Used by and obtainable from Rogue Division agent Javier Kajika in Warlords of New York. Once thrown, it separates into multiple small traps, creating something similar to a minefield, which shocks and stuns enemies, should they step on or near them.
The Shock Trap scatters a minefield of small devices capable of shocking targets moving in their proximity. Cooldown reduced when traps expire.
Trap
Base
Attributes
Skill Tier
Total
Base
Total
Tier 1: +1 Traps / +10.0% Damage
+6 Traps
Cooldown
54.5 seconds
Tier 2: +2 Traps / +20.0% Damage
+100.0% Damage
Damage
802.983
Tier 3: +3 Traps / +30.0% Damage
Traps
9
Tier 4: +4 Traps / +40.0% Damage
Explosion Radius
2.0 meters
Tier 5: +5 Traps / +50.0% Damage
Duration
72.0 seconds
Tier 6: +6 Traps / +60.0% Damage
The Shrapnel Trap scatters a minefield of small explosion devices that can attach to any surface (including enemies) and then detonate based on enemy proximity. Applies Bleed status effect on affected target.
Repair Trap[]
Modified trap created by rogue agent Carter "Hornet" Leroux (the skill is obtained mid-way through the final mission rather than from Hornet himself) in Season 2: Keener’s Legacy. This skill, once thrown, separates into a straight line of small traps, that will heal players and allies, should they step on them.
Shrapnel Trap[]
Modified trap obtainable from B.T.S.U. Leader Bardon Schaeffer in Season 3: Concealed Agenda. Once thrown, separates into multiple small traps, which explode and deal massive amounts of damage to enemies, should they step on them.