added +50% shield health


Loot
[]

  • Increased minimum item power and chances for higher power items for several difficulties, resulting in higher average rolls overall
    • Slight increase on Challenge
    • Bigger increase on Heroic and Legendary


  • Sealed Caches
    • Increased power of items from Field Proficiency and Dark Zone caches to be on par with Heroic tier loot (up from Challenge)
    • Increased power of items from Clan caches to be on par with Legendary tier loot (up from Heroic)
    • Increase of item power of Legendary tier loot also affects all season caches


  • Moved general pool Exotics from mission final boss loot to mission completion rewards
    • This means that an Exotic that drops as loot from a final boss in a mission will either be the Exotic specific to the mission (e.g. The Bighorn in Legendary missions) or an Exotic from the current targeted loot pool, but not a random different Exotic. These extra random Exotics can still be awarded with the same frequency but are acquired as an Exotic Cache from the mission completion rewards instead.

Skills[]

Chem Launcher

  • Reinforcer repair over time strength increased by 11%
  • Reinforcer ammo lowered from 3 to 2 at skill tier 0
  • Reinforcer now gains +1 ammo at skill tier 4
  • Firestarter base ammo lowered from 2 to 1
  • Firestarter now gains +1 ammo at skill tier 4
  • Riot Foam now gains +1 ammo at skill tier 4
  • Oxidizer now gains +1 ammo at skill tier 4

Hive

  • Increased base duration of all hive variants from 50s to 180s
  • Restorer Hive base range increased from 6m to 8m
  • Restorer Hive range increase per skill tier reduced from +20% to +10%
  • Restorer Hive charges lowered from 12 to 8 at skill tier 0
  • Restorer Hive now gains +4 charges per skill tier
  • Restorer Hive drone speed increased from +5% to +10% per skill tier
  • Restorer Hive repair strength increased from +120% to +140% during overcharge
  • Restorer Hive range increased from +175% to +200% during overcharge
  • Stinger Hive now gains +5% drone speed per skill tier
  • Stinger Hive now gains +80% drone speed during overcharge
  • Reviver Hive charges lowered from 4 to 1 at skill tier 0
  • Reviver Hive base cooldown lowered from 240s to 180s
  • Reviver Hive now gains +1 charge per skill tier
  • Reviver Hive now gains +5% drone speed per skill tier
  • Reviver Hive range increased from +75% to +100% during overcharge
  • Booster Hive charges lowered from 12 to 8 at skill tier 0
  • Booster hive now gains +4 charges per skill tier
  • Booster Hive no longer increases weapon damage
  • Booster Hive buff effect now increases hazard protection, in addition to weapon handling and melee damage
  • Booster Hive drones now cleanse status effects from the player on hit
  • Booster Hive buff amount increased from +10% to +20% at skill tier 0
  • Booster Hive stim efficiency increased from +10% to +33% per skill tier
  • Booster Hive now gains +5% drone speed per skill tier
  • Artificer Hive charges lowered from 10 to 8 at skill tier 0
  • Artificer Hive now gains +4 charges per skill tier
  • Artificer Hive now gains +10% range per skill tier
  • Artificer Hive now gains +10% drone speed per skill tier
  • Artificer Hive skill refresh increased from +1s to +3s at skill tier 0
  • Artificer Hive skill refresh increased from +20s to +22s during overcharge
  • Artificer Hive now gains +100% range during overcharge
  • Artificer Hive now gains +150% skill haste during overcharge

Trap

  • Shock Trap base cooldown increased from 50s to 60s
  • Shock Trap base duration increased from 30s to 60s


PvP Modifiers
[]

  • Assault rifle damage increased by 9%
  • Striker drone damage increased by 38%
  • Firestarter chem launcher explosion damage reduced by -50%
  • Deployed player skills now take 4x more damage from hostile players

Bug Fixes[]

  • Fixed a delay between the EMP Sticky Bomb exploding and the start of the cooldown.
  • Fixed a delay between the Firefly skill being destroyed and the start of the cooldown
  • Fixed the Blinder Firefly failing to blind enemies.
  • Fixed the Blinder Firefly cooldown starting before the effect ends if the player has not selected the maximum number of targets.
  • Fixed the Demolisher Firefly not working on Support Stations in Legendary difficulty.
  • Fixed inconsistent health at different skill tiers for the Striker Drone.
  • Fixed Special Field Research not granting Apparel Cache rewards.
  • Fixed a PC/Stadia issue causing players to be sent to the Inspect menu when attempting to buy weapon skins with a control.
  • Fixed an issue causing Keener’s defender drone to become invulnerable when affected by a jammer pulse.
  • Fixed the “Eliminate Guardians with another Guardian’s explosion” challenges not completing in the Guardian Global Event.
  • Fixed an issue where only one of Lieutenant Gray bodyguards would deploy their shields in Operation Iron Horse.
  • Fixed an issue where players could spawn inside spawn closets in Operation Iron Horse.
  • Fixed multiple instances of robotic NPC voices encountered in missions.
  • Fixed missing image for the Thermite Outfit in the in-game rewards menu.
  • Fixed Termite league activities appearing as completed under certain circumstances.
  • Fixed several crafting materials not being shared when purchasing the material sharing perk.
  • Fixed an issue that would allow players to spawn another Javier Kajika if defeated very quickly.
  • Fixed named NPC Alexandra “Tidy” Popov not spawning during the final boss fight in the invaded version of the Space Administration HQ
  • Fixed a UI only issue on the Trauma Specialist talent where it states “REQUIRED” but gives no further context.
  • Fixed missing League Timer on Stadia.
  • Fixed missing leaderboards in the Base of Operations and Haven.
  • Fixed FPS drop when opening multiple leaderboards.
  • Fixed duplicate clan mates in the Top Clan leaderboards.
  • Fixed the inability to remove facial hair at the Barber.
  • Fixed incorrect texts being displayed for the Crafting Material Cache in season reward previews
  • Fixed incorrect GearScore ranges being displayed in the World Tier crafting bench upgrade blueprints
  • Fixed an issue where some brand, raid and other gear set crafting materials were not shared even if the material sharing perk was purchased:
    • Walker, Harris & Co. "RNGR" Polymers
    • Ironworks Base Materials
    • Ironworks Bulwark Alloy
    • Ironworks Future Fabric
    • System Corruption Data Core
    • Strikers Battlegear Plating
    • Eclipse Protocol Membrane
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