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A group of paramilitary warlords bent on using their combat expertise and overwhelming firepower to dominate their enemies and expand their territory. Smart and organized, the True Sons are led by a former JTF officer whose ruthlessness and combat prowess make him and his combatants a horrifying force.

The True Sons are a major enemy faction in Tom Clancy's The Division 2. Having some resemblance to the New York faction, the Last Man Battalion, in regard to military training, fortification, and firepower, they are the second most organized, disciplined, and advanced enemy faction, right below the Black Tusk.

This powerful, well-armed group of paramilitary soldiers is comprised of Joint Task Force deserters and mutineers now using their combat expertise and overwhelming firepower advantage to dominate enemies and expand their area of influence. Smart and organized, the True Sons consider themselves a territorial entity with a legitimate army. They seek to expand their influence, consolidate power, and suppress all rivals in the region.

Led by a former JTF field commander named Antwon Ridgeway, the True Sons are typical of a warlord-led faction in a conflict zone or failed state. Their ruthlessness and combat prowess make them a formidable force in the field. All Division agents are advised to exercise extreme caution when undertaking unsupported actions against this adversary.

Background and Events[]

The pandemic hit Washington, D.C. hard, killing many civilians and security forces alike. Despite field inoculations and other immune-support antiviral medications, some JTF units suffered more than seventy-five percent attrition from the smallpox. This spawned discontent in the surviving ranks. On January 10, 2016, Colonel Antwon Ridgeway of the Maryland National Guard was promoted to JTF field commander, southeast region, and given the rank of General following the death of his predecessor in a vehicular accident. Secretly disgusted with what he considered the excessive caution and timidity of JTF's chain of command - officers who issued orders from a disconnected bubble of safety within their fortified base of operations on The White House grounds - General Ridgeway started taking increasingly aggressive and often lethal measures against insurgents, looters and even relatively benign protest crowds inside quarantine zones throughout January and into February. As a result, he earned repeated reprimands from JTF brass. He also diverted supplies meant for the Roosevelt Quarantine and CERA camps away from the camps for his troops.

Eventually, in late February, Ridgeway's cruel and egregious maltreatment of detainees in Roosevelt, the island quarantine encampment on the Potomac River, led to his downfall after murdering an unarmed civilian for breaking quarantine. Court martialed for insubordination, Ridgeway was stripped of his rank and imprisoned at JTF's make-shift detention area in the basement of the American History Museum. But after a short incarceration, he escaped (along with numerous other prisoners) thanks to help from loyal members of his former JTF unit lead by Major Ashford and Captain Keates.

This unit plus new followers freed from the stockade formed the core of a new faction, initially christened the "True Sons of Liberty" but soon shortened to just True Sons. Their first order of business was to kidnap several of the senior JTF officers responsible for Ridgeway's arrest, convene a tribunal to try them, and then summarily execute them.

As the True Sons faction grew, other militia groups in the D.C. area were either assimilated or eradicated. Thanks in part to their formal counterinsurgency training and military-grade weapons and gear, the True Sons quickly rose to a dominant position within D.C. proper.

In late March, Washington, D.C. begins to collapse from the uncontrollable pandemic and subsequent disasters with DC-62. President Mendez orders the remaining government members including Speaker of the House, Andrew Ellis to evacuate the city. During this, General Ridgeway took advantage of the chaos and storms The Capitol and devastates the remaining loyal JTF except for those at based at The White House. Additionally, the True Sons make the Capitol Building their stronghold, and begin to stockpile weapons, vehicles, and ordinance.

The Division strikes back at the True Sons in late May, overrunning the outpost at the Viewpoint Museum, commanded by Staff Sergeant Carl Wade, and destroying the capabilities of the True Sons prison at the American History Museum, commanded by Captain Briggs. Additionally, they cripple the True Sons missile factory at the Air and Space Museum, killing Lieutenant Kelly in the process. By this point, the True Sons and General Ridgeway begin to make preparations to strike back at the Division. In early June, Ridgeway makes the call to bomb the Castle Settlement with DC-62 for refusing to pay 'tribute' to the True Sons. All but seven residents are either killed by the chemicals, or are executed by the True Sons squad that sweeps the Castle following the blast. The Division storms Jefferson Plaza and the Space Administration Headquarters, destroying most stocks of the True Sons' DC-62 weapons. Additionally, they kill both Captain Wilson and Master Sergeant Steve Quiroz (also known as 'Junior'), crippling the True Sons control over South-West DC.

The True Sons begin one final attempt to force the Division into a surrender by taking over the Lincoln Memorial and threatening to bomb the Campus with DC-62 mortars. However, the Division storms the site, containing the remaining DC-62 mortars and killing both Majors Keates and Ashford - two of Ridgeway's closest allies.

The True Sons, seriously weakened, retreated back to their final stronghold in the Capitol Building, where Division agents with the assistance of the remaining Joint Task Force and Civilian Militia assaulted the facility, killing both Lieutenant Simpson (also known as 'Doc') and Captain Kendra Nelson (Also know as 'Crazy Uncle Ken'). After sweeping through the complex, True Sons Leader, Antwon Ridgeway, made his own appearance, giving one final attempt to thwart the assault.

With the death of Ridgeway, most high-ranking officers, and all operational bases, the True Sons have lost any discipline they once had and have collapsed into a scattered gang that attempts to horde resources, reorganise, and scare civilians into submission. Their overall goal - to survive in D.C. against all factions, including the Black Tusk.


Leadership after the death of Ridgeway[]

The True Sons are getting bolder under their new leader, General Anderson. He used to be a strategist for Ridgeway, and it looks like his ambition has reached new heights.
- Agent Kelso describing the True Sons' command structure under General Anderson.

When the foundry was captured by one of the only remaining True Sons officers - Colonel Morozova, she finally gave the True Sons a point to rally around for revenge against The Division. They utilized the foundry and scavenged resources to build an armored train, miniguns, RPGs, and other prototype technology to give them the edge. However, with the death of Colonel Morozova, the loss of the foundry, and the production line, the True Sons once again scattered over D.C. and the surrounding area.

The True Sons were dealt a further crippling blow with the loss of Linette 'Dusk' Edwards, whose connection to the Black Tusk had allowed the True Sons to regain some form of stability. In particular, it made in particular Sergeant Daniels hungry for revenge against the Division.

The True Sons finally re-emerged more than 1 month after the death of Faye Lau with a new leader, a new aim, and even greater ambition - to take control of America. General Anderson, once a strategist for Ridgeway, now rebuilt the True Sons with the aid of Captain Lewis. Their goal by the end of Hidden Alliance is to get the Division to realise that they share a common enemy - Black Tusk and Calvin McManus. The True Sons have resurged in DC under Major Castillo, Sergeant Daniels, Lieutenant Chang, and Major Xander. The Division has once again mobilised to cripple the True Sons.

General Anderson, after the deaths of all four lieutenants and the resistance of the Division, has realised that his troops are no match for the Division and the Black Tusk. He has succeeded in rebuilding at least part of the alliance between the Black Tusk and the True Sons that collapsed with the death of Linette Edwards, and has allied himself with the Black Tusk. However, this may cause trouble for the True Sons, as Captain Lewis in particular has shown extreme worry over where the True Sons are going.


Relationship with other factions[]

Being comprised of former JTF members and possessing military-grade technology, training, and discipline, the True Sons are seen by the other factions as the most dominant faction within D.C. However, they are also known throughout D.C. by all factions as vicious, cruel, and arrogant bullies who will not think twice about threatening, making examples of, or executing dissidents in order to ensure obedience from the local populace. They rely on casual cruelty and often dispense lethal punishment for randomly chosen violations.

The True Sons and their actions on Roosevelt Island were the catalyst for the formation of the Outcasts, who despise them for Ridgeway's quarantine and treatment of them, viciously torturing several True Sons that they captured and executing survivors of skirmishes. The True Sons are hostile but not actively at war with the Outcasts, and vice versa. An audio recording revealed that when the Outcasts overthrew and took over the Roosevelt Island quarantine center the JTF (before they became True Sons) decided to monitor them rather than send more men to try and neutralize them. It's possible that the True Sons are still monitoring their movements and actions as they are tied up in a war against the Hyenas and don't see the Outcasts as a threat to their supremacy, due to their focus being on consolidating power in their territory.

The True Sons despise the Hyenas, having been the catalyst for the formation of the alliance of the gangs, and has been unsuccessfully attempting to dislodge them in Federal Triangle and Judiciary Square, creating a blood-soaked no-mans-land where neither faction managed to successfully defeat the other. True Sons generally see the Hyenas as rats and opportunistic thugs as one can be heard saying "Hey Hyena, crawl back to your hole" when engaging in combat against them.

Following the death of their leader and the invasion of the Black Tusk, the True Sons are now at war with every faction and are vying for control of positions within D.C. There are some incidents where some skirmish took place between True Sons and Black Tusk [1]. This is most likely due to their aggressive disarmament policy and the fact that they have replaced them at the top of the Washington DC food chain.


Intelligence Brief[]

The True Sons currently sit at the top of the hostile faction "food chain" and are seeking to lock in their standing there. Division field intelligence indicates that the faction's primary goals are as follows:

  • Expand territorial control to include key strategic points, access corridors, and symbolic landmarks.
  • Control critical infrastructure and local resources.
  • Dominate and incorporate any remaining population clusters in the Washington, D.C. metro area.
  • Eliminate threats and rivals including other factions and groups as well as law enforcement elements like The Division and the JTF.
  • Research the possibility of chemical or mechanical weapons, and if possible, create prototypes.

Overall, the True Sons appear to be disciplined and well-coordinated. Most members are trained in either police or military tactics, though few have been deployed overseas in conflict zones. The few True Sons who aren't veterans or ex-cops are either former criminals or recruited civilians and, as a result, sometimes exhibit unconventional combat tactics. But General Ridgeway has built a regiment for his troops that includes standard military training to keep them battle-ready.


Tactics and Weapons[]

It seems like these guys are salvaging and repurposing anything they can from this place. They're crafty bastards, I'll give them that.
- Manny Ortega, on the True Sons Munitions Factory at the Air & Space Museum.

The True Sons are more dangerous than the other factions in Washington, D.C. due to their superior gear, training and knowledge. They are not experienced in conflict, but they are well trained and coordinated. General Ridgeway's training system is systematic and thorough and has made sure the True Sons survived the turbulent winter and spring. As noted:

  • Their training is evident due to the wide variety of weapons utilized, as seen compared to the limited range used by other factions.
  • They mostly draw on candidates from the old police, military, fire, and medical services, but don't discriminate against those who are ex-criminals or recruited civilians.
  • Their troops are some of the best-equipped and trained in D.C.
  • This is both a blessing and a curse as they take longer to train and are more expensive to equip but are much more likely to succeed in battle.
  • The True Sons have access to a wide variety of military grade equipment from across the world, such as US M4 carbines and M60s, Austrian and German SMGs such as the AUG and MP5, and Russian weapons such as the SASG-12.
  • They also have access to a wide variety of ammunition types, favouring 9mm and shotgun shells, but also using 5.56 and 7.62 mm rounds, as well as explosives and rocket-propelled grenades.
  • They also have access to a wide variety of advanced secondary equipment, such as ballistic vests, helmets, supplemental armor plates, ballistic goggles, radio sets and receivers, Geiger counters, flares, and defibrillators to name a few.
  • They also have multiple research projects underway for utilization of remaining historical materials and chemicals, such as riot foam and missiles.
  • They have a number of specialists, but the most common specialist combatants are those who utilize thrown explosives, CQC, or LMGs.
  • Those specializing in anti-armor roles, chemical weapons and engineering are much rarer, but still are fairly common throughout the True Sons.
  • Snipers and Medical units are the rarest True Sons - possibly due to the long training requirement to qualify as either.
  • The True Sons are not rigidly bound to using military equipment or standard-issue weapons and ordinance.
  • Often, the more dangerous bounty targets use scavenged technology from other factions such as the Outcasts, Hyenas and Division agents, such as stolen hand or 40 mm grenades, turrets, RC cars, support stations, and S.H.D technology.
  • They have at least some kind of smuggling pipeline in and out of D.C., as there is little chance they could secure Riker MG nests otherwise.


True Sons Weapons
Assault Rifles
Police M4  •  P416 G3
Light Machine Guns
Classic M60  •  Military M60 E4
Marksman Rifles
Classic M700  •  SOCOM M1A
Submachine Guns
MP5A2  •  MP5-N  •  Tactical AUG A3  •  Tactical UMP-45
Shotguns
M870 Express  •  Military M870  •  Super 90  •  SASG-12  •  ACS-12
Sidearms
M9  •  Officer's M9 A1  •  M1911  •  M45A1
Gadgets
Carl Gustav M3 RPG  •  M32A1 Grenade Launcher  •  40mm Concussion Grenades  •  40mm White Phosphorus Grenades  •  Shock Grenades  •  Incendiary Grenades  •  Fragmentation Grenades  •  Tear Gas Grenades  •  EMP Grenades
True Sons Assault Turret  •  GAU-25 Autocannon  •  Proximity Mines  •  Shock Mines  •  Defibulators  •  Laser Dazzler  •  Proximity Concussion Mines  •  True Sons Assault Turret  •  Hyena Sniper Turret
Cleaner Incendiary Artillery Turret  •  Molotov Cocktails  •  Hyena Explosive RC Car  •  Riker MG Nest  •  Special Ammo Box  •  Proximity Shock Mines
Stolen Black Tusk Tech
Suicide Drones  •  Support Station  •  Lethal EMP Jamming Device  •  Taser Drones
Stolen SHD Tech Chem Launcher (Riot Foam)  •  Hive (Restorer)  •  Seeker Mine (Explosive/Mender/Airburst)  •  Drone (Striker/Bombardier/Defender/Fixer)  •  Turret (Sniper/Artillery/Assault/Incinerator)  •  Trap (Shrapnel)


Named Members[]

Known True Sons
Target Description Location
Antwon Ridgeway
General Antwon Ridgeway
Leader of the True Sons Capitol Building
True Sons HVT
Major Ashford
Major Ashford is a former member of the JTF and one of Ridgeway's most trusted allies. Alongside Major Keates, he helped instigate the rebellion that led to Ridgeway's rescue from the American History Museum. Lincoln Memorial
True Sons HVT
Major Keates
Major Keates was formerly a JTF operative who worked on Roosevelt Island during the forced quarantine. He helped instigate the rebellion that led to Ridgeway's rescue from the American History Museum and subsequently joined the True Sons. Lincoln Memorial
True Sons HVT
Private Jeremiah Ramos
Private Jeremiah Ramos is a combat medic stationed at the Lincoln Memorial. He is part of Major Keates's final wave of defense against The Division's assault within the Memorial's basement. Lincoln Memorial
True Sons HVT
Private Ross Richards
Private Ross Richards grew up in a lower middle-class neighborhood in Washington, D.C. He performed well in high school and took part in numerous extracurricular activities, including the debating society and drama club. Ross studied history and international relations at college. During this period he developed authoritarian views and lost contact with many family members and friends. He is fiercely loyal to Antwon Ridgeway and was one of the original members of the True Sons. Lincoln Memorial
True Sons HVT
Private Trevor Hanson
Private Trevor Hanson grew up around crime, and by the time he was 18, he had two assault charges on his record. After serving time on probation and undertaking anger management, he was awarded a Certificate of Rehabilitation and joined a security firm, working as an unarmed close protection officer. Lincoln Memorial
True Sons HVT
Captain Briggs
Captain Briggs is a True Sons sniper. She is one of Ridgeway's closest allies and is believed to have served with him in the National Guard. Civilian intel suggests that she used to work for the D.C. fire service prior to joining the military; however, this information cannot be corroborated. American History Museum
True Sons HVT
Captain Kendra Nelson
Captain Kendra Nelson grew up in North Jersey and was the first woman to attend the Valley Forge Military Academy. She enrolled in the ROTC early commissioning program and graduated to West Point where she quickly rose the ranks to become an officer. She is highly respected among the True Sons and is often praised by Ridgeway for her strong work ethic. Capitol Building
True Sons HVT
Lieutenant "Doc" Simpson
Lieutenant "Doc" Simpson served as a field medic for the National Guard while undertaking a doctorate in surgical sciences. Her studies were interrupted by a callout for active duty in Afghanistan. Simpson met Ridgeway during training and the two have been close friends ever since. When the Green Poison hit D.C., she joined the True Sons. Capitol Building
True Sons HVT
Captain Wilson
Captain Wilson is responsible for the True Sons DC-62 research. He has instigated chemical weapons operations that have led to mass civilian deaths, including attacks on the Castle Settlement. Jefferson Plaza
True Sons HVT
Lieutenant Kelly
Lieutenant Kelly is a gun enthusiast and self-proclaimed patriot who has risen through the ranks of the True Sons. He is an expert marksman and believed to be the former owner of a commercial shooting range. Air & Space Museum
True Sons HVT
Master Sergeant Steve Quiroz
Master Sergeant Steve "Junior" Quiroz is from Boone, North Carolina. He is an expert hunter, demolitionist and survivalist who moved to Western Maryland to work as a conservation officer in Green Ridge state forest. Although he is a nationalist, Quiroz doesn't trust the government and is outspoken about his beliefs. He wants nothing more than to rebuild America, and believes the True Sons are only faction capable of providing safety and security. Space Administration HQ
True Sons HVT
Staff Sergeant Carl Wade
Staff Sergeant Carl Wade was a model soldier who always showed respect for his superiors and followed orders with strict adherence to the rules and regulations. He is comfortable in his own company. ViewPoint Museum
True Sons HVT
Sergeant Mike Snow
Sergeant Mike Snow was a member of the True Sons. After disagreeing with the True Sons intentions to endanger civilians lives, he defected from them and opened the Castle as a settlement to the refugees from all over the city. ViewPoint Museum

Known True Sons
Target Description Location
True Sons HVT
Colonel Morozova
She never talks about her past, but her soldiers sure love to gossip. The only thing they agree on is that she broke some kind of all-time record with her military academy exams, years ago, but after that no-one really knows where she went or what she did. She knows a lot about a lot, I'm willing to bet she's been all over the world doing bad shit, but honestly? I'm not even sure I want to know. She scares me more than anything, and I've never even heard her raise her voice. - Zach Young United Ironworks
True Sons HVT
Major Williams
I avoid Williams like the plague. Most people do. A lot of True Sons seem to have come from criminal gangs or whatever, but he's got a ton of legit military experience. You can tell by the way he carries himself. He worships Morozova and does anything she says. Like, seriously anything, no matter how fucked up it is. If half the stories I have heard are true, he crossed the line so long ago,
he can't even see it anymore. - Zach Young
United Ironworks
True Sons HVT
Captain Fieser
Not exactly hard to find out about someone's past when they won't stop bragging about it. Fieser ran a fire station in D.C., blah, blah blah, promotion fast track, blah, blah, blah. Although he says it was pure merit, that definitely can't be true. They only thing this guy cares about is being the biggest, toughest, loudest asshole in the room. He clearly gives no shits about taking responsibility but loves to take credit. - Zach Young United Ironworks
True Sons HVT
Lieutenant Gray
Gray used to be a big shot, superstar, surgeon somewhere. He stole a whole bunch of drugs, and like a dozen of his patients died in weird circumstances. When the news broke, his face was everywhere online. He doesn't know that I know. I've seen Green Poison break a lot of people, turning them twisted and sour.
This guy was broken years ago - Zach Young
United Ironworks

Known True Sons
Target Description Location
True Sons HVT
Major Anders
Killed by The Division at the Detention Center
(Heavy Weapons)
Detention Center
True Sons HVT
Lieutenant Bennett
Killed by The Division at the SHD Tech Beacon
(Engineer)
SHD Tech Beacon
True Sons HVT
Sergeant Bourne
Killed by The Division at the National Bond Armory
(Assault)
National Bond Armory
True Sons HVT
Private First Class Horn
Killed by The Division at Missing Curators
(Tank)
Missing Curators

True Sons Card Known True Sons Snitches
Target Description Card
True Sons HVT
Staff Sergeant Bonville
Staff Sergeant Bonville was one of the True Sons executed unarmed civilians who were waiting to be transported to Roosevelt Island. There is a standard warrant for his arrest for fifteen counts of homicide. 2 of Hearts
(2 of Hearts)
True Sons HVT
Staff Sergeant Greystoke
Staff Sergeant Greystoke is wanted for five counts of second-degree murder for her actions at the stockade. 3 of Hearts
(3 of Hearts)
True Sons HVT
Specialist Harrington
Specialist Harrington was one of the True Sons who planned the attack on the Castle. He was on patrol when Captain Wilson was taken care of. I'd really like to see his name get scratched off the list. 4 of Hearts
(4 of Hearts)
True Sons HVT
Specialist Neville
There is a special place in hell for people Specialist Neville. This motherfucker, doused an animal shelter with DC-62. So many puppies and bunnies died that day. 5 of Hearths
(5 of Hearts)
True Sons HVT
Corporal Stanley
Corporal Stanley is wanted for negligent homicide, for his role in the deaths of thirty-three patients a CERA clinic who were given placebos in place of anti-viral medication. 6 of Hearths
(6 of Hearts)
True Sons HVT
Corporal Tyrell
Corporal Tyrell is an outstanding of the True Sons. This jackass is responsible for the deaths of hundreds of innocent civilians thanks to the efficiency of goddamn turrets. 7 of Hearths
(7 of Hearts)
True Sons HVT
Lieutenant Schwartz
Say what you want about Lieutenant Schwartz, but she throws that shit like an Olympic shot-putter. She may be a Latina, but after she became Schwartz and converted to Judaism, she seems hellbent on preforming late stage bris before her male victims meet their maker. 8 of Hearths
(8 of Hearts)
True Sons HVT
Lieutenant Donne
Lieutenant Donne is wanted in connection to a murder-suicide, after filing for divorce from her husband John. 9 of Hearths
(9 of Hearts)
True Sons HVT
Captain Matthews
I'm not religious, but I believe some people are born assholes. Captain Matthews is one. This asshole thinks it's funny to use kids for target practice. Let's give him diarrhea. 10 of Hearths
(10 of Hearts)
True Sons HVT
Sergeant Edwards
Sergeant Edwards thinks he's like a fucking wizard or something. He tells people he knows how they will die because the spirts talk to him. Yeah, when you pull the trigger it's not the fucking "spirits". Jack of Hearths
(Jack of Hearts)
True Sons HVT
Sergeant Hastings
Well, well Mrs. Hastings. This sniper will steal your heart. Like, she will shoot you in the heart, and you will die. Most snipers go for headshots, but she prefers a hollow point to the heart. Queen of Hearths
(Queen of Hearts)
True Sons HVT
Major Coppini
Major Coppini is a major dick. I fucking hate this guy. Most of the time he sends his lackeys to do his dirty work, but when he gets hands dirty, he gets them filthy. I heard he once shot a dude in the face. That dude shit his pants, and he put the shit in the mouth of another dude before he shot him in the face. Like, who the fuck does that? King of Hearths
(King of Hearts)
True Sons HVT
Major Wyatt
I hear before he came to D.C. and joined the True Sons, Major Wyatt was mayor of a small icy town in the mid-west. He was a fucking clown then and he's fucking clown now. Being mayor doesn't mean shit, and the only thing "major" about him, is he's a major dick. Ace of Hearths
(Ace of Hearts)

Known True Sons Manhunt
Group Description Target
True Sons HVT
DCD Headquarters: Major Castillo
Captain Lewis's lead infrastructure specialist has departed Pentco Fairview Nuclear Power Plant and settled into the DCD Headquarters.

With all the nasty trouble that place has already seen, I don't want to know what he's cooking up. Shut him down, Agent.
Location: Constitution Hall

True Sons HVT
Bank Headquarters: Sergeant Daniels
Your actions have left Sergeant Daniels no place to hide. She's hunkered down in the Bank Headquarters, and she knows you're coming. Be careful, Agent.
Location: Downtown West
True Sons HVT
Potomac Event Center: Lieutenant Chang
Lieutenant Chang is using the Potomac Event Center as a chokepoint for all traffic on the river.

With so many trains and freeways inoperable, the river is the only way for supplies to get into the city reliably. That river is out lifeblood.
Location: Foggy Bottom

True Sons HVT
District Union Arena: Major Xander
Major Xander has converted District Union Arena into a holding pen for the people she's captured. Or, that's what our intel suggests.

She's too clever to be tracked so easily. This is definitely a trap. Go spring it.
Location: Judiciary Square

True Sons HVT
Roosevelt Island: Save Mel Arnold
Sergeant Dubois is a True Sons officer responsible for escorting and guarding farmer-taken hostage Mel Arnold.
Location: Roosevelt Island
True Sons HVT
Air & Space Museum: Save Cindy McAllister
Sergeant Delgado is a True Sons officer responsible for escorting and guarding JTF Drone Operator-taken hostage Cindy McAllister.
Location: Air & Space Museum
True Sons HVT
Air & Space Museum: Save Cindy McAllister
Corporal Berry is a True Sons officer responsible for escorting and guarding JTF Drone Operator-taken hostage Cindy McAllister.
Location: Air & Space Museum
True Sons HVT
Bank Headquarters: Safe Vikram Malik
Hannah "Headshot" Weber is a True Sons officer responsible for escorting and guarding hostage Vikram Malik.
Location: Bank Headquarters
True Sons HVT
Sons of The Flag
Displaced by a bigger threat, these True Sons have started causing issues in the East Mall area.
Location: East Mall
  • Sergeant Greaves
True Sons HVT
Sons of the Southwest
Dispatched by a bigger threat, these True Sons have started causing issues in the Southwest.
Location: Southwest

  • Corporal Flint
True Sons HVT
The Patriot Crew
Displaced by a bigger threat, these True Sons have started causing issues in the West Potomac Park area.
Location: West Potomac Park
  • Major Salt
True Sons HVT
Hamilton's Company
After Ridgeway's death, Sergeant Hamilton was the first person to rename their squad after them. Since then many other sergeants have followed suit.
Location: Southwest

  • Sergeant Hamilton
True Sons HVT
Mayfield's Company
Sergeant Mayfield's company is notorious in the Southwest for street executions.
Location: Southwest
  • Sergeant Mayfield
True Sons HVT
Miller's Company
Sergeant Miller built her own company from the remnants of True Sons who were leaderless after the Division brought in reinforcements.
Location: East Mall

  • Sergeant Miller
True Sons HVT
Moller's Company
Moller Company has been charged with a multitude of war crimes and are suspected of using excessive force against civilian prisoners.
Location: East Mall

  • Sergeant Moller
True Sons HVT
Hale's Harbringers
They have been laying the groundworks for Castillo's operations in D.C.
Location: Constitution Hall

  • Specialist Colden
True Sons HVT
Stowe's Stalwarts
Corporal Browning is wreaking havoc across Downtown. There's no way we'll locate Daniels while Browning is active. Which maybe her whole plan.
Location: Downtown West

  • Corporal Browning
True Sons HVT
Paine's Perturbators
Quincy's unit is on a special assignment in Foggy Bottom. They're sweeping whole buildings, and killing anyone they find. This death squad's motivation maybe be a mystery, but their operation stopped.
Location: Foggy Bottom

  • Sergeant First Class Quincy
True Sons HVT
Mather's Marauders
Initial reports show that Sergeant Cotton's unit was performing assassinations against small groups, but we found later that each was missing one member after the attack.

Her brutal assault is masked kidnappings. Take her out, and we can locate the people she's grabbed.
Location: Judiciary Square

  • Sergeant Cotton
True Sons HVT
Obsidian
If "Ivy" is just half as dangerous as her officer, she is a threat to anyone close enough a sniper rifle distance.
Location: West End

  • Begonia "Ivy" Richards
True Sons HVT
Punta de Lanza
Navarro has done well considering he is working under the orders of a psychopath. No one should follow a leader like that.
Location: Foggy Bottom

  • Lieutenant Navarro

Known True Sons in Dark Zone East
Target Type Location
True Sons HVT
Private Caraway
Thrower Dark Zone East
True Sons HVT
Private Emery
Medic Dark Zone East
True Sons HVT
Private Jackson
Sniper Dark Zone East
True Sons HVT
Private First Class Peters
Medic

Dark Zone West
True Sons HVT
Corporal Cane
Engineer Dark Zone East
True Sons HVT
Corporal Hatcher
Medic

Dark Zone East
True Sons HVT
Corporal Herbert
Assault Dark Zone East
True Sons HVT
Corporal Kroll
Assault Dark Zone East
True Sons HVT
Corporal Roberts
Sniper Dark Zone East
True Sons HVT
Corporal Samsanova
Medic

Dark Zone East
True Sons HVT
Corporal Todd
Assault

Dark Zone East
True Sons HVT
Corporal Watts
Tank Dark Zone East
True Sons HVT
Sergeant Li
Medic

Dark Zone East
True Sons HVT
Sergeant Nichols
Sniper

Dark Zone East
Known True Sons in Dark Zone South
Target Type Location
True Sons HVT
Private Salek
Engineer Dark Zone South
True Sons HVT
Corporal Ramirez
Sniper

Dark Zone South
True Sons HVT
Corporal Roberts
Sniper

Dark Zone South
True Sons HVT
Corporal Vega
Tank

Dark Zone South
True Sons HVT
Corporal Turner
Medic Dark Zone South
True Sons HVT
Corporal Hatcher
Sniper

Dark Zone South
True Sons HVT
Sergeant Alabaster
Tank

Dark Zone South
True Sons HVT
Sergeant McMasters
Heavy Weapons

Dark Zone South
Known True Sons in Dark Zone West
Target Type Location
True Sons HVT
Private Salek
Engineer Dark Zone West
True Sons HVT
Private Carlson
Thrower

Dark Zone West
True Sons HVT
Private Dunkirk
Thrower

Dark Zone West
True Sons HVT
Private First Class Corona
Thrower

Dark Zone West
True Sons HVT
Private First Class Davidson
Heavy Weapons

Dark Zone West
True Sons HVT
Private First Class Lee
Tank Dark Zone West
True Sons HVT
Corporal Rodriguez
Tank

Dark Zone West
True Sons HVT
Corporal Samsanova
Assault

Dark Zone West
True Sons HVT
Corporal Jackson
Tank

Dark Zone West
True Sons HVT
Corporal Kroll
Thrower Dark Zone West
True Sons HVT
Corporal Waits
Sniper

Dark Zone West
True Sons HVT
Sergeant Diaz
Thrower

Dark Zone West

Known True Sons Corps (Normal)
Gang Description Target
True Sons HVT
Jefferson's Legacy
P.F.C Jefferson claims to be descended from Thomas Jefferson. He's building a plantation manned by anyone he can abduct. Don't let him continue his forefather's legacy of slavery.
Location: East Mall
  • P.F.C. Jefferson
True Sons HVT
Lafayette's Regulars
A True Sons squad is marching through the Southwest recruiting soldiers in honor of the "Fighting Frenchman". Those who refuse are tarred and feathered. So much for liberty and equality.
Location: Southwest
  • Sergeant Engle
True Sons HVT
Bully Buzzards
Under the command of Sergeant Bullworth, the True Sons are tearing through all resistance in West Potomac Park.
Location: West Potomac Park
  • Sergeant Bullworth
True Sons HVT
Eisenhower's Corps
True Sons Corps are harassing civilians.
Location: Constitution Hall
  • Private Ershov
True Sons HVT
Filmore's Corps
True Sons Corps have been putting down local dogs.
Location: Constitution Hall
  • Private Bela
True Sons HVT
Truman's Corps
A True Sons Corps is shooting local dogs.
Location: East Mall
  • Private Shah
True Sons HVT
Van Buren's Corps
True Sons Corps have been shooting down local dogs.
Location: Constitution Hall
  • Private Knowles
True Sons HVT
Cleveland's Corps
True Sons Corps have been stealing from civilians.
Location: Downtown West
  • P.F.C Yong
True Sons HVT
Hoover's Corps
True Sons Corps have been indiscriminately killing civilians.
Location: Downtown West
  • Private Chuplinsky
True Sons HVT
Taft's Corps
True Sons Corps have been setting up checkpoints with turrets.
Location: Constitution Hall
  • Private Jeffers
True Sons HVT
Pierce's Corps
True Sons Corps are indiscriminately killing civilians.
Location: Constitution Hall
  • P.F.C. Hansen
True Sons HVT
Jefferson's Corps
This True Sons Company has taken refuge in Downtown West. They ran scared from something, and we need to know what.
Location: Downtown West
  • Private Scott
True Sons HVT
Polk's Corps
This True Sons Company has taken refuge in East Mall. They ran scared from something, and we need to know what.
Location: East Mall
  • P.F.C. Yong
True Sons HVT
Wilson's Company
A True Sons company from their hideout in Downtown East. We should strike while they're vulnerable and see what we can learn from them.
Location: Downtown East
  • Private Young
True Sons HVT
Roosevelt's Company
There's a True Sons Company doing a sweep of the East Mall. That's nothing new, but their methods are even more savage than usual. Something has them scared. Scared is dangerous.
Location: East Mall
  • Corporal Cane
True Sons HVT
Haynes's Company
Something has flushed a True Sons Company from their hideout in Downtown East. We should strike while they're vulnerable and see what we can learn from them.
Location: Downtown East
  • Sergeant Doss
True Sons HVT
Buchanan's Company
Civilians are being robbed by a True Sons Company.
Location: Judiciary Square
  • Corporal Michaels
True Sons HVT
Monroe's Company
A True Sons company is using turrets against civilians.
Location: Judiciary Square
  • Corporal Receda
True Sons HVT
Harrison's Company
Civilians are being harassed by a True Sons Company.
Location: Downtown West
  • Sergeant Eduardo
True Sons HVT
Johnson's Company
Something has flushed a True Sons Company from their hideout in Foggy Bottom. We should strike while they're vulnerable and see what we can learn from them.
Location: Foggy Bottom
  • Sergeant Escalaro
True Sons HVT
Van Bauren's Company
The True Sons are fortifying their positions in Southwest. We need to stop them before they make their defenses unbreakable.
Location: Southwest
  • Corporal Nova
True Sons HVT
Hoover's Company
A True Sons Company has been shooting local dogs.
Location: West Potomac Park
  • Corporal Suza
True Sons HVT
Pierce's Battalion
A True Sons Battalion has been shooting local dogs.
Location: Southwest
  • Corporal Mullin
  • Corporal Tran
True Sons HVT
Monroe's Battalion
True Sons are robbing civilians as they leave the Campus.
Location: Foggy Bottom
  • Sergeant Bourne
  • Corporal Dodd
True Sons HVT
Hayes's Battalion
A True Sons Battalion has been setting up checkpoints with turrets.
Location: Judiciary Square
  • Sergeant Hill
  • Corporal Turner
True Sons HVT
Ford's Battalion
A True Sons Battalion is stealing from civilians.
Location: Downtown East
  • Corporal King
  • Corporal Andrade
True Sons HVT
Tyler's Battalion
True Sons are on high alert in the West Potomac Park. It seems that one of their officers has disappeared, and now they're out of blood.
Location: West Potomac Park
  • P.F.C. Ripper
  • P.F.C. Bijeh
True Sons HVT
Washington's Battalion
A True Sons Battalion has been stealing from civilians.
Location: Downtown East
  • Sergeant Churchill
True Sons HVT
Jefferson's Platoon
The True Sons have assembled a platoon to push the Hyenas out of Judiciary Square. Once they've dispatched the Hyenas, they'll move on to the Theater. We need to stop this march before it starts.
Location: Judiciary Square
  • Captain Noth
  • Sergeant Mesa
  • Sergeant Imagawa
True Sons HVT
Jackson's Platoon
A True Sons platoon is mugging civilians.
Location: Judiciary Square
  • Captain Crawford
  • Sergeant Law
  • Sergeant Costa
  • Corporal Cane
True Sons HVT
Truman's Platoon
A True Sons Platoon has been setting up turrets near civilians areas.
Location: Federal Triangle
  • Captain Sanders
  • Sergeant Li
  • Sergeant Francisco
True Sons HVT
Buchanan's Platoon
A True Sons Platoon has been shooting local dogs.
Location: Downtown East
  • Master Sergeant Sounalath
  • Sergeant Eduardo
  • Sergeant North
True Sons HVT
Adam's Platoon
A True Sons Platoon is assaulting civilians.
Location: Southwest
  • Sergeant Engle
  • Sergeant Barraza
True Sons HVT
Eisenhower's Platoon
A True Sons Platoon has been stealing from civilians.
Location: West Potomac Park
  • Sergeant Caraway
  • Corporal Peters

Known Rogue Agents working with True Sons
Agent- 0004 Mercury
Mercury
Wony-s3-target-03-dusk
Dusk


Archetypes[]

Ridgeway has these guys working overtime. I've never seen any group of people more dedicated to doing terrible deeds in the name of righteousness... well since the politicians fled D.C. Scratch that, at least some on the Hill were doing good work.

The Assault unit is largely comprised of ex-police and military personnel. Most have had previous weapons training, but few of them have real combat. Their primary objective is to keep order. When they're not participating in live operations, they're likely in the barracks enjoying some downtime or planning future operations.

Gadgets
Grenades Frag Grenades  •  DC-62 Grenades  •  Shock Grenades  •  Incendiary Grenades  •  Flashbang Grenades
Launchers M32A1 40mm BTSU Airburst Grenades
Other Concussion Mines  •  Molotov Cocktail  •  True Sons Assault Turret  •  Riker MG Nest  •  Hyena Sniper Turret  •  Hyena Explosive RC Car  •  BTSU Lethal EMP Jammer Devices  •  BTSU Suicide Drones  •  BTSU Recon Drone
SHD Tech SHD Riot Foam Chem Launcher  •  SHD Shrapnel Trap  •  SHD Defender Drones
Strategic Data

  • The True Sons Assault archetype prefers to fight from behind cover, and move cover-to-cover to void enemy fire.
  • They have average amounts of armor and health, but in larger numbers are deadly.
  • Bounty Assaults are equipped with Contact Concussion Mines, Incendiary/Frag/Shock Grenades, SHD Riot Foam Chem Launcher and can deploy Riker MG Nest.
  • Named Assaults in the Dark Zones will be equipped with stolen BTSU gadgets such as Lethal Jamming Devices, Suicide Drones and Recon Drones and will throw Frag/Shock or DC-62 Grenades in a quick succession, and can deploy Hyena Incendiary RC Cars.

One of these assholes told me to eat shit and die as he was pulling the pin on his grenade. So I leaned around the corner and popped him one in the hand. Dropped his grenade right there on his buddies. Listening to them whoopin' and hollerin' had me busting up.

Throwers will try to keep their distance in combat. While most lack military experience, they are aware of their firepower. To qualify as a Thrower, recruits must pass a competency test by throwing a live hand grenade a minimum of 25 meters.

Gadgets
Grenades Frag Grenades  •  DC-62 Grenades  •  Shock Grenades  •  Incendiary Grenades  •  EMP Grenades  •  Concussion Grenades  •  White Phosphorous Grenades
Other Concussion Mines  •  Molotov Cocktail  •  Hyena Sniper Turret  •  Cleaner Incendiary Artillery Turret  •  Riker MG Nest  •  BTSU Lethal EMP Jammer Devices  •  BTSU Recon Drone  •  BTSU Suicide Drones
SHD Tech SHD Reinforcer Chem Launcher  •  SHD Firestarter Chem Launcher  •  SHD Oxidizer Chem Launcher  •  SHD Riot Foam Chem Launcher  •  SHD Mender Seeker Mines  •  SHD Assault Turret  •  SHD Artillery Turrets
Strategic Data

  • The True Sons Thrower archetype prefers to toss grenades at opponents from a safe distance.
  • They avoid direct engagement and fight from range while other allies distract opponents.
  • The grenade pouch on their side can be destroyed to cause an explosion.
  • Bounty Named Throwers will be armed with Frag/Incendiary/Shock or DC-62 Grenades which they throw in a quick succession, Proximity Mines, SHD Reinforcer/Firestarter Chem Launcher, and can deploy an Hyena Sniper Turret, Cleaner Incendiary Artillery Turret and Riker MG Nest.
  • Named Throwers in the Dark Zones will be equipped with EMP/Frag or Shock Grenades which they throw in a quick succession, Molotov Cocktails, stolen BTSU gadgets such as Suicide Drones, Recon Drones, Lethal Jamming Devices, SHD Artillery Turrets and SHD Riot Foam Chem Launcher.

The narrow AI required by their turrets came directly from consumer electronics. Turns out, the same tracking behavior used in drones and mobile stabilizers can be used to select and track targets with weapons in real-time at surprising accuracy.

Engineers have a background in manufacturing and assembly. They will do whatever is necessary to ensure their turrets remain operational during combat and can often be seen risking enemy fire when their weapons fail. Some Engineers are overly attached to their weapons and have given them nicknames.

Gadgets
Grenades Frag Grenades  •  Shock Grenades  •  Incendiary Grenades  •  EMP Grenades  •  Concussion Grenades  •  Flashbang Grenades
Other Riot Foam Sprayer Attachment  •  True Sons Assault Turret  •  Hyena Sniper Turret  •  BTSU Lethal EMP Jammer Devices
SHD Tech SHD Explosive Seeker Mines  •  SHD Assault Turrets  •  SHD Incinerator Turret  •  SHD Riot Foam Chem Launcher  •  SHD Restorer Hive  •  SHD Stinger Hive  •  SHD Revive Hive  •  SHD Bombardier Drone
Strategic Data

  • The True Sons Engineer archetype sets up a turret to lay down supporting fire.
  • Damaging the turret can cause the Engineer to expose themselves to fire while they repair it.
  • Engineers can move their turrets as needed, preferring to place them on low pieces of cover.
  • Destroying the turret either while placed or prior to placement will cause the Engineer to fight as an Assault archetype.
  • Engineers appearing in different bounties will be equipped with Shock Grenades, SHD Riot Foam Chem Launcher and SHD Explosive Seeker Mines.
  • Engineers appearing in all three Dark Zones will be equipped with an M4A1 equipped with a Fragmentation/Concussion/EMP Grenades, SHD Riot Foam Sprayer, stolen SHD Explosive Seeker Mines, an SHD Incinerator Turret, SHD Restorer Hive and Lethal Jamming Devices that can drain the player's health and armor.

Some of the best medics made their way into Ridgeway's group of misfits and war criminals. I wish we could recruit them, but as it turns out, they're just as twisted as he is. I guess once society loses Kerman's and Koby's, it's shitbags all the way down. Present company excluded, of course.

Medics are highly sought after and anyone with basic first aid knowledge qualifies to join their ranks. All new recruits are asked about their previous medical experience. Even those with a rudimentary skillset are sent to the medical wing for further training.

Gadgets
Grenades Frag Grenades  •  DC-62 Grenades  •  Shock Grenades  •  Concussion Grenades
Launchers M32A1 40 mm Incendiary Grenades
Other Defibrillators  •  Molotov Cocktail  •  Hyena Incendiary RC Cars  •  Cleaner Incendiary Artillery Turret  •  Cleaner Incendiary Artillery Turret  •  BTSU Suicide Drones  •  BTSU Lethal EMP Jammer Devices
SHD Tech SHD Assault Turret  •  SHD Sniper Turrets  •  SHD Fixer Drones  •  SHD Striker Drones  •  SHD Bombardier Drones  •  SHD Reinforcer Chem Launcher  •  SHD Firestarter Chem Launcher  •  SHD Restorer Hives  •  SHD Revive Hive
Strategic Data

  • The True Sons Medic archetype prefers to stay behind the front lines and revive downed allies.
  • In close quarters combat, they can use their shock paddles to lethal effect.
  • The medical pack on their back can be destroyed to prevent them from reviving allies and shock their nearby allies.
  • Elite Medics will revive fallen enemies faster and provide the revived target with a health boost along with some armor should they revive a Veteran, Elite, or Named enemy.
  • Named Bounty Medics will be armed with Shock Grenades, SHD Restorer Hives, SHD Fixer Drones, SHD Firestarter Chem Launcher, SHD Sniper Turrets, have M32A1 Grenade Launcher loaded with 40 mm Incendiary Grenades, and can deploy Cleaner Incendiary Artillery Turret.
  • Named Medics in the Dark Zones will be equipped with Shock/DC-62/Frag Grenades, Molotov cocktails, SHD Striker Drones, SHD Restorer Hives, SHD Assault Turret, can Buff others enemies, give them overhealth, can have immune to negative effects and can deploy Hyena Incendiary RC Cars.

These guys couldn't bullseye a Mollens can from 20 yards before Ridgeway got ahold of them. He may be a poor excuse for a human, but he's one hell of a motivator. Now they're picking off people from halfway across the National Mall.

Snipers are methodical and know how to efficiently use cover. They formed from a group of hunters who believed that the True Sons are the only faction capable of saving America. Snipers spend most of their time honing their skills on the firing range and teaching other members to shoot.

Gadgets
Grenades Frag Grenades  •  EMP Grenades  •  Shock Grenades  •  Flashbang Grenades  •  Concussion Grenades  •  White Phosphorous Grenades
Launchers M32A1 40mm BTSU Airburst Grenades
Other Concussion Mines  •  Molotov Cocktail  •  True Sons Assault Turret  •  Hyena Sniper Turret  •  Cleaner Incendiary Artillery Turret  •  Riker MG Nest  •  BTSU Lethal EMP Jammer Devices
BTSU Recon Drone  •  BTSU Deployable Laser Dazzlers
SHD Tech SHD Explosive Seeker Mines  •  SHD Assault Turret  •  SHD Striker Drones  •  SHD Defender Drones  •  SHD Riot Foam Chem Launcher  •  SHD Reinforcer Chem Launcher
Strategic Data

  • The True Sons Sniper archetype fights from range and deals significant damage with high accuracy.
  • They avoid close quarters fighting whenever possible.
  • They use effective use of cover.
  • Bounty Snipers have Contact Concussion Mines, Laser Dazzler, SHD Riot Foam/Reinforcer Chem Launcher, SHD Assault Turret, Flashbang/White Phosphorus Grenades or have M32A1 Grenade Launcher loaded with 40 mm BTSU Airburst Grenades and can deploy a Hyena Sniper Turret, Cleaner Incendiary Artillery Turret and Riker MG Nest.
  • Named True Sons Snipers in the Dark Zones will be equipped with Molotov Cocktails, BTSU Lethal EMP Jammer Devices, Shock/Frag or EMP Grenades which they throw in a quick succession, SHD Striker/Defender Drones, Laser Dazzler, and will have their health boosted once spawned.

You know, I was once stuck in that goddamned foam for an hour. Got ambushed by a True Sons platoon south of the Mall, and one of these guys stuck that foam on me thinking I'd be an easy target. Wrong-o. Alani one, foam guy zero. Still, that foam is a real bitch to get out of your clothes.

Immobilizers fight at close range with chemical weapons. They are egotistical and ambitious, willingly volunteering themselves to test new and dangerous compounds on the battlefield. Many of them previously worked for the fire department's hazardous materials division.

Gadgets
Grenades Frag Grenades  •  DC-62 Grenades  •  Shock Grenades  •  Incendiary Grenades  •  Flashbang Grenades
Other Riot Foam Sprayer Attachment  •  Hyena Sniper Turret  •  Cleaner Incendiary Artillery Turret  •  Riker MG Nest  •  BTSU Support Station  •  BTSU Suicide Drones
SHD Tech SHD Explosive Seeker Mines
Strategic Data

  • The True Sons Immobilizer archetype shoots a sticky foam that stops their targets from moving.
  • They must enter relatively close range in order for their foam to be effective.
  • Destroying their backpack causes the foam to leak and stop the Immobilizer from moving.
  • Named Bounty Immobilizers will be armed with various tactical grenades and stolen enemy technology.

If using unguided rockets in populated areas seems like a war crime... that's because it is. Then again, I'm not sure the Geneva Convention even applies these days. Who'd enforce it? Us? Taken a look at your turret recently? That thing's a war crime, too.

The RPG unit are mostly comprised of ex-army. While not all of them have previous experience using heavy weapons, they are the most qualified to take on that responsibility. The RPG unit take their role very seriously and contain some of the most highly trained soldiers within the True Sons.

Gadgets
Grenades Frag Grenades  •  Tear Gas Grenades  •  Incendiary Grenades
Launchers Carl Gustav M3 RPG
Other Shock Ammo Box  •  Hyena Shock Mines  •  Riker MG Nest  •  Hyena Sniper Turret  •  Cleaner Incendiary Artillery Turret
SHD Tech SHD Explosive Seeker Mines  •  SHD Sniper Turrets  •  SHD Bombardier Drones
Strategic Data

  • The True Sons RPG archetype unleashes rocket propelled grenades at enemies.
  • They tend to keep their distance from any agents, so playing aggressively tends to work with RPGs.
  • If forced into close quarters combat, they will resort to using a pistol.
  • Destroying their rocket-filled backpack results in an explosion that is always fatal to them.
  • Bounty RPGs are also armed with Custom P416 G3's, Tear Gas/Incendiary Grenades, Hyena Shock Mines, SHD Explosive Seeker Mines, SHD Sniper Turrets, SHD Bombardier Drones and can deploy Riker MG Nest and Shock Ammo Box.

I have literally NEVER seen any trained professional swing their machine gun like a baseball bat. I'd say they watched too many movies, but I can't even think of a movie where they do that. Still though - their bullets are worse. Avoid those.

The Heavy Weapons were formed by ex-members of the armed forces. Due to their previous combat experience, they are in charge of providing new recruits with basic training. They are known to have a serious superiority complex, which often causes them to make risky decisions.

Gadgets
Grenades Frag Grenades  •  DC-62 Grenades  •  Shock Grenades  •  Incendiary Grenades  •  EMP Grenades  •  Flashbang Grenades
Other Concussion Mines  •  Molotov Cocktails  •  Explosive Rounds  •  True Sons Assault Turret  •  Hyena Sniper Turret  •  Cleaner Incendiary Artillery Turret  •  Riker MG Nest  •  BTSU Support Station
SHD Tech SHD Airburst Seeker Mines  •  SHD Explosive Seeker Mines  •  SHD Shrapnel Trap  •  SHD Assault Drones  •  SHD Reinforcer Chem Launcher  •  SHD Firestarter Chem Launcher
SHD Oxidizer Chem Launcher  •  SHD Riot Foam Chem Launcher
Strategic Data

  • The True Sons Heavy Weapons archetype prefers to lay down covering fire from behind cover.
  • Their head is frequently exposed, but is also heavily armored.
  • The ammo pack on their back can be destroyed to cause an explosion.
  • Named Bounty Heavy Weapons armed with Shock/Incendiary/White Phosphorus Grenades, SHD Firestarter Chem Launcher or Shrapnel Trap and will deploy a True Sons Assault Turret, Hyena Sniper Turret, Cleaner Incendiary Artillery Turret.
  • Named Heavy Weapons in the Dark Zones will be equipped with EMP/Concussion or DC-62 Grenades, Molotov Cocktails, SHD Airburst Seeker Mines and can deploy multiple Assault Drones.

I had an engagement on the south Mall with one of these guys. I ran out of ammo right around the time I finally finished dislodging the last of his armor. Managed to finish him off with a pistol, but you know what's funny? The thing I noticed most when I got up close wasn't his ugly face... it was the eye-popping number of bad tattoos.

Tanks use their size to intimidate their enemies. They maintain a strict workout routine in order to withstand wearing heavy armor for extended periods of time. Tanks aren't used to their enemies retaliating and will become dismayed when they are attacked.

Gadgets
Grenades Frag Grenades  •  Shock Grenades
Launchers M32A1 40mm Frag Grenades  •  M32A1 40mm Concussion Grenades  •  M32A1 40mm BTSU Airburst Grenades
M32A1 40mm Incendiary Grenades  •  M32A1 40 mm White Phosphorus Grenades
Other Riot Foam Sprayer Attachment  •  Concussion Mines
SHD Tech SHD Bombardier Drones  •  SHD Sniper Turrets
Strategic Data

  • The True Sons Tank archetype prefers to launch grenades from behind cover, periodically stopping to reload.
  • They are well armored, and can take significant damage before the armor breaks.
  • The ammo pack on their back can be destroyed to cause an explosion.
  • Bounty Tanks will equipped their Grenade Launchers with 40mm BTSU Airburst/Frag Grenades, throw Frag Grenades, and will continue to use the grenade launcher despite destroying the ammo box.
  • Named Tanks in the Dark Zones are significantly more dangerous, having stolen tech, grenades and explosives.
  • In Operation Iron Horse, Tanks will be equipped with a Police M4 with riot foam sprayer attachment, their ammo boxes will only immobilize the Tank if it gets shot.

Before the outbreak, I thought there was nothing more offensive at close range than bad breath. These guys have really been challenging that long-held belief.

Rushers charge into combat, exposed, and vulnerable. They fight for honor and want to die as heroes. They aren't military trained but have had previous close quarters experience: ex-cons, cage fighters. Rushers often hold mixed martial arts competitions in the barracks.

Strategic Data

  • The True Sons Rusher archetype prefers to engage opponents at short range, often charging without regard for their own safety if it allows for a good shot.

Anything can be a shield if your forearms can take it.
- Bodyguard

On Morodova's orders, three True Sons stick to Gray like glue whenever a fight starts. They have these ridiculously big shields, and their top priority is to figure out the biggest threat to Gray's life and get in the way. His ego is enormous, he loves this. Every bodyguard around him boosts his confidence and makes him harder and harder to kill. His bodyguard is called the "short straw".

Strategic Data

  • Their shields can be broken with enough concentrated gunfire.
  • Killing these bodyguards makes Gray more susceptible to damage, but there is a constant stream of these that replace those killed.
  • These ONLY appear in the Lieutenant Gray raid boss fight and do not appear on the streets of D.C.


Quotes[]

Combat[]

  • Just lie down and die!
  • Fuck the Division!
  • Screw you, Division puke!
  • Fuck you, Agent!
  • Just give it up!
  • Cover won't save you! - Agent in cover
  • I'll get you for that! - True Son dies
  • Who's down! - True Son dies
  • Someone's down! - True Son dies
  • Fuck! We just lost someone! - True Son dies
  • Asshole! You just killed a True Son! - True Son dies
  • Guess I'm solo! - last one alive
  • Fight me, then! - Agent has a shield

  • You're in my sights, Division!
  • You're next, Agent!
  • You're an easy target, Agent!
  • Next bullet goes to your head! 
  • Fucking Agents!
  • Run, little Agent!
  • No shot!- repositioning
  • This tac rig is messed up! - armor is gone
  • No! You fucker! - True Son dies
  • Casualty! - True Son dies
  • Goddamnit! - True Son dies

  • Screw you, Division asshole! 
  • You're on the wrong side! 
  • Shit! - Surprised at close range
  • Too damn close! - Surprised at close range
  • What are you, crazy?! - Surprised at close range
  • Eat this! - throwing grenade
  • Grenade! - throwing grenade
  • Frag out! - throwing grenade
  • Concussion grenade out! - throwing grenade
  • Someone's down! - True Son dies
  • No! You fucker! - True Son dies
  • Who's down? Answer me! - True Son dies
  • They're hitting us hard! - True Son dies
  • Heal up all you want, I've got plenty of bullets!- using armor kit

  • 'Fuck the Division! 
  • Hey agent, I can see you bleed! 
  • Biggest mistake of your life! - Surprised at close range
  • Get back! - Surprised at close range
  • You're gonna regret that! - Surprised at close range
  • Walk it off!- reviving
  • Get up!- reviving
  • This should hold for now!- reviving
  • Try not to get shot again!- reviving
  • We need you out there!- reviving
  • "Keep your head down next time!" reviving

  • I'm gonna destroy you!
  • 'You think you're the good guys?!?
  • You can't beat us!
  • What the hell do you think you're doing!
  • Fuck! Man down! - True Son dies
  • We lost one! - True Son dies
  • Son of a bitch! - True Son dies
  • Let's see you run now! - Deploying Riot foam.
  • Immobilizing target! - Deploying Riot foam.
  • Incapacitating target! - Deploying Riot foam
  • Wanna see what I can do? - Deploying Riot foam
  • Deploying foam! - Deploying Riot foam.

  • No! Fuck! - Ammo box destroyed
  • I can't be out now! - reloading
  • C'mon, C'mon! - reloading
  • Reloading! - reloading
  • We lost one! - True Son dies
  • We're losing soldiers! - True Son dies
  • 'My armour can't take much more! - Armour fails
  • 'Armour's failing! - Armour fail

  • Raaagh!
  • Truuuuee Soooonss!
  • Bloooood!
  • Come Heerre!
  • 'Motherfuuuucker!
  • 'Waaaa!

  • Fuck you, Agent!
  • You're on the wrong side!
  • Someone's down! - True Son dies
  • We got a casualty! - True Son dies
  • Fuck! - True Son dies
  • Casualty! - True Son dies
  • Firing! - using RPG
  • Get clear! - using RPG
  • Reloading! - Reloading RPG
  • Hold on, I need to reload! - Reloading RPG
  • Hold on, I need to reload! - Reloading RPG

  • Rock'n'Roll!
  • Fuck the Division!
  • Screw you, Division!
  • Drop that fucking Agent already!
  • Division, you're in trouble now!
  • I'm set up! - in position
  • Ready! - in position
  • Get moving! - in position
  • Hell! - surprised at close range
  • Get back! - surprised at close range
  • Jesus! - surprised at close range
  • This for real?! - ammo pack hit.
  • Son of a bitch! - ammo pack hit.

  • Shoulda stayed out of this, Agent!
  • Fuck the Division!
  • Yeah, that's right!
  • I'll get you for that!! - True Son dies
  • A bandage isn't going to save you!! - Catches Agent healing up
  • Good spot for a turret! - placing turret
  • Deploying my turret! - placing turret
  • Need to fix my turret! - placing turret

  • "They broke my shield!" - Enemy breaks the shield

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