- "There is no room for weakness. Cowards die on their knees. It's gonna be great."
- — Antwon Ridgeway (leader of the True Sons)
After suffering from multiple defeats across D.C., they retreated back to their final stronghold in the Capitol Building, where Division agents with the assistance of the JTF and Civilian Militia assaulted the facility. After sweeping through the complex, True Sons General and Leader, Antwon Ridgeway, made his own appearance, giving one final attempt to thwart the assault.
With the death of Ridgeway and the remaining True Sons garrison at the Capitol building, the True Sons have since been scattered across D.C, attempting to finish the job against The Division and now the new enemy, the Black Tusk.
A fascist group of paramilitary warlords bent on using their combat expertise and overwhelming firepower to dominate their enemies and expand their territory. Smart and organized, the True Sons are led by a former JTF officer whose ruthlessness and combat prowess make him and his combatants a horrifying force.
When the pandemic broke out, chaos and panic spread across Washington D.C. In an attempt to control the spreading of the virus, the JTF established a quarantine on Roosevelt Island. Colonel Antwon Ridgeway was given the responsibility to administer the quarantine and ensure that everything ran smoothly. Seeing all the tragedy and despair caused by the virus, Ridgeway started to lose faith in the JTF's ability to save Washington D.C. He quickly came to the conclusion that there was no way they were all going to survive.
As a strong believer in the need for authority and discipline, Ridgeway decided to take matters into his own hands. In frustration and fear for the city's future, he deployed guards around the quarantine with the order to not let anyone out. He started to redirect resources coming into the quarantine, letting people starve to death and withholding medicine. In his eyes, the sick and the weak were already dead, so his number one priority became to secure the future of his own men.
Ridgeway's actions were tainted by his willingness to do whatever it took for the well-being of his soldiers and his repulsion of the sick. Due to the chaotic state of the city, he was able to abuse his authority for a long time before the commander of the JTF found out and he was imprisoned. However, it did not take long until loyal members of his unit freed him.
In Ridgeway's eyes, he had done nothing wrong. According to him, he was the only one with a realistic and viable solution to the situation. Therefore, the betrayal of his fellow officers filled him with rage and hate towards the JTF and the federal government. As soon as he got out, he gathered men from his former unit and the stockade where he was held prisoner. Together they captured the JTF officers that had imprisoned him and held a symbolic tribunal for them, only to execute them all moments later – and so True Sons were born.
Relationship with other factions
Being comprised of former JTF members and possessing military grade technology, training, and discipline the True Sons are seen by the other factions as the most dominant faction within D.C. and thus the biggest threat. The Outcasts despise them for Antwon's quarantine and treatment of them and the Hyenas unified because of their war against the True Sons. An echo around the Campus settlement territory shows that the Hyenas and Outcasts are willing to cooperate with each other to take out a squad of True Sons guarding a building.
The True Sons are actively at war with the Hyenas and appear to be on the offensive against them. Some soldiers generally see the Hyenas as rats as one can be heard saying "Hey Hyena, crawl back to your hole" when engage in combat against them.
The True Sons are hostile but not actively at war with the Outcasts, and vice versa. An audio recording revealed that when the Outcasts overthrew and took over the Roosevelt island quarantine center the JTF's (before they became True Sons) decided to monitor them rather than send more men to try and neutralize them. It's possible that the True Sons are still pursuing to monitoring their movements and actions as they are tied up in a war against the Hyenas.
Following the death of their leader and the invasion of the Black Tusk, the True Sons are now at war with every faction and are vying for control of positions within D.C.
Known True Sons Squads
- Wilson's Company
- Monroe's Battalion
- Pierce's Company
- Lincoln’s Company
- Lincoln’s Battalion
- Lincoln’s Corps
- Private Jeremiah Ramos
- Private Ross Richards
- Private Trevor Hanson
- Private Dahmer
- Corporal Hatcher
- Corporal Kumar
- Corporal Dodd
- Corporal Cane
- Corporal Novak
- Corporal Samsanova
- Sergeant Edwards
- Staff Sergeant Carl Wade
- Staff Sergeant Greystoke
- Master Sergeant Steve "Junior" Quiroz
- Lieutenant Kelly
- Captain Briggs
- Captain Wilson
- Major Ashford
- Major Coppini
- Major Keates
- Major Wyatt
- Assault - This is the most basic type of True Sons soldier and because of this, they have no unique ability of their own. The Assault archetype will take cover when possible, but will attempt to flank an enemy if they stay in one spot for too long. They have average amounts of armor and health, but in larger numbers are deadly.
- Sniper - The True Sons Sniper archetype is equipped with a marksman rifle. They tend to stay back behind cover and (if possible) at a higher elevation than their target. They will fire at any exposed enemy. The Veteran and Elite versions may carry special ammo (Shock, Bleeding, etc.) Like the Heavy Weapons, they have the ability to go prone to reduce their hitbox.
- Thrower - A True Sons Thrower is similar to the Assault unit, but has the advantage of grenades. The Thrower will throw grenades to its target's last known location. These grenades are usually concussion or fragmentation grenades for Normal and Veteran variants. However, the Elite versions often throw incendiary grenades that deal damage over an area over time. They all have a grenade pouch that, when shot, will explode and deal damage to all units in the area.
- Medic - The Medic archetype is unique with its ability to revive fallen enemies with their entire health back. This will not bring back their armor, so they are easier to kill. Higher level Medics will also give a health boost to those that they revive. They also have a set of defibrillators that they can use for a devastation melee attack to any enemy in close range. However, these are also present on the backs of the Medics and if shot will electrocute them, rendering them unable to revive any fallen comrades. As a general rule of thumb, any medic (not limited to this one) needs to be disposed of right away as any medic are capable of prolonging a fight. Elite variants are capable of either throwing shock grenades that temporarily stun the player or a Fixer Drone similar to the one players can use.
- Immobilizer - The Immobilizer acts similar to the Rusher archetype in the way that the run towards a Division Agent and try to flank them. While they are doing this, they will start spraying a foam that immobilizes the agent and forces them out of cover. They have a canister on their back that when shot will explode and immobilize the unit and anything around it. This also disables the Immobilizer's ability to use the foam.
- Tank - Enemies padded in heavy armor that attack the agents with a grenade launcher. It should be noted that the True Sons Tanker have considerably more armor than the tankers from the Hyenas and the Outcasts, but not as much armor as the Black Tusk Tanker. They are very good with range games thanks to their weaponry, but are not afraid of disposing of any reckless Division agents with one hit if they are close. Heavy Tanks are strictly elite enemies. SHD Agents can slam the ammo box on their back to force the True Sons Tanker to use a shotgun (they're still dangerous as Shotguns can do raw ballistic damage up close) but this can only be done if they're reloading their grenade launcher (provided that a SHD agent can get a good angle) or if the civilian militia in sandbox mode are fighting one.
- Rusher - The True Sons Scout is far more disciplined in combat as opposed to the Hyena Rusher (who attacks with a baton at close-range) and the Outcast Rusher (who utilizes the "Kamikaze" suicide bombing method). They use a shotgun for close-range combat. While they may not have as much life as a True Sons Assault Trooper, they can be potentially deadly since their shotguns can cause heavy damage in close range.
- RPG - Long-Range combatants who use a Rocket Propelled Grenade Launcher. Armed with a Carl Gustav, they deal a good deal of damage if they are able to score a hit. The missiles lock on the agent, so it's imperative to take the necessary steps to avoid getting hit. The RPG Shooter also carries extra missiles on their back that when shot will explode, deal damage, and disable the Shooter's ability to use RPGs.
- Heavy Weapons - Moderately armor padded, a True Sons Heavy Weapons soldier utilizes a light machine gun with ease. The Heavy Weapons soldier will fire from cover, or from a prone position should there be no nearby cover, and will lay suppressive fire. They are surprisingly accurate, so be careful even at a distance. A ballistic helmet provides them with good protection until it's destroyed. Their weakpoint is an ammo pack located on their back waist just like the Outcast Heavy Weapons, which when destroyed will cause them to panic and take damage over time.
- Engineer - The Engineer has the ability to set up a turret that will automatically shoot at enemies. The turret, unlike the Hyena Engineer's sniper turret, functions similarly to the assault turret and will lay down constant fire on any enemies in it's sight. The turret can be temporarily disabled by shooting the ammo box situated on the left side. The Engineer will repair the turret should this occur or if it takes sufficient damage. Elite Engineers are no different from their Veteran counterparts aside from increased health and armor, however their turrets will apply a bleed should they hit a player. The Engineer can be prevented from deploying his turret in the first place by shooting it on his backpack. Be advised that if the Engineer is killed before his turret, the turret will fire on any target including other True Sons.
- "Bullshit. You were spying on us."
- — A True Sons member accuses a civilian of spying on them.
- "Come on! Take those assholes down!"
- — A True Sons member ordering other members to kill the Division agents they're facing.
- "Come in, dammit! I need some backup! Now!"
- — A True Sons member requesting reinforcements.
- "Over there!"
- — A True Sons member spots a Division agent or civilian.
- "Finish off that agent."
- — A True Sons member notifying other members to attack on his/her position.
- "Get some body bags ready."
- — True Sons member engaging in combat.
- "Gotta re-position! "
- — When a True Sons member is changing cover.
- "Coming for you agent!"
- — A True Sons member in battle with a Division agent.
- "Engaging from the flank!"
- — True Sons enemies are engaging an enemy's flanking position.
- "It's the Division!"
- — True Sons member spotting Division agents.
- "Someone's down!"
- — True Sons have suffered a casualty in battle.
- "Asshole! You just killed a True Son!"
- — True Sons have suffered a casualty in battle.
- — True Sons have suffered a casualty in battle.
- "Fuck you, Division!"
- — A True Sons faction member expressing their frustration whilst in battle with Division agents.
- "Fuck the Division!"
- — True Sons member cussing out at Division agents.
- "Damn, i'm a target now"
- — A Division agents kills one member of the True Sons and there is only one left standing.
- "Just you and me asshole!"
- — Only one True Sons member remains versus a Division agent.
- "Flanking them!"
- — True Sons attempting to flank.