FANDOM


There is no room for weakness. Cowards die on their knees. It's gonna be great.
- Antwon Ridgeway

The True Sons are a major enemy faction in Tom Clancy's The Division 2.

Having some resemblance to the New York faction, the LMB (Last Man Battalion), in regards to military training, fortification, and firepower, they are the second most organized, disciplined, and advanced enemy faction, right below the Black Tusk.

The True Sons are former members of the Washington, D.C. Joint Task Force who alongside their founder and leader; Colonel Antwon Ridgeway, betrayed the nation during the city's collapse into chaos from the Dollar Flu outbreak.

The formation of the True Sons and their actions in the city have been the major cause of the creation of the Outcast and Hyena factions. After suffering from multiple defeats and losing key personnel across Washington, D.C., they retreated back to their final stronghold in the Capitol Building, where Division agents with the assistance of the remaining JTF and Civilian Militia assaulted the facility. After sweeping through the complex, True Sons General and Leader, Antwon Ridgeway, made his own appearance, giving one final attempt to thwart the assault.

With the death of Ridgeway and the remaining True Sons garrison at The Capitol destroyed, the True Sons have since been scattered across D.C., attempting to survive against The Division and now the new enemy, the Black Tusk.

Description

True Sons

A fascist group of paramilitary warlords bent on using their combat expertise and overwhelming firepower to dominate their enemies and expand their territory. Smart and organized, the True Sons are led by a former JTF officer whose ruthlessness and combat prowess make him and his combatants a horrifying force.

Intelligence Brief

When the pandemic broke out, chaos and panic quickly spread across Washington, D.C. In an attempt to control the spreading of the virus, the newly formed JTF established a quarantine on Roosevelt Island. Colonel Antwon Ridgeway formerly of the Maryland National Guard was given the responsibility to enforce the quarantine and ensure that everything ran smoothly. Seeing all the tragedy caused by the virus and how overwhelmed the JTF had become, Ridgeway started to lose faith in his commander's ability to save Washington, D.C. He quickly came to the conclusion that there needed to be drastic actions taken to ensure their survival.

As a strong believer in the need for proper authority and discipline, Ridgeway decided to take matters into his own hands. In frustration and fear for the city's future, he ordered his guards around the quarantine to bar the entrances and exits and not let anyone in or out even the medical staff attending to the sick. He started to redirect essential resources from going into the quarantine, letting people starve to death and withholding medicine. In his eyes, the sick and the weak were already dead, so his number one priority became to secure the future of his own men. When confronted by a CERA doctor that she would report Ridgeway's actions to his superiors, he murdered the doctor right in front of terrified civilians. He then ruthlessly ordered his men to put down any resistance from inside the quarantine.

Ridgeway's actions were tainted by his willingness to do whatever it took for the well-being of his soldiers and his repulsion of the sick. Due to the chaotic state of the city, he was able to abuse his authority for a long time before the commander of the JTF found out and dispatched a Division agent to investigate. This led to a confrontation at the CERA Constitution Camp where the Division agent witnessed Colonel Ridgeway murder a civilian for breaking quarantine, this led the agent into shooting one of Ridgeway's unit and place Ridgeway under arrest on 55 counts of murder. He was then court-martialed along with several officers of his unit and found guilty on all counts and imprisoned in the American History JTF stockade. However, it did not take long until Major Keates and Major Ashford, two loyal members of Ridgeway's unit seeing the JTF's actions as a betrayal, broke into the stockade with Staff Sergeant Greystoke and freed him.

In Ridgeway's eyes, he had done nothing wrong. According to him, he was the only one with a realistic and viable solution to the situation. Therefore, the betrayal of his fellow JTF officers and imprisonment filled him with rage and hate towards the JTF and the federal government. As soon as he got out, he gathered men from his former unit and the stockade where he was held, prisoner. Together they captured the JTF officers that had imprisoned him and held a symbolic tribunal for them, only to execute them all moments later – and so True Sons were born.

During Ridgeway's imprisonment, the now deeply fractured and desperate JTF lose contact of the Roosevelt Island Quarantine as it is overrun by the newly formed Outcasts, who have a deep hatred for Ridgeway and the True Sons due to their treatment by them.

After Washington, D.C. begins to collapse from the uncontrollable pandemic and subsequent disasters with DC-62, President Mendez orders the remaining government members including Speaker of the House, Andrew Ellis to evacuate the city, Ridgeway takes advantage of the chaos and storms The Capitol and devastates the remaining loyal JTF except for those at based at The White House.

When the True Sons have full control of the southern part of the city, the criminal gangs that are running riot further to the north decide to unite to defend their territory from the True Sons, they become known as the Hyenas.

At some point, after they took over their key bases, most of them were armored with barbed wire and metal sheeting, and have the most fortifications out of the factions apart from Black Tusk.

Relationship with other factions

Being comprised of former JTF members and possessing military-grade technology, training, and discipline the True Sons are seen by the other factions as the most dominant faction within D.C. and thus the biggest threat. The Outcasts despise them for Ridgeways's quarantine and treatment of them and the Hyenas unified because of their war against the True Sons.

The True Sons are actively at war with the Hyenas and appear to be on the offensive against them. Some soldiers generally see the Hyenas as rats as one can be heard saying "Hey Hyena, crawl back to your hole" when engaging in combat against them.

The True Sons are hostile but not actively at war with the Outcasts, and vice versa. An audio recording revealed that when the Outcasts overthrew and took over the Roosevelt island quarantine center the JTF (before they became True Sons) decided to monitor them rather than send more men to try and neutralize them. It's possible that the True Sons are still monitoring their movements and actions as they are tied up in a war against the Hyenas and don't see the Outcasts as a threat to their supremacy.

Following the death of their leader and the invasion of the Black Tusk, the True Sons are now at war with every faction and are vying for control of positions within D.C.

Months later, Ryan “Mercury” Chang came to them and allow some of them to join him in his plans. However, Mercury along with his Cleaners troops and True Sons reinforcement died to The Division.

However, with the foundry captured, the True Sons were able to make more weapons of war for payback against the division, including a massive armored train, body armor, chemical weapons, shock weapons, mortars, machine guns, heavy weapons and ammunition.

However, with the death of Colonel Morozova, the loss of the foundry, and production line, the True Sons once again scattered over D.C. and the surrounding area.

Weapons Used

Special Ammo

  • Shock Rounds
  • Explosive Rounds
  • High-Velocity Rounds

Unusable (Grenades and Weapons)

  • Concussion Grenades
  • 40mm Concussion Grenades
  • White Phosphorus Grenades
  • 40mm White Phosphorus Grenades (Dark Zone)
  • Shock Grenades
  • Tear Gas Grenades
  • Fragmentation Grenades
  • Molotov Cocktails (Dark Zone)
  • Incendiary Grenades
  • EMP Grenades
  • Assault Turrets
  • Carl Gustav M3/M4
  • GAU-25 Autocannon
  • Proximity Mines
  • Shock Mines
  • Defibulators
  • Laser Dazzler

Stolen Black Tusk Tech

  • Suicide Drones
  • Support Station
  • Lethal EMP Jamming Device
  • Taser Drones

Stolen SHD Tech

  • Chem Launcher
  • Hive (Restorer)
  • Seeker Mine (Explosive/Mender/Airburst)
  • Drone (Striker/Bombardier/Defender)
  • Turret (Sniper)

Known True Sons Squads

Many of the known True Sons squads get their names from former U.S. Presidents, along with a military identifier corresponding to their level of difficulty. While several examples will be shown below, a full list of known squads is available at this page: True Sons Squads.

Normal Difficulty

  • Wilson's Corps
  • Monroe's Corps
  • Lincoln’s Corps

Hard Difficulty

  • Wilson's Company
  • Monroe's Company
  • Pierce's Company

Challenging Difficulty

  • Wilson's Battalion
  • Monroe's Battalion
  • Lincoln’s Battalion

Heroic Difficulty

  • Adam's Platoon
  • Truman's Platoon
  • Pierce's Platoon

Manhunt Event

  • Sons of the Flag
  • Sons of the Southeast
  • The Patriot Crew

Named Members

Leaders

Officers/Mission Bosses

Manhunt Event

  • Corporal Flint - Killed by The Division at the Southwest; Unique Sniper equipped with Spice and a Chem Launcher Riot Foam Variant.
  • Sergeant Graves - Killed by The Division at the East Mall; Unique Thrower equipped with a Support Station and Defibrillators.
  • Major Salt - Killed by The Division at the West Potomac Park; Unique RPG equipped with DC-62 Grenades.

Snitch Card Enemies

  • Staff Sergeant Bonville (2 of Hearts) - Rusher
  • Staff Sergeant Greystoke (3 of Hearts) - Thrower
  • Specialist Harrington (4 of Hearts) - Assault
  • Specialist Neville (5 of Hearts) - Heavy Weapons
  • Corporal Stanley (6 of Hearts) - Medic
  • Corporal Tyrell (7 of Hearts) - Engineer
  • Lieutenant Schwartz (8 of Hearts) - Thrower
  • Lieutenant Donne (9 of Hearts) - RPG
  • Captain Matthews (10 of Hearts) - Heavy Weapons
  • Sergeant Edwards (Jack of Hearts) - Immobilizer
  • Sergeant Hastings (Queen of Hearts) - Sniper
  • Major Coppini (King of Hearts) - Tank
  • Major Wyatt (Ace of Hearts) - RPG armed with DC-62 Grenades.

Dark Zones

Dark Zone East

  • Private Emery - Medic
  • Private Caraway - Thrower
  • Private Emery - Heavy Weapons
  • Private Jackson - Sniper
  • P.F.C. Peters - Medic
  • Corporal Samsanova - Medic
  • Corporal Hatcher - Medic
  • Corporal Roberts - Sniper
  • Corporal Todd - Assault
  • Corporal Watts - Tank
  • Corporal Cane - Engineer
  • Corporal Herbert - Assault
  • Corporal Vega - Sniper
  • Corporal Kroll - Assault
  • Sergeant Li - Medic
  • Sergeant Nichols - Sniper

Dark Zone South

  • Private Salek - Engineer
  • Private Ramirez - Sniper
  • Corporal Roberts - Sniper
  • Corporal Vega - Tank
  • Corporal Turner - Medic
  • Corporal Hatcher - Sniper
  • Sergeant Alabaster - Tank
  • Sergeant McMasters - Heavy Weapons

Dark Zone West

  • Private Carlson - Thrower
  • Private Dunkirk - Thrower
  • P.F.C. Lee - Tank
  • P.F.C. Davidson - Heavy Weapons
  • P.F.C. Corona - Thrower
  • Corporal Rodriguez - Tank
  • Corporal Samsanova - Assault
  • Corporal Jackson - Tank
  • Corporal Kroll - Thrower
  • Corporal Waits - Sniper
  • Corporal Hatcher - Medic
  • Sergeant Li - Medic
  • Sergeant Nichols - Sniper
  • Sergeant Sanders - Engineer
  • Sergeant Diaz - Thrower

World Bosses

Due to the sheer number of named bosses, a separate page has been made. This page (Named True Sons) will contain the full list of named True Sons, while a shorter list will be kept here.

  • Private Ross Richards
  • Private Dahmer
  • Private Chuplinsky
  • Private Shah
  • Private Bela

Raid Bosses

  • Lieutenant Gray - Killed by The Division at the United Ironworks, First Boss; Unique Medic armed with a Custom MP5-N and equipped with an Ironclad Armor System, and Healing Backpack.
  • Captain Fieser - Killed by The Division at the United Ironworks, Second Boss; Unique Tank armed with a modified flamethrower, incendiary grenades, and modified railcar.
  • Major Williams - Killed by The Division at the United Ironworks, Third Boss; Unique Immbolizer equipped with a modified Chem Launcher, Corroder, Wildfire ammo, Seeker Mines loaded with Riot Foam, Reinforcer Armor, and Corrosive Haze.
  • Colonel Morozova - Killed by The Division at the United Ironworks, Fourth and Final Boss; Unique RPG armed with a "Reckoning" Shoulder-Mounted Missile Launcher and "Avalanche" AA-12 Shotgun and equipped with a heavily-armored, armed and modified train, "Earthshaker" Cannon, Shock Harpoons, and Autocannon.

Archetype

Ridgeway has these guys working overtime. I've never seen any group of people more dedicated to doing terrible deeds in the name of righteousness... well since the politicians fled DC. Scratch that, at least some on the Hill were doing good work.

The Assault unit is largely comprised of ex-police and military personnel. Most have had previous weapons training, but few of them have real combat. Their primary objective is to keep order. When they're not participating in live operations, they're likely in the barracks enjoying some downtime or planning future operations.

Strategic Data

  • Armed with a Police M4 (Regular) or a Custom P416 G3 (Veteran/Elite), this is the most basic type of True Sons soldier and have no unique ability of their own.
  • The Assault archetype will take cover when possible but will attempt to flank an enemy if they stay in one spot for too long.
  • They have average amounts of armour and health, but in larger numbers are deadly.
  • The Elite variants will also toss flashbang grenades to try and blind agents before moving in for the kill.
  • Elite variants will equip their P416 with an ACOG sight and Laser Pointer.
  • Bounty Assaults are equipped with contact concussion mines and incendiary grenades.
  • Named Assaults in the Dark Zones will be equipped with stolen Black Tusk gadgets such as Lethal Jamming Devices, Suicide Drones, Defender Drones, and Recon Drones and will throw Fragmentation Grenades, and DC-62 Grenades in a quick succession.

These guys couldn't bullseye a Mollens can from 20 yards before Ridgeway got ahold of them. He may be a poor excuse for a human, but he's one hell of a motivator. Now they're picking off people from halfway across the National Mall.

Snipers are methodical and know how to efficiently use cover. They form from a group of hunters who believed that the True Sons are the only faction capable of saving America. Snipers spend most of their time honing their skills on the firing range and teaching other members to shoot.

Strategic Data

  • Armed with a Classic Model 700 (regular) or a SOCOM M1A (Veteran/Elite) sniper rifle.
  • The True Sons Sniper archetype tends to stay back behind cover and (if possible) at a higher elevation than their target.
  • They will fire at any exposed enemy that is out of cover.
  • They are also equipped with an M1911 (regular) or an M45A1 (Veteran/Elite) for close range.
  • The Elite versions may carry special ammo (Shock, Bleeding, etc.) Like the Heavy Weapons, they have the ability to go prone to reduce their hitbox.
  • Elite snipers will also fire more frequently, which can make fighting them difficult without cover or a ballistic shield.
  • Elite snipers will also try to blind players with a laser dazzler, similar to Hyena snipers.
  • Bounty Snipers have contact concussion mines and white phosphorus grenades.
  • Named True Sons Snipers in the Dark Zones will be equipped with Molotov Cocktails, Lethal EMP Jammer, Shock Grenades, Striker Drones, Defender Drones, EMP Grenades, Laser Dazzler, Fragmentation Grenades, and will have their health boosted once spawned.

One of these assholes told me to eat shit and die as he was pulling the pin on his grenade. So I leaned around the corner and popped him one in the hand. Dropped his grenade right there on his buddies. Listening to them whoopin' and hollerin' had me busting up.

Throwers will try to keep their distance in combat. While most lack military experience, they are aware of their firepower. To qualify as a Thrower, recruits must pass a competency test by throwing a live hand grenade a minimum of 25 meters.

Strategic Data

  • Armed with an MP5A2 (Regular) or a Tactical AUG A3P (Veteran/Elite), a True Sons Thrower is similar to the Assault unit, but has the advantage of grenades.
  • The Thrower will throw grenades to its target's last known location. These grenades are usually concussion grenades for Normal and Veteran variants.
  • However, the Elite versions often throw white phosphorus grenades that deal damage over an area over time and confuses anyone in the blast
  • They all have a grenade pouch on their right thigh that when shot will explode and deal damage to all units in the area.
  • If they are shot while they are in the process of throwing, they will drop their grenade in themselves, possibly killing them and any units that have the poor judgment to stand next to them.
  • Elite Throwers will equip their AUG A3 with a 552 Holo sight and Laser Pointer.
  • Named Throwers in the Dark Zones will be equipped with Black Tusk Recon Drones, EMP Grenades, Molotov Cocktails, Fragmentation Grenades, Suicide Drones, Artillery Turrets that deal a bleeding effect, and Lethal Jamming Devices.
  • Bounty Named Throwers will be armed with Proximity Mines, Shock Grenades, DC-62 Grenades, Mender Seeker Mines, and can deploy an Assault Turrent, however, they cannot repair the turret.

Some of the best medics made their way into Ridgeway's group of misfits and war criminals. I wish we could recruit them, but as it turns out, they're just as twisted as he is. I guess once society loses Kerman's and Koby's, it's shitbags all the way down. Present company excluded, of course.

Medics are highly sought after and anyone with basic first aid knowledge qualifies to join their ranks. All new recruits are asked about their previous medical experience. Even those with a rudimentary skillset are sent to the medical wing for further training.


Strategic Data

  • Armed with an M1911 Pistol(Regular) or an MP5-N SMG (Veteran/Elite), the Medic archetype is unique with its ability to revive fallen enemies with their entire health back. The Medic can also attack the player with their defibrillators, shocking them momentarily.
  • These defibrillators can also be found on their backpack, which if were shot will shock the Medic and any nearby units along with disabling their ability to revive.
  • Elite Medics will toss shock grenades, revive fallen enemies faster, and provide the revived target with a health boost along with some armour should they revive a Veteran, Elite, or Named enemy.
  • Elite Medics will equip their MP5-N with an EXPS3 Holo sight and Laser Pointer.
  • Named Bounty Medics will also use Stolen SHD Tech Hive Restorer and Fixer Drones.
  • Named Medics in the Dark Zones will be equipped with DC-62 Grenades, Fragmentation Grenades, Molotov cocktails, Striker Drones, Restorer Hive and can deploy Incendiary RC Cars.

You know, I was once stuck in that goddamned foam for an hour. Got ambushed by a True Sons platoon south of the Mall, and one of these guys stuck that foam on me thinking I'd be an easy target. Wrong-o. Alani one, foam guy zero. Still, that foam is a real bitch to get out of your clothes.

Immobilizers fight at close range with chemical weapons. They are egotistical and ambitious, willingly volunteering themselves to test new and dangerous compounds on the battlefield. Many of them previously worked for the fire department's hazardous materials division.

Strategic Data

  • The Immobilizer archetype, armed with an M4A1, can be recognized by their blue surgical gloves and a blue bandana.
  • The Immobilizer acts similar to the Rusher archetype in the way that they run towards a Division Agent and try to flank them. *While they are doing this or if they get close enough, they will start spraying riot foam that immobilizes the agent and forces them out of cover.
  • This can be countered as agents can be alert by the voice lines they shout when they start spraying foam, as seen below.
  • "You aren't going anywhere!" and "Wanna see what I can do?!".
  • They have a canister on their back that when shot will explode and immobilize the unit and anything around it. This also disables the Immobilizer's ability to use the foam. The Elite variants cannot be immobilized by their own foam if their tank is shot, unlike the Normal and Veterans types, but they will take time to stop the leak.
  • Named Bounty Immbolizers will be armed with DC-62 Chemical Grenades or Incendiary Grenades.

I had an engagement on the south Mall with one of these guys. I ran out of ammo right around the time I finally finished dislodging the last of his armour. Managed to finish him off with a pistol, but you know what's funny? The thing I noticed most when I got up close wasn't his ugly face... it was the eye-popping number of bad tattoos.

Tanks use their size to intimidate their enemies. They maintain a strict workout routine in order to withstand wearing heavy armour for extended periods of time. Tanks aren't used to their enemies retaliating and will become dismayed when they are attacked.

Strategic Data

  • Enemies padded in heavy armor that attack the agents with an M32A1 grenade launcher. It should be noted that the True Sons Tanker has considerably more armor than the tankers from the Hyenas and the Outcasts, but not as much armor as the Black Tusk Tanker.
  • They are very good with range games thanks to their weaponry but are not afraid of disposing of any reckless Division agents with one hit if they are close. Heavy Tanks are strictly elite or named enemies.
  • Shooting the Ammo box on their backpack does explosive damage to the Tank (typically destroying their chest plate), forces the True Sons Tank to switch to a Military M870 shotgun (they're still dangerous as Shotguns can do raw ballistic damage up close).
  • This can also be done if the civilian militia in sandbox mode are fighting one.
  • Bounty Tanks will throw Concussion Grenade.
  • Named Tanks in the Dark Zones will equipped their Grenade Launchers with 40mm White Phosphorus Grenade Rounds and fire three grenades in succession in a volley, reload while on the move, and will continue to use the grenade launcher despite destroying the ammo box, they will also throw concussion grenades and will be equipped with a bombardier drone and a SHD Sniper Turret.

Before the outbreak, I thought there was nothing more offensive at close range than bad breath. These guys have really been challenging that long-held belief.

Rushers charge into combat, exposed, and vulnerable. They fight for honor and want to die as heroes. They aren't military trained but have had previous close quarters experience: ex-cons, cage fighters. Rushers often hold mixed martial arts competitions in the barracks.

Strategic Data

  • The True Sons Scout is far more disciplined in combat as opposed to the Hyena Rusher (who attacks with a baton at close-range) and the Outcast Rusher (who utilizes the "Kamikaze" suicide bombing method).
  • Rushers can be recognized by their camouflage bandana, chested mounted pistol holster, blue caps, and an unused double-barrel shotgun.
  • They use a Super 90 (regular) or SASG-12 (Veteran/elite) shotgun for combat.
  • While they may not have as much life as a True Sons Assault Trooper, they can be potentially deadly since their shotguns can cause heavy damage in close range.
  • they will chase players for a long time before retreating to their starting position.
  • Elite variants will equip their SASG-12 with a Reflex Sight and Laser Pointer.
  • They have much less health and even the elite variants go down fairly quickly to a barrage of fire from pretty much every gun except a pistol.


If using unguided rockets in populated areas seems like a war crime... that's because it is. Then again, I'm not sure the Geneva Convention even applies these days. Who'd enforce it? Us? Taken a look at your turret recently? That thing's a war crime, too.

The RPG unit are mostly comprised of ex-army. While not all of them have previous experience using heavy weapons, they are the most qualified to take on that responsibility. The RPG unit take their role very seriously and contain some of the most highly trained soldiers within the True Sons.

Strategic Data

  • Long-Range Female True Sons who use a Rocket Propelled Grenade Launcher. Armed with a Carl Gustav RPG, they deal a good deal of damage if they are able to score a hit.
  • They tend to keep their distance from any agents, so playing aggressively tends to work with RPGs.
  • The missiles lock on the agent, so it's imperative to take the necessary steps to avoid getting hit.
  • The RPG Shooter also carries extra missiles on their back that when shot will explode, deal damage, and disable the Shooter's ability to use RPGs.
  • They are also armed with an M1911 (Regular) or an M45A1 (Veteran/Elite) pistol.
  • Bounty RPGs are also armed with Custom P416 G3's, Tear Gas Grenades, Incendiary Grenades, or Shock Mines.

I have literally NEVER seen any trained professional swing their machine gun like a baseball bat. I'd say they watched too many movies, but I can't even think of a movie where they do that. Still though - their bullets are worse. Avoid those.

The Heavy Weapons were formed by ex-members of the armed forces. Due to their previous combat experience, they are in charge of providing new recruits with basic training. They are known to have a serious superiority complex, which often causes them to make risky decisions.

Strategic Data

  • Moderately armor padded, a True Sons Heavy Weapons soldier utilizes a Classic M60 (Normal) or a Military M60 E4 (Veteran/Elite) LMG and an Officer's M9 A1 pistol. The Heavy Weapons soldier will fire from cover, or from a prone position should there be no nearby cover, and will lay down suppressive fire.
  • They are surprisingly accurate, so be careful even at a distance. They have an armoured helmet that protects their head until it is destroyed.
  • Their weak point is an ammo pack located on their back waist just like the Outcast Heavy Weapons, which when destroyed will cause them to panic and take damage over time, along with anyone who is unfortunate enough to be next to them when it detonates.
  • Should they survive their ammo pack being destroyed, they will switch to their M( (Regular) or Officers M9 A1 (Veteran/Elite) making them much easier to deal with.
  • Elite Heavy Weapons will equip their Military M60 E4 with an ECLAN sight and Laser Pointer.
  • Named Heavy Weapons can us their LMG even if the ammo pack is detonated.
  • Named Bounty Heavy Weapons will deploy an Assault Turret loaded with Explosive rounds, a Fixer Drone, and sometimes deploy mender seeker mines, however, they cannot repair the turret.
  • Named Heavy Weapons in the Dark Zones will be equipped with EMP Grenades, Molotov Cocktails, Concussion Grenades, DC-62 Grenades, Airburst Seeker Mines and can deploy multiple Assault Drones.

The narrow AI required by their turrets came directly from consumer electronics. Turns out, the same tracking behaviour used in drones and mobile stabilizers can be used to select and track targets with weapons in real-time at surprising accuracy.

Engineers have a background in manufacturing and assembly. They will do whatever is necessary to ensure their turrets remain operational during combat and can often be seen risking enemy fire when their weapons fail. Some Engineers are overly attached to their weapons and have given them nicknames.

Strategic Data

  • The Engineer has the ability to set up a turret that will automatically shoot at enemies, as well as being armed with an M870 Express shotgun.
  • The turret, unlike the Hyena Engineer's sniper turret, functions similarly to the assault turret and will lay down constant fire on any enemies in its sight.
  • The turret can be temporarily disabled by shooting the ammo box situated on the left side. The Engineer will repair the turret should this occur or if it takes sufficient damage.
  • Elite Engineers are no different from their Veteran counterparts aside from increased health and armour, however, their turrets are loaded with explosive rounds that will apply a bleed effect should they hit a player.
  • The Engineer can be prevented from deploying his turret in the first place by shooting it on the left side of his backpack.
  • Be advised that if the Engineer is killed before his turret, the turret will fire on any target including other True Sons as long as the ammo box wasn't destroyed.
  • Only veteran and higher ranks appear to spawn.
  • Elite Engineers will equip their Express M870 with a Reflex Sight and Laser Pointer.
  • Engineers appearing in all three Dark Zones will be equipped with an M4A1 equipped with a Riot Foam Sprayer, Concussion Grenades, stolen Explosive Seeker Mines, an Incinerator Turret, Fragmentation Grenades, EMP Grenades, Restorer Hive and Lethal Jamming Devices that can drain the player's health and armour.

On Morodova's orders, three True Sons stick to Gray like glue whenever a fight starts. They have these ridiculously big shields, and their top priority is to figure out the biggest threat to Gray's life and get in the way. His ego is enormous, he loves this. Every bodyguard around him boosts his confidence and makes him harder and harder to kill. His bodyguard is called the "short straw".

Shields are True Sons soldiers rostered to protect Lieutenant Gray in the Ironworks Foundry. It is unknown whether any more existed after Gray and his bodyguards were wiped out by the Division.

Strategic Data

  • The Shield is an assault unit equipped with a pistol and steel shield.
  • Their shields can be broken with enough concentrated gunfire.
  • Killing these bodyguards makes Gray more susceptible to damage, but there is a constant stream of these that replace those killed.
  • These ONLY appear in the Lieutenant Gray raid boss fight and do not appear on the streets of DC.

 Named Enemy Index

Name Type Location Info
Antwon Ridgeway Unique Heavy Weapons Capitol Building Leader and Founder of the True Sons.
Private Trevor Hanson Engineer Lincoln Memorial
Jeremiah Ramos Medic Lincoln Memorial Field Medic
Staff Sergeant Carl Wade Heavy Weapons ViewPoint Museum Leader of the True Sons at the ViewPoint Museum.
Master Sergeant Steve "Junior" Quiroz Tank Space Administration HQ Equipped with 40mm Incendiary grenades.
Lieutenant Kelly Heavy Weapons Air & Space Museum
Lieutenant "Doc" Simpson Medic Capitol Building Old friend of Ridgeway.
Captain Kendra Nelson RPG Capitol Building
Captain Briggs Sniper American History Museum Armed with a Grenade Launcher loaded with 40mm DC-62 Grenades.
Captain Wilson Immobilizer Jefferson Plaza Head of True Sons Chemical Weapon Program.
Major Ashford Tank Lincoln Memorial
Major Keates Tank Lincoln Memorial Armed with a flamethrower and white phosphorus grenades.

Name Type Location Info
Sergeant Bourne Assault National Bond Bank
Major Anders Unique Heavy Weapons Detention Center Rescue Armed with a Carl Gustav and Tear Gas Grenades.
P.F.C Horn Tank Missing Curators
Lieutenant Bennett Engineer SHD Tech Beacon


Name Type Location Info
Staff Sergeant Bonville Rusher Free roam Drops the 2 of Hearts when defeated.
Staff Sergeant Greystoke Thrower Free roam Drops the 3 of Hearts when defeated.
Specialist Harrington Assault Free roam Drops the 4 of Hearts when defeated.
Specialist Neville Heavy Weapons Free roam Drops the 5 of Hearts when defeated.
Corporal Stanley Medic Free roam Drops the 6 of Hearts when defeated.
Corporal Tyrell Engineer Free roam Drops the 7 of Hearts when defeated.
Lieutenant Schwartz Thrower Free roam Drops the 8 of Hearts when defeated.
Lieutenant Donne RPG Free roam Drops the 9 of Hearts when defeated.
Captain Matthews Heavy Weapons Free roam Drops the 10 of Hearts when defeated.
Sergeant Edwards Immobilizer Free roam Drops the Jack of Hearts when defeated.
Sergeant Hastings Sniper Free roam Drops the Queen of Hearts when defeated.
Major Coppini Tank Free roam Drops the King of Hearts when defeated.
Major Wyatt Assault armed with an RPG and DC-62 Grenades Free roam Drops the Ace of Hearts when defeated.


Name Type Location Info
Private Emery Medic DZ East
Private Emery Heavy Weapons DZ East Equipped with Molotov Cocktails
Private Caraway Thrower DZ East
Private Jackson Sniper DZ East Equipped with DC-62 Grenades
P.F.C. Peters Medic DZ East Equipped with DC-62 Grenades
Corporal Samsonova Medic DZ East
Corporal Cane Medic DZ East
Corporal Hatcher Medic DZ East
Corporal Roberts Sniper DZ East
Corporal Todd Assault DZ East
Corporal Watts Tank DZ East Equipped with a Sniper Turret
Corporal Cane Engineer DZ East Equipped with Explosive Seeker Mines and Concussion Grenades
Corporal Herbert Assault DZ East Equipped with a Defender Drone
Corporal Vega Sniper DZ East Equipped with Defender Drones and Shock Grenades
Corporal Kroll Assault DZ East Can throw DC-62 Grenades in a succession
Sergeant Li Medic DZ East
Sergeant Nichols Sniper DZ East
Private Salek Engineer DZ South Equipped with DC-62 Grenades
Private Ramirez Sniper DZ South
Corporal Roberts Sniper DZ South
Corporal Turner Medic DZ South
Corporal Hatcher Sniper DZ South Equipped with EMP Grenades
Corporal Vega Tank DZ South Equipped with a Bombardier Drone
Sergeant Alabaster Tank DZ South
Sergeant McMasters Heavy Weapons DZ South Equipped with Concussion Grenades & Airburst Seeker Mines
Private Carlson Thrower DZ West
Private Dunkirk Thrower DZ West Equipped with EMP Grenades
Private Dominque Thrower DZ West
P.F.C Lee Tank DZ West
P.F.C Davidson Heavy Weapons DZ West
P.F.C. Corona Thrower DZ West Equipped with Fragmentation Grenades
Corporal Rodriguez Tank DZ West
Corporal Samsanova Assault DZ West
Corporal Jackson Tank DZ West Throws Concussion Grenades & Can fire three grenades in burst
Corporal Hatcher Medic DZ West Equipped with a restorer hive
Corporal Kroll Thrower DZ West Equipped with Molotov Cocktails & Suicide Drones
Corporal Waits Sniper DZ West Equipped with a Lethal EMP Jammers & Striker Drone
Sergeant Li Medic DZ West
Sergeant Nichols Sniper DZ West Equipped with a Laser Dazzler and High-Velocity Rounds
Sergeant Sanders Engineer DZ West Equipped with an M4A1 with a riot foam sprayer, EMP Grenades, and a Restorer Hive
Sergeant Diaz Thrower DZ West Equipped with an Artillery Turret & Fragmentation Grenades


Name Type Location Info
P.F.C Jefferson Assault Bounty - Jefferson's Legacy/ East Mall /Normal "P.F.C Jefferson claims to be descended from Thomas Jefferson. He's building a plantation manned by anyone he can abduct. Don't let him continue his forefather's legacy of slavery."
Sergeant Engle RPG Bounty - Lafayette's Regulars/ Southwest/Normal "A True Sons squad is marching through the Southwest recruiting soldiers in honor of the "Fighting Frenchman". Thos who refuse are tarred and feathered. So much for liberty and equality."
Sergeant Bullworth Heavy Weapons Bounty - Bullv Buzzards/ West Potomac Park/Normal "Under the command of Sergeant Bullworth, the True Sons are tearing through all resistance in West Potomac Park."
Private Ershov Assault Bounty - Eisenhower's Corps/ Constitution Hall/Normal "True Sons Corps are harassing civilians."
Private Bela RPG Bounty - Filmore's Corps/Constitution Hall/Normal "True Sons Corps have been putting down local dogs."
P.F.C Yong Tank Bounty - Cleveland's Corps/ Downtown West/Normal "True Sons Corps have been stealing from civilians."
P.F.C Tan RPG Bounty - Washington's Corps/Downtown West/Normal "True Sons Corps are harassing civilians."
P.F.C Popov Medic Bounty - McKinley's Corps/ Southwest/Normal "True Sons Corps has been putting down local dogs."
P.F.C Tan Medic Bounty - Adam's Corps/Downtown West/Normal "True Sons Corps has been stealing from civilians."
P.F.C Paulin Immobilizer Bounty - Tyler's Corps/Foggy Bottom/Normal "True Sons Corps has been putting down local dogs."
P.F.C Tan Thrower Bounty - Hoover's Corps/Downtown West/Normal "True Sons Corps has been indiscriminately killing civilians."
P.F.C. Paulin Thrower Bounty - Truman's Corps/Constitution Hall/Normal "True Sons Corps has been putting down local dogs."
P.F.C Yates Tank Bounty - Hoover's Corps/Constitution Hall/Normal "True Sons Corps has been stealing from civilians."
P.F.C. Popov Immbolizer Bounty - Adam's Corps/West End/Normal "True Sons Corps have been shooting down local dogs."
P.F.C. Yong Thrower Bounty- Truman's Corps/East Mall/Normal "A True Sons Corps is shooting local dogs."
P.F.C. Maketta Engineer Bounty- Buchanan's Corps/West End/Normal ."
P.F.C. Donato Thrower Bounty- Wilson's Corps/Constitution Hall/Normal "True Sons Corps are harassing civilians."
P.F.C. Yong Sniper Bounty- Taft's Corps/Constitution Hall/Normal "True Sons Corps have been setting up checkpoints with turrets."
P.F.C. Donato Immobilizer Bounty- Van Buren's Corps/Constitution Hall/Normal "True Sons Corps have been shooting down local dogs."
P.F.C. Hansen Immobilizer Bounty- Pierce's Corps/Constitution Hall/Normal "True Sons Corps are indiscriminately killing civilians."
Private Chuplinsky Immbolizer Clan Bounty - Cleveland's Corps/West Potomac Park/Normal "A True Sons Corps are indiscriminately killing civilians."
P.F.C Bijeh Sniper Bounty - Einsehower's Corps/Downtown East/Normal "A True Sons Corps have been putting down local dogs."
Sergeant Greaves Unique Thrower Manhunt Bounty - Sons of The Flag/ East Mall/Normal "Displaced by a bigger threat, these True Sons have started causing issues in the East Mall area." - Equipped with Defibrillators and a Support Station.
Corporal Flint Unique Sniper Manhunt Bounty - Sons of the Southwest/ Southwest/Normal "Displaced by a bigger threat, these True Sons have started causing issues in the Southwest area." - Has a Riot Foam Chem Launcher.
Major Salt RPG Manhunt Bounty - The Patriot Crew/ West Potomac Park/Normal "Displaced by a bigger threat, these True Sons have started causing issues in the West Potomac Park area." - Armed with DC-62 Grenades.
Corporal Hatcher Sniper Bounty - Wilson's Company/ Downtown East/Hard "Something has flushed a True Sons company from their hideout in Downtown East. We should strike while they're vulnerable and see what we can learn from them."
Corporal Cane Engineer Weekly Bounty Event - Roosevelt's Company/East Mall/Hard "There's a True Sons Company doing a sweep of the East Mall. That's nothing new, but their methods are even more savage than usual. Something has them scared. Scared is dangerous."
Corporal Petrov Assault Weekly Bounty Event - Wilson's Company/East Mall/Hard "There's a True Sons Company doing a sweep of the East Mall. That's nothing new, but their methods are even more savage than usual. Something has them scared. Scared is dangerous."
Corporal Mullin RPG Weekly Bounty Event - Haynes's Company/East Mall/Hard "There's a True Sons Company doing a sweep of the East Mall. That's nothing new, but their methods are even more savage than usual. Something has them scared. Scared is dangerous."
Corporal Michaels Thrower Bounty - Buchanan's Company/Judiciary Square/Hard "Civilians are being robbed by a True Sons Company."
Corporal Hatcher Medic Bounty - Monroe's Company/Judiciary Square/Hard "A True Sons company is using turrets against civilians."
Corporal Samsanova Immobilizer Bounty - Pierce's Company/East Mall/Hard "Civilians are being robbed by a True Sons company."
Corporal Samsanova Heavy Weapons Bounty - Polk's Company/Constitution Hall/Hard "A True Sons Company has been shooting local dogs."
Corporal Sutcliffe Thrower Bounty - Harrison's Company/Downtown West/Hard "Civilians are being harassed by a True Sons Company."
Corporal Rodriguez Immobilizer Bounty - Johnson's Company/Foggy Bottom/Hard "Civilians are being robbed by a True Sons Company."
Corporal Sutcliffe Medic Bounty - Taft's Company/West Potomac Park/Hard "A True Sons Company has been shooting local dogs."
Corporal Sutcliffe Assault Bounty - Hayes' Company/White House/Hard "A True Sons Company has been shooting local dogs."
Corporal Jackson Thrower Bounty - Madison's Company/West End/Hard "Civilians are being robbed by a True Sons company."
Corporal Petrov Assault Weekly Bounty Event - Wilson's Company/East Mall/Hard "There's a True Sons Company doing a sweep of the East Mall. That's nothing new, but their methods are even more savage than usual. Something has them scared. Scared is dangerous."
Corporal Mullin RPG Weekly Bounty Event - Haynes's Company/East Mall/Hard "There's a True Sons Company doing a sweep of the East Mall. That's nothing new, but their methods are even more savage than usual. Something has them scared. Scared is dangerous."
Corporal Cane Engineer Weekly Bounty Event - Roosevelt's Company/East Mall/Hard "There's a True Sons Company doing a sweep of the East Mall. That's nothing new, but their methods are even more savage than usual. Something has them scared. Scared is dangerous."
Corporal Waits Assault Bounty - Pierce's Company/Judiciary Square/Hard "A True Sons Battalion has been setting up checkpoints with turrets."
Corporal Receda Sniper Bounty - Tyler's Company/Southwest/Hard "A True Sons Battalion has been shooting local dogs."
Corporal Michaels Thrower Bounty - Buchanan's Company/Judiciary Square/Hard ”Civilians are being robbed by a True Sons Company.”
Corporal Sanders Assault Bounty/ West End/ Challenging "A True Sons battalion is shooting local dogs."
Corporal Turner Thrower Bounty/ West End/ Challenging "A True Sons battalion is shooting local dogs."
Corporal Souza Medic Bounty/Downtown West/Challenging "A True Sons Battalion has been setting up checkpoints with turrets."
Corporal Bird Assault Bounty/Downtown West/Challenging "A True Sons Battalion has been setting up checkpoints with turrets."
Corporal Kumar RPG Bounty - McKinley's Company/East Mall/Hard "Civilians are being harassed by a True Sons Company."
Corporal Mullin Thrower Bounty - Pierce's Battalion/Southwest/Challenging "A True Sons Battalion has been shooting local dogs."
Corporal Tran Thrower Bounty - Pierce's Battalion/Southwest/Challenging "A True Sons Battalion has been shooting local dogs."
Corporal Kumar Assault Bounty - Monroe's Battalion/ Foggy Bottom/ Challenging "True Sons are robbing civilians as they leave the Campus."
Corporal Dodd RPG Bounty - Monroe's Battalion/ Foggy Bottom/ Challenging "True Sons are robbing civilians as they leave the Campus."
Corporal Turner Medic Bounty - Hayes' Battalion/ Judiciary Square/ Challenging "A True Sons Battalion has been setting up checkpoints with turrets."
Corporal Mullin Tank Bounty - Hayes' Battalion/ Judiciary Square/ Challenging "A True Sons Battalion has been setting up checkpoints with turrets."
Corporal Kumar Immobilizer Bounty - McKinley's Battalion/ Downtown West/Challenging "A True Sons Battalion is harassing civilians."
Corporal Antonin Sniper Bounty - McKinley's Battalion/ Downtown West/Challenging "A True Sons Battalion is harassing civilians."
Corporal Turner Assault Bounty - Ford's Battalion/Downtown East/Challenging "A True Sons Battalion is stealing from civilians."
Corporal Todd Assault Bounty - Ford's Battalion/Downtown East/Challenging "A True Sons Battalion is stealing from civilians."
Corporal Kroll Tank Bounty - Taylor's Battalion/Judiciary Square/Challenging "A True Sons Battalion has been shooting local dogs."
Corporal Novak Thrower Bounty - Taylor's Battalion/Judiciary Square/Challenging "A True Sons Battalion has been shooting local dogs."
Corporal Mullin Sniper Bounty - Harding's Battalion/Southwest/Challenging "A True Sons Battalion is stealing from civilians."
Corporal Kumar RPG Bounty - Harding's Battalion/Southwest/Challenging "A True Sons Battalion is stealing from civilians."
Corporal Turner Medic Bounty - Hayes's Battalion/Judiciary Square/Challenging "A True Sons Battalion has been setting up checkpoints with turrets."
Corporal Mullin Tank Bounty - Hayes's Battalion/Judiciary Square/Challenging "A True Sons Battalion has been setting up checkpoints with turrets."
Corporal Bird Sniper Bounty - Johnson's Battalion/East Mall/Challenging "A True Sons Battalion has been shooting local dogs."
Corporal Tran Medic Bounty - Johnson's Battalion/East Mall/Challenging "A True Sons Battalion has been shooting local dogs."
Corporal Lee Heavy Weapons Bounty - Hayes's Battalion/West Potomac Park/Challenging "A True Sons Battalion is stealing from civilians."
Corporal Receda Assault Bounty - Hayes's Battalion/West Potomac Park/Challenging "A True Sons Battalion is stealing from civilians."
Corporal Roberts Engineer Bounty - Taft's Battalion/White House/Challenging "A True Sons Battalion is stealing from civilians."
Corporal Corluka Medic Bounty - Taft's Battalion/White House/Challenging "A True Sons Battalion is stealing from civilians."
Corporal Kumar Thrower Bounty - Tyler's Battalion/Constitution Hall/Challenging "A True Sons Battalion is using turrets on civilians."
Corporal Todd Sniper Bounty - Tyler's Battalion/Constitution Hall/Challenging "A True Sons Battalion is using turrets on civilians."
Corporal Turner Tank Bounty - Grant's Battalion/West End/Challenging "A True Sons Battalion is using turrets on civilians."
Corporal Radcliffe Sniper Bounty - Grant's Battalion/West End/Challenging "A True Sons Battalion is using turrets on civilians."
Corporal Watts Heavy Weapons Bounty - Washington's Battalion/Downtown East/Challenging "A True Sons Battalion has been shooting local dogs."
Corporal King Thrower Bounty - Washington's Battalion/Downtown East/Challenging "A True Sons Battalion has been shooting local dogs."
Corporal Kroll Thrower Bounty - Monroe's Battalion/Judiciary Square/Challenging "A True Sons Battalion has been stealing from civilians."
Corporal Souza Tank Bounty - Monroe's Battalion/Judiciary Square/Challenging "A True Sons Battalion has been stealing from civilians."
Corporal Jackson Assault Bounty - Cleveland's Battalion/East Mall/Challenging "A True Sons Battalion has been shooting local dogs."
Corporal Suza Immobilizer Bounty - Cleveland's Battalion/East Mall/Challenging "A True Sons Battalion has been shooting local dogs."
Corporal Johns RPG Bounty -Adams's Battalion/West Potomac Park/Challenging "A True Sons Battalion has been shooting local dogs."
Corporal Antonin Engineer Bounty -Adams's Battalion/West Potomac Park/Challenging "A True Sons Battalion has been shooting local dogs."
Corporal Mullin RPG Weekly Bounty Event - Buchanan's Battalion/West Potomac Park/Challenging "True Sons are on high alert in the West Potomac Park. It seems that one of their officers has disappeared, and now they're out for blood."
Corporal Andrade Heavy Weapons Weekly Bounty Event - Buchanan's Battalion/West Potomac Park/Challenging "True Sons are on high alert in the West Potomac Park. It seems that one of their officers has disappeared, and now they're out for blood."
Corporal Mullin Immboilizer Weekly Bounty Event - Buchanan's Battalion/West Potomac Park/Challenging "True Sons are on high alert in the West Potomac Park. It seems that one of their officers has disappeared, and now they're out for blood."
Corporal Kaspar Medi Weekly Bounty Event - Buchanan's Battalion/West Potomac Park/Challenging "True Sons are on high alert in the West Potomac Park. It seems that one of their officers has disappeared, and now they're out for blood."
Corporal Kumar Tank Weekly Bounty Event - Madison's Battalion/West Potomac Park/Challenging "True Sons are on high alert in the West Potomac Park. It seems that one of their officers has disappeared, and now they're out for blood."
Corporal Hoover Engineer Weekly Bounty Event - Madison's Battalion/West Potomac Park/Challenging "True Sons are on high alert in the West Potomac Park. It seems that one of their officers has disappeared, and now they're out for blood."
Corporal Mullin Thrower Bounty - Pierce's Battalion/Southwest/Challenging "A True Sons Battalion has been shooting local dogs."
Coporal Tran Engineer Bounty - Pierce's Battalion/Southwest/Challenging "A True Sons Battalion has been shooting local dogs."
Sergeant Crawford Heavy Weapons Bounty - Jackson's Platoon/ Judiciary Square/ Heroic "True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move onto the theater. We need to stop this march before it starts."
Sergeant Law Medic Bounty - Jackson's Platoon/ Judiciary Square/ Heroic "True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move onto the theater. We need to stop this march before it starts."
Sergeant Costa Immobilizer Bounty - Jackson's Platoon/ Judiciary Square/ Heroic "True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move onto the theater. We need to stop this march before it starts."
Sergeant Sounalath Tank Bounty - Jackson's Platoon/ Judiciary Square/ Heroic "True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move onto the theater. We need to stop this march before it starts."
Sergeant Law Tank Bounty - Jackson's Platoon/ Judiciary Square/ Heroic "True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move onto the theater. We need to stop this march before it starts."
Sergeant Law Engineer Bounty - Jackson's Platoon/ Judiciary Square/ Heroic "True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move onto the theater. We need to stop this march before it starts."
Sergeant Garcia Heavy Weapons Bounty - Kennedy's Platoon/ Southwest/ Heroic "A True Sons platoon is mugging civilians."
Sergeant Scarlett Medic Bounty - Kennedy's Platoon/ Southwest/ Heroic "A True Sons platoon is mugging civilians."
Sergeant Barraza Engineer Bounty - Kennedy's Platoon/ Southwest/ Heroic "A True Sons platoon is mugging civilians."
Sergeant Cliffords Engineer Bounty - Truman's Platoon/Federal Triangle/Heroic "A True Sons Platoon has been setting up turrets near civilians areas."
Sergeant Francisco Engineer Bounty - Truman's Platoon/Federal Triangle/Heroic "A True Sons Platoon has been setting up turrets near civilians areas."
Sergeant True Engineer Bounty - Truman's Platoon/Federal Triangle/Heroic "A True Sons Platoon has been setting up turrets near civilians areas."
Sergeant Greenwood Engineer Bounty - Pierce's Platoon/East Mall/Heroic "A True Sons Platoon is mugging civilians."
Sergeant Escalero Tank Bounty - Pierce's Platoon/East Mall/Heroic "A True Sons Platoon is mugging civilians."
Sergeant Danvers Tank Bounty - Pierce's Platoon/East Mall/Heroic "A True Sons Platoon is mugging civilians."
Sergeant Garcia Engineer Bounty - Buchanan's Platoon/Downtown East/Heroic "A True Sons Platoon is shooting local dogs."
Sergeant Carson Medic Bounty - Buchanan's Platoon/Downtown East/Heroic "A True Sons Platoon is shooting local dogs."
Sergeant Travis Engineer Bounty - Buchanan's Platoon/Downtown East/Heroic "A True Sons Platoon is shooting local dogs."
Sergeant Olson Sniper Bounty - Adam's Platoon/Southwest/Heroic "A True Sons Platoon is assaulting civilians."
Sergeant Garcia Thrower Bounty - Adam's Platoon/Southwest/Heroic "A True Sons Platoon is assaulting civilians."
Sergeant Costa Medic Bounty - Adam's Platoon/Southwest/Heroic "A True Sons Platoon is assaulting civilians."
Sergeant Law Medic Jackson's Platoon/Judiciary Square/Heroic "The True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move on to the Theater. We need to stop this march before it starts."
Sergeant Crawford Heavy Weapons Jackso's Platoon/Judiciary Square/Heroic "The True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move on to the Theater. We need to stop this march before it starts."
Sergeant Costa Immobilizer Jackso's Platoon/Judiciary Square/Heroic "The True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move on to the Theater. We need to stop this march before it starts."
Sergeant Law Tank Grant's Platoon/Judiciary Square/Heroic "The True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move on to the Theater. We need to stop this march before it starts."
Sergeant Law Engineer Grant's Platoon/Judiciary Square/Heroic "The True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move on to the Theater. We need to stop this march before it starts."
Sergeant Sounalath Medic Grant's Platoon/Judiciary Square/Heroic "The True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move on to the Theater. We need to stop this march before it starts."
Sergeant Noth Medic Jefferson's Platoon/Judiciary Square/Heroic "The True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move on to the Theater. We need to stop this march before it starts."
Sergeant Mesa Sniper Jefferson's Platoon/Judiciary Square/Heroic "The True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move on to the Theater. We need to stop this march before it starts."
Sergeant Imagawa RPG Jefferson's Platoon/Judiciary Square/Heroic "The True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move on to the Theater. We need to stop this march before it starts."



Quotes

Combat

  • Just lie down and die!
  • Fuck the Division!
  • Screw you, Division puke!
  • Fuck you, Agent!
  • Just give it up!
  • Cover won't save you! - Agent in cover
  • I'll get you for that! - True Son dies
  • Who's down! - True Son dies
  • Someone's down! - True Son dies
  • Asshole! You just killed a True Son! - True Son dies
  • Guess I'm solo! - last one alive
  • Fight me, then! - Agent has a shield

  • You're in my sights, Division!
  • You're an easy target, Agent! - True Son dies
  • Next bullet goes to your head! 
  • Fucking Agents!
  • Run, little Agent!
  • This tac rig is messed up! - armour is gone
  • No shot!- repositioning
  • No! You fucker! - True Son dies

  • Screw you, Division asshole! 
  • Concussion grenade out! - throwing grenade
  • Eat this! - throwing grenade
  • Grenade! - throwing grenade
  • Frag out! - throwing grenade
  • Someone's down! - True Son dies
  • Heal up all you want, I've got plenty of bullets!- using armour kit

  • Hey agent, I can see you bleed! 
  • Walk it off!- reviving
  • Get back! - Surprised at close range

  • Let's see you run now! - Deploying Riot foam.
  • Immobilizing target! - Deploying Riot foam.
  • Deploying foam! - Deploying Riot foam.
  • Let's see you run now! - Deploying Riot foam.

  • No! Fuck! - Ammo box destroyed
  • I can't be out now! - reloading
  • Reloading! - reloading

  • Raaagh! - Charging
  • Truuuuee Soooonss! - Charging
  • Bloooood! - Charging
  • Come Heerre! - Charging

  • Fuck you, Agent!
  • Firing - using RPG

  • Fuck the Division!
  • Rock'n'Roll!
  • This for real?! - ammo pack hit.
  • Screw you, Division!

  • Shoulda stayed out of this, Agent!
  • Fuck the Division!
  • Yeah, that's right!
  • Good spot for a turret! - placing turret
  • Deploying my turret! - placing turret
  • Need to fix my turret! - placing turret

Gallery

Quotes

Bullshit. You were spying on us.
- A True Sons member accuses a civilian of spying on them

Come on! Take those assholes down!
- A True Sons member ordering other members to kill the Division agents they're facing

Deploying foam!
- True Sons Immobilizer deploying riot foam

Let's see you run now!
- True Sons Immobilizer deploying riot foam

Wanna see what I can do?
- True Sons Immobilizer deploying riot foam

Come in, dammit! I need some backup! Now!
- A True Sons member requesting reinforcements

Over there!
- A True Sons member spots a Division agent or civilian

Finish off that agent.
- A True Sons member notifying other members to attack on his/her position

Get some body bags ready.
- True Sons member engaging in combat

Gotta re-position!
- When a True Sons member is changing cover

Coming for you agent!
- A True Sons member in battle with a Division agent.

Engaging from the flank!
- True Sons enemies are engaging an enemy's flanking position

It's The Division!
- True Sons member spotting Division agents

Someone's down!
- True Sons have suffered a casualty in battle

Asshole! You just killed a True Son!
- True Sons have suffered a casualty in battle.

CASUALTY!
- True Sons have suffered a casualty in battle

Fuck you, Division!
- A True Sons faction member expressing their frustration whilst in battle with Division agents

Fuck The Division!
- True Sons member cussing out at Division agents.

Damn, i'm a target now.
- A Division agents kills one member of the True Sons and there is only one left standing

Just you and me asshole!
- Only one True Sons member remains versus a Division agent.

Flanking them!
- True Sons attempting to flank

Not so Special now. Mr. Special Forces!
- True Sons attacking the Black Tusk

Heal up all you want, I got plenty of bullets!
- A Female True Son catching a Division agent using a medical drone or armor kit

I'll get you for that!
- A Male True Son condemning a Division agent for killing one of the True Sons

You're dead meat! Black Tusk!
- A male True Son firing at the Black Tusk

Contact! Black Tusk!
- A male True Son encountering the Black Tusk

No so special now. Black Tusk!
- True Sons attacking the Black Tusk

References

#https://tomclancy-thedivision.ubisoft.com/game/en-ca/news-updates/338584/intelligence-annex-true-sons  #https://tomclancy-thedivision.ubisoft.com/game/en-us/the-division-2/story  #https://www.youtube.com/watch?v=ktNvh63KkQQ 

Community content is available under CC-BY-SA unless otherwise noted.