Tom Clancy's The Division | Tom Clancy's The Division 2 |
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Weapons in Tom Clancy's The Division are separated into unique classes that have their own abilities.
Weapon Archetypes:
Players are able to customize their weapons to make them unique and personal to their agent. Guns can be customized with a variety of Attachments (A.K.A. "modifications,") such as scopes, grips, sights, magazines, muzzle attachments and weapon skins. Weapons drop in tiers of quality respective to the player's level, in 6 different tiers.
High-End and Exotic weapons are endgame guns and are very difficult to acquire early on. These weapons roll with higher stats and 3 talents.
Weapon List[]
Weapons in Tom Clancy's The Division | |||
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Assault Rifles | |||
Light Machine Guns | |||
Marksman Rifles | |||
Submachine Guns | |||
Shotguns | |||
Sidearms | |||
SHD Technology | |||
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Exotic[]
These rare artifact weapons can be found in various ways (i.e. purchased from special vendors or dropped from bosses/found in respective caches.) Exotic weapons will not spawn normally until the player has reached rank 30.
Exotic Weapons in Tom Clancy's The Division | |||
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Assault Rifles | Free Republic (Liberator) • Warlord • Caduceus • Bullfrog • Urban MDR | ||
Light Machine Guns | Hungry Hog • Pakhan • Big Alejandro | ||
Marksman Rifles | The Devil's Heel (Devil/Heel) • Historian • Tenebrae | ||
Submachine Guns | Valkyria (Hildr/Eir) • Midas • Thompson M1928 (Tommy Gun) • The House | ||
Shotguns | Defiler • Cassidy • Medved • Showstopper | ||
Sidearms | Free Republic (Centurion) • Damascus • Golden Rhino | ||
Weapon Talents[]
Weapon Talents are bonuses that are available on Specialized, Superior and High-End weapons. For most weapons these talents are randomly rolled, the only exception being named gear. Talents have the ability to change the way a weapon performs. Specialized weapons have one talent, Superiors have two talents and High-Ends have three talents. For weapons, the following talents are available:
Tom Clancy's The Division Weapon Talents | ||
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Accurate Effect: Accuracy is increased by 25%. Requirement: Available On: |
Adept Effect: Skill increases your critical hits chance by 7.5% for 15 seconds. Requirement: - Available On: |
Ambusher Effect: Increases your damage by 10% against targets out of cover. Requirement: Available On: (Only on Converted USC and UMP) |
Balanced Effect: Weapon acquires maximum accuracy faster when shouldered. Requirement: - Available On: |
Brutal Effect: Headshot damage is increased by 12% when using this weapon. Requirement: Available On: |
Capable Effect: Using a skill improves the handling of your weapon for 5 seconds. Requirement: Available On: |
Commanding Effect: Every kill performed while Signature Skill is active extends its duration by 20%. Requirement: - Available On: |
Competent Effect: Weapon damage is increased by 10% for 15 seconds after using a skill. Requirement: - Available On: |
Coolheaded Effect: Performing a headshot reduces all skill cooldowns by 5%. Requirement: - Available On: |
Deadly Effect: Critical hit damage is increased by 15%. Requirement: Available On: |
Destructive Effect: Armor destruction value is increased by 15% when using this weapon. Requirement: - Available On: |
Determined Effect: Killing a target reduces skill cooldowns by 7.5%. Requirement: - Available On: |
Disciplined Effect: Killing a target will make your next shot with the weapon to be an automatic critical hit. Requirement: Available On: |
Dominant Effect: Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%. Requirement: - Available On: |
Elevated Effect: Increase your damage by 10% when elevated more than 1.2m above your target. Requirement: Available On: |
Expert Effect: The weapon deals 100% more damage when the target is below 30% health. Requirement: None Available On: |
Ferocious Effect: Damage against Elite and Named enemies is increased by 10%. Requirement: - - Available On: |
Fierce Effect: Critical hit chance is increased by 5% when using this weapon. Requirement: - Available On: |
Focused Effect: When no skills are on cooldown weapon damage is increased by 10%. Requirement: - Available On: |
Harmful Effect: Each hit has a 15% chance to apply the Bleed Status Effect to the target. Requirement: Available On: |
Hurried Effect: Critical hits increase reload speed by 10% to a minimum of 1 second. Requirement: Available On: |
Intense Effect: The first bullet of a magazine has a 25% chance to apply the Burn Status Effect to the target. Requirement: - Available On: |
Meticulous Effect: Killing a target has a 25% chance to instantly refill the magazine. Requirement: - - Available On: |
Predatory Effect: Killing a target regenerates 35% health over 20 seconds. Requirement: - - Available On: |
Prepared Effect: Damage is increased by 15% when more than 40 meters from target. Requirement: Available On: |
Proficient Effect: The first bullet shot when out of combat has a 50% chance to result in a critical hit. Requirement: Available On: |
Responsive Effect: Damage is increased by 10% when closer than 10 meters to the target. Requirement: - Available On: |
Self-Preserved Effect: Critical hits with this weapon heal the user for 3% of damage dealt. Requirement: - Available On: |
Skilled Effect: Headshot kills with this weapon increase Signature Skill resources by 5%. Requirement: - Available On: |
Sustained Effect: Killing a target increases your health by 6%. Requirement: - Available On: |
Swift Effect: Reloading is 25% faster. Requirement: - Available On: |
Talented Effect: Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. Requirement: - Available On: |
Toxic Effect: Headshots with this weapon have a x% chance to apply the Blind Status Effect. Requirement: Available On: |
Trained Effect: Critical hits increase Signature Skill resource by 1%. Requirement: - Available On: |
Unforgiving Effect: Missing health segments increase your damage. 1 missing segment: +10%. 2 missing segments: +25%. Requirement: - Available On: |
Vicious Effect: Critical hit chance is increased by 10% while at full health. Requirement: - Available On: |
Tom Clancy's The Division Exotic Weapon Talents | ||
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Free Republic Effect: Each shot with the Liberator grants +5% to you next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grant +10% RPM to all weapons for 10 seconds. Requirements: |
Valkyria Effect: Each hit with Hildr increases critical hit damage by 1% to a maximum of 30%. This bonus decreases 1% per second. This bonus applies only to Eir. Requirements: |
Boomstick Effect: Double trigger fires off both barrels in short succession. Requirements: |
The Devil's Heel Effect: Both weapons gain the Fire and Fury talents, and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Devil and Heel. Weapon swap speed is increased by 50%. Requirements: |
Fire Effect: Headshot increases stability by 30% for 15 seconds. Bodyshot increases headshot damage by 30% for 15 seconds. Requirements: |
Fury Effect: Hitting weakpoints increase weapon damage by 15% for 15 seconds. Hitting proxies increase critical hit damage by 30% for 15 seconds. Requirements: |
Caduceus Effect: Each Critical hit heals you and your group for 1% of the users Skill Power. Can only heal each player once every 0.20 seconds Requirements: |
Card Counter Effect: One half of the magazine does 20% increased damage. The half that deals increased damage flips after 10 seconds or when the magazine is empty. Requirements: |
Carefree Effect: Hipfire damage is increased by 11%. Requirements: |
Center Mass Effect: Shoots heavy slugs instead of buckshot. Requirements: |
Cover Shooter Effect: Every bullet fired while in cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat. Requirements: |
Distracted Effect: Your damage is increased by 18% against targets with Status Effect. Requirements: |
Glutton Effect: Killing a target increases your Damage dealt by 10% until you stop firing. Multiple kills stack this bonus up to 5 times. Requirements: |
History Repeats Effect: Each bullet embeds itself in the target and detonates 1 second later for 700% of the users Firearm total. Requirements: |
Golden Rhino Effect: Increase stagger by 200%. Requirements: |
Lights Out Effect: Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. This can happen once every 10 seconds. Requirements: |
Midas Effect: Each bullet you hit reduces your damage by 1% and your targets damage by 1% to a max of 20% the effect is reduced by 5% per second. Requirements: |
Pakhan Effect: Each kill makes the next reload have 20% extra bullets compared to its base. Requirements: |
Play Rough Effect: When firing, damage taken is reduced by 20%. The damage is then applied when no longer firing. Requirements: |
Showstopper Effect: Your accuracy with this weapon is increased the fewer shells you have left in the magazine. Requirements: |
Uncomplicated Effect: Damage is increased by 15%, accuracy and stability mods reduce this bonus. Requirements: |
Mods[]
- Main article: Modifications
Mods are attachments that can be applied to weapons to boost various traits such as effective range, magazine capacity, stability and accuracy. In addition, certain scopes grant the ability to aim down sights in first-person when equipped. The number of modifications that can be attached is based on the number of mod slots the weapon has, which in turn depends on the weapon’s archetype, item level and rarity level.
Mods also extend to weapon skins, which can be used to further personalize a weapon but do not grant bonuses.
Firing Modes[]
The Division handles weapon firing modes in a more uncommon way, meaning that you are not able to switch between firing modes like automatic, burst, and single shot on the fly.
However, each weapon item drop defines or preselects its firing mode, e.g. you can find a normal MP5 that is fully automatic, while MP5s with burst firing mode can also be found.
Ammunition[]
Different guns require different ammunition types. In addition to the gun's default ammunition you can use special ammo consumables that can temporarily buff your weapon’s efficiency. The number of bullets you have left can always be looked up in your inventory. Weapons of the same type will share the same ammunition pool, e.g. having two SMGs equipped will not change your maximum amount of SMG ammo.
Ammo Types:
- Assault Rifle Ammo
- Submachine Gun Ammo
- Light Machine Gun Ammo
- Marksman Rifle Ammo
- Shotgun Ammo
- Sidearm Ammo
Special Ammo Types:
Grenades[]
Six types of hand-tossed grenades exist in the game for usage, and can be used to employ a number of strategies.