World Tiers are a game mechanic inside Tom Clancy's The Division. Introduced in Update 1.4, this system allows the player to choose how strong the NPCs they face are. The player is limited to World Tier 3 until they get a high enough Gear Score to unlock both World Tier 4 and 5. The vendors in the game also adjust to the World Tier, as does the Scavenging box inside the Base of Operations.
In Tom Clancy's The Division[]
There are 6 World Tiers, including tier 0.
- Tier 0: This level is reserved for when a player at level 30 is in a group with the leader being under level 30. Levels dependent upon area and activity level, same as a 1-29 character level.
- Tier 1: Fresh Level 30 character at 0 Gear Score. Enemies are level 30.
- Tier 2: Gear score 182-203. Enemies are level 31.
- Tier 3: Gear Score 204-228. Enemies are level 32.
- Tier 4: Gear Score 229-255. Enemies are level 33.
- Tier 5: Gear Score 256+. Enemies are level 34.
Loot[]
Revamped in Update 1.8: Resistance, loot drops from activities are now randomized based on the current World Tier. Players who wish to keep their gear exactly as is with bonuses can use the new Optimization Station to make it more powerful up to an extent.
In Tom Clancy's The Division 2[]
Up unti Year 6, Tom Clancy's The Division 2 reused the World Tier system. However, the mechanics that involved getting into and out of a World Tier changed. It used to be that when players complete the last Stronghold, they were automatically advanced to the first World Tier, and saw level 31 enemies. This also signaled, due to story progression, Black Tusk invading the whole map. This tied into the progression a player made in World Tiers. Each stronghold had 2 requirements to unlock them; a certain Gear Score, and completing Invaded Missions in the area near the stronghold. Once both were satisfied, the stronghold unlocked for the player to attempt. If the player successfully completed it, they were automatically advanced to the next World Tier, where the enemies became one level stronger, but the Gear Score also increased which helped players dealing with further tougher enemies. Originally, World Tier 4 was the highest available, until Tidal Basin was added, and with it, World Tier 5.
- World Tier 1 capped at 300 Gear Score.
- World Tier 2 capped at 350 Gear Score.
- World Tier 3 capped at 400 Gear Score.
- World Tier 4 capped at 450 Gear Score.
- World Tier 5 capped at 515 Gear Score.
It should be noted that there was no way to willingly switch between World Tiers. The only way players could've changed their world tier is to join a player who is on a different World Tier.
As of Year 6 Season 1: First Rogue, World Tiers have been completely removed as well as Gear Score as part of consolidating the endgame to allow players to get to level 40 regardless whether they own the Warlords of New York DLC.