Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out.
- Description

Turret icon.png

The Turret is a piece of SHD Technology which serves as a skill utilized by the Division agents during the events of Tom Clancy's The Division and Tom Clancy's The Division 2.


The Turret is a miniature automated turret mounted on a tripod which, after a slight delay, opens bursts of ballistic fire upon the targets within its vicinity. The Turret can even be tossed to be set up at a distance from the user to provide the user with a tactical advantage during combat. The Turret can even be deployed near the agent's feet to provide with cover should they be approached from behind by their enemies. The Turrets can even be modified with certain settings to better serve the user's tactics during combat.

Tom Clancy's The Division

During the events of Tom Clancy's The Division, the Turret serves as a TechTech.pngskill.

The requirement to gain the Turret skill is the Tech Wing Upgrade - Control Room. All the turret's mods require Tech Wing Upgrades - Water Purification

Mod 1: Active Sensor

Active Sensor.png

Increases the turret's damage and pulses attacked targets, making them visible to all allies
- Description
  • Increased Damage
  • Pulses Enemies

The Active Sensor has a mini-radar and a laser sight on its right side.

Mod 2: Dragon Breath


The turret has reduced range but shoots a column of fire.
- Description
  • Reduced Range
  • Shoots gouts of fire that burn the enemy
  • Increased cooldown
  • Alternately known as the "flamethrower turret" or "flame turret"

The Dragon Breath has a rubber gray tint to its body, two napalm canisters on the rear, and a flame nozzle.

Mod 3: Zapper


The turret shoots electrical darts that damage and shock multiple targets.
- Description
  • Shoots Taser hooks that shock an enemy
  • Minimal Damage
  • Reduced Range
  • Reduced lifetime
  • Reduced Health
  • Increased cooldown

The Zapper has a grey-baby blue tint to its body, as well as a battery pack on its top and a special electrical nozzle.

Master: Scorched Earth

Master Mod.png

The turret explodes when manually disabled, damaging all nearby targets.
- Description
  • Explodes in a wide radius when manually deactivated (press the skill key while the skill is active)
  • Explosion deals burst damage to all enemies and the turret's owner if in range (can stagger)

Base Values (Level 30)

Base: Turret Mod: Active Sensor Mod: Dragonbreath Mod: Zapper
Damage 720 HP 851 HP 982 HP 0 HP
Range 25.0 m 25.0 m 12.0 m 16.0 m
Lifetime 45.0 s 45.0 s 45.0 s 25.0 s
Health 77,158 HP 77,158 HP 77,158 HP 6,853 HP
Cooldown 54.0 s 54.0 s 67.50 s 86.40 s

Tom Clancy's The Division 2

The Turret reappears during the events of Tom Clancy's The Division 2 and serves as a skill that can be utilized by the Agents during their campaigns to take back Washington, D.C.

The Turret has four mods which can be unlocked through SHD tech points.


  • Similar to the Striker Drone, this skill is designed with offensive players in mind. Equipped with a machine gun turret with 360-degree rotational capabilities, this skill attacks the closest target while you are in combat. Outside of combat, you designate your turret's targets.
    • The Assault variant keeps the design from the Base model from the first game; when locking onto someone, the Assault turret will point a thin yellow laser at the target.


  • If you enjoy crowd control, this skill is for you! Equipped with an incendiary tank, the Incinerator ignites the fuel and fires it in a cone to deal area-of-effect damage. This turret can be toggled on and off when deployed.
    • The Incinerator variant has a flame nozzle and a propane canister in the rear; when active, the Incinerator will give off a red cone-like shape to show the area of effect and activate when a hostile enters it.


  • The Artillery is a specialized deployable that launches exploding ordinances at locations of your choice. Firing once per press, shells are launched in an arc at a target position. This is the Specialist skill for the Demolitionist.
    • The Artillery variant has an elevated base and has a grenade-like barrel to fire off its projectiles from.


  • This long-range, semi-automatic turret targets the same enemy you are engaging. While there is a slight delay on target acquisition, the Sniper can adjust its aim to match your own aim at the target.
    • The Sniper variant has a more sleek design to it and has a long gun barrel to it; when locking onto someone, the Sniper turret will point a thick yellow laser at the target.


  • The turret can be used as a distraction, allowing the owner to flee or open up a flank for their squad.
  • Depending on the mod used, the turret can provide considerable utility and versatility. The Active Sensor mod improves upon the baseline turret and provides an alternative to Pulse, while the Dragon Breath and Zapper mods can serve as alternatives to incendiary grenades and shock grenades, respectively, supplementing the usage of grenades and providing crucial crowd control. In all cases, the turret shines as a means of sustained area control and an alternate angle for damage.
  • The turret takes a bit of investment to become a threat unto itself, but it can be worth it. Initially, it starts off weak, but with a few performance mods and an investment in Electronics and Skill Power, the turret can become a serious nuisance.
  • The turret's tiny hitbox makes it a difficult target for an enemy player to hit with weapons fire. For best results, placing the turret at high elevation or with friendly turrets will reduce the likelihood of it being destroyed.
  • Tanks will always try to disable the turret if they can reach it. Sacrificing the turret can be a good move if your group needs to take a breather. If a player has Scorched Earth unlocked and disables their turret before the heavy destroys it, the explosion will still detonate and deal extra damage.
  • The turret, like other deployables, cannot be destroyed while in mid-flight as part of a remote deployment. Shooting at it in the air has no effect.
  • The Zapper mod is a great way to hinder even the toughest enemies, as the Shock status effect will paralyze anyone and render them temporarily defenseless. However, the potency of its crowd control is offset by its fragility and high cooldown, so it might be a good idea to increase your Threat, so that it won't get targeted by enemy fire.
  • Active Sensor is an irreplaceable tool for controlling the battlefield. Even without the pulse effect, its great range allows it to detect, track and shoot enemies for considerable damage over a wide area.
  • The Dragonbreath is an extremely powerful mod, since it deals significant damage and can slow down groups of enemies by setting them on fire. However, it has the shortest range of any Turret mod, limiting its safe use.
  • The Dragonbreath Turret is the FireCrest Gear Set's best friend.
  • Rogue First Wave Agents can hack player's turrets to used against them. However, if the turret is near the Rogue Agent after it was hacked, the player can still detonate it and damage all nearby enemies.


Turret mod - Not present in final version of the game.

  • The Ballistic Turret uses P90 magazines, shooting 5.7x28mm rounds.
  • From the game's code, one could see the icon for a Sniper mod; however this was scrapped in the final version of the game.


Community content is available under CC-BY-SA unless otherwise noted.