ViewPoint Museum is a Theater Settlement main mission in Tom Clancy's The Division 2. The mission has Division agents attempt to secure the ViewPoint museum from the True Sons, who are using it as a broadcasting center.
Description[]
Seize the Viewpoint building from the True Sons.
Briefing[]
Hover-over dialogue:
Cindy McAllister: I've got movement on the roof, near the radio mast. Agent, it looks like they are doing some kind of maintenance on their comms system. We might have an opportunity here.
True Sons have been using the broadcasting capabilities of the ViewPoint Museum to coordinate and motivate their troops. We've got word they're going offline for maintenance. Meaning they won't be able to call for reinforcements. Now's our chance.
Objectives[]
- Gain entrance to ViewPoint
- Reach the production studio
- Defend the transmission control module
- Access the roof
- Destroy the EMP jammers
- Neutralize Staff Sgt. Wade
Transcript[]
WARNING SPOILERS AHEAD! COLLAPSE IF YOU DON'T WANT SPOILERS!
The agent enters the area.
Manny Ortega: Taking the ViewPoint Museum away from True Sons will make it a lot harder for them to co-ordinate their troops, and spread misinformation. All communications coming in and out of the building will be controlled from the production studio on the top floor, so you’ll need to find it and secure it.
The agent moves as a True Sons squad forms up on guard duty, led by a Heavy Weapons.
True Sons Heavy Weapons: Don’t think you’re getting off easy by pulling guard duty. Hostiles could attack at any moment. You need to be ready. Eyes ready, ears open, no fucking around! Dismissed.
The agent clears out the True Sons despite a wave of reinforcements.
Cindy McAllister: I think I saw several hostiles emerge from a door to the parking garage. You might be able to enter there.
The agent enters as ISAC intercepts a radio call from the commander of Viewpoint.
ISAC: Hostile radio intercepted.
Sergeant Carl Wade: This is Wade. So, the Division thinks they can just come in here. They don’t know who they’re fucking with. Go dark, wait for the signal, then corner and kill!
The Agent moves through a series of rooms, clearing out True Sons as they go. They come to the main lobby area, taking cover as a True Sons squad advances from the elevator.
True Sons Assault: Move in, but take it slow. They could be in here already.
The Agent clears out the True Sons and moves through to a room covered with screens.
ISAC: Electromagnetic charge detected.
All screens in the room explode as a wave of True Sons come charging in. The Agent eliminates them, then moves into another multi-storied room, which is cleared out shortly.
The Agent moves through and comes face to face with Carl Wade as he attempts to access the system. The technical expert taps him on the shoulder as he spots the Division Agent. Wade wheels on the Agents as he clambers his LMG.
Sgt. Wade (Shocked): Go, go, get out of here!
Manny Ortega: That must have been Wade. Would’ve been nice to bag him, but he’s not your primary objective. Get to the TV studio, and get these guys off the air for good.
The Agent moves in and removes all the True Sons from the area.
Manny Ortega: Look for the transmission control module, it handles all communication going in and out of viewpoint. If you reset it, you’ll lock out the True Sons and we can take over the channels.
The Agent starts resetting the control module.
Manny Ortega: Ok, stay by the module and make sure it completes the reset sequence.
The Agent then fends off several waves of True Sons that attempt to destroy the module. They are all eventually killed.
ISAC: All site facilities are set to default, or under direct S.H.D control.
Manny Ortega: That’s good to hear. Our comms are coming online, and the True Sons are in the dark.
ISAC: Fluctuations in local power detected. Communications facilities offline.
Manny Ortega (confused): What the hell?
Cindy McAllister (worried): I’m seeing multiple hostiles on the roof. They’re setting up EMP jammers around the radio mast.
Manny Ortega (alarmed): It’s Wade. He’s trying to sabotage the mast. Without it, no one can broadcast from ViewPoint. Agent, get to the roof. You’ve got to stop him from taking out the radio mast.
The Agent enters the elevator and makes their way through the cafe.
Manny Ortega : Wade is using EMP jammers to overload the radio mast. Take them out before the mast is destroyed.
ISAC: Structural integrity at 75 percent.
Manny Ortega: Agent, you gotta stop Wade. We need that radio mast.
Manny Ortega: You won’t be able to use your SHD tech as long as that EMP Jammer is active. Take it out!
At 2 minutes left on the timer:
ISAC: Structural integrity at 50 percent.
At 1 minute left on the timer:
ISAC: Structural integrity at 25 percent.
The Agent eventually destroys all the EMP Jammers despite True Sons interference.
ISAC: Electromagnetic charge depleted.
The Agent is engaged by Wade, who uses his LMG to suppress the Agent.
Sgt. Wade: You think this is over? I'm gonna finish you!
When Wade’s armour is down to about 1 quarter;
Sgt. Wade: Fucking Division. Keep ‘em off me!
Eventually, the True Sons are killed and Wade is fatally wounded.
Manny Ortega : All right, the facility is ours. True Sons just lost a powerful tool for co-ordinating their troops and spouting their horseshit. Once we repair the radio mast, we’ll be able to extend the reach of our own broadcasts.
Versions[]
There are two versions of the ViewPoint Museum mission. There is the standard version and the invaded version.
- ViewPoint Museum
This is the version that this article details. Division agents are taking advantage of maintenance at the True Sons' communications center in the ViewPoint museum.
This version details the Black Tusk occupying the building in order to spread misinformation in Eastern D.C. Division Agents are sent in to dislodge them.
Trivia[]
- The "Relocation Order" Comms can be found on a table in the café.
- The "Roosevelt Supplies" Comms can be found on a podium upstairs from the café section
- "Death and Taxes" can be found upstairs in a recording studio.
- There used to be dialogue that would play when the mission was hovered over, however it was removed in an update. This is the transcript of that audio:
- Cindy McAllister: Agent, it looks they are doing some kind of maintenance of their comms system. We might have an opportunity here.
- The ViewPoint Museum is based on the Newseum